Aim Assist needs a buff! Not a huge one but still

Please don’t increase the aim assist. I like it where it is as it feels just like CE and it’s not obnoxious like some of Halo 5’s weapons or Halo 2’s. I felt like I’ve achieved something whenever I got a perfect kill with any of the precision weapons or the sniper rifle.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274836018143;330:
> > 2533274841319028;328:
> > All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
> >
> > It needs some buffing, snipers and commando are useless on controller.
>
> This right here

:rofl::rofl::rofl::rofl::rofl: imagine being so soft being told that it’s not the aim assist that needs work, its you, is gatekeeping. I don’t use the term because it’s stupid, but you’re literally a bunch of snowflakes who can’t aim and want the game to do it for them. P.s I use a controller on pc and the commando was my favorite gun so again they don’t need buffs, you just suck.

> 2533274933770910;333:
> > 2533274836018143;331:
> > > 2533274933770910;327:
> > > > 2533274836018143;324:
> > > > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> > > >
> > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > >
> > > I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
> > >
> > >
> > >
> > >
> > > > 2533274836018143;324:
> > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > >
> > > Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
> > >
> > > This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.
> >
> > You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun
>
> I think you have zero evidence on casuals not finding Halo Infinite fun. None of this is coming across as genuine worry so you might as well stop.
>
> The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.
>
> You can just say that you personally want more aim assist in Halo Infinite and that is fine.

the same tired response anytime someone rightly points out how bad the AA is on controller for Infinite.

This is the problem with adding Halo to PC and forcing crossplay. Now they are making balance changes to a system that has always worked well for Halo on console to appease mouse users. Its ridiculous.

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.

> 2533274805741821;342:
> > 2533274836018143;323:
> > > 2533274805741821;277:
> > > > 2533274836018143;273:
> > > > > 2533274805741821;271:
> > > > > > 2533274836018143;265:
> > > > > > > 2533274805741821;263:
> > > > > > > > 2533274836018143;260:
> > > > > > > > > 2533274805741821;257:
> > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > >
> > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > >
> > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > >
> > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > >
> > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > >
> > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > >
> > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > >
> > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > >
> > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > >
> > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > >
> > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > “The other normal 95% that spend about $50 a year on average”
> > > > You’re right. You can’t fix stupid. Especially backtracking stupid.

Holy -Yoink- you really arn’t smart my god. “Keep back tracking. To be clear 95% of the players don’t spend money on free to play games.” I never said 95% spent money. I said 95% of the people that will spend money, that’s not 95% of all players just 95% of the ones who will pull the wallet out. Also I don’t think you get simple math or understand what an average is lmao, the avg is 50$, some will spend 20 some will spend 70$. There’s gonna be a 10$ battle pass every 3 months bud and a store. A lot of people just buying the battle pass each season will be at 40$ a year just from that. Here I’ll lay it out for you again, you have 5 million total players, 1 million will spend money like the original example (not 1 mil total just 1 mil money spending players). 95% of that million is what I’m talking about and its very clear that’s what I’m talking about idiot. This was never about the whole player base just the subset of players willing to spend money. All of this was very clear by the way, you just have no reading comprehension. I work in the finance field and see this stuff first hand. These games are almost fully funded by volume based transactions from a large number of people. Just look at Activision blizzard’s income statement and balance sheet. Actually you shouldn’t do that it would confuse you lmao. What’s even funnier is this is all hypothetical to just show you why your theory is wrong. No world exists where your so called whales provide even 25% of the total income this game will generate. If you want proof do some actual financial analysis on other publishing companies that produce F2P games and you’ll see.

edit: here’s an article showing in 2017 that fortnite had almost 70% of players spend money and the average they spent was 84$ lmaooooo . To be clear again, I never said 95% of all players, I said 95% of money spending players. This 70% figure is higher than I thought even and further disproves your idiotic whale claim lmfao and the 50$ is even understated. Its 84$ lol. Article - Checkmate I win
Also what’s funny is looking at your stats I’d roll you in every halo easily lmfao. -Yoink- with that cant aim crap. Once again biggggg time yikes from this clown.

> 2533274841319028;346:
> > 2533274933770910;333:
> > > 2533274836018143;331:
> > > > 2533274933770910;327:
> > > > > 2533274836018143;324:
> > > > > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> > > > >
> > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > >
> > > > I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274836018143;324:
> > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > >
> > > > Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
> > > >
> > > > This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.
> > >
> > > You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun
> >
> > I think you have zero evidence on casuals not finding Halo Infinite fun. None of this is coming across as genuine worry so you might as well stop.
> >
> > The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.
> >
> > You can just say that you personally want more aim assist in Halo Infinite and that is fine.
>
> the same tired response anytime someone rightly points out how bad the AA is on controller for Infinite.
>
> This is the problem with adding Halo to PC and forcing crossplay. Now they are making balance changes to a system that has always worked well for Halo on console to appease mouse users. Its ridiculous.

So the controller players who enjoyed the reduced aim assist in Halo Infinite have tired arguments, and anyone who has a problem with it is automatically right? That’s not how these arguments work.

I am in favour of dividing the players on the basis of input types. And I think balancing the two input types together would be a mistake and bad for the game.

I am tired of seeing both controller and MKB players trying to argue an advantage for themselves, with no regard to what the overall impact for the gameplay will be.

I have learned one thing from this thread: A lot of people who play Halo around these parts have no idea what it’s like to go against someone who’s really good with a mouse, and think a slight boost to aim assist will bridge a gap. And they also think elitism surrounding a digital toy is somehow justifiable. These views are uninformed and selfish.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274836018143;347:
> > 2533274805741821;342:
> > > 2533274836018143;323:
> > > > 2533274805741821;277:
> > > > > 2533274836018143;273:
> > > > > > 2533274805741821;271:
> > > > > > > 2533274836018143;265:
> > > > > > > > 2533274805741821;263:
> > > > > > > > > 2533274836018143;260:
> > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > >
> > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > >
> > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > >
> > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > >
> > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > >
> > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > >
> > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > >
> > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > >
> > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > >
> > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > >
> > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.

Yeah I’m sure you’re pulling up my bungie.net stats you scrub lmfao. I probably have more Wheelman medals than you have kills.
As for your “checkmate” article about FORTNITE …:rofl::rofl::rofl::rofl: if YOU actually worked in finance you would know that they are far more concerned with retention of big spenders. Hell Activision literally uses an AI to match you with players that tend to use the same gun as you, but have lower stats just to make your purchase feel justified so you keep buying. Why do you think battle passes are so cheap? It conditions you into spending money for cosmetics so they can turn you from someone who spent 10 dollars every 4 months into a whale. The entire system is literally designed to prey on gamblers and people with self control issues and ill reiterate if you think you buying a battle pass 4 times a year is what they’re targeting you’re out of your mind. That’s why individual skins often cost more than an entire battle pass. But let’s use YOUR hypothetical. If only ten percent of your paying players are whales who tend to spend 5-10 (we’ll say 7.5 just to be fair) times more than your “average” player who spends 50 dollars a year, 90% of them would spend 45 million dollars, those 10% would bring in 36 million dollars. That’s almost 50% of your annual revenue from mtx and battlepasses from 10% of your spenders. But go off about how you think you know how financing a f2p game works. :rofl:

Not sure I agree yet, I kind of like that it’s tougher. As long as it doesn’t give mouse and keyboard a big advantage - I do think controller deserves a little aim assist in comparison but not too much.

> 2533274822068856;349:
> I have learned one thing from this thread: A lot of people who play Halo around these parts have no idea what it’s like to go against someone who’s really good with a mouse, and think a slight boost to aim assist will bridge a gap. And they also think elitism surrounding a digital toy is somehow justifiable. These views are uninformed and selfish.

Well I disagree as someone who actively choose to use a controller on my pc and play leagues better with it. I use m&k for literally every other shooter I have and i used a controller 95% of the time and had no issue with it. Everyone’s complaining about the commando and it was my favorite gun. I’m willing to bet 95% of the controller players are still playing with the default settings of 12% in both deadzones and aim acceleration turned up. Turn off aim acceleration and deadzones and it plays and feels like it should.

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.

> 2533274836018143;347:
> > 2533274805741821;342:
> > > 2533274836018143;323:
> > > > 2533274805741821;277:
> > > > > 2533274836018143;273:
> > > > > > 2533274805741821;271:
> > > > > > > 2533274836018143;265:
> > > > > > > > 2533274805741821;263:
> > > > > > > > > 2533274836018143;260:
> > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > >
> > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > >
> > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > >
> > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > >
> > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > >
> > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > >
> > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > >
> > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > >
> > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > >
> > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > >
> > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> >
> > Keep ba]ed, you could do a simple search about how whales are the primary cash cows of literally every free to play game in existence. But you CHOOSE to be an ignorant p.o.s. it’s hilarious. Like I said, you’re right, you can’t fix stupid and you’re it. You jumped from 95% of players will spend 50+ dollars a year, to 20 dollars to “they definitely will spend money though” it’s obvious you’re talking out your -Yoink- to try and reinforce your argument with number you arbitrarily chose for no reason other than those sound like they back you up your argument to you. And guess what? No matter how you cut it you’re still a salty kid who can’t aim.
>
> Holy -Yoink- you really arn’t smart my god. “Keep back tracking. To be clear 95% of the players don’t spend money on free to play games.” I never said 95% spent money. I said 95% of the people that will spend money, that’s not 95% of all players just 95% of the ones who will pull the wallet out. Also I don’t think you get simple math or understand what an average is lmao, the avg is 50$, some will spend 20 some will spend 70$. There’s gonna be a 10$ battle pass every 3 months bud and a store. A lot of people just buying the battle pass each season will be at 40$ a year just from that. Here I’ll lay it out for you again, you have 5 million total players, 1 million will spend money like the original example (not 1 mil total just 1 mil money spending players). 95% of that million is what I’m talking about and its very clear that’s what I’m talking about idiot. This was never about the whole player base just the subset of players willing to spend money. All of this was very clear by the way, you just have no reading comprehension. I work in the finance field and see this stuff first hand. These games are almost fully funded by volume based transactions from a large number of people. Just look at Activision blizzard’s income statement and balance sheet. Actually you shouldn’t do that it would confuse you lmao. What’s even funnier is this is all hypothetical to just show you why your theory is wrong. No world exists where your so called whales provide even 25% of the total income this game will generate. If you want proof do some actual financial analysis on other publishing companies that produce F2P games and you’ll see.
>
> edit: here’s an article showing in 2017 that fortnite had almost 70% of players spend money and the average they spent was 84$ lmaooooo . To be clear again, I never said 95% of all players, I said 95% of money spending players. This 70% figure is higher than I thought even and further disproves your idiotic whale claim lmfao and the 50$ is even understated. Its 84$ lol. Article - Checkmate I win
> Also what’s funny is looking at your stats I’d roll you in every halo easily lmfao. -Yoink- with that cant aim crap. Once again biggggg time yikes from this clown.

P.s it hilarious you bring stats into this. I’ve played 200 games of halo 5, you’ve played 6700 and your k/d is a whole .1 higher than mine. :rofl::rofl::rofl::rofl:

<mark>This post has been edited by a moderator. Please do not purposely bypass the word filter or flame/attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274805741821;353:
> > 2533274836018143;347:
> > > 2533274805741821;342:
> > > > 2533274836018143;323:
> > > > > 2533274805741821;277:
> > > > > > 2533274836018143;273:
> > > > > > > 2533274805741821;271:
> > > > > > > > 2533274836018143;265:
> > > > > > > > > 2533274805741821;263:
> > > > > > > > > > 2533274836018143;260:
> > > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > > >
> > > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > > >
> > > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > > >
> > > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > > >
> > > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > > >
> > > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > > >
> > > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > > >
> > > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > > >
> > > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > > >
> > > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> > >
> > > Keep back tracking.
> >
> > Holy -Yoink- you really arn’t smart my god. “Keep back tracking. To be clear 95% of the players don’t spend money on free to play games.” I never said 95% spent money. I said 95% of the people that will spend money, that’s not 95% of all players just 95% of the ones who will pull the wallet out. Also I don’t think you get simple math or understand what an average is lmao, the avg is 50$, some will spend 20 some will spend 70$. There’s gonna be a 10$ battle pass every 3 months bud and a store. A lot of people just buying the battle pass each season will be at 40$ a year just from that. Here I’ll lay it out for you again, you have 5 million total players, 1 million will spend money like the original example (not 1 mil total just 1 mil money spending players). 95% of that million is what I’m talking about and its very clear that’s what I’m talking about idiot. This was never about the whole player base just the subset of players willing to spend money. All of this was very clear by the way, you just have no reading comprehension. I work in the finance field and see this stuff first hand. These games are almost fully funded by volume based transactions from a large number of people. Just look at Activision blizzard’s income statement and balance sheet. Actually you shouldn’t do that it would confuse you lmao. What’s even funnier is this is all hypothetical to just show you why your theory is wrong. No world exists where your so called whales provide even 25% of the total income this game will generate. If you want proof do some actual financial analysis on other publishing companies that produce F2P games and you’ll see.
> >
> > edit: here’s an article showing in 2017 that fortnite had almost 70% of players spend money and the average they spent was 84$ lmaooooo . To be clear again, I never said 95% of all players, I said 95% of money spending players. This 70% figure is higher than I thought even and further disproves your idiotic whale claim lmfao and the 50$ is even understated. Its 84$ lol. Article - Checkmate I win
> > Also what’s funny is looking at your stats I’d roll you in every halo easily lmfao. -Yoink- with that cant aim crap. Once again biggggg time yikes from this clown.
>
> P.s it hilarious you bring stats into this. I’ve played 200 games of halo 5, you’ve played 6700 and your k/d is a whole .1 higher than mine. :rofl::rofl::rofl::rofl:

Kd doesn’t mean sht lmao I was top 200 in the world in multiple seasons playing pros in team arena. I was higher ranked in halo 3 than you on all 10 of my accounts kid lmfao. I’m done arguing with you about f2p though I gave you actual proof you provided nothing tangible lol. All I’ve seen you do is pull numbers out of your as lol. You lose I win. Sucks to suck

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274836018143;354:
> > 2533274805741821;353:
> > > 2533274836018143;347:
> > > > 2533274805741821;342:
> > > > > 2533274836018143;323:
> > > > > > 2533274805741821;277:
> > > > > > > 2533274836018143;273:
> > > > > > > > 2533274805741821;271:
> > > > > > > > > 2533274836018143;265:
> > > > > > > > > > 2533274805741821;263:
> > > > > > > > > > > 2533274836018143;260:
> > > > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > > > >
> > > > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > > > >
> > > > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > > > >
> > > > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > > > >
> > > > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > > > >
> > > > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > > > >
> > > > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> > > >
> > > > Keep back tracking.

Bruh you already lost when you brought corporate gains into your reasoning about why aim assist should be buffed. You need it because you can’t aim without it. We get it. Imagine thinking being top anything in halo 5 is relevant though :rofl: and trying to talk -Yoink- about stats in halo 3 and you’re a brigadier on your 10th account. :rofl: you tried so hard to get to general but failed every time. even on a fresh account without stats making Trueskill force you into a position where you need ten wins in a row to go up but lose one to go down a rank. I’ve got an alt accounts that I hit brigadier 47 on, but unlike you I’m comfortable with my real account that I didn’t pathetically try to boost my rank on.

Edit:Congrats on being in the top 200 of the least played halo game of all time. After looking into it, Halo 5 has had under 10k players for years at this point. MCC gets more players on steam alone. So again congrats on being in the top 200 of the halo game everyone hates and no one plays. :clap: :clap: :clap:

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274805741821;355:
> > 2533274836018143;354:
> > > 2533274805741821;353:
> > > > 2533274836018143;347:
> > > > > 2533274805741821;342:
> > > > > > 2533274836018143;323:
> > > > > > > 2533274805741821;277:
> > > > > > > > 2533274836018143;273:
> > > > > > > > > 2533274805741821;271:
> > > > > > > > > > 2533274836018143;265:
> > > > > > > > > > > 2533274805741821;263:
> > > > > > > > > > > > 2533274836018143;260:
> > > > > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > > > > >
> > > > > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > > > > >
> > > > > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > > > > >
> > > > > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > > > > >
> > > > > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > > > > >
> > > > > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> > > > >
> > > > > Keep back tracking.
>
> Bruh you already lost when you brought corporate gains into your reasoning about why aim assist should be buffed. You need it because you can’t aim without it. We get it. Imagine thinking being top anything in halo 5 is relevant though :rofl: and trying to talk -Yoink- about stats in halo 3 and you’re a brigadier on your 10th account. :rofl: you tried so hard to get to general but failed every time. even on a fresh account without stats making Trueskill force you into a position where you need ten wins in a row to go up but lose one to go down a rank. I’ve got an alt accounts that I hit brigadier 47 on, but unlike you I’m comfortable with my real account that I didn’t pathetically try to boost my rank on.

Imagine thinking having 10 accounts in halo 3 was something to brag about while you cry about needing more auto aim though. :rofl::rofl::rofl:

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.

> 2533274805741821;355:
> > 2533274836018143;354:
> > > 2533274805741821;353:
> > > > 2533274836018143;347:
> > > > > 2533274805741821;342:
> > > > > > 2533274836018143;323:
> > > > > > > 2533274805741821;277:
> > > > > > > > 2533274836018143;273:
> > > > > > > > > 2533274805741821;271:
> > > > > > > > > > 2533274836018143;265:
> > > > > > > > > > > 2533274805741821;263:
> > > > > > > > > > > > 2533274836018143;260:
> > > > > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > > > > >
> > > > > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > > > > >
> > > > > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > > > > >
> > > > > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > > > > >
> > > > > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > > > > >
> > > > > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> > > > >
> > > > > Keep back tracking.
> > >
> > > P.s it hilarious you bring stats into this. I’ve played 200 games of halo 5, you’ve played 6700 and your k/d is a whole .1 higher than mine. :rofl::rofl::rofl::rofl:
> >
> > Kd doesn’t mean sht lmao I was top 200 in the world in multiple seasons playing pros in team arena. I was higher ranked in halo 3 than you on all 10 of my accounts kid lmfao. I’m done arguing with you about f2p though I gave you actual proof you provided nothing tangible lol. All I’ve seen you do is pull numbers out of your as lol. You lose I win. Sucks to suck
>
> Bruh you already lost when you brought corporate gains into your reasoning about why aim assist should be buffed. You need it because you can’t aim without it. We get it. Imagine thinking being top anything in halo 5 is relevant though :rofl: and trying to talk -Yoink- about stats in halo 3 and you’re a brigadier on your 10th account. :rofl: you tried so hard to get to general but failed every time. even on a fresh account without stats making Trueskill force you into a position where you need ten wins in a row to go up but lose one to go down a rank. I’ve got an alt accounts that I hit brigadier 47 on, but unlike you I’m comfortable with my real account that I didn’t pathetically try to boost my rank on.
>
> Edit:Congrats on being in the top 200 of the least played halo game of all time. After looking into it, Halo 5 has had under 10k players for years at this point. MCC gets more players on steam alone. So again congrats on being in the top 200 of the halo game everyone hates and no one plays. :clap: :clap: :clap:

I’m higher ranked and have more kills than you on mcc too lol. I havnt played h5 in 3 years lol. Im not sure I get your point. I play mcc now like everyone else. In h3 I sold accounts after getting them 50’s. I Stopped playing on this account when I was 12 lmao. I’ve hit more 50’s than you can dream of. My point stands im higher ranked and have more kills than you in every game lol. Big yikes. I do finance for a living and study how a lot of these companies make money. I actually provided proof to back up my argument. All you’ve still done is pull stuff out of your as*. You will continue to keep losing this argument until you can provide actual proof and studies to back up your claim like I did. Thanks for playing

> 2533274876991706;306:
> > 2535445910457035;302:
> > > 2533274876991706;299:
> > > > 2535445910457035;294:
> > > > > 2533274826424961;293:
> > > > > > 2535445910457035;289:
> > > > > > > 2533274826424961;287:
> > > > > > > > 2535445910457035;286:
> > > > > > > > > 2533274826424961;285:
> > > > > > > > > > 2535445910457035;284:
> > > > > > > > > > > 2533274826424961;283:
> > > > > > > > > > > > 2535445910457035;282:
> > > > > > > > > > > > > 2533274826424961;281:
> > > > > > > > > > > > > > 2535445910457035;280:
> > > > > > > > > > > > > > > 2533274876991706;1:
> > > > > > > > > > > > > > > Its really that simple but we need this message to reach 343!
> > > > > > > > > > > > > > > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Then this means mnk players will never be able to play fairly against u guys and mcc was proof of the issue. Aim assist needs to be where it is and I find that infinite has a good enough amount to keep controller players keeping up. I found it still too easy on controller and ur saying its hard?
> > > > > > > > > > > > >
> > > > > > > > > > > > > Nah aim assist needs a buff, I don’t know if it was because I played on Xbox one but controller felt terrible. The aim assist definitely can’t stay as it is because mnk has a massive advantage right now, the guns controller struggles with: commando, sniper and skewer are lasers on mnk.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You also gotta remember that all the games on mcc were made for console and were out for awhile. All the players PC players encountered had a ton of time and experience in the games of course mnk wouldn’t dominate. Just try and get Onyx on halo 5 right now even with the high aim assist you’re gonna get thrashed by sweats.
> > > > > > > > > > > > >
> > > > > > > > > > > > > The real losers of this situation are the controller esports players. Cross input presents so many balance disputes. Combining inputs off the bat is a risky decision that 343 should’ve eased into.
> > > > > > > > > > > >
> > > > > > > > > > > > Then u clearly dunno how mnk players play like. I came from both controller and mnk. I even struggled with commando on both inputs and it felt worse on mnk because of the input delay. There is a clear distinction between good and bad mnk players as there is to controller players. Mnk does not equate to aimbot because if u heard that from somewhere u r terribly wrong. For the whole of MCC mnk players have been dominated by controller players and its their job to balance them both. In my opinion both feels just as fine and if ur still saying that controller aim assist feels low idk what to say because I had a 60% accuracy on controller as my peak.
> > > > > > > > > > >
> > > > > > > > > > > Clearly u dunno how to read, I never said mnk was aimbot but compared to controller it has the potential to always be better ask anyone. The aim assist On Infinite was also trash that’s why there’s so many threads on the topic. The two arguments on these threads are people who ask for some aim assist and “git gud” which comment is more rational. How are you getting input delay with mnk are you playing wireless? In that case I’m pretty sure 90% of controller players play with a wireless controller and tvs not monitors.
> > > > > > > > > > >
> > > > > > > > > > > 343 also doesn’t owe anything to PC players its been the flagship of Xbox for years. Right now though mnk has the advantage I guess summit1g crying worked its magic. If I were in 343s shoes I would add some aim assist for controller or this can damage the casual player base which is ultimately the more important playerbase for business. I’m honestly surprised they didn’t announce a battle Royale mode, that coupled with the cosmetic microtransactions is free money and publicity.
> > > > > > > > > > >
> > > > > > > > > > > Great accuracy dude, you should have no problem getting into Champ on halo 5 if you thought the aim on Infinite was fine. A lot of people have contrasting opinions on the Infinite aim though
> > > > > > > > > >
> > > > > > > > > > lol u clearly dont know what i am saying either and funny u say 343 owes nothing to pc players but it launched with pc. Dont need to be salty because of aim assist just get better lol.
> > > > > > > > >
> > > > > > > > > And the git gud gamer is revealed… It seems like I understood the trash you spewed well enough since you couldn’t even think of a reply, or maybe my reddit karma isn’t high enough and I couldn’t comprehend this reddit moment. Also ironic you tell me to get better when my halo 5 comp rank is higher. Take your own advice buddy.
> > > > > > > >
> > > > > > > > its hard facts and the fact that u think that wired peripherals dont have input delay is not smart to say the least. There are reasons such as poor optimisations, but you wouldn’t know. The fact u think that halo 5 is an even comparison is absolutely ridiculous. U realise everyone has aim assist on that game which doesn’t still answer my question about balancing. Deal with it and move on. Stop crying like a baby about it. Furthermore, 343’s direction is none of ur business and apparently to u PC players are crybabies? Look at you crying about aim assist. Its good where it is now even snipedown says that. If u dont like it dont play the game its that simple. Plus, the halo community doesn’t need unwelcoming people like u driving mnk players from the game.
> > > > > > >
> > > > > > > The majority of people asking for aim assist are casual players who aren’t going to waste their time playing without aim assist when so many other games exist. The guy who made this thread and I both want extra aim assist and both have better stats than you, but yet you call us bad when you are worse.
> > > > > > > I also don’t believe all pc players are crybabies, only you, summit and everyone else who gets salty and cries when they won’t be able to pubstomp people when they turn on the game. Toxic players like you are the ones that drive away new players from games.
> > > > > > >
> > > > > > > Also not comparing halo 5 to infinite, only comparing the skill you think you have with the limited aim assist in Infinite to the “insane aim assist” in halo 5. The fact that you got that all confused is pretty stupid.
> > > > > > >
> > > > > > > If the halo community consists of toxic people like you that cry when new players stand a chance then you shouldn’t be welcomed lmao.
> > > > > >
> > > > > > im legit saying its fine as is. If u dont respect my opinion why should I respect u? I came off very polite initially. The way u framed ur words were rude and utterly disrespectful.
> > > > >
> > > > > By that logic you’re not respecting the opinion of the original guy because you don’t agree that aim assist needs a slight buff. My reply to your opinion was my contrasting opinion via my experience in the flight which was also polite.
> > > > > You then said I dunno anything and said that I called mnk aimbot, which I didn’t I simply said it was better, which it always be better than controller accuracy wise its a fact. Since then I’ve only been reciprocating the rudeness you started when you said “just get better”. Maybe you read my reply like it was hostile which it wasn’t, depends on the way you read something. I always try to read these threads In a neutral attitude but saying “just get better” is pretty disrespectful.
> > >
> > > Just no. xD
> > >
> > > Picking up Mnk is way easier than getting really good on controller.
> >
> > lol if u can hit consistent long ranged arm flicks. Have u dropped 30 bombs consistently with mnk?
>
> Nope, I’ve never played on MnK.
>
>
> > 2535445910457035;303:
> > no its not the elitism… omg controller players will never get it and I’ve played both. Mnk is 100% harder…
>
> Its funny. Cause its mostly MnK players who I’ve seen say the opposite. MnK is the easier input.

You’ve never played MnK but you’re saying that it’s easier. That’s the definition of ignorance.

> 2533274796540656;358:
> > 2533274876991706;306:
> > > 2535445910457035;302:
> > > > 2533274876991706;299:
> > > > > 2535445910457035;294:
> > > > > > 2533274826424961;293:
> > > > > > > 2535445910457035;289:
> > > > > > > > 2533274826424961;287:
> > > > > > > > > 2535445910457035;286:
> > > > > > > > > > 2533274826424961;285:
> > > > > > > > > > > 2535445910457035;284:
> > > > > > > > > > > > 2533274826424961;283:
> > > > > > > > > > > > > 2535445910457035;282:
> > > > > > > > > > > > > > 2533274826424961;281:
> > > > > > > > > > > > > > > 2535445910457035;280:
> > > > > > > > > > > > > > > > 2533274876991706;1:
> > > > > > > > > > > > > > > > Its really that simple but we need this message to reach 343!
> > > > > > > > > > > > > > > > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Then this means mnk players will never be able to play fairly against u guys and mcc was proof of the issue. Aim assist needs to be where it is and I find that infinite has a good enough amount to keep controller players keeping up. I found it still too easy on controller and ur saying its hard?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Nah aim assist needs a buff, I don’t know if it was because I played on Xbox one but controller felt terrible. The aim assist definitely can’t stay as it is because mnk has a massive advantage right now, the guns controller struggles with: commando, sniper and skewer are lasers on mnk.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > You also gotta remember that all the games on mcc were made for console and were out for awhile. All the players PC players encountered had a ton of time and experience in the games of course mnk wouldn’t dominate. Just try and get Onyx on halo 5 right now even with the high aim assist you’re gonna get thrashed by sweats.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > The real losers of this situation are the controller esports players. Cross input presents so many balance disputes. Combining inputs off the bat is a risky decision that 343 should’ve eased into.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Then u clearly dunno how mnk players play like. I came from both controller and mnk. I even struggled with commando on both inputs and it felt worse on mnk because of the input delay. There is a clear distinction between good and bad mnk players as there is to controller players. Mnk does not equate to aimbot because if u heard that from somewhere u r terribly wrong. For the whole of MCC mnk players have been dominated by controller players and its their job to balance them both. In my opinion both feels just as fine and if ur still saying that controller aim assist feels low idk what to say because I had a 60% accuracy on controller as my peak.
> > > > > > > > > > > >
> > > > > > > > > > > > Clearly u dunno how to read, I never said mnk was aimbot but compared to controller it has the potential to always be better ask anyone. The aim assist On Infinite was also trash that’s why there’s so many threads on the topic. The two arguments on these threads are people who ask for some aim assist and “git gud” which comment is more rational. How are you getting input delay with mnk are you playing wireless? In that case I’m pretty sure 90% of controller players play with a wireless controller and tvs not monitors.
> > > > > > > > > > > >
> > > > > > > > > > > > 343 also doesn’t owe anything to PC players its been the flagship of Xbox for years. Right now though mnk has the advantage I guess summit1g crying worked its magic. If I were in 343s shoes I would add some aim assist for controller or this can damage the casual player base which is ultimately the more important playerbase for business. I’m honestly surprised they didn’t announce a battle Royale mode, that coupled with the cosmetic microtransactions is free money and publicity.
> > > > > > > > > > > >
> > > > > > > > > > > > Great accuracy dude, you should have no problem getting into Champ on halo 5 if you thought the aim on Infinite was fine. A lot of people have contrasting opinions on the Infinite aim though
> > > > > > > > > > >
> > > > > > > > > > > lol u clearly dont know what i am saying either and funny u say 343 owes nothing to pc players but it launched with pc. Dont need to be salty because of aim assist just get better lol.
> > > > > > > > > >
> > > > > > > > > > And the git gud gamer is revealed… It seems like I understood the trash you spewed well enough since you couldn’t even think of a reply, or maybe my reddit karma isn’t high enough and I couldn’t comprehend this reddit moment. Also ironic you tell me to get better when my halo 5 comp rank is higher. Take your own advice buddy.
> > > > > > > > >
> > > > > > > > > its hard facts and the fact that u think that wired peripherals dont have input delay is not smart to say the least. There are reasons such as poor optimisations, but you wouldn’t know. The fact u think that halo 5 is an even comparison is absolutely ridiculous. U realise everyone has aim assist on that game which doesn’t still answer my question about balancing. Deal with it and move on. Stop crying like a baby about it. Furthermore, 343’s direction is none of ur business and apparently to u PC players are crybabies? Look at you crying about aim assist. Its good where it is now even snipedown says that. If u dont like it dont play the game its that simple. Plus, the halo community doesn’t need unwelcoming people like u driving mnk players from the game.
> > > > > > > >
> > > > > > > > The majority of people asking for aim assist are casual players who aren’t going to waste their time playing without aim assist when so many other games exist. The guy who made this thread and I both want extra aim assist and both have better stats than you, but yet you call us bad when you are worse.
> > > > > > > > I also don’t believe all pc players are crybabies, only you, summit and everyone else who gets salty and cries when they won’t be able to pubstomp people when they turn on the game. Toxic players like you are the ones that drive away new players from games.
> > > > > > > >
> > > > > > > > Also not comparing halo 5 to infinite, only comparing the skill you think you have with the limited aim assist in Infinite to the “insane aim assist” in halo 5. The fact that you got that all confused is pretty stupid.
> > > > > > > >
> > > > > > > > If the halo community consists of toxic people like you that cry when new players stand a chance then you shouldn’t be welcomed lmao.
> > > > > > >
> > > > > > > im legit saying its fine as is. If u dont respect my opinion why should I respect u? I came off very polite initially. The way u framed ur words were rude and utterly disrespectful.
> > > > > >
> > > > > > By that logic you’re not respecting the opinion of the original guy because you don’t agree that aim assist needs a slight buff. My reply to your opinion was my contrasting opinion via my experience in the flight which was also polite.
> > > > > > You then said I dunno anything and said that I called mnk aimbot, which I didn’t I simply said it was better, which it always be better than controller accuracy wise its a fact. Since then I’ve only been reciprocating the rudeness you started when you said “just get better”. Maybe you read my reply like it was hostile which it wasn’t, depends on the way you read something. I always try to read these threads In a neutral attitude but saying “just get better” is pretty disrespectful.
> > > >
> > > > Just no. xD
> > > >
> > > > Picking up Mnk is way easier than getting really good on controller.
> > >
> > > lol if u can hit consistent long ranged arm flicks. Have u dropped 30 bombs consistently with mnk?
> >
> > Nope, I’ve never played on MnK.
> >
> >
> > > 2535445910457035;303:
> > > no its not the elitism… omg controller players will never get it and I’ve played both. Mnk is 100% harder…
> >
> > Its funny. Cause its mostly MnK players who I’ve seen say the opposite. MnK is the easier input.
>
> You’ve never played MnK but you’re saying that it’s easier. That’s the definition of ignorance.

Are the back? Yikes.

Its not ignorance when its an opinion based on PC players.

> 2533274822068856;349:
> I have learned one thing from this thread: A lot of people who play Halo around these parts have no idea what it’s like to go against someone who’s really good with a mouse, and think a slight boost to aim assist will bridge a gap. And they also think elitism surrounding a digital toy is somehow justifiable. These views are uninformed and selfish.

As far as I can tell, there is equally disgusting elitism on both sides.

Big yikes. This thread has devolved into sheer toxicity, by no surprise largely from the PC crowd.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274836018143;357:
> > 2533274805741821;355:
> > > 2533274836018143;354:
> > > > 2533274805741821;353:
> > > > > 2533274836018143;347:
> > > > > > 2533274805741821;342:
> > > > > > > 2533274836018143;323:
> > > > > > > > 2533274805741821;277:
> > > > > > > > > 2533274836018143;273:
> > > > > > > > > > 2533274805741821;271:
> > > > > > > > > > > 2533274836018143;265:
> > > > > > > > > > > > 2533274805741821;263:
> > > > > > > > > > > > > 2533274836018143;260:
> > > > > > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > > > > > >
> > > > > > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > > > > > >
> > > > > > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > > > > > >
> > > > > > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > > > > > >
> > > > > > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > > > > > >
> > > > > > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> > > > > >
> > > > > > Keep back tracking.
> > > >
> > > > P.s it hilarious you bring stats into this. I’ve played 200 games of halo 5, you’ve played 6700 and your k/d is a whole .1 higher than mine. :rofl::rofl::rofl::rofl:

of course you don’t get my point… you think you’re a skilled player but you’re crying about a lack of auto aim. Like I said bro, you already lost this argument when you brought corporate gains into your reasoning for why aim assist needs a buff. You cant aim without it, we get it. You can talk all about stats in this halo, stats in that halo, but you’re sitting here crying that the game doesn’t aim enough for you while you try to argue about skill with someone who wants little to no aim assist. you’re a literal joke.

> 2533274805741821;341:
> > 2533274825333224;296:
> > > 2533274805741821;256:
> > > > 2533274825333224;167:
> > > > > 2533274805741821;159:
> > > > > > 2533274825333224;155:
> > > > > > > 2533274805741821;140:
> > > > > > > > 2533274825333224;4:
> > > > > > > > > 2533274887613159;2:
> > > > > > > > > Or or or… you need practice and better sensitivity
> > > > > > > >
> > > > > > > > I mean, if you want to dedicate your life to it by all means.
> > > > > > > >
> > > > > > > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > > > > > > >
> > > > > > > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > > > > > > >
> > > > > > > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> > > > > > >
> > > > > > > I’m sorry but this is the most crap, “make everything easy for me” reasoning I have ever heard.
> > > > > >
> > > > > > Not asking for anything to be made easy. I’m just asking for it to be accessible for everyone.
> > > > >
> > > > > That is asking for it to be easy. :man_shrugging:
> > > >
> > > > How is it being accessible easy? Just because it’s easy to control does not mean it won’t be difficult to master.
> > >
> > > That is LITERALLY what accessible means.
> >
> > Look you can argue all day about what is and what ain’t, and it’s blatantly obvious you’re a PC players and worried about console players having a silver lining to your M&K. So I’ll simplify it for you.
> >
> > Halo has always been a console shooter.
> > Halo should always and hopefully will always be catered towards the console crowd.
> > Halo has always had aim assist.
> > Halo has even recently introduced “bullet magnetism” even though it’s a ridiculous concept.
> > Halo easily over populates on the console versus the PC.
> > Remove a feature from a long standing console staple, a lot of fans will get angry, a lot of fans will leave.
> > Leave the option to be as accessible as possible. No matter how “easy” it may seem.
>
> I play controller on pc, but great swing and a miss -Yoink-.

“I play controller on PC”

A controller

For a fps.

On a PC.

Say that again but a little bit slower.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274805741821;361:
> > 2533274836018143;357:
> > > 2533274805741821;355:
> > > > 2533274836018143;354:
> > > > > 2533274805741821;353:
> > > > > > 2533274836018143;347:
> > > > > > > 2533274805741821;342:
> > > > > > > > 2533274836018143;323:
> > > > > > > > > 2533274805741821;277:
> > > > > > > > > > 2533274836018143;273:
> > > > > > > > > > > 2533274805741821;271:
> > > > > > > > > > > > 2533274836018143;265:
> > > > > > > > > > > > > 2533274805741821;263:
> > > > > > > > > > > > > > 2533274836018143;260:
> > > > > > > > > > > > > > > 2533274805741821;257:
> > > > > > > > > > > > > > > > 2533274836018143;254:
> > > > > > > > > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > > > > > > > > >
> > > > > > > > > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > > > > > > > > >
> > > > > > > > > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:
> > > > > > > > > >
> > > > > > > > > > Where did I say the average casual player? enlighten me, these were just examples with people that will spend money. But i guess you cant fix stupid.
> > > > > > > > > > “The other normal 95% that spend about $50 a year on average”
> > > > > > > > > > You’re right. You can’t fix stupid. Especially backtracking stupid.
> > > > > > >
> > > > > > > Keep back tracking.
> > > > >
> > > > > P.s it hilarious you bring stats into this. I’ve played 200 games of halo 5, you’ve played 6700 and your k/d is a whole .1 higher than mine. :rofl::rofl::rofl::rofl:
> > > >
> > > > Kd doesn’t mean sht lmao I was top 200 in the world in multiple seasons playing pros in team arena. I was higher ranked in halo 3 than you on all 10 of my accounts kid lmfao. I’m done arguing with you about f2p though I gave you actual proof you provided nothing tangible lol. All I’ve seen you do is pull numbers out of your as lol. You lose I win. Sucks to suck

I was never crying about it lol I definitely don’t need it. I love how you completely change topic back to the aim assist stuff after you have no tangible proof to back up your f2p argument. It’s hilarious honestly and I love how mad you’re getting. I have the stats that show I’m better than you and I have the proof regarding f2p monitization. Stay mad :joy::clown_face:but thanks keep responding I love it :rofl::rofl: