i agree played one match at my mate need a lil buff
> 2533274841319028;328:
> All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
>
> It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.
no it wasn’t i played on both and mnk felt far worse with large input delays and sluggish aiming. There was no benefit on the mnk in the last build, which u would have knew if u were an mnk player. Its not elitism either. If halo is ever to succeed, they need to balance to two as they are marketing to both platforms. And if u say the commando and sniper are useless what about the br. I would definitely lose to a pro halo player on controller on br battles. Aiming is not the only aspect to halo. If u think this is the case its so incorrect. Literally go look on a video about shroud talking about aim assist.
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> i agree played one match at my mate need a lil buff
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> > > > > > > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > > > > > > >
> > > > > > > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > > > > > > >
> > > > > > > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. 


> > > > > > > > > >
> > > > > > > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > > > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > > > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> > > > > > >
> > > > > > > Keep back tracking.
> > > > >
> > > > > P.s it hilarious you bring stats into this. I’ve played 200 games of halo 5, you’ve played 6700 and your k/d is a whole .1 higher than mine. 



> > > >
> > > > Kd doesn’t mean sht lmao I was top 200 in the world in multiple seasons playing pros in team arena. I was higher ranked in halo 3 than you on all 10 of my accounts kid lmfao. I’m done arguing with you about f2p though I gave you actual proof you provided nothing tangible lol. All I’ve seen you do is pull numbers out of your as lol. You lose I win. Sucks to suck
> > >
> > > Bruh you already lost when you brought corporate gains into your reasoning about why aim assist should be buffed. You need it because you can’t aim without it. We get it. Imagine thinking being top anything in halo 5 is relevant though
and trying to talk -Yoink- about stats in halo 3 and you’re a brigadier on your 10th account.
you tried so hard to get to general but failed every time. even on a fresh account without stats making Trueskill force you into a position where you need ten wins in a row to go up but lose one to go down a rank. I’ve got an alt accounts that I hit brigadier 47 on, but unlike you I’m comfortable with my real account that I didn’t pathetically try to boost my rank on.
> > >
> > > Edit:Congrats on being in the top 200 of the least played halo game of all time. After looking into it, Halo 5 has had under 10k players for years at this point. MCC gets more players on steam alone. So again congrats on being in the top 200 of the halo game everyone hates and no one plays.

> >
> > I’m higher ranked and have more kills than you on mcc too lol. I havnt played h5 in 3 years lol. Im not sure I get your point. I play mcc now like everyone else. In h3 I sold accounts after getting them 50’s. I Stopped playing on this account when I was 12 lmao. I’ve hit more 50’s than you can dream of. My point stands im higher ranked and have more kills than you in every game lol. Big yikes. I do finance for a living and study how a lot of these companies make money. I actually provided proof to back up my argument. All you’ve still done is pull stuff out of your as*. You will continue to keep losing this argument until you can provide actual proof and studies to back up your claim like I did. Thanks for playing
>
> of course you don’t get my point… you think you’re a skilled player but you’re crying about a lack of auto aim. Like I said bro, you already lost this argument when you brought corporate gains into your reasoning for why aim assist needs a buff. You cant aim without it, we get it. You can talk all about stats in this halo, stats in that halo, but you’re sitting here crying that the game doesn’t aim enough for you while you try to argue about skill with someone who wants little to no aim assist. you’re a literal joke.
lol i love how some controller players have this false impression that they’re good and says mnk is easy without touching a mouse ever on any fps game. Its ridiculous that they think controller is the harder input. That is only the case if aim assist was off, which I would agree. But these people bragging stats when they haven’t touched mnk and went through the same work on kovaaks or aimlabs to get aim that gets outgunned by aim assist, which is unfair.
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> > > > > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> > > > >
> > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > >
> > > > I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274836018143;324:
> > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > >
> > > > Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
> > > >
> > > > This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.
> > >
> > > You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun
> >
> > I think you have zero evidence on casuals not finding Halo Infinite fun. None of this is coming across as genuine worry so you might as well stop.
> >
> > The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.
> >
> > You can just say that you personally want more aim assist in Halo Infinite and that is fine.
>
> the same tired response anytime someone rightly points out how bad the AA is on controller for Infinite.
>
> This is the problem with adding Halo to PC and forcing crossplay. Now they are making balance changes to a system that has always worked well for Halo on console to appease mouse users. Its ridiculous.
i disagree to this. On hce, it was both mouse and controller. This statement doesn’t make sense. Have you ever thought about the mnk casuals who constantly get stomped because of strong aim assist? This was the sole reason why mcc got so stale on the mnk side and hardly anyone on mnk plays it because of this major issue. If you want to say infinite has too low aim assist, I disagree. I found it plentiful for good shots especially on the be and sidekick. It was even more smooth on the controller when compared to the mnk input.
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> > > > > > > > > > > > > > > > > Its really that simple but we need this message to reach 343!
> > > > > > > > > > > > > > > > > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Then this means mnk players will never be able to play fairly against u guys and mcc was proof of the issue. Aim assist needs to be where it is and I find that infinite has a good enough amount to keep controller players keeping up. I found it still too easy on controller and ur saying its hard?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Nah aim assist needs a buff, I don’t know if it was because I played on Xbox one but controller felt terrible. The aim assist definitely can’t stay as it is because mnk has a massive advantage right now, the guns controller struggles with: commando, sniper and skewer are lasers on mnk.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > You also gotta remember that all the games on mcc were made for console and were out for awhile. All the players PC players encountered had a ton of time and experience in the games of course mnk wouldn’t dominate. Just try and get Onyx on halo 5 right now even with the high aim assist you’re gonna get thrashed by sweats.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The real losers of this situation are the controller esports players. Cross input presents so many balance disputes. Combining inputs off the bat is a risky decision that 343 should’ve eased into.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Then u clearly dunno how mnk players play like. I came from both controller and mnk. I even struggled with commando on both inputs and it felt worse on mnk because of the input delay. There is a clear distinction between good and bad mnk players as there is to controller players. Mnk does not equate to aimbot because if u heard that from somewhere u r terribly wrong. For the whole of MCC mnk players have been dominated by controller players and its their job to balance them both. In my opinion both feels just as fine and if ur still saying that controller aim assist feels low idk what to say because I had a 60% accuracy on controller as my peak.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Clearly u dunno how to read, I never said mnk was aimbot but compared to controller it has the potential to always be better ask anyone. The aim assist On Infinite was also trash that’s why there’s so many threads on the topic. The two arguments on these threads are people who ask for some aim assist and “git gud” which comment is more rational. How are you getting input delay with mnk are you playing wireless? In that case I’m pretty sure 90% of controller players play with a wireless controller and tvs not monitors.
> > > > > > > > > > > > >
> > > > > > > > > > > > > 343 also doesn’t owe anything to PC players its been the flagship of Xbox for years. Right now though mnk has the advantage I guess summit1g crying worked its magic. If I were in 343s shoes I would add some aim assist for controller or this can damage the casual player base which is ultimately the more important playerbase for business. I’m honestly surprised they didn’t announce a battle Royale mode, that coupled with the cosmetic microtransactions is free money and publicity.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Great accuracy dude, you should have no problem getting into Champ on halo 5 if you thought the aim on Infinite was fine. A lot of people have contrasting opinions on the Infinite aim though
> > > > > > > > > > > >
> > > > > > > > > > > > lol u clearly dont know what i am saying either and funny u say 343 owes nothing to pc players but it launched with pc. Dont need to be salty because of aim assist just get better lol.
> > > > > > > > > > >
> > > > > > > > > > > And the git gud gamer is revealed… It seems like I understood the trash you spewed well enough since you couldn’t even think of a reply, or maybe my reddit karma isn’t high enough and I couldn’t comprehend this reddit moment. Also ironic you tell me to get better when my halo 5 comp rank is higher. Take your own advice buddy.
> > > > > > > > > >
> > > > > > > > > > its hard facts and the fact that u think that wired peripherals dont have input delay is not smart to say the least. There are reasons such as poor optimisations, but you wouldn’t know. The fact u think that halo 5 is an even comparison is absolutely ridiculous. U realise everyone has aim assist on that game which doesn’t still answer my question about balancing. Deal with it and move on. Stop crying like a baby about it. Furthermore, 343’s direction is none of ur business and apparently to u PC players are crybabies? Look at you crying about aim assist. Its good where it is now even snipedown says that. If u dont like it dont play the game its that simple. Plus, the halo community doesn’t need unwelcoming people like u driving mnk players from the game.
> > > > > > > > >
> > > > > > > > > The majority of people asking for aim assist are casual players who aren’t going to waste their time playing without aim assist when so many other games exist. The guy who made this thread and I both want extra aim assist and both have better stats than you, but yet you call us bad when you are worse.
> > > > > > > > > I also don’t believe all pc players are crybabies, only you, summit and everyone else who gets salty and cries when they won’t be able to pubstomp people when they turn on the game. Toxic players like you are the ones that drive away new players from games.
> > > > > > > > >
> > > > > > > > > Also not comparing halo 5 to infinite, only comparing the skill you think you have with the limited aim assist in Infinite to the “insane aim assist” in halo 5. The fact that you got that all confused is pretty stupid.
> > > > > > > > >
> > > > > > > > > If the halo community consists of toxic people like you that cry when new players stand a chance then you shouldn’t be welcomed lmao.
> > > > > > > >
> > > > > > > > im legit saying its fine as is. If u dont respect my opinion why should I respect u? I came off very polite initially. The way u framed ur words were rude and utterly disrespectful.
> > > > > > >
> > > > > > > By that logic you’re not respecting the opinion of the original guy because you don’t agree that aim assist needs a slight buff. My reply to your opinion was my contrasting opinion via my experience in the flight which was also polite.
> > > > > > > You then said I dunno anything and said that I called mnk aimbot, which I didn’t I simply said it was better, which it always be better than controller accuracy wise its a fact. Since then I’ve only been reciprocating the rudeness you started when you said “just get better”. Maybe you read my reply like it was hostile which it wasn’t, depends on the way you read something. I always try to read these threads In a neutral attitude but saying “just get better” is pretty disrespectful.
> > > > >
> > > > > Just no. xD
> > > > >
> > > > > Picking up Mnk is way easier than getting really good on controller.
> > > >
> > > > lol if u can hit consistent long ranged arm flicks. Have u dropped 30 bombs consistently with mnk?
> > >
> > > Nope, I’ve never played on MnK.
> > >
> > >
> > > > 2535445910457035;303:
> > > > no its not the elitism… omg controller players will never get it and I’ve played both. Mnk is 100% harder…
> > >
> > > Its funny. Cause its mostly MnK players who I’ve seen say the opposite. MnK is the easier input.
> >
> > You’ve never played MnK but you’re saying that it’s easier. That’s the definition of ignorance.
>
> Are the back? Yikes.
>
> Its not ignorance when its an opinion based on PC players.
its not an opinoin, even players from the mintblitz server says “mouse and keyboard is objectively harder than controller”. I dare u to go on an mcc match and play on mnk. If u can drop more than 25 ur good if ur not u really cannot say things as outlandish as this.
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> > I have learned one thing from this thread: A lot of people who play Halo around these parts have no idea what it’s like to go against someone who’s really good with a mouse, and think a slight boost to aim assist will bridge a gap. And they also think elitism surrounding a digital toy is somehow justifiable. These views are uninformed and selfish.
>
> As far as I can tell, there is equally disgusting elitism on both sides.
>
> Big yikes. This thread has devolved into sheer toxicity, by no surprise largely from the PC crowd.
not really when pc players are expressing how they feel but controller players like u r the ones that drives mnk players from the crowd. No wonder there is a divide because of the ignorance u exude. If mnk players can’t have an equal or somewhat equal playing field because u people shut us out is toxic. Furthermore, u make bold claims despite never touching a mouse in any fps nor do u know the work ethic involved in being good or even pro on mnk.
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> > > > > > > > > > > > > > > > > > Its really that simple but we need this message to reach 343!
> > > > > > > > > > > > > > > > > > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Then this means mnk players will never be able to play fairly against u guys and mcc was proof of the issue. Aim assist needs to be where it is and I find that infinite has a good enough amount to keep controller players keeping up. I found it still too easy on controller and ur saying its hard?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Nah aim assist needs a buff, I don’t know if it was because I played on Xbox one but controller felt terrible. The aim assist definitely can’t stay as it is because mnk has a massive advantage right now, the guns controller struggles with: commando, sniper and skewer are lasers on mnk.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > You also gotta remember that all the games on mcc were made for console and were out for awhile. All the players PC players encountered had a ton of time and experience in the games of course mnk wouldn’t dominate. Just try and get Onyx on halo 5 right now even with the high aim assist you’re gonna get thrashed by sweats.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > The real losers of this situation are the controller esports players. Cross input presents so many balance disputes. Combining inputs off the bat is a risky decision that 343 should’ve eased into.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Then u clearly dunno how mnk players play like. I came from both controller and mnk. I even struggled with commando on both inputs and it felt worse on mnk because of the input delay. There is a clear distinction between good and bad mnk players as there is to controller players. Mnk does not equate to aimbot because if u heard that from somewhere u r terribly wrong. For the whole of MCC mnk players have been dominated by controller players and its their job to balance them both. In my opinion both feels just as fine and if ur still saying that controller aim assist feels low idk what to say because I had a 60% accuracy on controller as my peak.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Clearly u dunno how to read, I never said mnk was aimbot but compared to controller it has the potential to always be better ask anyone. The aim assist On Infinite was also trash that’s why there’s so many threads on the topic. The two arguments on these threads are people who ask for some aim assist and “git gud” which comment is more rational. How are you getting input delay with mnk are you playing wireless? In that case I’m pretty sure 90% of controller players play with a wireless controller and tvs not monitors.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > 343 also doesn’t owe anything to PC players its been the flagship of Xbox for years. Right now though mnk has the advantage I guess summit1g crying worked its magic. If I were in 343s shoes I would add some aim assist for controller or this can damage the casual player base which is ultimately the more important playerbase for business. I’m honestly surprised they didn’t announce a battle Royale mode, that coupled with the cosmetic microtransactions is free money and publicity.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Great accuracy dude, you should have no problem getting into Champ on halo 5 if you thought the aim on Infinite was fine. A lot of people have contrasting opinions on the Infinite aim though
> > > > > > > > > > > > >
> > > > > > > > > > > > > lol u clearly dont know what i am saying either and funny u say 343 owes nothing to pc players but it launched with pc. Dont need to be salty because of aim assist just get better lol.
> > > > > > > > > > > >
> > > > > > > > > > > > And the git gud gamer is revealed… It seems like I understood the trash you spewed well enough since you couldn’t even think of a reply, or maybe my reddit karma isn’t high enough and I couldn’t comprehend this reddit moment. Also ironic you tell me to get better when my halo 5 comp rank is higher. Take your own advice buddy.
> > > > > > > > > > >
> > > > > > > > > > > its hard facts and the fact that u think that wired peripherals dont have input delay is not smart to say the least. There are reasons such as poor optimisations, but you wouldn’t know. The fact u think that halo 5 is an even comparison is absolutely ridiculous. U realise everyone has aim assist on that game which doesn’t still answer my question about balancing. Deal with it and move on. Stop crying like a baby about it. Furthermore, 343’s direction is none of ur business and apparently to u PC players are crybabies? Look at you crying about aim assist. Its good where it is now even snipedown says that. If u dont like it dont play the game its that simple. Plus, the halo community doesn’t need unwelcoming people like u driving mnk players from the game.
> > > > > > > > > >
> > > > > > > > > > The majority of people asking for aim assist are casual players who aren’t going to waste their time playing without aim assist when so many other games exist. The guy who made this thread and I both want extra aim assist and both have better stats than you, but yet you call us bad when you are worse.
> > > > > > > > > > I also don’t believe all pc players are crybabies, only you, summit and everyone else who gets salty and cries when they won’t be able to pubstomp people when they turn on the game. Toxic players like you are the ones that drive away new players from games.
> > > > > > > > > >
> > > > > > > > > > Also not comparing halo 5 to infinite, only comparing the skill you think you have with the limited aim assist in Infinite to the “insane aim assist” in halo 5. The fact that you got that all confused is pretty stupid.
> > > > > > > > > >
> > > > > > > > > > If the halo community consists of toxic people like you that cry when new players stand a chance then you shouldn’t be welcomed lmao.
> > > > > > > > >
> > > > > > > > > im legit saying its fine as is. If u dont respect my opinion why should I respect u? I came off very polite initially. The way u framed ur words were rude and utterly disrespectful.
> > > > > > > >
> > > > > > > > By that logic you’re not respecting the opinion of the original guy because you don’t agree that aim assist needs a slight buff. My reply to your opinion was my contrasting opinion via my experience in the flight which was also polite.
> > > > > > > > You then said I dunno anything and said that I called mnk aimbot, which I didn’t I simply said it was better, which it always be better than controller accuracy wise its a fact. Since then I’ve only been reciprocating the rudeness you started when you said “just get better”. Maybe you read my reply like it was hostile which it wasn’t, depends on the way you read something. I always try to read these threads In a neutral attitude but saying “just get better” is pretty disrespectful.
> > > > > >
> > > > > > Just no. xD
> > > > > >
> > > > > > Picking up Mnk is way easier than getting really good on controller.
> > > > >
> > > > > lol if u can hit consistent long ranged arm flicks. Have u dropped 30 bombs consistently with mnk?
> > > >
> > > > Nope, I’ve never played on MnK.
> > > >
> > > >
> > > > > 2535445910457035;303:
> > > > > no its not the elitism… omg controller players will never get it and I’ve played both. Mnk is 100% harder…
> > > >
> > > > Its funny. Cause its mostly MnK players who I’ve seen say the opposite. MnK is the easier input.
> > >
> > > You’ve never played MnK but you’re saying that it’s easier. That’s the definition of ignorance.
> >
> > Are the back? Yikes.
> >
> > Its not ignorance when its an opinion based on PC players.
>
> its not an opinoin, even players from the mintblitz server says “mouse and keyboard is objectively harder than controller”. I dare u to go on an mcc match and play on mnk. If u can drop more than 25 ur good if ur not u really cannot say things as outlandish as this.
Yeah let me just learn a whole new system to win this argument. Players from everywhere will say anything and mint is a PC player, ofc his discord like ANY discord is an echo chamber.
Strawman arguments.
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> > > > > > > > > > > > > > > > > > > Its really that simple but we need this message to reach 343!
> > > > > > > > > > > > > > > > > > > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Then this means mnk players will never be able to play fairly against u guys and mcc was proof of the issue. Aim assist needs to be where it is and I find that infinite has a good enough amount to keep controller players keeping up. I found it still too easy on controller and ur saying its hard?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Nah aim assist needs a buff, I don’t know if it was because I played on Xbox one but controller felt terrible. The aim assist definitely can’t stay as it is because mnk has a massive advantage right now, the guns controller struggles with: commando, sniper and skewer are lasers on mnk.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > You also gotta remember that all the games on mcc were made for console and were out for awhile. All the players PC players encountered had a ton of time and experience in the games of course mnk wouldn’t dominate. Just try and get Onyx on halo 5 right now even with the high aim assist you’re gonna get thrashed by sweats.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > The real losers of this situation are the controller esports players. Cross input presents so many balance disputes. Combining inputs off the bat is a risky decision that 343 should’ve eased into.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Then u clearly dunno how mnk players play like. I came from both controller and mnk. I even struggled with commando on both inputs and it felt worse on mnk because of the input delay. There is a clear distinction between good and bad mnk players as there is to controller players. Mnk does not equate to aimbot because if u heard that from somewhere u r terribly wrong. For the whole of MCC mnk players have been dominated by controller players and its their job to balance them both. In my opinion both feels just as fine and if ur still saying that controller aim assist feels low idk what to say because I had a 60% accuracy on controller as my peak.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Clearly u dunno how to read, I never said mnk was aimbot but compared to controller it has the potential to always be better ask anyone. The aim assist On Infinite was also trash that’s why there’s so many threads on the topic. The two arguments on these threads are people who ask for some aim assist and “git gud” which comment is more rational. How are you getting input delay with mnk are you playing wireless? In that case I’m pretty sure 90% of controller players play with a wireless controller and tvs not monitors.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > 343 also doesn’t owe anything to PC players its been the flagship of Xbox for years. Right now though mnk has the advantage I guess summit1g crying worked its magic. If I were in 343s shoes I would add some aim assist for controller or this can damage the casual player base which is ultimately the more important playerbase for business. I’m honestly surprised they didn’t announce a battle Royale mode, that coupled with the cosmetic microtransactions is free money and publicity.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Great accuracy dude, you should have no problem getting into Champ on halo 5 if you thought the aim on Infinite was fine. A lot of people have contrasting opinions on the Infinite aim though
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > lol u clearly dont know what i am saying either and funny u say 343 owes nothing to pc players but it launched with pc. Dont need to be salty because of aim assist just get better lol.
> > > > > > > > > > > > >
> > > > > > > > > > > > > And the git gud gamer is revealed… It seems like I understood the trash you spewed well enough since you couldn’t even think of a reply, or maybe my reddit karma isn’t high enough and I couldn’t comprehend this reddit moment. Also ironic you tell me to get better when my halo 5 comp rank is higher. Take your own advice buddy.
> > > > > > > > > > > >
> > > > > > > > > > > > its hard facts and the fact that u think that wired peripherals dont have input delay is not smart to say the least. There are reasons such as poor optimisations, but you wouldn’t know. The fact u think that halo 5 is an even comparison is absolutely ridiculous. U realise everyone has aim assist on that game which doesn’t still answer my question about balancing. Deal with it and move on. Stop crying like a baby about it. Furthermore, 343’s direction is none of ur business and apparently to u PC players are crybabies? Look at you crying about aim assist. Its good where it is now even snipedown says that. If u dont like it dont play the game its that simple. Plus, the halo community doesn’t need unwelcoming people like u driving mnk players from the game.
> > > > > > > > > > >
> > > > > > > > > > > The majority of people asking for aim assist are casual players who aren’t going to waste their time playing without aim assist when so many other games exist. The guy who made this thread and I both want extra aim assist and both have better stats than you, but yet you call us bad when you are worse.
> > > > > > > > > > > I also don’t believe all pc players are crybabies, only you, summit and everyone else who gets salty and cries when they won’t be able to pubstomp people when they turn on the game. Toxic players like you are the ones that drive away new players from games.
> > > > > > > > > > >
> > > > > > > > > > > Also not comparing halo 5 to infinite, only comparing the skill you think you have with the limited aim assist in Infinite to the “insane aim assist” in halo 5. The fact that you got that all confused is pretty stupid.
> > > > > > > > > > >
> > > > > > > > > > > If the halo community consists of toxic people like you that cry when new players stand a chance then you shouldn’t be welcomed lmao.
> > > > > > > > > >
> > > > > > > > > > im legit saying its fine as is. If u dont respect my opinion why should I respect u? I came off very polite initially. The way u framed ur words were rude and utterly disrespectful.
> > > > > > > > >
> > > > > > > > > By that logic you’re not respecting the opinion of the original guy because you don’t agree that aim assist needs a slight buff. My reply to your opinion was my contrasting opinion via my experience in the flight which was also polite.
> > > > > > > > > You then said I dunno anything and said that I called mnk aimbot, which I didn’t I simply said it was better, which it always be better than controller accuracy wise its a fact. Since then I’ve only been reciprocating the rudeness you started when you said “just get better”. Maybe you read my reply like it was hostile which it wasn’t, depends on the way you read something. I always try to read these threads In a neutral attitude but saying “just get better” is pretty disrespectful.
> > > > > > >
> > > > > > > Just no. xD
> > > > > > >
> > > > > > > Picking up Mnk is way easier than getting really good on controller.
> > > > > >
> > > > > > lol if u can hit consistent long ranged arm flicks. Have u dropped 30 bombs consistently with mnk?
> > > > >
> > > > > Nope, I’ve never played on MnK.
> > > > >
> > > > >
> > > > > > 2535445910457035;303:
> > > > > > no its not the elitism… omg controller players will never get it and I’ve played both. Mnk is 100% harder…
> > > > >
> > > > > Its funny. Cause its mostly MnK players who I’ve seen say the opposite. MnK is the easier input.
> > > >
> > > > You’ve never played MnK but you’re saying that it’s easier. That’s the definition of ignorance.
> > >
> > > Are the back? Yikes.
> > >
> > > Its not ignorance when its an opinion based on PC players.
> >
> > its not an opinoin, even players from the mintblitz server says “mouse and keyboard is objectively harder than controller”. I dare u to go on an mcc match and play on mnk. If u can drop more than 25 ur good if ur not u really cannot say things as outlandish as this.
>
> Yeah let me just learn a whole new system to win this argument. Players from everywhere will say anything and mint is a PC player, ofc his discord like ANY discord is an echo chamber.
>
> Strawman arguments.
Mint a controller player FYI but u would have known if u watch his content.
> 2732317809650829;16:
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> > > > Or or or… you need practice and better sensitivity
> > >
> > > I mean, if you want to dedicate your life to it by all means.
> > >
> > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > >
> > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > >
> > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> >
> > You already shouldnt crossplay against a pc if you’re on console. 120hz doesnt come close to 300hz
>
> I don’t even notice a big advantage playing at 120 from 60, so I’m somewhat doubtful that’s some massive advantage going higher. The server is still running at 60hz. And most people aren’t running 300hz monitors to begin with.
The human eye can only see 60-75 frames per second. It’s a placebo.
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> > > > > Or or or… you need practice and better sensitivity
> > > >
> > > > I mean, if you want to dedicate your life to it by all means.
> > > >
> > > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > > >
> > > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > > >
> > > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> > >
> > > You already shouldnt crossplay against a pc if you’re on console. 120hz doesnt come close to 300hz
> >
> > I don’t even notice a big advantage playing at 120 from 60, so I’m somewhat doubtful that’s some massive advantage going higher. The server is still running at 60hz. And most people aren’t running 300hz monitors to begin with.
>
> The human eye can only see 60-75 frames per second. It’s a placebo.
yeah it cant but the smoothness does help discern targets on those high speed flicks experienced on mnk. Even tenz and shroud has said that 144hz is good but anything higher is just not differentiable. So you are right to an extent but from 60 to 144hz is differentiable.
> 2535445910457035;365:
> > 2533274841319028;328:
> > All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
> >
> > It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.
>
> mnk felt far worse with large input delays and sluggish aiming.
And then what happens when that obvious, gameplay ruining glitch is inevitably removed? You have to take everything, and average skill level into account. First and foremost, the game is supposed to be enjoyable for everyone. Take away any hiccups on the mouse, and good players will inevitably start wrecking everyone on a controller. Closed doors M&K vs controller (of similar skill level) playtesting always ends up with M&K players winning the majority of the time. M&K has a higher skill ceiling and not many people reach it, but that does not mean average console/controller players should be gimped by janky aim assist and, frankly, a mediocre aiming device in the form of an analog thumbstick. It’s also why input based matchmaking needs to be in all PvP modes.
Here are some hot opinions that are genuinely worth reading:
This is such a huge argument right now, because Halo was practically dead on PC for 15 years before MCC came out on PC a couple years ago. A lot of the Halo playerbase just doesn’t get it because learning to play Halo on M&K at a high level didn’t make any sense for the longest time. Those literal thousands of hours weren’t worth putting in if you wanted regular competition in newer games in the franchise. Instead, you played on controller until you more or less mastered it. Now, when a different input method is viable (M&K), people try it out and realize they aren’t instantly as good with it as they are with controller (A skill they’ve been honing for years and years at this point).So they automatically jump to the conclusion aim assist is somehow the culprit, when really, they’re unhappy with their own skill with the M&K input method.
The other factor, is that new PC players just jumping into Halo for the first time and want to blame aim assist for their loss, when really, most of the people still playing Halo in this day and age are hardcore dedicated people who learned how to use the controller very, very well. When you’re new and mostly going against people who know the Halo 3 maps and weapon sandbox very well, you’re going to get wrecked unless you’re a top tier M&K player. It’s especially true in Halo, because movement is more important in Halo than most other games, and kill times are often longer, requiring a greater level of endurance. On top of that, most modern shooter encourage you to stay still when shooting, which isn’t very conductive to being successful in Halo. Halo requires a different skillset from what most popular FPS games teach. All of this means most people who are new to Halo are absolutely going to get their -Yoink- handed to them on a platinum, diamond studded platter.
In the end, aim assist is merely supposed to be a software assist for a flawed hardware input method. Of course there’s such a thing as “too much”, but there’s also such a thing as “not enough”, and your personal, individual views don’t represent what the average skill level player is comfortable with. As we can see from most replies across the internet, aiming absolutely does not feel good in infinite, and many have narrowed it down to aim assist not being helpful enough to the average player.
I hope 343 is reading this. The aim assist argument is full of so many subjective views based on how individuals feel, without taking a look at the grand scheme of things. Halo doesn’t need to be popular to be good, but it also doesn’t need to put off the average player. It’s a video game that people would like to try, your life does not depend on arbitrarily reducing the chances the average person will play the game decently well because aim assist isn’t doing its job very well. Halo 3 had several times more aim assist, and the skill gap was still absolutely gigantic.
I 100% agree with this. Halo has had a feel since its inception, and as good as as the previous flight was (and it was REALLY good), it doesn’t feel like halo aiming. Could this be to close the gap between mkb and controller? I play on pc with a controller and I fully expect the controller to feel like a controller on pc and xbox, and it doesn’t feel like that on either systems.
> 2533274822068856;374:
> > 2535445910457035;365:
> > > 2533274841319028;328:
> > > All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
> > >
> > > It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.
> >
> > mnk felt far worse with large input delays and sluggish aiming.
>
> And then what happens when that obvious, gameplay ruining glitch is inevitably removed? You have to take everything, and average skill level into account. First and foremost, the game is supposed to be enjoyable for everyone. Take away any hiccups on the mouse, and good players will inevitably start wrecking everyone on a controller. Closed doors M&K vs controller (of similar skill level) playtesting always ends up with M&K players winning the majority of the time. M&K has a higher skill ceiling and not many people reach it, but that does not mean average console/controller players should be gimped by janky aim assist and, frankly, a mediocre aiming device in the form of an analog thumbstick. It’s also why input based matchmaking needs to be in all PvP modes.
>
> Here are some hot opinions that are genuinely worth reading:
>
> This is such a huge argument right now, because Halo was practically dead on PC for 15 years before MCC came out on PC a couple years ago. A lot of the Halo playerbase just doesn’t get it because learning to play Halo on M&K at a high level didn’t make any sense for the longest time. Those literal thousands of hours weren’t worth putting in if you wanted regular competition in newer games in the franchise. Instead, you played on controller until you more or less mastered it. Now, when a different input method is viable (M&K), people try it out and realize they aren’t instantly as good with it as they are with controller (A skill they’ve been honing for years and years at this point).So they automatically jump to the conclusion aim assist is somehow the culprit, when really, they’re unhappy with their own skill with the M&K input method.
>
> The other factor, is that new PC players just jumping into Halo for the first time and want to blame aim assist for their loss, when really, most of the people still playing Halo in this day and age are hardcore dedicated people who learned how to use the controller very, very well. When you’re new and mostly going against people who know the Halo 3 maps and weapon sandbox very well, you’re going to get wrecked unless you’re a top tier M&K player. It’s especially true in Halo, because movement is more important in Halo than most other games, and kill times are often longer, requiring a greater level of endurance. On top of that, most modern shooter encourage you to stay still when shooting, which isn’t very conductive to being successful in Halo. Halo requires a different skillset from what most popular FPS games teach. All of this means most people who are new to Halo are absolutely going to get their -Yoink- handed to them on a platinum, diamond studded platter.
>
> In the end, aim assist is merely supposed to be a software assist for a flawed hardware input method. Of course there’s such a thing as “too much”, but there’s also such a thing as “not enough”, and your personal, individual views don’t represent what the average skill level player is comfortable with. As we can see from most replies across the internet, aiming absolutely does not feel good in infinite, and many have narrowed it down to aim assist not being helpful enough to the average player.
>
> I hope 343 is reading this. The aim assist argument is full of so many subjective views based on how individuals feel, without taking a look at the grand scheme of things. Halo doesn’t need to be popular to be good, but it also doesn’t need to put off the average player. It’s a video game that people would like to try, your life does not depend on arbitrarily reducing the chances the average person will play the game decently well because aim assist isn’t doing its job very well. Halo 3 had several times more aim assist, and the skill gap was still absolutely gigantic
To answer your first reason, Mnk requires a lot of hours to master just like controller maybe even more given the fact of the lack of aim assist in it. First and foremost halo is a movement and tracking based game. On Mnk u cannot get that off the bat as a new mnk player and I know this because i have come from console. I think i have had 100+ hours on an aim trainer to get my flicking on par with controller players. That just means pure arm training on a software that is unrelated to halo because it doesn’t facilitate the aiming discipline required for mnk. Aim assist is also a culprit to an extent. Its because there is a bug that is on mcc that allows halo pc players on controller to have more aim assist than usual. That is because of the unlocked frame rates. I have never said aim assist should be abolished, it is just too generous and I feel at this point it’s fairly good. I even peaked at 60% accuracy on controller during the flight. Snipedown, who is a pro, had an 81% accuracy. That speaks to some extent of why i would feel this way.
Second, controller is objectively easier (and i dont say this myself) compared to mnk. Would you bothered to train every single day in the first hour on an external aim trainer to get ‘aimbot like aim’? Would you? That is the difference between controller and mnk players. Controller does not require near the amount of effort and ethic to get through the hard yards to get aiming skills that are excelling in all areas, such as: tracking, flicking, shot placement, micro flicking and etc. You also mentioned that this game has a longer kill time. This would just benefit controller players the most. This is due to the simple fact of aim assist sticking on the target, which wouldn’t be an issue for a well versed mnk player like myself. What about those who just came on the game, just to get outgunned by a person on controller simply because of the strong aim assist. Would that be fair to them? I really don’t think so, especially when some shots curve and hit targets through a wall (which i have experienced countless times).
Lastly, I agree that aim assist is vital to controller players. That is a given because without it, it would be very difficult to use. Out of the gate a newbie mnk player would over flick and underflick or even can’t track which is vital in this game. The average mnk player would be destroyed by the average controller player. This is my viewpoint, coming across as a player that is from both mnk and controller. I do admit that mnk does pose an unfair advantage to controller players. But to me it seems as if you are trying to make a statement that doesn’t seem true. I will link you a youtube video of a comparison between a good and bad mnk player. They’re linked below.
10 Days Aim Training Challenge with AIM LAB - How good can you get? - YouTube157k Gridshot Ultimate - YouTubeOverall, mnk takes more training than any controller player has to go through even sometimes suffering wrist injuries. No controller player goes through these processes. That is factual and that is why csgo and valorant takes more skill than this game. Although you are entitled to your opinion, it is objectively perceived that mnk takes more time, skill and dedication to get good on it as opposed to controller. This is coming from someone who initially played on controller.
> 2533274813473936;375:
> I 100% agree with this. Halo has had a feel since its inception, and as good as as the previous flight was (and it was REALLY good), it doesn’t feel like halo aiming. Could this be to close the gap between mkb and controller? I play on pc with a controller and I fully expect the controller to feel like a controller on pc and xbox, and it doesn’t feel like that on either systems.
what do you mean by the controller doesn’t feel the same on xbox than on pc?
> 2535445910457035;376:
> > 2533274822068856;374:
> > > 2535445910457035;365:
> > > > 2533274841319028;328:
> > > > All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
> > > >
> > > > It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.
>
> To answer your first reason, Mnk requires a lot of hours to master just like controller maybe even more given the fact of the lack of aim assist in it. First and foremost halo is a movement and tracking based game. On Mnk u cannot get that off the bat as a new mnk player and I know this because i have come from console. I think i have had 100+ hours on an aim trainer to get my flicking on par with controller players. That just means pure arm training on a software that is unrelated to halo because it doesn’t facilitate the aiming discipline required for mnk. Aim assist is also a culprit to an extent. Its because there is a bug that is on mcc that allows halo pc players on controller to have more aim assist than usual. That is because of the unlocked frame rates. I have never said aim assist should be abolished, it is just too generous and I feel at this point it’s fairly good. I even peaked at 60% accuracy on controller during the flight. Snipedown, who is a pro, had an 81% accuracy. That speaks to some extent of why i would feel this way.
>
> Second, controller is objectively easier (and i dont say this myself) compared to mnk. Would you bothered to train every single day in the first hour on an external aim trainer to get ‘aimbot like aim’? Would you? That is the difference between controller and mnk players. Controller does not require near the amount of effort and ethic to get through the hard yards to get aiming skills that are excelling in all areas, such as: tracking, flicking, shot placement, micro flicking and etc. You also mentioned that this game has a longer kill time. This would just benefit controller players the most. This is due to the simple fact of aim assist sticking on the target, which wouldn’t be an issue for a well versed mnk player like myself. What about those who just came on the game, just to get outgunned by a person on controller simply because of the strong aim assist. Would that be fair to them? I really don’t think so, especially when some shots curve and hit targets through a wall (which i have experienced countless times).
>
> Lastly, I agree that aim assist is vital to controller players. That is a given because without it, it would be very difficult to use. Out of the gate a newbie mnk player would over flick and underflick or even can’t track which is vital in this game. The average mnk player would be destroyed by the average controller player. This is my viewpoint, coming across as a player that is from both mnk and controller. I do admit that mnk does pose an unfair advantage to controller players. But to me it seems as if you are trying to make a statement that doesn’t seem true. I will link you a youtube video of a comparison between a good and bad mnk player. They’re linked below.
> 10 Days Aim Training Challenge with AIM LAB - How good can you get? - YouTube157k Gridshot Ultimate - YouTubeOverall, mnk takes more training than any controller player has to go through even sometimes suffering wrist injuries. No controller player goes through these processes. That is factual and that is why csgo and valorant takes more skill than this game. Although you are entitled to your opinion, it is objectively perceived that mnk takes more time, skill and dedication to get good on it as opposed to controller. This is coming from someone who initially played on controller.
The vast majority of people in the flight got less than 35% accuracy. And that was mainly against bots. 343 has the data, and they know constantly missing due to janky aim assist isn’t fun. They also know AVERAGE people don’t sit down and play a single game 150+ hours every month. Your post is dust in the wind once you introduce real AVERAGE players. This is not about me, or you, or pros. This is about AVERAGE players on a controller having a difficult time currently. No amount of bloviation will change that, and for whatever reason, you are incapable of understanding that this is not about what you personally want. You are practicing elitism. This is a video game open to everyone, not your life. Other, AVERAGE people want to pick it up and have fun without the frustration. You approach that concept as if it were offensive. And read my previous post again, but very, very slowly this time. I said input based matchmaking was a bad idea, and then you come back acting like controller users absolutely need to be matched and balanced perfectly against M&K users.
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> > > > > All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
> > > > >
> > > > > It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.
> >
> > To answer your first reason, Mnk requires a lot of hours to master just like controller maybe even more given the fact of the lack of aim assist in it. First and foremost halo is a movement and tracking based game. On Mnk u cannot get that off the bat as a new mnk player and I know this because i have come from console. I think i have had 100+ hours on an aim trainer to get my flicking on par with controller players. That just means pure arm training on a software that is unrelated to halo because it doesn’t facilitate the aiming discipline required for mnk. Aim assist is also a culprit to an extent. Its because there is a bug that is on mcc that allows halo pc players on controller to have more aim assist than usual. That is because of the unlocked frame rates. I have never said aim assist should be abolished, it is just too generous and I feel at this point it’s fairly good. I even peaked at 60% accuracy on controller during the flight. Snipedown, who is a pro, had an 81% accuracy. That speaks to some extent of why i would feel this way.
> >
> > Second, controller is objectively easier (and i dont say this myself) compared to mnk. Would you bothered to train every single day in the first hour on an external aim trainer to get ‘aimbot like aim’? Would you? That is the difference between controller and mnk players. Controller does not require near the amount of effort and ethic to get through the hard yards to get aiming skills that are excelling in all areas, such as: tracking, flicking, shot placement, micro flicking and etc. You also mentioned that this game has a longer kill time. This would just benefit controller players the most. This is due to the simple fact of aim assist sticking on the target, which wouldn’t be an issue for a well versed mnk player like myself. What about those who just came on the game, just to get outgunned by a person on controller simply because of the strong aim assist. Would that be fair to them? I really don’t think so, especially when some shots curve and hit targets through a wall (which i have experienced countless times).
> >
> > Lastly, I agree that aim assist is vital to controller players. That is a given because without it, it would be very difficult to use. Out of the gate a newbie mnk player would over flick and underflick or even can’t track which is vital in this game. The average mnk player would be destroyed by the average controller player. This is my viewpoint, coming across as a player that is from both mnk and controller. I do admit that mnk does pose an unfair advantage to controller players. But to me it seems as if you are trying to make a statement that doesn’t seem true. I will link you a youtube video of a comparison between a good and bad mnk player. They’re linked below.
> > 10 Days Aim Training Challenge with AIM LAB - How good can you get? - YouTube157k Gridshot Ultimate - YouTubeOverall, mnk takes more training than any controller player has to go through even sometimes suffering wrist injuries. No controller player goes through these processes. That is factual and that is why csgo and valorant takes more skill than this game. Although you are entitled to your opinion, it is objectively perceived that mnk takes more time, skill and dedication to get good on it as opposed to controller. This is coming from someone who initially played on controller.
>
> The vast majority of people in the flight got less than 35% accuracy. And that was mainly against bots. 343 has the data, and they know constantly missing due to janky aim assist isn’t fun. They also know AVERAGE people don’t sit down and play a single game 150+ hours every month. Your post is dust in the wind once you introduce real AVERAGE players. This is not about me, or you, or pros. This is about AVERAGE players on a controller having a difficult time currently. No amount of bloviation will change that, and for whatever reason, you are incapable of understanding that this is not about what you personally want. You are practicing elitism. This is a video game open to everyone, not your life. Other, AVERAGE people want to pick it up and have fun without the frustration. You approach that concept as if it were offensive. And read my previous post again, but very, very slowly this time. I said input based matchmaking was a bad idea, and then you come back acting like controller users absolutely need to be matched and balanced perfectly against M&K users.
oh yeah i get what you mean dude. To be honest with you I only play halo casually and Ig in a way i have a knack for shooters, especially halo, and those videos is not about elitism. The first video was about a casual, just like you and me. It’s not what I personally want either, I have never had the intention to go pro on this game. It’s literally a game like any other. You hint that I have some form of bias too. I simply do not, as I am a player of both the mnk and console world. I know both inputs and still play on both inputs. Do you think I don’t get stomped on in unranked or social games? As a matter of fact, it’s those who are veterans who cause the game to suck, not mnk players. If anyone is bias, it’s you because the majority of veterans are on controller. You’re just really aggressive towards mnk players. Get some time off to yourself and take a breathe. I have never practiced elitism either when i am a player that is on both platforms. I am just expressing my opinions and so are you. When I have said that your opinion was invalid? It’s neither of our business to have a say on what 343’s direction is, but only play a part in shaping the game.
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> > > > > > All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
> > > > > >
> > > > > > It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.
>
> You’re just really aggressive towards mnk players.
Because I prefer M&K. Because I know I’m better at M&K than with a controller, even though I have far more controller hours in Halo, and in most games in general (one peak at my Halo 3 and Reach service records will tell you this). I perfectly understand why controller and M&K players should be separated, and I also understand why the current level of aim assist doesn’t get a pass. This is not a complex discussion. 1. Input based matchmaking for PvP is a must. 2. Aim assist needs an increase, because most actual average players were getting somewhere around 25% accuracy on average, and default aiming settings need to be more inline with what was in previous Halo games to make the game feel more familiar. The aim assist level shouldn’t even be as high as in Halo 3, a game that has a moderately high level of bullet magnetism that helps you land hits that you should be missing on top of more aim assist. The game is supposed to be fun for most people (This means they need to feel more successful than they currently do.), not put on a shelf out of reach because it’s too different from other similar games. You are standing in defense of a less enjoyable game mechanic from the perspective of average players.
They need to make the aiming like how it was in Halo 5. That game had phenomenal gunplay on a controller.
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> > > > > > Or or or… you need practice and better sensitivity
> > > > >
> > > > > I mean, if you want to dedicate your life to it by all means.
> > > > >
> > > > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > > > >
> > > > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > > > >
> > > > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> > > >
> > > > You already shouldnt crossplay against a pc if you’re on console. 120hz doesnt come close to 300hz
> > >
> > > I don’t even notice a big advantage playing at 120 from 60, so I’m somewhat doubtful that’s some massive advantage going higher. The server is still running at 60hz. And most people aren’t running 300hz monitors to begin with.
> >
> > The human eye can only see 60-75 frames per second. It’s a placebo.
>
> yeah it cant but the smoothness does help discern targets on those high speed flicks experienced on mnk. Even tenz and shroud has said that 144hz is good but anything higher is just not differentiable. So you are right to an extent but from 60 to 144hz is differentiable.
I mean I guess. But 2 people’s opinions don’t make something factual. Marginal differences at best regardless.
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> > > > > > > 2533274887613159;2:
> > > > > > > Or or or… you need practice and better sensitivity
> > > > > >
> > > > > > I mean, if you want to dedicate your life to it by all means.
> > > > > >
> > > > > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > > > > >
> > > > > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > > > > >
> > > > > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> > > > >
> > > > > You already shouldnt crossplay against a pc if you’re on console. 120hz doesnt come close to 300hz
> > > >
> > > > I don’t even notice a big advantage playing at 120 from 60, so I’m somewhat doubtful that’s some massive advantage going higher. The server is still running at 60hz. And most people aren’t running 300hz monitors to begin with.
> > >
> > > The human eye can only see 60-75 frames per second. It’s a placebo.
> >
> > yeah it cant but the smoothness does help discern targets on those high speed flicks experienced on mnk. Even tenz and shroud has said that 144hz is good but anything higher is just not differentiable. So you are right to an extent but from 60 to 144hz is differentiable.
>
> I mean I guess. But 2 people’s opinions don’t make something factual. Marginal differences at best regardless.
144hz is 100% better than 60hz and it is not marginal. 144 to 240 is marginal. When i switched from console to PC i found that out really quick. And when i try to get back on my xbox now i can immediately tell the difference