Yup if the enemy was strafing I couldn’t hit anything with the commando, the br seemed like the only capable weapon when the enemy strafed.
> 2535436322352331;41:
> > 2533274792075066;39:
> > > 2535436322352331;37:
> > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> >
> > Wrong i have played COD black ops 4 with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable …
> >
> > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> >
> > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> >
> > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> >
> > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fixed period of hours of play and after that its No aim assist for all
>
> The fact that countless players complain about this proves you wrong. The exception does not disprove the rule, it confirms it.
>
> 343’s vision for Infinite is to be the most accessible Halo ever made. Currently, there is a dissonance between vision and execution. Don’t let an elitist mindset get in the way of understanding very real grievances. Most of us just want to hop in and have fun. We have no time to learn how to master the most fundamental mechanic of the game.
>
> And since you do so great without AA anyway, why do you want it to be gone/low for everyone else too? You should be fine with either, or, no?
Its weird bro these dudes that think they are good without aim assist actually arnt at all. Look at all the top halo pros they all want it. Ive been a top halo competitive player for years and I can tell you we all want aim assist buffed on controller otherwise we wont be able to compete with m&k. Anyone saying they could use the sniper in the flight on controller was flat out lying. I was watching pros stream and none of them could hit anything with it except bar maybe snipedown and royal 2 and even then it wasnt impressive by past halo standards with the snipe. The 2 best snipers in the halo pro scene shouldnt be the only ones capable of using the most fun power weapon in the series. That is a huge problem.
<mark>Keep it civil, keep it constructive, keep it clean.</mark>
<mark></mark>
I agree, and 343 you can’t reduce aa to cater to PC player and abandon the old controller player who support you for so many years.
> 2535436009218023;61:
> > 2533274796540656;58:
> > This post has been edited by a moderator. Please do not flame or attack other members.*Original post. Click at your own discretion. This thread: Low skill players wanting aimbot.
>
> This is such a silly take.
> So there were no skilled players in Halo 2? No skilled players in 3? Were they all just using an “aimbot”?
>
> There’s nothing wrong with making a game for the tiny minority that is pro/esport/hardcore players, just don’t expect it to have much of a playerbase.
> If Infinite’s aim assist stays how it is now I worry it will struggle to retain a population.
If the aim assist was lower in Halo 2 and Halo 3 do you think anyone would complain about it? No because skill is relative (and also there wasn’t crossplay). And yes, they were using what is essentially an “aimbot”, a form of it anyway. But everybody had it so everyone was on equal footing.
With the game coming to PC and MnK, alike, I think it’s important to make a good first impression to retain as many of the PC players as Halo can. Because, let’s be honest, Halo doesn’t necessarily have a healthy population right now. Halo needs to dip into the Overwatch, CSGO, Rainbow 6 siege player pools. Not to mention that viewership on Twitch will be an all time high and once a streamer says, “Controller is overtuned, I’m done with this game”, how many of those viewers will take that as gospel and jump ship as well?
I’m tired of people saying that Halo needs to stay this or stay that. Why? So it can stay mediocre? 343 needs to make bold moves and if that means having low aim assist, I’m all for it.
Or, or… Disable the croosplay in settings. It’s pretty clear watching PC players and console players videos and streams that M&K have a distinct advantage with a lot of the weapons.
So if the aa isn’t going to be tweaked like the pc players want simply disable crossplay and watch their search times climb in a few months.
> 2533274836018143;64:
> > 2535436322352331;41:
> > > 2533274792075066;39:
> > > > 2535436322352331;37:
> > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > >
> > > Wrong i have played COD black ops 4 with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable …
> > >
> > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > >
> > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > >
> > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > >
> > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fixed period of hours of play and after that its No aim assist for all
> >
> > The fact that countless players complain about this proves you wrong. The exception does not disprove the rule, it confirms it.
> >
> > 343’s vision for Infinite is to be the most accessible Halo ever made. Currently, there is a dissonance between vision and execution. Don’t let an elitist mindset get in the way of understanding very real grievances. Most of us just want to hop in and have fun. We have no time to learn how to master the most fundamental mechanic of the game.
> >
> > And since you do so great without AA anyway, why do you want it to be gone/low for everyone else too? You should be fine with either, or, no?
>
> It weird bro these clowns that think they are good without aim assist actually arnt at all. Look at all the top halo pros they all want it. Ive been a top halo competitive player for years and I can tell you we all want aim assist buffed on controller otherwise we wont be able to compete with m&k. Anyone saying they could use the sniper in the flight on controller was flat out lying. I was watching pros stream and none of them could hit anything with it except bar maybe snipedown and royal 2 and even then it wasnt impressive by past halo standards with the snipe. The 2 best snipers in the halo pro scene shouldnt be the only ones capable of using the most fun power weapon in the series. That is a huge problem.
Reading comments like this makes me feel like I suck on MnK lol. Currently I’m High Diamond/low Immortal in Valorant and Plat 1 on Siege with a MnK, not a pro or anything but probably around the same level/slightly better than I am at Halo. I instantly did better in the flight when I switched to controller. The sniper and skewer are definitely easier on a mouse, but the sidekick is better with a controller.
I really think we need to hold off on any changes until 1. We play more PvP, and 2. We test out BR starts which I assume comp will be. The BR felt like the only weapon that really felt balanced between the two inputs. Wasn’t ranked supposed to be Input based? Did they go back on that?
> 2535410773397964;69:
> > 2533274836018143;64:
> > > 2535436322352331;41:
> > > > 2533274792075066;39:
> > > > > 2535436322352331;37:
> > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > >
> > > > Wrong i have played COD black ops 4 with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable …
> > > >
> > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > >
> > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > >
> > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > >
> > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fixed period of hours of play and after that its No aim assist for all
> > >
> > > The fact that countless players complain about this proves you wrong. The exception does not disprove the rule, it confirms it.
> > >
> > > 343’s vision for Infinite is to be the most accessible Halo ever made. Currently, there is a dissonance between vision and execution. Don’t let an elitist mindset get in the way of understanding very real grievances. Most of us just want to hop in and have fun. We have no time to learn how to master the most fundamental mechanic of the game.
> > >
> > > And since you do so great without AA anyway, why do you want it to be gone/low for everyone else too? You should be fine with either, or, no?
> >
> > It weird bro these clowns that think they are good without aim assist actually arnt at all. Look at all the top halo pros they all want it. Ive been a top halo competitive player for years and I can tell you we all want aim assist buffed on controller otherwise we wont be able to compete with m&k. Anyone saying they could use the sniper in the flight on controller was flat out lying. I was watching pros stream and none of them could hit anything with it except bar maybe snipedown and royal 2 and even then it wasnt impressive by past halo standards with the snipe. The 2 best snipers in the halo pro scene shouldnt be the only ones capable of using the most fun power weapon in the series. That is a huge problem.
>
> Reading comments like this makes me feel like I suck on MnK lol. Currently I’m High Diamond/low Immortal in Valorant and Plat 1 on Siege with a MnK, and I instantly did better in the flight when I switched to controller. The sniper and skewer are definitely easier on a mouse, but the sidekick is better with a controller.
>
> I really think we need to hold off on any changes until 1. We play more PvP, and 2. We test out BR starts which I assume comp will be. The BR felt like the only weapon that really felt balanced between the two inputs.
You cant compare like that. Valorant and seige are completely different games compared to arena halo man. Im a high silver player on valorant and I put a lot of time trying to improve in that game. In halo ive been high champion in every playlist in h5, and 50 on multiple different accounts in h3. I had a different experience I found multiple weapons easier when switching to m&k, even though I consider myself a very good controller player. The aiming on controller just didnt feel right, I switched back to mcc and the aiming feels great. Im not saying they need to buff aim assist a ton, but there needs to be some changes.
> 2533274836018143;70:
> > 2535410773397964;69:
> > > 2533274836018143;64:
> > > > 2535436322352331;41:
> > > > > 2533274792075066;39:
> > > > > > 2535436322352331;37:
> > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > >
> > > > > Wrong i have played COD black ops 4 with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable …
> > > > >
> > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > >
> > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > >
> > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > >
> > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fixed period of hours of play and after that its No aim assist for all
> > > >
> > > > The fact that countless players complain about this proves you wrong. The exception does not disprove the rule, it confirms it.
> > > >
> > > > 343’s vision for Infinite is to be the most accessible Halo ever made. Currently, there is a dissonance between vision and execution. Don’t let an elitist mindset get in the way of understanding very real grievances. Most of us just want to hop in and have fun. We have no time to learn how to master the most fundamental mechanic of the game.
> > > >
> > > > And since you do so great without AA anyway, why do you want it to be gone/low for everyone else too? You should be fine with either, or, no?
> > >
> > > It weird bro these clowns that think they are good without aim assist actually arnt at all. Look at all the top halo pros they all want it. Ive been a top halo competitive player for years and I can tell you we all want aim assist buffed on controller otherwise we wont be able to compete with m&k. Anyone saying they could use the sniper in the flight on controller was flat out lying. I was watching pros stream and none of them could hit anything with it except bar maybe snipedown and royal 2 and even then it wasnt impressive by past halo standards with the snipe. The 2 best snipers in the halo pro scene shouldnt be the only ones capable of using the most fun power weapon in the series. That is a huge problem.
> >
> > Reading comments like this makes me feel like I suck on MnK lol. Currently I’m High Diamond/low Immortal in Valorant and Plat 1 on Siege with a MnK, and I instantly did better in the flight when I switched to controller. The sniper and skewer are definitely easier on a mouse, but the sidekick is better with a controller.
> >
> > I really think we need to hold off on any changes until 1. We play more PvP, and 2. We test out BR starts which I assume comp will be. The BR felt like the only weapon that really felt balanced between the two inputs.
>
> You cant compare like that. Valorant and seige are completely different games compared to arena halo man. Im a high silver player on valorant and I put a lot of time trying to improve in that game. In halo ive been high champion in every playlist in h5, and 50 on multiple different accounts in h3. I had a different experience I found multiple weapons easier when switching to m&k, even though I consider myself a very good controller player. The aiming on controller just didnt feel right, I switched back to mcc and the aiming feels great. Im not saying they need to buff aim assist a ton, but there needs to be some changes.
Oh for sure, I was more or less just commenting about how discouraging it is to play Halo on MnK, being that I’m pretty good at other games with MnK, and decent at Halo with controller (I had a 50 in Halo 3, and a was Onyx when I did play Halo 5, although that was in like 2016 when ranks were inflated, haven’t played since), however when I put them together I’m just terrible lol.
Tracking is probably the most important skill in Halo on MnK, and it’s the one that I find hardest to get better at. I legit can’t win a 1v1 to save my life in Halo when it comes to MnK lol. And it’s like this for most people I know, none of my Valorant/CS/Siege friends play MCC or the Infinite flight for more than a few games, because learning how to play Halo with a MnK is a huge time sink. Most MnK players don’t have hundreds of hours to learn how to track a player. No idea how to fix it, but I just want both Controller and MnK players to enjoy the game at all levels.
> 2535406126289417;60:
> > 2533274953121424;24:
> > I strongly disagree I think the aim assist is about perfect, I think once the framerate improves and you get your sensitivity right everything should feel good. In the next flight I recommend turning off deadzones if you use controller and upping your FOV, that made the aiming feel a lot smoother for me.
>
> If only you understood how Dead zonesactually work and why they are they in the first place
I know how deadzones work and what they’re for dude don’t flame me LOL. They’re for controlling analog drift is that supposed to be some kind of secret information or something? If your analog sticks work fine then you don’t need deadzones and turning them off has actually helped a lot of people on the forums with aiming, so what exactly is your point, genius?
> 2535410773397964;71:
> > 2533274836018143;70:
> > > 2535410773397964;69:
> > > > 2533274836018143;64:
> > > > > 2535436322352331;41:
> > > > > > 2533274792075066;39:
> > > > > > > 2535436322352331;37:
> > > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > > >
> > > > > > Wrong i have played COD black ops 4 with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable …
> > > > > >
> > > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > > >
> > > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > > >
> > > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > > >
> > > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fixed period of hours of play and after that its No aim assist for all
> > > > >
> > > > > The fact that countless players complain about this proves you wrong. The exception does not disprove the rule, it confirms it.
> > > > >
> > > > > 343’s vision for Infinite is to be the most accessible Halo ever made. Currently, there is a dissonance between vision and execution. Don’t let an elitist mindset get in the way of understanding very real grievances. Most of us just want to hop in and have fun. We have no time to learn how to master the most fundamental mechanic of the game.
> > > > >
> > > > > And since you do so great without AA anyway, why do you want it to be gone/low for everyone else too? You should be fine with either, or, no?
> > > >
> > > > It weird bro these clowns that think they are good without aim assist actually arnt at all. Look at all the top halo pros they all want it. Ive been a top halo competitive player for years and I can tell you we all want aim assist buffed on controller otherwise we wont be able to compete with m&k. Anyone saying they could use the sniper in the flight on controller was flat out lying. I was watching pros stream and none of them could hit anything with it except bar maybe snipedown and royal 2 and even then it wasnt impressive by past halo standards with the snipe. The 2 best snipers in the halo pro scene shouldnt be the only ones capable of using the most fun power weapon in the series. That is a huge problem.
> > >
> > > Reading comments like this makes me feel like I suck on MnK lol. Currently I’m High Diamond/low Immortal in Valorant and Plat 1 on Siege with a MnK, and I instantly did better in the flight when I switched to controller. The sniper and skewer are definitely easier on a mouse, but the sidekick is better with a controller.
> > >
> > > I really think we need to hold off on any changes until 1. We play more PvP, and 2. We test out BR starts which I assume comp will be. The BR felt like the only weapon that really felt balanced between the two inputs.
> >
> > You cant compare like that. Valorant and seige are completely different games compared to arena halo man. Im a high silver player on valorant and I put a lot of time trying to improve in that game. In halo ive been high champion in every playlist in h5, and 50 on multiple different accounts in h3. I had a different experience I found multiple weapons easier when switching to m&k, even though I consider myself a very good controller player. The aiming on controller just didnt feel right, I switched back to mcc and the aiming feels great. Im not saying they need to buff aim assist a ton, but there needs to be some changes.
>
> Oh for sure, I was more or less just commenting about how discouraging it is to play Halo on MnK, being that I’m pretty good at other games with MnK, and decent at Halo with controller (I had a 50 in Halo 3, and a was Onyx when I did play Halo 5, although that was in like 2016 when ranks were inflated, haven’t played since), however when I put them together I’m just terrible lol.
>
> Tracking is probably the most important skill in Halo on MnK, and it’s the one that I find hardest to get better at. I legit can’t win a 1v1 to save my life in Halo when it comes to MnK lol. And it’s like this for most people I know, none of my Valorant/CS/Siege friends play MCC or the Infinite flight for more than a few games, because learning how to play Halo with a MnK is a huge time sink. Most MnK players don’t have hundreds of hours to learn how to track a player. No idea how to fix it, but I just want both Controller and MnK players to enjoy the game at all levels.
For sure man! I want everyone to have a ton of fun playing it where we all cant wait to get on everyday. I cant wait for launch and it seems like they are tracking in the right direction
I am kind of in both boats here. I feel like most weapons have the perfect amount of controller aim assist. It makes it challenging, but also rewarding without making it super hard. The Battle Rifle and Pistol felt fantastic.
However, the sniping weapons (Sniper Rifle and Skewer) needs more assists. The maps from the preview might not be made for sniping, but getting the sniper when it spawned in Live Fire just didn’t feel like a good option.
The Commando is a bit in between. It is challenging to use, but when you do it correctly you are rewarded very well. Overall, I feel like the Commando could use a tiny assist boost while the snipers could use a bit more boost. The other weapons are fine IMO.
I was on xbox and the aiming seemed fine to me. The sniper felt a bit off but from what it looks like the hitbox for it is very accurate so I think the mix of it being slightly off (wasn’t horrible imo) and needing to be more accurate I thing is what’s throwing people off more. Aiming on pc I’m not sure was performing any different but on Series X for me was fine.
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.
> 2533274803493024;65:
> Keep it civil, keep it constructive, keep it clean.
To reiterate, as the Monitor said - please keep it civil guys. 
> 2533274792075066;39:
> > 2535436322352331;37:
> > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
>
> Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
>
> The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
>
> Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
>
> Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
>
> What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
Since your thread on the matter has been closed down, you may use this one as a platform. The points you made are the same there, as they are here, so the answer I was about to submit there is appropriate (in addition to the one I already gave you). As I have answered in a previous thread to you before: the exception proves the rule. It’s great you play like a champ without AA. Most others don’t. I confidentiality make that claim after browsing the threads for the last couple of days. And not just that, there has been research conducted on the matter:
Ian Stavness and Carl Gutwin, at the Human-Computer Interaction Lab at the University of Saskatchewan, concluded this: “there’s no question,” the mouse is the faster and more accurate aiming device. “Research has shown this over and over, from the 1980s forward. This is not in contention. It is slower and less accurate to aim with a thumbstick. … The mouse has not been beaten. AA is needed. And what is your stake anyway? When you are good without AA on Controller, why do you want to take it away from those who want it? It’s not like anyone forces you to use it.
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*Original post. Click at your own discretion.
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> Keep it civil, keep it constructive, keep it clean.
My thread was civil , was my opinion and was an opinion piece on the presumptuous saying that Aim assist is a requirement i made it clear and detailed yet you lock mine but not this one ? Ok very nice
> 2533274792075066;78:
> > 2533274803493024;65:
> > Keep it civil, keep it constructive, keep it clean.
You missed the Monitor’s point. It was closed because there are already too many on the matter. You may use this one or one of the others on a platform. I posted already an answer to you right after the closure of your thread.
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> > 2535436322352331;37:
> > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
>
> Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
>
> The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
>
> Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
>
> Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
>
> What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
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*Original post. Click at your own discretion.
> 2535436322352331;79:
> > 2533274792075066;78:
> > > 2533274803493024;65:
> > > Keep it civil, keep it constructive, keep it clean.
>
> You missed the Monitor’s point. It was closed because there are already too many on the matter. You may use this one or one of the others on a platform. I posted already an answer to you right after the closure of your thread.
Why mine wich was well written ? Wich had detailed pernicious effect on catering to Aim assist frenzy ? Why not locking this one ? Because mine wasnt in favor of aim assist ? Is there some Bias at work here ? https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/aim-assist-the-addiction-that-need-to-end/172b9955-966d-4b4f-9fe0-e31f097b0766/posts?page=1#post7
> 2533274792075066;1:
> I know this might be an unpopular opinion piece especially for those who grew up mostly playing Halo or COD games . But it is still accurate … regardless
>
> A long time ago , back when i use to play with a controler on Old school Xbox , x360 , ps1 , ps2 ps3 era i came to the realisation that Halo aim assist and COD4 aim assist mainly as created the foundation for entire Generation of peoples to get addicted to the Aim assist they built into their games … I could compare it to cigarette addiction .For the cigarette addict to feel normal he need to smoke even if he could stop smoking feel the effect for a while then realise he do not need cigarette to feel normal . For the aim assist addiction its the same . For them to feel a game is " normal " they need aim assist otherwise they think the game is missing something .
>
> There was plenty of franchises who didnt had remotly any level of aim assist or very little compared to what COD and HALO had offered to their players in order to make a quick buck or to get away to poor optimization and low frame rates of their games . Most of those addicted to aim assist didnt wanted to play those games ( without strong aim assistance ) because their first experiences was with aim assist , they got instant gratification from it , instead of being at the level they should be at and then improove from there .
>
> Uber strong aim assist as been detrimental to competitive play in shooter games … What make shooters shooters a shooter game is Reflex /Accuracy /Speed controle mixed with moovement and the way to can adapt your aiming positioning etc… with the said moovement , aim assist screw up those equation making the macro/micro ajustement for you " sticky aim " and bullet bending being the #1 culprit of it all . Aim assist make Headshot mastering irrevelant etc. Why would you train to shoot straight in the head when you can simply shoot 2feet up diagonal left or right over the head and get a headshot ? Yes some player will be better than others both having aim assist but still its not the point i am making .
>
> There as never ever been a requirement for Aim assist ever . I was playing on a controler at very high skill ceiling level without aim assist in most games i played where i could either disable it or where it was unexistant . Treyarch COD were allowing us to disable aim assist even if overall it put us at disavantage and i played like that and i was pretty good wich show that with decent quality controlers ( not broken powdery one ) you could be pretty accurate . I tried everything from control freak and all that … but at the end of the day the quality of the thumbstick will change a lot the capacity to make diagonal mooves accurate so elite controler have it way better than standard one .
>
> Thats said . this dependancy to Aim assist as become way to ridiculous now … Peoples wanting instant gratification pretending AIm assistance is a necessity rather than a quality of life improovement for low level skill players . They ask for Aimbots like aim assist as if its a requirement instead of trying to improove themselves and their own aiming skills or even switch to MKB they prefer asking devs to increase aim assistance instead of reducing it to have REAL better players to come on top … The excuses of MKB vs Controlers always come up but the reality is Halo has been Controlers vs Controlers for decades and yet they have still requested more and more aim assist all these years in Destiny games and in Halo games . So we will leave it at that .
>
> Also This aint a conversation of MKB vs Controler … Even if i was playing with a controler i would want NO aim assist competitive game in Halo and many controlers players have ask for this or at least for aim assist to be tone down a lots .
>
> MKB and Controler will be separated in Halo infinite so its not the issue here … the issue is the addiction and the wound Aim assist as created in peoples mind and how detrimental it is to peoples mind . When i suck at a game i persist i learn the mechanics the recoils how to handle it i ajust my sensitivity to my liking i practice my aiming and i find rewarding to get better … But when you basically get a hitbox of 7feet by 6 feet because of bullet bending and when you have a sticky aim that track target for you there is little to no reason to be proud of anything even if you can be better than others with the same aim assist …
>
> Aim assist isnt necessary and of course it would take longer to some individuals to get use to certain game but then peoples would end up realising it after practicing without it and by being forced to do so in a game where everything counts , moovement , aiming , map awareness , map control and so on …
>
> It make me laugh when peoples use excuses like shooters are not just about aiming but also about moovement … When moovement actually boost up the aim assist like COD warzone its not about moovement and tactical placement etc… moovement trigger greater and better aim assist than standing still … A game like quake or unreal or counter strike competitive on PC is Competitive to a real sens and everything is included from Aiming to moovement and all the rest … Its not a good excuse to be excluding aiming as an important factor in a shooter game like what ?
>
> * Also in some game moovement are exploited to use the flaws of videogames like peaker advantage , bad hit reg when spaming AD and so on this isnt much a skill as it is an exploits of flaw netcode and engine or animations system .
>
> I just hope peoples will get to that realisation , i hope game devs will stop trying to give peoples the aim assist coolaids for a quick buck encouraging instant gratification …Real skills come with time and dedication . Aiming skills should come first in a shooter game and moovement is a part of the shooting skills range not separated from it …
>
> Everyones are able to aim very well on MKB or Controlers if they practice themselves and Game devs shouldnt implement aimbots called aim assist to level the playing field unless its to temporarely help very new players and it is clear it will be taken away …
>
> Anyway this was my 2 cents into the world of aim assist wich for me was and is detrimental to peoples self estime , to shooter genre as a whole . Promoting instant gratification isnt a good thing .
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> > > 2533274796540656;58:
> > > This post has been edited by a moderator. Please do not flame or attack other members.*Original post. Click at your own discretion. This thread: Low skill players wanting aimbot.
> >
> > This is such a silly take.
> > So there were no skilled players in Halo 2? No skilled players in 3? Were they all just using an “aimbot”?
> >
> > There’s nothing wrong with making a game for the tiny minority that is pro/esport/hardcore players, just don’t expect it to have much of a playerbase.
> > If Infinite’s aim assist stays how it is now I worry it will struggle to retain a population.
>
> If the aim assist was lower in Halo 2 and Halo 3 do you think anyone would complain about it? No because skill is relative (and also there wasn’t crossplay). And yes, they were using what is essentially an “aimbot”, a form of it anyway. But everybody had it so everyone was on equal footing.
>
> With the game coming to PC and MnK, alike, I think it’s important to make a good first impression to retain as many of the PC players as Halo can. Because, let’s be honest, Halo doesn’t necessarily have a healthy population right now. Halo needs to dip into the Overwatch, CSGO, Rainbow 6 siege player pools. Not to mention that viewership on Twitch will be an all time high and once a streamer says, “Controller is overtuned, I’m done with this game”, how many of those viewers will take that as gospel and jump ship as well?
>
> I’m tired of people saying that Halo needs to stay this or stay that. Why? So it can stay mediocre? 343 needs to make bold moves and if that means having low aim assist, I’m all for it.
Ah yes. Ignore and alienate the controller playerbase because a streamer says it seems too good against KB + M. What if the streamer is just raging? Is Infinite beholden to the streamers now? Will it fail because it lacks a BR too? Having the game be janky for half the playerbase isn’t smart.