Aim Assist is currently way too strong

Ok now you really need to read what you just said in 3rd person. IF mouse is supposed to be so much more accurate than a controller…now answer your own question.

And that is the problem. A Pro MnK cannot land that type of accuracy but yet, a normal casual controller player can.

Controller has AIM ASSIST. Of course the numbers are going to be that high.

Try aiming in CS on controller with 0 aim assist.

You are explaining to yourself why this is a problem without even noticing it’s a problem.

It’s not a problem. You just refuse to see it. You think you can pick up anything and slay without putting in the work, ironically; since you such a pioneer when it comes to earning something.

You want to get your way and it’s not going to happen.

It can be done if you have the skills…

https://www.youtube.com/watch?v=9NWoGf7VEG4

Also " Although CSGO generally supports controllers, there are no functional in-game control aid , such as Aim Assist, to support the use of a controller on the PC"

You would be putting yourself at a disadvantage. It’s not a skill that you can master.

It’s a limitation of the hardware. You have no skills. If you did, you’d be slaying out in all three playlists on halo with no fuss. But you’re not.

You’re in no position to be setting precedents on what skill looks like. You have a 1.02 k/d in the mice playlist.

That’s a borderline ratio. I’m no prize either but at least I admit it.

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And what’s your MnK stats since you claimed you have played with MnK?

I don’t play in the MnK. I said tested it. I don’t play it on Halo.

Do you see me trying to grand stand like I’m the next faze shroud?

This is the main issue I have with the pro scene. There’s always this one -Yoink- who wins a couple of games and gets all airheaded.

The ones who are so used to dominating that they forget what it was like to climb their way to the top. To actually struggle.

They don’t care about the game. Just like you don’t care. I spent 4 years on CS sources practicing and stuggle to get to where I’m at. What about you?

“they forget what it was like to climb their way to the top”

It’s impossible at the state Halo is in now. No matter how good someone is on MnK, there is always going to be a controller at the top, and not because of that controller users skill.

That’s because controller and mice have different skill ceilings.

You can’t compare them. I don’t care what anybody says. They’re in their own respective leagues.

Controller league and Mice league. That’s how it has to be. Crossplay leagues don’t help esports thrive. It kills it. Mobile’s trying to become an esports league. What happens then? We gonna try to play Halo on our phones and try and beat a keyboard player?

How is that going to affect comp?

I kid you not. If this crossplay crap keeps up, that’s going to be the next hot button topic. I KID you not.

I guess not a single person was skilled back in H2-H3 since all we could play on was controller. All those sick montages, all level 50’s and all actual pros like Ogre, Walshy, never had any skill.

PC players these days must really be on to something.

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The controller default settings are garbage and people are trying to use the sidekick like the h5 magnum is why. This game has plenty of autoaim. Anyone saying otherwise is lying, on a PC where sometimes autoaim gets disabled or hasn’t played other Halos.

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Hey guys, it is this simple so listen to this, Does microsoft make and heavily market its controllers? Yes.

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I totally agree with your post here @ Hernandizimo

We will never find a 100% equal playing ground for MNK and controller players There will be cons a pros for each.
Though i do think that these numbers we see in this redditpost should be a wake-up call for the devs and the community.

https://www.reddit.com/r/halo/comments/r3es60/accuracy_stats_for_kbm_vs_controller/

In games like apex it seems like they hit a better spot, where both MNK and controller players can compete in the same envoirment. I dont think that this will be possible in Infinite based on the numbers we see here.

Besides, I even think that it would be more satisfying even for controlller players too if they had lower accuracy percentage than this. WIth so high numbers there is less room for reversal sfrafe fights which is such a fantastic aspect of halo. When even an avarage Halo player hits over 50% of his shots . Thas just unsatisfying to me … This a dam good game, and i wish AA wasnt this strong to create more skill epression even for controller players. Hey i would even go back to playing with a controller if that was the case.

I desperately wish they would tune down the aa just a little and see how it would play, atleast for ranked playlists. Otherwise they may be losing they´re pc playerbase in the long run, and what a waste and shame that would be . Instead of trying to create a space where both parties can enjoy and coexist competively. Dam i hope you dont leave pc players out here 343!

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I agree with it never being 100% fair, but we can get to a better even level than we are at now. In some other games like warzone and apex we see less differnevce and complaints about crossplay . 343 should look at that fact and try to see what they can do to reach that. Other wise theyll be leaving the pc playerbase in the dust. It can be done better than what we have now…

However , it would also be a more pleasureable experiance with lower accarucy stats for the controller players. It would cause the game to have more possible reversal fights. Right now with 60-70% hit rates , you get lasered down as someone is shooting at you,. Controllers could achieve even higher skill expression with lower rates…
Wouldnt you like to se that as well?

Those numbers could be brought down imo, and everyone would gain a better experiance as whole.

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And thats great dude. Im conflicted with using one or the other . But im more drawn to mnk right now due to these 60-70% accarucy numbers that we see. You´ll get lasered down with controllers right now . More so than with MNK . I love playing with controller, but shouldnt there be there a envoirment for both playerbases to enjoy and compete together?

Judging from these numbers, 343 should aim to achieve a coexisting envoirment for both. controllers and MNK. Which is obviously not gonna be possible right now . The facts speaks loud here with that reddit post …

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They currently are competing together and a lot of people are voicing their distain for the implementation of crossplay.

No people are upset about its Implementation.

M&k players are left to rot because they can’t be competitive. The numbers are clear on this; it’s not contestable.

Console players encounter a cheater every 200 games and dwell on this cheating culture on PC that doesn’t exist. As if that was the reason they get stuck in low Diamond and not anything to do with them.

I could smash any k&m player. Not because I’m brilliant but because I have an insurmountable advantage.

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Of course let me make an amendment.

I’m not arguing about crossplay existing. I want it to properly exist. With choice.

I agree with a lot of the way here.

I do think that i takes skill with controller.
In the reddit youll see big difference between an average controller player and top 100. There is a skill ceiling here mate.

With that being said., its a clearly in a less satisfying way than it has to be. Like, 60-70% shot rates makes the game less enhoyable and satasvfying as a whole. You´ll see less reversal fights and with these numbers. Youll barely get a chance to hit back at someone, because you are being lasered down. Thats such a shame with the much improved and faster strafing we have in infinite.
I think it would be good even for controller players if they could have even more skill expression with lower aiming rates.

The game is less enjoyable with controller right now due to that. People just mow you down with their always 50% plus hit rates regardles of being a good or bad player… ITs a such a different game with controllers. And not for the better right now.

I desperately wish they could bring down these numbers with slight nerfs to the AA tools for controllers. To create a better experiance for all parties

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