Aim Assist isnt the issue...

Its not really an issue with aim assist, its the actual controller input that has completely killed this flight for me. I actually lean towards less aim assist but Ive spent literally hours testing and changing my settings to no avail. Nothing feels like its working. You see in this clip, around the 8 second mark, where my reticule jumps above his head with the smallest adjustment? Thats is my issue. I can not get the aiming to feel smooth and under control.

(I wish we could embed videos on the forums!)

lol, looks like my aiming sometimes. They need to do something because if players are frustrated it means less population playing their game.

> 2533274864419840;1:
> https://gamerdvr.com/gamer/dont-ask-us-who/video/144670340(I wish we could embed videos on the forums!)

I can hyperlink it for you.

I get what you mean. Getting that kind of balance right can be so terribly tough even when you have tons of options. Not many games let you adjust it enough to fine tune it like that. I give it a pass when I play singleplayer games and just live with it, but in a competitive environment I’d care as much as you do now.

The sidekick stuff was painful to see. That gun is super precise. Let me say that again. As a PC player who uses a mouse, the sidekick reticule should be a single center pixel instead of two circles. You’re using that gun as if we were playing Halo 3 or Halo: Reach. Maybe if 343i buffs the red reticule things will work like that again, but for the entire recent flight that weapon MUST be dead-on to hit if the reticule is white. Tracking an enemy is now a hardcore pursuit.

It took some time but I finally found settings that work for me tonight.

I set the two deadzones on my right stick to 3, set the variance between min and max input to 14, the acceleration to 5, my sensitivity to 7 (though that’s more personal than the other options I think), and the zoom sensitivity multiplier to 1.1 on all zoom levels.

The improvement was extremely drastic. I was suddenly landing more shots, and more consistently landing non red-reticle hits. I even started noscoping the heck out of people with the Skewer.

Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.

When your reticle is red…you have aim assist…your reticle movement slows down slightly to stick to the target. This is aim assist. Now the intention is some assistance…not to glue your reticle to the target…but when your reticle swings around and over the target never turning red…well there’s just no way it’s going to line up with the target.

I see 2 things going on here.

  • a fight that you should never engage in at a range where that gun is extremely bad to use. No RRR = no AA

  • sensitivity may not be correct for you. Its hard to say though because you’re aiming at a target way out of range with a weapon you shouldn’t be using in that scenario. I need to see something practical happening with that weapon. A scenario at the right range to tell what a normal engagement would feel like for you. This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.

> 2533274842046585;5:
> Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.
>
> When your reticle is red…you have aim assist…your reticle movement slows down slightly to stick to the target. This is aim assist. Now the intention is some assistance…not to glue your reticle to the target…but when your reticle swings around and over the target never turning red…well there’s just no way it’s going to line up with the target.
>
> I see 2 things going on here.
>
> - a fight that you should never engage in at a range where that gun is extremely bad to use. No RRR = no AA
>
> - sensitivity may not be correct for you. Its hard to say though because you’re aiming at a target way out of range with a weapon you shouldn’t be using in that scenario. I need to see something practical happening with that weapon. A scenario at the right range to tell what a normal engagement would feel like for you. This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.

I need to point out something about your first sentence. On PC with a mouse that range is fine for the sidekick. In fact I’d say that the sidekick has the greatest potential at long ranges where you can take pot shots and enemy shields. (Which is great for helping out teammates.) I will agree that I would prefer using the AR at that range because I track players better with it, but the sidekick wasn’t a bad choice if you’re using a mouse. I’ve been having some good luck switching to it to finish off players with a headshot, though that’s not something I can say that I’m good at.

> 2535421897822756;6:
> > 2533274842046585;5:
> > Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.
> >
> > When your reticle is red…you have aim assist…your reticle movement slows down slightly to stick to the target. This is aim assist. Now the intention is some assistance…not to glue your reticle to the target…but when your reticle swings around and over the target never turning red…well there’s just no way it’s going to line up with the target.
> >
> > I see 2 things going on here.
> >
> > - a fight that you should never engage in at a range where that gun is extremely bad to use. No RRR = no AA
> >
> > - sensitivity may not be correct for you. Its hard to say though because you’re aiming at a target way out of range with a weapon you shouldn’t be using in that scenario. I need to see something practical happening with that weapon. A scenario at the right range to tell what a normal engagement would feel like for you. This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.
>
> I need to point out something about your first sentence. On PC with a mouse that range is fine for the sidekick. In fact I’d say that the sidekick has the greatest potential at long ranges where you can take pot shots and enemy shields. (Which is great for helping out teammates.) I will agree that I would prefer using the AR at that range because I track players better with it, but the sidekick wasn’t a bad choice if you’re using a mouse. I’ve been having some good luck switching to it to finish off players with a headshot, though that’s not something I can say that I’m good at.

Doesn’t this post center around an issue with game pad though? I get your points, but aren’t we discussing aim assist on a controller?

Imho, MM should have filtering of input devices. Period. This alone already alleviates so much headache thats going on where 1 players hitting all their shots with a mouse while the other dudes flailing around like this video. It just should not be that way. If we were all on our own platform…would these issues be coming up as much as they are? I think we’d see a big difference.

Don’t get me wrong…cross play is good…play with your friends…use what you like…but exactly what you are saying it what happens…and it throws balance right out the window…and the answer isn’t to start messing with all these mechanics…as it is right now dude I could have a weak 1 shot player right in front of me and his team mate walk by and drag my entire reticle away from that 1 shot player resulting in me dying in a now 2v1 cause I couldn’t readjust my aim. MULTIPLE times man. Aim Assist is definitely there.

Red reticle range…ok maybe that can be raised for the side kick…but do we want to hear everyone chant an enormous outcry that the side kick just turned into the halo 5 magnums dad as the God gun of the game usable at insane ranges?..

Probably not right?..

> 2533274842046585;7:
> > 2535421897822756;6:
> > > 2533274842046585;5:
> > > Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.
> > >
> > > When your reticle is red…you have aim assist…your reticle movement slows down slightly to stick to the target. This is aim assist. Now the intention is some assistance…not to glue your reticle to the target…but when your reticle swings around and over the target never turning red…well there’s just no way it’s going to line up with the target.
> > >
> > > I see 2 things going on here.
> > >
> > > - a fight that you should never engage in at a range where that gun is extremely bad to use. No RRR = no AA
> > >
> > > - sensitivity may not be correct for you. Its hard to say though because you’re aiming at a target way out of range with a weapon you shouldn’t be using in that scenario. I need to see something practical happening with that weapon. A scenario at the right range to tell what a normal engagement would feel like for you. This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.
> >
> > I need to point out something about your first sentence. On PC with a mouse that range is fine for the sidekick. In fact I’d say that the sidekick has the greatest potential at long ranges where you can take pot shots and enemy shields. (Which is great for helping out teammates.) I will agree that I would prefer using the AR at that range because I track players better with it, but the sidekick wasn’t a bad choice if you’re using a mouse. I’ve been having some good luck switching to it to finish off players with a headshot, though that’s not something I can say that I’m good at.
>
> Doesn’t this post center around an issue with game pad though? I get your points, but aren’t we discussing aim assist on a controller?
>
> Imho, MM should have filtering of input devices. Period. This alone already alleviates so much headache thats going on where 1 players hitting all their shots with a mouse while the other dudes flailing around like this video. It just should not be that way. If we were all on our own platform…would these issues be coming up as much as they are? I think we’d see a big difference.
>
> Don’t get me wrong…cross play is good…play with your friends…use what you like…but exactly what you are saying it what happens…and it throws balance right out the window…and the answer isn’t to start messing with all these mechanics…as it is right now dude I could have a weak 1 shot player right in front of me and his team mate walk by and drag my entire reticle away from that 1 shot player resulting in me dying in a now 2v1 cause I couldn’t readjust my aim. MULTIPLE times man. Aim Assist is definitely there.
>
> Red reticle range…ok maybe that can be raised for the side kick…but do we want to hear everyone chant an enormous outcry that the side kick just turned into the halo 5 magnums dad as the God gun of the game usable at insane ranges?..
>
> Probably not right?..

You have a good point on both parts. Already the sidekick is really strong if you can consistently nail someone with it. The most I can do is get slightly better at shooting at the right time. I don’t think I’d like for it to have a buff either, but if it did get a buff I would expect the whole arsenal to have a red reticule at longer ranges.

> 2535421897822756;8:
> > 2533274842046585;7:
> > > 2535421897822756;6:
> > > > 2533274842046585;5:
> > > > Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.
> > > >
> > > > When your reticle is red…you have aim assist…your reticle movement slows down slightly to stick to the target. This is aim assist. Now the intention is some assistance…not to glue your reticle to the target…but when your reticle swings around and over the target never turning red…well there’s just no way it’s going to line up with the target.
> > > >
> > > > I see 2 things going on here.
> > > >
> > > > - a fight that you should never engage in at a range where that gun is extremely bad to use. No RRR = no AA
> > > >
> > > > - sensitivity may not be correct for you. Its hard to say though because you’re aiming at a target way out of range with a weapon you shouldn’t be using in that scenario. I need to see something practical happening with that weapon. A scenario at the right range to tell what a normal engagement would feel like for you. This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.
> > >
> > > I need to point out something about your first sentence. On PC with a mouse that range is fine for the sidekick. In fact I’d say that the sidekick has the greatest potential at long ranges where you can take pot shots and enemy shields. (Which is great for helping out teammates.) I will agree that I would prefer using the AR at that range because I track players better with it, but the sidekick wasn’t a bad choice if you’re using a mouse. I’ve been having some good luck switching to it to finish off players with a headshot, though that’s not something I can say that I’m good at.
> >
> > Doesn’t this post center around an issue with game pad though? I get your points, but aren’t we discussing aim assist on a controller?
> >
> > Imho, MM should have filtering of input devices. Period. This alone already alleviates so much headache thats going on where 1 players hitting all their shots with a mouse while the other dudes flailing around like this video. It just should not be that way. If we were all on our own platform…would these issues be coming up as much as they are? I think we’d see a big difference.
> >
> > Don’t get me wrong…cross play is good…play with your friends…use what you like…but exactly what you are saying it what happens…and it throws balance right out the window…and the answer isn’t to start messing with all these mechanics…as it is right now dude I could have a weak 1 shot player right in front of me and his team mate walk by and drag my entire reticle away from that 1 shot player resulting in me dying in a now 2v1 cause I couldn’t readjust my aim. MULTIPLE times man. Aim Assist is definitely there.
> >
> > Red reticle range…ok maybe that can be raised for the side kick…but do we want to hear everyone chant an enormous outcry that the side kick just turned into the halo 5 magnums dad as the God gun of the game usable at insane ranges?..
> >
> > Probably not right?..
>
> You have a good point on both parts. Already the sidekick is really strong if you can consistently nail someone with it. The most I can do is get slightly better at shooting at the right time. I don’t think I’d like for it to have a buff either, but if it did get a buff I would expect the whole arsenal to have a red reticule at longer ranges.

Then have fun on bazaar fighting everyone from the towers never leaving sight lines. Have fun on recharge with everyone standing top map never moving around for hardly anything. Enjoy getting cross mapped on behemoth…a map thats basically a mini btb map…

We won’t even speak about how bad btb would feel

> 2533274864419840;1:
> Its not really an issue with aim assist, its the actual controller input that has completely killed this flight for me. I actually lean towards less aim assist but Ive spent literally hours testing and changing my settings to no avail. Nothing feels like its working. You see in this clip, around the 8 second mark, where my reticule jumps above his head with the smallest adjustment? Thats is my issue. I can not get the aiming to feel smooth and under control.
>
> Dont Ask Us Who's Xbox Halo Infinite - Insider clip 144670340. Find your Xbox clips on GamerDVR.com
>
> (I wish we could embed videos on the forums!)

yes, this is the biggest problem, low AA is fine as long the aiming feels good in general. But that what you showed in your clip (TY for posting that example btw) is the biggest Problem, making small adjustements is nearly impossible, the crosshair flying around the screen like a wild bird on crack. It’s not so fun if the controls are the more dangerous enemy than the enemy itself.

I hope 343i fix that problem.

> 2533274810177460;4:
> It took some time but I finally found settings that work for me tonight.
>
> I set the two deadzones on my right stick to 3, set the variance between min and max input to 14, the acceleration to 5, my sensitivity to 7 (though that’s more personal than the other options I think), and the zoom sensitivity multiplier to 1.1 on all zoom levels.
>
> The improvement was extremely drastic. I was suddenly landing more shots, and more consistently landing non red-reticle hits. I even started noscoping the heck out of people with the Skewer.

i know what you mean, after hours in training (for finding out my sense and settings) and watching this video: Halo Infinite AIM Settings FULLY EXPLAINED (Fix Your Aim!) - YouTube
i was able to be really precise and since than i played really good matches, and finally i was happy with my perfomance.

BUT sometimes that still happens, if you make a little, tiny stick movement for a little adjustment, the crosshair flies all over the place and this makes me really angry, because sometimes it feels buggy (not AA, but the feeling of the aim).

Yea it’s frustrating. Doesn’t matter if I just went 24-8-11 or another good game, have the most kills on the team consistently, it still feels awful to aim the whole time. I can only imagine what other people are thinking about it if I dislike it this much. Since it was an open flight, some more of my friends got to play with varying skill levels. One that I know is pretty bad at other halo games (.6 k/d and silver rank are probably his peak, or low 20s for the halo 3 crowd) - and I think his accuracy didn’t go above 20% all night. I know he’s bad normally, but now he’s awful. His best game was 4-12-2 in about 8 hours of play lol.

Having this type of aim (whatever the problem) is making the game not a lot of fun to play really. Friends across the board playing worse than they normally do. I know someone will say we shouldn’t prop up the bad players, but you aren’t really just propping up the bad players, you boost everyone technically. A platinum player is still going to dominate my friend, even with better aim mechanics, but maybe everyone will actually enjoy the aiming a little bit more and the low points for bad players will be a little more tolerable. And again, literally not enjoying myself while dominating lol - so must really suck to be at the bottom and have the same issues.

> 2533274842046585;5:
> Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.
>
> This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.

I guess I’m just stuck in the mentality that any precision weapon will beat any automatic at range so the AR wasn’t my first thought. As far as RRR goes, I never thought of it until now, but my reticule is almost always white lol. I just treat every encounter as a classic BR battle. (And I only lose those fight 9/10 times!)

> 2533274864419840;13:
> > 2533274842046585;5:
> > Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.
> >
> > This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.
>
> I guess I’m just stuck in the mentality that any precision weapon will beat any automatic at range so the AR wasn’t my first thought. As far as RRR goes, I never thought of it until now, but my reticule is almost always white lol. I just treat every encounter as a classic BR battle. (And I only lose those fight 9/10 times!)

Yeah that’s what is causing a lot of people to think AA is bad. I’m guilty of this too! The Sidekick is a CQB weapon.

> 2533274864419840;1:
> Its not really an issue with aim assist, its the actual controller input that has completely killed this flight for me. I actually lean towards less aim assist but Ive spent literally hours testing and changing my settings to no avail. Nothing feels like its working. You see in this clip, around the 8 second mark, where my reticule jumps above his head with the smallest adjustment? Thats is my issue. I can not get the aiming to feel smooth and under control.
>
> Dont Ask Us Who's Xbox Halo Infinite - Insider clip 144670340. Find your Xbox clips on GamerDVR.com
>
> (I wish we could embed videos on the forums!)

I’m sorry but your sens is way to high, even when using your AR at close range you’re doing circles.
You definitely need to lower your sens until you get between 50% and 60% accuracy.
In Halo you don’t want to move your reticule that much, that’s why lower sens are much better.

> 2533274817157770;15:
> > 2533274864419840;1:
> > Its not really an issue with aim assist, its the actual controller input that has completely killed this flight for me. I actually lean towards less aim assist but Ive spent literally hours testing and changing my settings to no avail. Nothing feels like its working. You see in this clip, around the 8 second mark, where my reticule jumps above his head with the smallest adjustment? Thats is my issue. I can not get the aiming to feel smooth and under control.
> >
> > Dont Ask Us Who's Xbox Halo Infinite - Insider clip 144670340. Find your Xbox clips on GamerDVR.com
> >
> > (I wish we could embed videos on the forums!)
>
> I’m sorry but your sens is way to high, even when using your AR at close range you’re doing circles.
> You definitely need to lower your sens until you get between 50% and 60% accuracy.
> In Halo you don’t want to move your reticule that much, that’s why lower sens are much better.

nah, it’s not a sensitivity issue. I have the same issue (in halo 5 as well) and It doesn’t appen in MCC nor in any other shooter.

> 2533274864419840;1:
> Its not really an issue with aim assist, its the actual controller input that has completely killed this flight for me. I actually lean towards less aim assist but Ive spent literally hours testing and changing my settings to no avail. Nothing feels like its working. You see in this clip, around the 8 second mark, where my reticule jumps above his head with the smallest adjustment? Thats is my issue. I can not get the aiming to feel smooth and under control.
>
> Dont Ask Us Who's Xbox Halo Infinite - Insider clip 144670340. Find your Xbox clips on GamerDVR.com
>
> (I wish we could embed videos on the forums!)

YES!!

That’s 100% the issue I have with controller aim! It’s inconsistent and janky, and it’s got -Yoink- all to do with Aim-assist.

I really hope 343i sees this and lets us turn off the mechanic that makes the aim just go flying, like it’s shown in the video. You can see the crosshair move like that at the start as well, when OP’s not aiming at anything. The current aim-mechanic has -Yoinked!- up the core part of an FPS: looking around.

This is Halo 5 -Yoink- aim all over again, and I hate it :’(

P.S. I was playing on a Series X.

> 2535446745236801;17:
> > 2533274864419840;1:
> > Its not really an issue with aim assist, its the actual controller input that has completely killed this flight for me. I actually lean towards less aim assist but Ive spent literally hours testing and changing my settings to no avail. Nothing feels like its working. You see in this clip, around the 8 second mark, where my reticule jumps above his head with the smallest adjustment? Thats is my issue. I can not get the aiming to feel smooth and under control.
> >
> > Dont Ask Us Who's Xbox Halo Infinite - Insider clip 144670340. Find your Xbox clips on GamerDVR.com
> >
> > (I wish we could embed videos on the forums!)
>
> YES!!
>
> That’s 100% the issue I have with controller aim! It’s inconsistent and janky, and it’s got -Yoink- all to do with Aim-assist.
>
> I really hope 343i sees this and lets us turn off the mechanic that makes the aim just go flying, like it’s shown in the video. You can see the crosshair move like that at the start as well, when OP’s not aiming at anything. The current aim-mechanic has -Yoinked!- up the core part of an FPS: looking around.
>
> This is Halo 5 -Yoink- aim all over again, and I hate it :’(
>
> P.S. I was playing on a Series X.

Did you try adjust deadzone settings first? default 12 made my Elite controller (it has drift) janky, and I tuned down lto 0 then increase to 4 for inner and max to remove drift. My sensitivity is 2.5-3.0 and accelerated is 4 but down to 3 later. Aiming got better but still not the feel as H5 BR/Sniper/Carbine (Magnum’s AA is too strong).

> 2533274842046585;5:
>

> 2533274842046585;5:
> Your fight takes place at a range initially where you have some red reticle and then no red reticle…a fight no one should ever take with the side kick of all weapons.
>
> When your reticle is red…you have aim assist…your reticle movement slows down slightly to stick to the target. This is aim assist. Now the intention is some assistance…not to glue your reticle to the target…but when your reticle swings around and over the target never turning red…well there’s just no way it’s going to line up with the target.
>
> I see 2 things going on here.
>
> - a fight that you should never engage in at a range where that gun is extremely bad to use. No RRR = no AA
>
> - sensitivity may not be correct for you. Its hard to say though because you’re aiming at a target way out of range with a weapon you shouldn’t be using in that scenario. I need to see something practical happening with that weapon. A scenario at the right range to tell what a normal engagement would feel like for you. This is not a normal engagement. If this is what you think a normal engagement is, you will lose each one of those 10/10.

Okay, this is just wrong. The sidekick does perfectly fine on those ranges, as long as you get your aim under control and don’t spam your shots. I’m sniping people from balcony to balcony on bazaar with the thing (I don’t have a clip of it, if I did I’d post it). It’s lazer accurate.

The issue is that the aim-mechanic is janky, and changes sensitivity somewhere half-way on your stick. You have one sensitivity when you’re making fine adjustments close to origin position, and another sensitivity when you’re putting the stick to it’s max. There is NO way of knowing where on your stick you have the fine-tuned sensitivity and the fast-AF sensitivity, so when you’re trying to make micro-adjustments you can suddenly cross that invisible border from fine-tuned sensitivity to fast AF sensitivity. That causes you to widely overshoot, because you’re going faster than you wanted. That’s why OP’s aim is so janky, because they can’t controll when one sensitivity is used.

I went from that janky aim OP shows, to actually playable sensitivity by changin A LOT of the sensitivity options. The default controller settings sucks.
I changed look acceleration to 1, sensitivity to 8 and then FOV from 72 to 108 (max in Destiny 2, which I’ve been playing a lot so I figured I’d try that).
That made my aim actually manageble, and mitigates the effects of that janky aim. I still have the issue, but it’s no where near as annoying, and I can actually play the game.

P.S. I played on Series X

> 2533274802394980;16:
> > 2533274817157770;15:
> > > 2533274864419840;1:
> > >
>
> nah, it’s not a sensitivity issue. I have the same issue (in halo 5 as well) and It doesn’t appen in MCC nor in any other shooter.

It kind of is a sensitivity issue. In other games your reticule gets slow down due to aim assist as it enters RRR which makes it easier for you to aim. This game has aim assist but as far as I can tell there is no or very little slow down.

Your sensitivity is clearly too high to aim accurately as realistically you want to be able to aim somewhat competently out of RRR, but fully capable within RRR.

The Sidekick is also being used at the wrong range as others have pointed out. At that range you should have been using the AR and would have easily gotten the kill with it. You really don’t want to be using a weapon at the cutoff point either where you are drifting in and out of RRR.

Don’t worry, I’m a veteran Halo player and I was making the same mistake. Now I’m using weapons at the right range and playing on slightly lower sensitivity I am absolutely tearing it up. I’m at the point now where I can play against Spartan bots and am easily getting 10-15+ killstreaks against them using only the AR/Sidekick and they were kicking my butt before.