Aim Assist needs a buff! Not a huge one but still

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> > The good movement point is in relation to aiming. Its going to be harder to hit players with good movement. I never said they shouldnt be celebrated. The point is its going to show the problems with current aim assist levels.
>
> But that’s why you become good at movement. To avoid getting shot easily. It is working as intended.
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> The aim assist is the same for everyone. When the players perform better due to their higher skill level and better aiming, there are no problems as there is no discrimination.
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> > They said that would be for ranked not social. So social will still have everyone together and guess what most people only play social. Then last week the recent esports post revealed m&k will be playing with controller together in the pro-league. If they made that decision then I see them most likely removing the input based matchmaking in ranked where most pros practice. So thats a moot point.
>
> True, but I am starting to think the that social matchmaking should also be separated unless the player in question wants to mix it.
>
> I guess the first PVP flight will shine more light on that debate.

Yes the aim assist is the same for everyone except it isnt because of M&K. My argument isnt between controller players, its between controller and m&k. Thats where the issue lies. Right now aiming isnt fun. Ive been very high ranked in every halo and I couldnt use the sniper. Thats not how it should be. Imagine how it feels for someone who doesnt have 10+ years of halo experience. Its not very approachable from a casual standpoint. The game needs to be fun for everyone.

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> I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
>
> Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.

I hope that 75 % accuracy wasn’t just on bots. Cause everyone swore on their Halo career Spartan Bots were angels of death. Yet they were child’s play. But Pvp was (obviously an entirely) different story.

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> > So me, a 10+ year halo veteran, who is highly ranked in every halo game i’ve ever played needs more practice.
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> I was playing multiplayer shooters on PC back when the first Halo was a future Mac exclusive. And yes, I will still need to practice Halo Infinite. As I do with every FPS game I play.
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> It is quite outrageus to say that you are somehow entitled for zero effort and no practice when Halo Infinite comes out.
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> Your whole argument is basically: ‘I need the strong aim assist because I don’t want to practice or learn a new Halo game like everyone else’.

That’s not at all what he’s saying. He’s saying he’s played enough halo and other FPS games to tell when the aiming doesn’t feel right. Obviously if nothing is changed we will adapt and learn it along with everyone else and still most likely be at the highest rank. The whole point of the debate is to shine light on the aiming needing tuned. And if it does end up being cross input, then it would be incredibly difficult to out aim any good MnK player.

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> > So me, a 10+ year halo veteran, who is highly ranked in every halo game i’ve ever played needs more practice.
>
> I was playing multiplayer shooters on PC back when the first Halo was a future Mac exclusive. And yes, I will still need to practice Halo Infinite. As I do with every FPS game I play.
>
> It is quite outrageus to say that you are somehow entitled for zero effort and no practice when Halo Infinite comes out.
>
> Your whole argument is basically: ‘I need the strong aim assist because I don’t want to practice or learn a new Halo game like everyone else’.

Thats not my argument at all actually, did you even read the post? You took one little snippet and singled it out lol. I never said I was entitled. I said the aiming doesnt feel good. Which it doesnt. Even top halo pros said it doesnt feel good. When did I say I need strong aim assist? I never said that. I said the aim assist needs a buff to one balance controller and m&k, and to make the game more fun to play from a casual standpoint. None of that implies strong aim assist. A small buff would go a long way. So please stop pulling stuff out your -Yoink- to defend this when a small aim assist buff would literally benefit everyone and make the game more fun to play.

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> Good aim and good movement will always be rewarded in any fps game. You act like making small tunes and a small buff to AA is gonna get rid of any skill gap where that just isn’t the case. It needs to be a good balance for all players at all ranks and on both inputs.

I was just saying that there are no problems with the current level of aim assist in Halo Infinite. The lack of stronger aim assist is not introducing any problems because the players have the same limitations.

I do think that the lower aim assist will help the game to do better job in matchmaking than what Halo 5 did. If a strong aim assist makes players appear better than they are, then those players get to play in tougher matchups which they might not enjoy. Having a wider range of aiming ability is more helpful in matching players.

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> > Good aim and good movement will always be rewarded in any fps game. You act like making small tunes and a small buff to AA is gonna get rid of any skill gap where that just isn’t the case. It needs to be a good balance for all players at all ranks and on both inputs.
>
> I was just saying that there are no problems with the current level of aim assist in Halo Infinite. The lack of stronger aim assist is not introducing any problems because the players have the same limitations.
>
> I do think that the lower aim assist will help the game to do better job in matchmaking than what Halo 5 did. If a strong aim assist makes players appear better than they are, then those players get to play in tougher matchups which they might not enjoy. Having a wider range of aiming ability is more helpful in matching players.

No one is saying to make the aim assist strong. Just saying maybe a SMALL buff and at the very least the aim still needs tuning. All the dead zones are off and no matter how much I’ve messed with it, it does not feel smooth. Trust me I had no problems with the bots or the PvP. I’m not worried I’m gonna be bad by any stretch of the imagination. It’s a change I think would be good for all halo players.

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> Thats not my argument at all actually, did you even read the post? You took one little snippet and singled it out lol. I never said I was entitled. I said the aiming doesnt feel good. Which it doesnt. Even top halo pros said it doesnt feel good. When did I say I need strong aim assist? I never said that. I said the aim assist needs a buff to one balance controller and m&k, and to make the game more fun to play from a casual standpoint. None of that implies strong aim assist. A small buff would go a long way. So please stop pulling stuff out your -Yoink- to defend this when a small aim assist buff would literally benefit everyone and make the game more fun to play.

It is how that argument is now coming across.

Strong or weak boost to aim assist. I am arguing against both, because I thought it was at a good level already. Though I am not saying there aren’t other problems with controller settings.

And I fear that trying to balance MKB and controller with aim assist leads to an awful place. I am sure many MCC players would agree with that.

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> > Good aim and good movement will always be rewarded in any fps game. You act like making small tunes and a small buff to AA is gonna get rid of any skill gap where that just isn’t the case. It needs to be a good balance for all players at all ranks and on both inputs.
>
> I was just saying that there are no problems with the current level of aim assist in Halo Infinite. The lack of stronger aim assist is not introducing any problems because the players have the same limitations.

Except thats just not true because of once again M&k. That completely changes the equation. You can clearly tell they lowered the aim assist to try and balance controller and m&k. What we are all saying is they lowered it too much. Im all for balance. It needs a slight buff to bring it in line. The sniper shouldnt be unusable on controller. In regards to your second point thats what sbmm is strictly for. Buffing aim assist affects all controller players so your point is moot. All it would do is balance m&K and controller better and make the game more approachable and fun for all skill levels. I honestly am confused on why you’re defending it so much. Lower aim assist hurts players in your skill level much more than it does for Raye and I. We just want a fun and balanced game for everyone including m&k.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

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> > Thats not my argument at all actually, did you even read the post? You took one little snippet and singled it out lol. I never said I was entitled. I said the aiming doesnt feel good. Which it doesnt. Even top halo pros said it doesnt feel good. When did I say I need strong aim assist? I never said that. I said the aim assist needs a buff to one balance controller and m&k, and to make the game more fun to play from a casual standpoint. None of that implies strong aim assist. A small buff would go a long way. So please stop pulling stuff out your -Yoink- to defend this when a small aim assist buff would literally benefit everyone and make the game more fun to play.
>
> It is how that argument is now coming across.
>
> Strong or weak boost to aim assist. I am arguing against both, because I thought it was at a good level already. Though I am not saying there aren’t other problems with controller settings.
>
> And I fear that trying to balance MKB and controller with aim assist leads to an awful place. I am sure many MCC players would agree with that.

The only way to balance m&k with controller is aim assist. In MCC aim assist it too high leading to frustrating experience for m&k players, in the flight we players aim assist was too low leading to a frustrating experience for most controller players. There is definitely a place where aim assist can be where its fun for both. Thats what we are advocating for. I think a small buff would bring that in line with what im saying. It would make the sniper and skewer more fun on controller too.

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> Except thats just not true because of once again M&k. That completely changes the equation. You can clearly tell they lowered the aim assist to try and balance controller and m&k. What we are all saying is they lowered it too much. Im all for balance. It needs a slight buff to bring it in line. The sniper shouldnt be unusable on controller. In regards to your second point thats what sbmm is strictly for. Buffing aim assist affects all controller players so your point is moot. All it would do is balance m&K and controller better and make the game more approachable and fun for all skill levels. I honestly am confused on why you’re defending it so much. Lower aim assist hurts players in your skill level much more than it does for Raye and I. We just want a fun and balanced game for everyone including m&k.

Because I know how good MKB will ultimately be. It is not a slight buff that will bring controllers to the same line.

If you are mixing controllers and MKB, the controllers will need a strong aim assist. One that will likely make the controllers the go to input device.

The academy, shooting range, and the bots are the right way to make the game more approachable and fun. You don’t need more aim assist for that.

Trying to balance controllers and MKB is a pipedream due to factors that go beyond aiming.

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> > > Except thats just not true because of once again M&k. That completely changes the equation. You can clearly tell they lowered the aim assist to try and balance controller and m&k. What we are all saying is they lowered it too much. Im all for balance. It needs a slight buff to bring it in line. The sniper shouldnt be unusable on controller. In regards to your second point thats what sbmm is strictly for. Buffing aim assist affects all controller players so your point is moot. All it would do is balance m&K and controller better and make the game more approachable and fun for all skill levels. I honestly am confused on why you’re defending it so much. Lower aim assist hurts players in your skill level much more than it does for Raye and I. We just want a fun and balanced game for everyone including m&k.
> >
> > Because I know how good MKB will ultimately be. It is not a slight buff that will bring controllers to the same line.
> >
> > If you are mixing controllers and MKB, the controllers will need a strong aim assist. One that will likely make the controllers the go to input device.
> >
> > The academy, shooting range, and the bots are the right way to make the game more approachable and fun. You don’t need more aim assist for that.
> >
> > Trying to balance controllers and MKB is a pipedream due to factors that go beyond aiming.

Thats not a good argument. They are integrating both inputs so they need to do their best to balance them. There is an in between area between mcc and the flight where it’ll feel good for both. This doesnt mean it’ll be perfect but it’ll be better than what we have now. I agree the academy is great but the actual pvp needs to be fun. And right now the sniper and other power weapons were not fun on controller due to current aim assist levels. There’s a reason all the pros were saying aim assist needs to be buffed.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

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> > > > > As a controller player who played Halo Infinite test most of the past weekend, I thought the level of aim assist was perfectly fine.
> > > > >
> > > > > Adding more aim assist would make me feel cheap because it is like having training wheels on. I also believe that Infinite would become a worse game if the aim assist on controllers is increased, and I say that as a controller player. There is no advantage for me to gain here by saying that.
> > > > >
> > > > > Keeping the same level of aim assist from Halo Infinite test allows a wider spectrum on which we can differentiate players per their skill level. I think that is better for both casual and competitive matchmaking.
> > > > >
> > > > > I think the sniper rifle might have some issues, which are not related to the level of aim assist. Other weapons felt perfectly fine to aim.
> > > >
> > > > They just didn’t do enough to their sensitivity slides / practice and play enough.
> > >
> > > I was changing the settings constantly through the flight trying to make it feel good and played for several hours over the weekend. It always felt like wading through garbage.
> >
> > I had to adjust my deadzones. It made zero sense however it fixed the aim. It seems like they have some fixes to do on that end. The aim for my after fixing them was pretty fluid.
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> > > > 2533274933770910;178:
> > > > As a controller player who played Halo Infinite test most of the past weekend, I thought the level of aim assist was perfectly fine.
> > > >
> > > > Adding more aim assist would make me feel cheap because it is like having training wheels on. I also believe that Infinite would become a worse game if the aim assist on controllers is increased, and I say that as a controller player. There is no advantage for me to gain here by saying that.
> > > >
> > > > Keeping the same level of aim assist from Halo Infinite test allows a wider spectrum on which we can differentiate players per their skill level. I think that is better for both casual and competitive matchmaking.
> > > >
> > > > I think the sniper rifle might have some issues, which are not related to the level of aim assist. Other weapons felt perfectly fine to aim.
> > >
> > > They just didn’t do enough to their sensitivity slides / practice and play enough.
> >
> > So me, a 10+ year halo veteran, who is highly ranked in every halo game i’ve ever played needs more practice? Even the pros were saying the aim felt like trash. They said that because the aim assist we’ve had in every halo before this is completely gone. It absurd to say oh it felt perfectly fine when playing bots the whole weekend. Just wait until you get to play some good m&k players and you’ll see lmfao. All these people saying its fine are lower skilled players who wont see good m&k players in matchmaking. The sniper was straight up unusable on controller same as the skewer. I messed with every aim setting possible and played 5+ hours a day during the flight. I’ve never had a problem aiming in a fps game in the last 15 years until this game. I’m sorry but you’re just wrong.
>
> Yes if the aiming has changed and youre no longer good at it… practice.

I practiced plenty brother. Theres a reason all the pros said it needs to be buffed. I can promise you I will be at a high rank in this game. So you telling me to practice is rich. I’ll be fine. Im worried about the average player and the game holding a population. Because the way aim currently feels makes it unapproachable to casuals. And whether you want to believe it or not casuals will be 90% of the player base. On the other side the sniper just wasnt fun on controller, you cant debate that. Same as the skewer. Same pros all said the same thing. The sniper (most fun power weapon) should be accessible to everyone and fun for everyone.

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> I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
>
> Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.

My lord… 75% accuracy on controller? I didn’t once reach even close to that on M&K. Ya, definitely doesn’t need an AA bump.

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> > 2533274870929230;170:
> > I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
> >
> > Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.
>
> My lord… 75% accuracy on controller? I didn’t once reach even close to that on M&K. Ya, definitely doesn’t need an AA bump.

He wasnt hitting 75% bud. Hes lying through his teeth. The best halo players on earth I was watching on twitch were averaging 55-60% and thats the best pro players out there not your avarage joe like this guy. It most definitely does need a bump. Good m&k players will steam roll when this game comes out currently.

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> > > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > > >
> > > > > > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> > > > > >
> > > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > > >
> > > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > > >
> > > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > > >
> > > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
> > > > >
> > > > > Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
> >
> > It is a aimbot tho , Aimbots can be set to various level its not all cheater/aimbotter/hackers who are " rage hacker " or " obvious " hacker many sets their aimbot to be some sort of aim assist wich help with aiming and stick on target … its not all " crack down " style lock on aimbots
> >
> > Aim assist is Aimbots … Ninja was a Halo Pro players on controler and he dont lie about it anymore Aim assist in games like HALO , COD or FOrtnite is basically an Aimbot and its unfair to controler players who seek to play fair and square and disable aim assist …
> >
> > The only aim assist acceptable is reduction in sensitivity near hitbox … Tracking , bullet bending etc… is unaceptable in my opinion and remoove any real aiming skills from the equation … Give it a try stop using aim assist for a while and you will see even in a storymode game youd get better and youll be able to see youre true skills and it will be rewarding
> >
> > Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube
>
> This is probably the dumbest post I’ve ever read. Please don’t listen to this guy if you’re reading this. He has 0 clue what he’s talking about. Again another lower skilled player acting like they understand this -Yoink- when they havent played a single ranked game at a higher level. Even the pros like royal 2, snakebite, frosty, and snip3down all said the aiming wasnt great and aim assist needed a buff. You think they dont have skill? You could 1v1 them 50 times and they’d skunk you 50 times bruh. This low aim assist only hurts players like you. All this is going to do is give m&k players a big advantage where itll show up the most in average and low skill sbmm matches. Doing well against actual bots doesnt mean you can aim properly. We all did well against the bots because the bots were trash and stood still half the time. Just wait until you get to play good m&k players or controller players with good movement. Its not gonna be fun.

Imagine being a “pro” and asking for more assistance with your aim. I just can’t even…

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> > > > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > > > >
> > > > > > > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> > > > > > >
> > > > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > > > >
> > > > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > > > >
> > > > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > > > >
> > > > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
> > > > > >
> > > > > > Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
> > >
> > > It is a aimbot tho , Aimbots can be set to various level its not all cheater/aimbotter/hackers who are " rage hacker " or " obvious " hacker many sets their aimbot to be some sort of aim assist wich help with aiming and stick on target … its not all " crack down " style lock on aimbots
> > >
> > > Aim assist is Aimbots … Ninja was a Halo Pro players on controler and he dont lie about it anymore Aim assist in games like HALO , COD or FOrtnite is basically an Aimbot and its unfair to controler players who seek to play fair and square and disable aim assist …
> > >
> > > The only aim assist acceptable is reduction in sensitivity near hitbox … Tracking , bullet bending etc… is unaceptable in my opinion and remoove any real aiming skills from the equation … Give it a try stop using aim assist for a while and you will see even in a storymode game youd get better and youll be able to see youre true skills and it will be rewarding
> > >
> > > Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube
> >
> > This is probably the dumbest post I’ve ever read. Please don’t listen to this guy if you’re reading this. He has 0 clue what he’s talking about. Again another lower skilled player acting like they understand this -Yoink- when they havent played a single ranked game at a higher level. Even the pros like royal 2, snakebite, frosty, and snip3down all said the aiming wasnt great and aim assist needed a buff. You think they dont have skill? You could 1v1 them 50 times and they’d skunk you 50 times bruh. This low aim assist only hurts players like you. All this is going to do is give m&k players a big advantage where itll show up the most in average and low skill sbmm matches. Doing well against actual bots doesnt mean you can aim properly. We all did well against the bots because the bots were trash and stood still half the time. Just wait until you get to play good m&k players or controller players with good movement. Its not gonna be fun.
>
> Imagine being a “pro” and asking for more assistance with your aim. I just can’t even…

You can go tell them that then. Go make fun of frosty, royal 2, snip3down, and snakebite on twitch. Im sure that’ll go over well for ya. Let me know what they say lmfao. I’ll be looking for you on the mainstage in the next big tournament since you dont need aim assist.

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> > > > > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > > > > >
> > > > > > > > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> > > > > > > >
> > > > > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > > > > >
> > > > > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > > > > >
> > > > > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > > > > >
> > > > > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
> > > > > > >
> > > > > > > Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
> > > >
> > > > It is a aimbot tho , Aimbots can be set to various level its not all cheater/aimbotter/hackers who are " rage hacker " or " obvious " hacker many sets their aimbot to be some sort of aim assist wich help with aiming and stick on target … its not all " crack down " style lock on aimbots
> > > >
> > > > Aim assist is Aimbots … Ninja was a Halo Pro players on controler and he dont lie about it anymore Aim assist in games like HALO , COD or FOrtnite is basically an Aimbot and its unfair to controler players who seek to play fair and square and disable aim assist …
> > > >
> > > > The only aim assist acceptable is reduction in sensitivity near hitbox … Tracking , bullet bending etc… is unaceptable in my opinion and remoove any real aiming skills from the equation … Give it a try stop using aim assist for a while and you will see even in a storymode game youd get better and youll be able to see youre true skills and it will be rewarding
> > > >
> > > > Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube
> > >
> > > This is probably the dumbest post I’ve ever read. Please don’t listen to this guy if you’re reading this. He has 0 clue what he’s talking about. Again another lower skilled player acting like they understand this -Yoink- when they havent played a single ranked game at a higher level. Even the pros like royal 2, snakebite, frosty, and snip3down all said the aiming wasnt great and aim assist needed a buff. You think they dont have skill? You could 1v1 them 50 times and they’d skunk you 50 times bruh. This low aim assist only hurts players like you. All this is going to do is give m&k players a big advantage where itll show up the most in average and low skill sbmm matches. Doing well against actual bots doesnt mean you can aim properly. We all did well against the bots because the bots were trash and stood still half the time. Just wait until you get to play good m&k players or controller players with good movement. Its not gonna be fun.
> >
> > Imagine being a “pro” and asking for more assistance with your aim. I just can’t even…
>
> You can go tell them that then. Go make fun of frosty, royal 2, snip3down, and snakebite on twitch. Im sure that’ll go over well for ya. Let me know what they say lmfao. I’ll be looking for you on the mainstage in the next big tournament since you dont need aim assist.

Can you pm me a link to where they were asking for more AA? Also, the only aim assist I need is whatever is afforded to M&K because I don’t gimp myself by using a controller.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

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> > 2533274836018143;218:
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> > > > > > > > > 2533274792075066;39:
> > > > > > > > > > 2535436322352331;37:
> > > > > > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > > > > > >
> > > > > > > > > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> > > > > > > > >
> > > > > > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > > > > > >
> > > > > > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > > > > > >
> > > > > > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > > > > > >
> > > > > > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
> > > > > > > >
> > > > > > > > Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
> > > > >
> > > > > It is a aimbot tho , Aimbots can be set to various level its not all cheater/aimbotter/hackers who are " rage hacker " or " obvious " hacker many sets their aimbot to be some sort of aim assist wich help with aiming and stick on target … its not all " crack down " style lock on aimbots
> > > > >
> > > > > Aim assist is Aimbots … Ninja was a Halo Pro players on controler and he dont lie about it anymore Aim assist in games like HALO , COD or FOrtnite is basically an Aimbot and its unfair to controler players who seek to play fair and square and disable aim assist …
> > > > >
> > > > > The only aim assist acceptable is reduction in sensitivity near hitbox … Tracking , bullet bending etc… is unaceptable in my opinion and remoove any real aiming skills from the equation … Give it a try stop using aim assist for a while and you will see even in a storymode game youd get better and youll be able to see youre true skills and it will be rewarding
> > > > >
> > > > > Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube
> > > >
> > > > This is probably the dumbest post I’ve ever read. Please don’t listen to this guy if you’re reading this. He has 0 clue what he’s talking about. Again another lower skilled player acting like they understand this -Yoink- when they havent played a single ranked game at a higher level. Even the pros like royal 2, snakebite, frosty, and snip3down all said the aiming wasnt great and aim assist needed a buff. You think they dont have skill? You could 1v1 them 50 times and they’d skunk you 50 times bruh. This low aim assist only hurts players like you. All this is going to do is give m&k players a big advantage where itll show up the most in average and low skill sbmm matches. Doing well against actual bots doesnt mean you can aim properly. We all did well against the bots because the bots were trash and stood still half the time. Just wait until you get to play good m&k players or controller players with good movement. Its not gonna be fun.
> > >
> > > Imagine being a “pro” and asking for more assistance with your aim. I just can’t even…
> >
> > You can go tell them that then. Go make fun of frosty, royal 2, snip3down, and snakebite on twitch. Im sure that’ll go over well for ya. Let me know what they say lmfao. I’ll be looking for you on the mainstage in the next big tournament since you dont need aim assist.
>
> Can you pm me a link to where they were asking for more AA? Also, the only aim assist I need is whatever is afforded to M&K because I don’t gimp myself by using a controller.

So you’re basically saying you want the advantage? You’re playing with this facade of pseudo-elitism, pretending that controller players are coddled when all you are arguing for is to have an advantage.

Those that disagree with you, by majority want a balance between the two inputs. You’re just being toxic and arguing in bad faith.

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> > 2533274796540656;219:
> > > 2533274836018143;218:
> > > > 2533274796540656;217:
> > > > > 2533274836018143;190:
> > > > > > 2533274792075066;161:
> > > > > > > 2533274926527272;92:
> > > > > > > > 2533274792075066;83:
> > > > > > > > > 2533274926527272;80:
> > > > > > > > > > 2533274792075066;39:
> > > > > > > > > > > 2535436322352331;37:
> > > > > > > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > > > > > > >
> > > > > > > > > > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> > > > > > > > > >
> > > > > > > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > > > > > > >
> > > > > > > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > > > > > > >
> > > > > > > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > > > > > > >
> > > > > > > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
> > > > > > > > >
> > > > > > > > > Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
> > > > > >
> > > > > > It is a aimbot tho , Aimbots can be set to various level its not all cheater/aimbotter/hackers who are " rage hacker " or " obvious " hacker many sets their aimbot to be some sort of aim assist wich help with aiming and stick on target … its not all " crack down " style lock on aimbots
> > > > > >
> > > > > > Aim assist is Aimbots … Ninja was a Halo Pro players on controler and he dont lie about it anymore Aim assist in games like HALO , COD or FOrtnite is basically an Aimbot and its unfair to controler players who seek to play fair and square and disable aim assist …
> > > > > >
> > > > > > The only aim assist acceptable is reduction in sensitivity near hitbox … Tracking , bullet bending etc… is unaceptable in my opinion and remoove any real aiming skills from the equation … Give it a try stop using aim assist for a while and you will see even in a storymode game youd get better and youll be able to see youre true skills and it will be rewarding
> > > > > >
> > > > > > Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube
> > > > >
> > > > > This is probably the dumbest post I’ve ever read. Please don’t listen to this guy if you’re reading this. He has 0 clue what he’s talking about. Again another lower skilled player acting like they understand this -Yoink- when they havent played a single ranked game at a higher level. Even the pros like royal 2, snakebite, frosty, and snip3down all said the aiming wasnt great and aim assist needed a buff. You think they dont have skill? You could 1v1 them 50 times and they’d skunk you 50 times bruh. This low aim assist only hurts players like you. All this is going to do is give m&k players a big advantage where itll show up the most in average and low skill sbmm matches. Doing well against actual bots doesnt mean you can aim properly. We all did well against the bots because the bots were trash and stood still half the time. Just wait until you get to play good m&k players or controller players with good movement. Its not gonna be fun.
> > > >
> > > > Imagine being a “pro” and asking for more assistance with your aim. I just can’t even…
> > >
> > > You can go tell them that then. Go make fun of frosty, royal 2, snip3down, and snakebite on twitch. Im sure that’ll go over well for ya. Let me know what they say lmfao. I’ll be looking for you on the mainstage in the next big tournament since you dont need aim assist.
> >
> > Can you pm me a link to where they were asking for more AA? Also, the only aim assist I need is whatever is afforded to M&K because I don’t gimp myself by using a controller.

To think there can or ever will be a balance between controller and M&K is misguided. By arguing that you want more AA on controller is basically doing the same just from the other side.

Controller players are absolutely coddled. There is no question about that. The only input that should be used in a competitive FPS is M&K because its the only input that affords the most raw input and, therefore, the truest skill. This is obviously an unpopular opinion to controller players, but it is what it is.

> 2535431756517734;204:
> > 2533274870929230;170:
> > I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
> >
> > Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.
>
> I hope that 75 % accuracy wasn’t just on bots. Cause everyone swore on their Halo career Spartan Bots were angels of death. Yet they were child’s play. But Pvp was (obviously an entirely) different story.

It was on the bots. PvP my accuracy dropped to ~65 per match. My point was that with trigger discipline and skill, you can overcome lower aim assist and have good accuracy. If the majority of players feel the game needs a bump in the aim assist, I can’t really in good faith argue against it so long as it’s not bumped to egregious levels.