Aim Assist needs a buff! Not a huge one but still

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274805741821;277:
> > 2533274836018143;273:
> > > 2533274805741821;271:
> > > > 2533274836018143;265:
> > > > > 2533274805741821;263:
> > > > > > 2533274836018143;260:
> > > > > > > 2533274805741821;257:
> > > > > > > > 2533274836018143;254:
> > > > > > > > > 2533274796540656;253:
> > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > >
> > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > >
> > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > >
> > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > >
> > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > >
> > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > >
> > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > >
> > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > >
> > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.

Apparently you really cant fix stupid - " Lets say there are 1 million players that spent money" I gave a hypothetical situation of people who WILL spend money idiot. Not the entire player base (general non spending playerbase = casual gamer). This is just about the people who will spend money. What’s funny is I also said the 50$ is a hypothetical avg. Some will spend 20$ some will spend 70$. But this guy clearly doesn’t read and has no critical thinking skills. If you had actual reading comprehension skills you’d see I was talking about the people who WILL spend money. And the normal 95% I referred to being within that subset group of players. So none of that was backtracking at all. Its ok bud you can admit you have no clue what you’re talking about. For your idiotic whale statement to make sense there would need to be so many people spending 1K$+ that its comical to think about. This whole thing was a hypothetical scenario to show you why you’re an idiot who doesn’t understand basic math and statistics. So once again please enlighten me where I said the avg casual player? Lets be clear though the normal 95% are players who are in the group of people who WILL spend money. The avg casual will spend nothing. We are talking about 1 million paying customers, not the entire playerbase. Sorry I just had to lay that out for you since you have trouble reading and thinking at the same time. So I was right. You definitely can’t fix stupid. Big time yikes from this buffoon.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274933770910;304:
> > 2533274836018143;206:
> > > 2533274933770910;202:
> > > > 2533274836018143;186:
> > > > So me, a 10+ year halo veteran, who is highly ranked in every halo game i’ve ever played needs more practice.
> > >
> > > I was playing multiplayer shooters on PC back when the first Halo was a future Mac exclusive. And yes, I will still need to practice Halo Infinite. As I do with every FPS game I play.
> > >
> > > It is quite outrageus to say that you are somehow entitled for zero effort and no practice when Halo Infinite comes out.
> > >
> > > Your whole argument is basically: ‘I need the strong aim assist because I don’t want to practice or learn a new Halo game like everyone else’.
> >
> > Thats not my argument at all actually, did you even read the post? You took one little snippet and singled it out lol. I never said I was entitled. I said the aiming doesnt feel good. Which it doesnt. Even top halo pros said it doesnt feel good. When did I say I need strong aim assist? I never said that. I said the aim assist needs a buff to one balance controller and m&k, and to make the game more fun to play from a casual standpoint. None of that implies strong aim assist. A small buff would go a long way. So please stop pulling stuff out your -Yoink- to defend this when a small aim assist buff would literally benefit everyone and make the game more fun to play.
>
> You were giving an impression of being entitled, you don’t need to say it.
>
> I think you are also misinterpreting what the top players have said about aiming in general to support your demand for aim assist increase.
>
> When it comes to aim assist this is what Snip3down wrote on his Twitter: https://twitter.com/Snip3down/status/1421604304700338177
>
>
>
>
> > The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game
>
> I agree with him.
>
> He did complain about potential input lag during his stream, which is a different thing.

“Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other. Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.

> 2533274822068856;316:
> Most average people are having issues with the aim assist. If they weren’t, there wouldn’t be such a huge outcry about it. It might be single biggest non-technical issue people are having right now.

All I see is a subset of veteran Halo players here in these forums complaining about it. I don’t see casual Halo players or potential Halo players crying about the weaker aim assist in Infinite. If there is a huge outcry, it does not seem to exist outside of these forums. Furthermore, a few threads of Halo veterans arguing about level of aim assist is not what I would call a huge outcry.

Also, please stop lumping any concerns about the controller settings together with the complaints about aim assist. Many commentators seem to be happy with the aim assist, but they are specifically complaining about other problems with acceleration, input lag, and deadzones.

> 2533274822068856;316:
> Just because you don’t have an issue, doesn’t mean other people aren’t.

The level of aim assist is not an issue per se. It is a matter of preference. I think the current aim assist level is perfectly fine, and I don’t think it is causing an issue.

> 2533274822068856;316:
> Halo 3 had a large skill gap and had far more aim assist. Halo 3 even had far more bullet magnetism, and the MLG kiddos went crazy for it despite that. I get the feeling you don’t have much experience in past Halo games, because aim assist has little to do with how good a player can be. All it does is make it so the average player can sit down and have fun day 1. This is a toy, and you are upset that people don’t want the high level model kit you’re asking for.

Every game FPS has a skill gap, and I have not claimed otherwise. I have seen plenty of average players and influencers enjoying Halo Infinite on their YouTube videos, so I wonder why you are so concerned about them.

> 2533274822068856;316:
> This isn’t about you. This is about making the game fun to play out of the box.

You don’t think Halo Infinite is fun to play out of the box? That is a pretty big claim to make after overwhelming positive response to the technical test.

> 2533274822068856;316:
> Halo 3 did fine with the amount of aim assist it had. Even 75% of Halo 3’s aim assist would be an improvement. You’re being massively elitist and trying to keep the average controller player gimped. Once again: Aim assist had little to do with how good someone was in past Halo games.

Halo 3 was a different game, and what worked that game might not work today. It has many good things but it also has many dated mechanics.

To me it seems that most of us want a modern Halo game rather than Halo 3 again.

> 2533274822068856;316:
> PS: Mentioning Golden Eye works against you. Console FPS games were not very well liked before Combat Evolved, largely because they lacked aim assist. Combat Evolved was the defining console FPS because of its controls.

I guess you missed Goldeneye if you don’t know it was widely loved, and is today considered to be one of the all-time classic video games which sold 8 million copies. It no doubt influenced many elements in Combat Evolved.

Yes, Halo did push the console shooters further forward, but it was not first best selling and widely acclaimed console FPS game. Games like Goldeneye, Perfect Dark, and Turok 1 & 2 started the whole thing on N64.

I disagree, I think the aim assist is perfect. Games like Apex and the other Halo’s have way too much. This game is gonna have a high skill ceiling and really reward aim, I’m really excited for that. Also sniper is legit hard to use, gone are the days of literally anyone being able to snipe in H5. That weapon really takes skill now. If it becomes a problem in crossplay with controller vs m/k, okay look at it but so far I’m really liking controller v controller. I think ranked will even be input based so you don’t have to worry about advantages there.

> 2533274836018143;324:
> “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
>
> Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.

I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.

> 2533274836018143;324:
> Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.

Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.

This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.

All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.

It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.

> 2533275031939856;326:
> I disagree, I think the aim assist is perfect. Games like Apex and the other Halo’s have way too much. This game is gonna have a high skill ceiling and really reward aim, I’m really excited for that. Also sniper is legit hard to use, gone are the days of literally anyone being able to snipe in H5. That weapon really takes skill now. If it becomes a problem in crossplay with controller vs m/k, okay look at it but so far I’m really liking controller v controller. I think ranked will even be input based so you don’t have to worry about advantages there.

They did say ranked would be input based but then went on to reveal that the pro scene will be integrated a month later. So I could see them walking back the input based ranked statements. Wouldnt make much sense to have M&K and controller competing together in the pro scene but not in ranked… We will see I guess. I disagree on the sniper partly. I want it to be hard to use. But it was wayyyyy to hard to use to the point it felt clunky and not fun on controller. If they can make it feel more snapy and just in general feel better to use Id be happy.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274841319028;328:
> All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
>
> It needs some buffing, snipers and commando are useless on controller.

This right here

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

> 2533274933770910;327:
> > 2533274836018143;324:
> > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> >
> > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
>
> I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
>
>
>
>
> > 2533274836018143;324:
> > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
>
> Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
>
> This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.

You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun

> 2533274841319028;328:
> All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
>
> It needs some buffing, snipers and commando are useless on controller.

If you had problems hitting with commando on controller, you probably should have played more.

It was one of my most used weapons in the technical test. And I had no issues with the controller.

> 2533274836018143;331:
> > 2533274933770910;327:
> > > 2533274836018143;324:
> > > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> > >
> > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> >
> > I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
> >
> >
> >
> >
> > > 2533274836018143;324:
> > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> >
> > Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
> >
> > This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.
>
> You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun

I think you have zero evidence on casuals not finding Halo Infinite fun. None of this is coming across as genuine worry so you might as well stop.

The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.

You can just say that you personally want more aim assist in Halo Infinite and that is fine.

> 2533274933770910;333:
> > 2533274836018143;331:
> > > 2533274933770910;327:
> > > > 2533274836018143;324:
> > > > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> > > >
> > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > >
> > > I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
> > >
> > >
> > >
> > >
> > > > 2533274836018143;324:
> > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > >
> > > Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
> > >
> > > This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.
> >
> > You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun
>
> I think you have zero evidence on casuals not finding Halo Infinite fun. None of this is coming across as genuine worry so you might as well stop.
>
> The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.
>
> You can just say that you personally want more aim assist in Halo Infinite and that is fine.

“The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.” What an absurd statement. Yeah lets base H5’s popularity on whether the sniper was easy to use. Neither of those things are correlated with each other in the slightest. H5 had many other issues that ultimately determined its popularity. I want more aim assist because it will inherently make the game more fun for most people, and this isnt debatable. Average joe getting home from work and popping a beer and wanting to play some casual slayer doesnt want to get on and miss every shot because the game is too hard to play. When the game is more fun more people will play. I want a large population so I dont have long queue times bud. Thats the main reason. I want a lot of people playing and I want halo to be popular. Theres a reason people are complaining about AA all over these forums, reddit, youtube, and twitter. Its not a small subset of people like you keep saying lol. I want all these people complaining to like the game so the population is huge. I dont want it to die a quick death like h54 and h5. I could care less about my aim and AA. I had no problem aiming in the flight and Im confident I’ll hit max rank again like I always have. Im a good enough controller player where the AA in the flight didnt bother me personally. What does bother me is everyone complaining about it and its a pretty big issue. I dont want this halo to die like the last 2 because its too hard to play for the avg joe, which is like 95% of the people that will be playing day 1.

I disagree. I felt the aim assist was more than enough. It anything I would request sensitivity be increased past 10. I could barely do 360’s at 10 lol

> 2533274836018143;334:
> > 2533274933770910;333:
> > > 2533274836018143;331:
> > > > 2533274933770910;327:
> > > > > 2533274836018143;324:
> > > > > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> > > > >
> > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > >
> > > > I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274836018143;324:
> > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > >
> > > > Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
> > > >
> > > > This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.
> > >
> > > You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun
> >
> > I think you have zero evidence on casuals not finding Halo Infinite fun. None of this is coming across as genuine worry so you might as well stop.
> >
> > The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.
> >
> > You can just say that you personally want more aim assist in Halo Infinite and that is fine.
>
> “The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.” What an absurd statement. Yeah lets base H5’s popularity on whether the sniper was easy to use. Neither of those things are correlated with each other in the slightest. H5 had many other issues that ultimately determined its popularity. I want more aim assist because it will inherently make the game more fun for most people, and this isnt debatable. Average joe getting home from work and popping a beer and wanting to play some casual slayer doesnt want to get on and miss every shot because the game is too hard to play. When the game is more fun more people will play. I want a large population so I dont have long queue times bud. Thats the main reason. I want a lot of people playing and I want halo to be popular. Theres a reason people are complaining about AA all over these forums, reddit, youtube, and twitter. Its not a small subset of people like you keep saying lol. I want all these people complaining to like the game so the population is huge. I dont want it to die a quick death like h54 and h5.

Nothing indicates that Halo Infinite will do as badly as Halo 5. With Warzone having problems with cheaters and streamers leaving, I think the future looks bright for Halo Infinite.

Your aim assist point is certainly debatable, I mean we have 17 pages of debate here alone.

I have said what I needed to say on this topic, and I think I now know where you are coming from.

> 2533274933770910;336:
> > 2533274836018143;334:
> > > 2533274933770910;333:
> > > > 2533274836018143;331:
> > > > > 2533274933770910;327:
> > > > > > 2533274836018143;324:
> > > > > > “Even top halo pros said it doesn’t feel good.” Go look at royal 2’s twitter, and snipedown said the aim doesn’t feel good in his stream and so did frosty and naded and lethul and snakebite. When Im referring to them I’m talking about the aiming being broken not about them wanting more aim assist (some of them do think its too low as well). Of course snipedown likes it, he’s one of the best controller players on the planet, he doesn’t need it. I said they don’t think the aiming doesn’t feels good though which they did say. There are two different arguments here. One about the aiming not feeling good and one about a small AA buff to bring M&K and controller in line with each other.
> > > > > >
> > > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > > >
> > > > > I raised that point because you incorrectly mentioned snipedown to support your own argument about aim assist. You should have made a clear distinction and mentioned that many of those players had other problems with controls, not related to aim assist. This thread is about aim assist.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274836018143;324:
> > > > > > Whats funny is a small AA buff benefits players like you. People who are low ranked and have negative kd’s are the ones that will benefit from it the most. Good players dont need it. I dont need it, Id be just fine the way it is, all it does it increase the skill gap between players like me and you dude which will only worsen your experience. I have nothing to gain really from it. I just want a healthy playerbase and a balanced game. And for that to happen controller needs to be fun to use for weaker players. I want the AA buff for players like you. If I was being selfish Id want it to be as hard as possible so weaker players on controller struggle a lot and good players totally dominate.
> > > > >
> > > > > Such a noble cause. Trying to save the casuals from a game that you have deemed won’t be fun for them as it currently stands.
> > > > >
> > > > > This has absolutely nothing to do with some existing Halo veterans trying to retain generous aim assist benefits which they have used in the past to slaughter thousands of casual players.
> > > >
> > > > You caught me, Id rather the game die because casuals dont find it fun. I def dont want a large population playing the game. Id much rather have only a tiny hardcore population where queue times are crazy long. itll be so fun
> > >
> > > I think you have zero evidence on casuals not finding Halo Infinite fun. None of this is coming across as genuine worry so you might as well stop.
> > >
> > > The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.
> > >
> > > You can just say that you personally want more aim assist in Halo Infinite and that is fine.
> >
> > “The fact that everyone and their mother could hit with a sniper rifle in Halo 5 did not make that game any more popular.” What an absurd statement. Yeah lets base H5’s popularity on whether the sniper was easy to use. Neither of those things are correlated with each other in the slightest. H5 had many other issues that ultimately determined its popularity. I want more aim assist because it will inherently make the game more fun for most people, and this isnt debatable. Average joe getting home from work and popping a beer and wanting to play some casual slayer doesnt want to get on and miss every shot because the game is too hard to play. When the game is more fun more people will play. I want a large population so I dont have long queue times bud. Thats the main reason. I want a lot of people playing and I want halo to be popular. Theres a reason people are complaining about AA all over these forums, reddit, youtube, and twitter. Its not a small subset of people like you keep saying lol. I want all these people complaining to like the game so the population is huge. I dont want it to die a quick death like h54 and h5.
>
> Nothing indicates that Halo Infinite will do as badly as Halo 5. With Warzone having problems with cheaters and streamers leaving, I think the future looks bright for Halo Infinite.
>
> Your aim assist point is certainly debatable, I mean we have 17 pages of debate here alone.
>
> I have said what I needed to say on this topic, and I think I now know where you are coming from.

Look I get what youre saying too man. I know these things can get heated but ultimately we all just want halo infinite to be popular and fun for everyone. And in regards to warzone and halos future I totally agree. I think this is halos comeback. I just dont want them to botch it ya know? We just both have different opinions on what they need to do. Idk its definitely debatable and we need more pvp in another flight on a newer build to really figure this out anyway. We will see, I just want it all to be balanced well between both inputs. I dont want another mcc where m&k’ers hate it, but I also dont want long term controller halo fans to get screwed either. Sorry if that got too heated. Im just passionate about this franchise. cheers

> 2533274841319028;328:
> All the gatekeeping elitists will flame you for it but yeah the aim assist is god awful in Infinite at least for that build. They definitely catering to the PC crowd that whined about MCC.
>
> It needs some buffing, snipers and commando are useless on controller. Anyone wanting to just casually play Halo Infinite will quit because its way too weak.

Agreed man.

> 2533274836018143;329:
> > 2533275031939856;326:
> > I disagree, I think the aim assist is perfect. Games like Apex and the other Halo’s have way too much. This game is gonna have a high skill ceiling and really reward aim, I’m really excited for that. Also sniper is legit hard to use, gone are the days of literally anyone being able to snipe in H5. That weapon really takes skill now. If it becomes a problem in crossplay with controller vs m/k, okay look at it but so far I’m really liking controller v controller. I think ranked will even be input based so you don’t have to worry about advantages there.
>
> They did say ranked would be input based but then went on to reveal that the pro scene will be integrated a month later. So I could see them walking back the input based ranked statements. Wouldnt make much sense to have M&K and controller competing together in the pro scene but not in ranked… We will see I guess. I disagree on the sniper partly. I want it to be hard to use. But it was wayyyyy to hard to use to the point it felt clunky and not fun on controller. If they can make it feel more snapy and just in general feel better to use Id be happy.

Did not know comp would be mixed. That is weird that ranked wouldn’t be, then. Well, I guess we’ll see how it works out. They can always increase it down the line if it proves too unbalanced.

> 2533274825333224;296:
> > 2533274805741821;256:
> > > 2533274825333224;167:
> > > > 2533274805741821;159:
> > > > > 2533274825333224;155:
> > > > > > 2533274805741821;140:
> > > > > > > 2533274825333224;4:
> > > > > > > > 2533274887613159;2:
> > > > > > > > Or or or… you need practice and better sensitivity
> > > > > > >
> > > > > > > I mean, if you want to dedicate your life to it by all means.
> > > > > > >
> > > > > > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > > > > > >
> > > > > > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > > > > > >
> > > > > > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> > > > > >
> > > > > > I’m sorry but this is the most crap, “make everything easy for me” reasoning I have ever heard.
> > > > >
> > > > > Not asking for anything to be made easy. I’m just asking for it to be accessible for everyone.
> > > >
> > > > That is asking for it to be easy. :man_shrugging:
> > >
> > > How is it being accessible easy? Just because it’s easy to control does not mean it won’t be difficult to master.
> >
> > That is LITERALLY what accessible means.
>
> Look you can argue all day about what is and what ain’t, and it’s blatantly obvious you’re a PC players and worried about console players having a silver lining to your M&K. So I’ll simplify it for you.
>
> Halo has always been a console shooter.
> Halo should always and hopefully will always be catered towards the console crowd.
> Halo has always had aim assist.
> Halo has even recently introduced “bullet magnetism” even though it’s a ridiculous concept.
> Halo easily over populates on the console versus the PC.
> Remove a feature from a long standing console staple, a lot of fans will get angry, a lot of fans will leave.
> Leave the option to be as accessible as possible. No matter how “easy” it may seem.

I play controller on pc, but great swing and a miss -Yoink-.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274836018143;323:
> > 2533274805741821;277:
> > > 2533274836018143;273:
> > > > 2533274805741821;271:
> > > > > 2533274836018143;265:
> > > > > > 2533274805741821;263:
> > > > > > > 2533274836018143;260:
> > > > > > > > 2533274805741821;257:
> > > > > > > > > 2533274836018143;254:
> > > > > > > > > > 2533274796540656;253:
> > > > > > > > > > > 2533274836018143;248:
> > > > > > > > > > > > 2533274796540656;238:
> > > > > > > > > > > > I just wanted to come back to say this is what Snipedown said on his twitter:
> > > > > > > > > >
> > > > > > > > > > “The aim assist in Halo Infinite is less than any other FPS I’ve played, I love it. True aim skill will shine in this game”
> > > > > > > > > >
> > > > > > > > > > He does say that the game has less AA, but he thinks that’s a good thing, which we can infer he doesn’t want it increased. Couldn’t agree with him more. I’ll pm you the link if you want.
> > > > > > > > > >
> > > > > > > > > > Anyways, that was all. Farewell.
> > > > > > > > >
> > > > > > > > > Big yikes. On his twitch he talked about how low aim assist is bad for the casual fans. Obviously he thinks its good for himself, and I agree low aim assist is fine for the top 1%. I never said he wanted it buffed for himself. I said he talked about improving it for the casual fans. Which is what Im saying but yeah you can keep cherry picking to support your argument. Same goes for the other pros I mentioned. What’s funny is in the final build aim assist and the sniper will be better on controller pretty much guaranteed, which will be hilarious. I’ll make sure to come back here and remind you.
> > > > > > > >
> > > > > > > > Companies that make competitive games need to stop caring about accessibility and ease of use for casual fans. Sorry not sorry.
> > > > > > >
> > > > > > > I can guarantee you comp is not the priority. The game is F2P and the priority is making big piles of cash bud. And to do that they need to sell micro transactions. And to do that they need a lot of players. and to have a lot of players the game needs to be fun and accessible. and to be fun and accessible the game needs to be approachable and not impossible to aim in for the average joe. you get it? thanks for coming to my ted talk.
> > > > > >
> > > > > > You completely missed the point of my statement lol. It doesn’t matter if competition is the priority. Either way this is a competitive game inherently because of what it is. And because of that, you either maintain a skill gap or you will fail to sustain a player base. Also if you actually knew anything about how f2p games make money you’d know it doesn’t have anything to do with having alot of players. It has to do with baiting and maintaining your whales. They don’t care about the 1 casual player who spent 20 bucks. They care about the ones who will spend hundreds to thousands per year on microtransactions.
> > > > >
> > > > > tell me more, what studio finance team do you work for? I’m genuinely interested since you seem to know all about the F2P model. Lets do some math. Lets say there are 1 million players that spent money in a F2P game, and 5% are the so called whales you mentioned (this is higher than what actually exists, its probably more like 1%). That 50,000 people spending around 500$ per year on micro transactions. That generated 25 million in revenue. Then you have the other normal 95% that spend around 50$ a year on avg. A much more normal number less than a 60$ game that people would pay anyway. That 95% is 950,000 players. If they each spent 50$ then that generates 47.5 million$ in revenue. This is why your argument is flawed. Their goal is to get millions of players to spend 10-50$ a year on battle passes and maybe a microtransaction or two. This generates far more revenue than the 1-5% that are spending anywhere from 200-1000$ a year. That 5% is an overestimation for sure. 99% of people that are willing spend money in a game will buy the battle pass and maybe a couple store items totaling 40-70$ for the year. F2P games are driven by volume through having a massive playerbase which is why the game is free and why they’ll want the game to appeal to the mass audience of casuals. (keep in mind making a game accessible doesnt mean it cant have a high skill ceiling -which it most definitely will). For your theory to be correct youd need 10% of the playerbase that is willing to spend money to be whales, and ill be honest here theres no way in hell thats true for any game.
> > > >
> > > > This guy thinks the average casual player spends 50 bucks a year on a games cosmetics. :rofl::rofl::rofl:

Keep back tracking. To be clear 95% of the players don’t spend money on free to play games. You can get up your -Yoink- about it all you’d like, but you’re the idiot who doesn’t know how f2p games are funded, you could do a simple search about how whales are the primary cash cows of literally every free to play game in existence. But you CHOOSE to be an ignorant p.o.s. it’s hilarious. Like I said, you’re right, you can’t fix stupid and you’re it. You jumped from 95% of players will spend 50+ dollars a year, to 20 dollars to “they definitely will spend money though” it’s obvious you’re talking out your -Yoink- to try and reinforce your argument with number you arbitrarily chose for no reason other than those sound like they back you up your argument to you. And guess what? No matter how you cut it you’re still a salty kid who can’t aim.

> 2535436009218023;340:
> > 2533274933770910;325:
> > > 2533274822068856;316:
> > > Most average people are having issues with the aim assist. If they weren’t, there wouldn’t be such a huge outcry about it. It might be single biggest non-technical issue people are having right now.
> >
> > All I see is a subset of veteran Halo players here in these forums complaining about it. I don’t see casual Halo players or potential Halo players crying about the weaker aim assist in Infinite. If there is a huge outcry, it does not seem to exist outside of these forums. Furthermore, a few threads of Halo veterans arguing about level of aim assist is not what I would call a huge outcry.
> >
> > Also, please stop lumping any concerns about the controller settings together with the complaints about aim assist. Many commentators seem to be happy with the aim assist, but they are specifically complaining about other problems with acceleration, input lag, and deadzones.
>
> The only people who had access to the preview were Halo Insiders, largely made up of people with a long term interest in Halo. I’m sure a small number of newer players got lucky and heard about it before it was too late but on the whole I’d imagine the preview was mostly seasoned Halo players.
>
> Casual players are sometimes unaware aim assist is even a thing let alone familiar enough with it to understand when something is wrong. To them aiming will just feel awkward and “hard”.They’ll struggle and move back to games that are more comfortable to play.
> What they will never do is go and register on a forum and explain why they didn’t enjoy it. They just stop playing.
>
> As for a “huge outcry”, it’s a technical preview against bots available to some Insiders only. Currently this forum has several threads of many many pages debating this, other people have already quoted “pros” etc who have commented on the issue and you can find people talking about it wherever Halo Infinite is being discussed. Do you want newspaper articles and tv spots?

It is true that if people get stomped in every match they play, they often stop playing the game completely.

My point is that even a strong aim assist will not stop players from leaving the game or getting stomped hard. After all, they are playing against more veteran players who also have strong aim assist on their side. Even with generous aim assist, I don’t think Halo 5 Arena gametypes were a welcoming place for the new players.

The casual players don’t normally think anything is off with their aiming when they pick up these games for the first time. It is something that experienced players are more concerned off. The one thing the casual players do tend to notice is whether their controls are reversed or not.

What will stop people from giving up on Halo Infinite? The bots and the academy will give people chance to play in a more relaxed setting. One can now enjoy the game without playing against any other humans. And when they do play against other humans, they will be better prepared for that. I don’t think aim assist is a factor here, because it will also be used against the new players.

If an aim assist helps an experienced player to land every single sniper headshot it is not really helping the new players in that game. It might only widen the gap between experienced and new players.

On the outcry, I am looking multiple Halo forums and Halo Infinite threads, and if aim assist gets a mention, it usually a positive one.
What does get discussed to boredom is the sprint in Halo Infinite, and I have nothing to say in that debate.