Aim Assist is currently way too strong

20 year Halo vet yeah right. If you really we’re you’d know this game has more aim assist than CE or H3. Try picking up the BR in this game. If your gun can get dragged away from who you’re shooting by someone running past them, there’s too much aim assist.

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If the argument from some M&K users is to nerf the Controller Aim assist on Xbox for ‘closer parity’, would you not also need to consider the incredible speed advantage in rotation that the M&K have?

When I watch games back in Theatre the difference is night and day watching a controller and a K&M user and seems ridiculously unfair.

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Because the faster looking speed from a mouse is buffing the accuracy for MnK users, right? Yes, the faster looking speed is an advantage over controller but, look at the accuracy stats. They make the faster looking speed look really irrelevant.

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Firstly, I personally think they are far from irrelevant when I watch back games and look at the screen flicking around for prey…instantly , but you kind of make my point in saying it is buffing MnK users. It is an advantage, a different one, but one that should not be ignored if you want both input methods to play against each other.

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Ok first of all, I was joking when I said it’s buffing MnK accuracy. Have you seen the stats comparing the two inputs? Controller is being buffed by a long shot compared to MnK. I’m assuming you don’t know about these stats since you said “you kind of make my point in saying it is buffing MnK users” when it’s clear MnK have no buffs. Here, watch this…

https://www.youtube.com/watch?v=JrQm-lbA7d0

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Ok, so my point is you can’t focus on just that one thing. If it were possible to make it so that aiming on Controller and Mouse were absolutely identical in fairness, mouse would still have the advantage in rotation and looking speed on so on back and forth between the two.

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Bro, Mnk users have the advantage right off the bat. Do you know how a mouse works?

Halo is a different game than counter-strike but that doesn’t negate the base advantages they get over controller.

180 turns in a second. Pinpoint accuracy. Solid dpi customization.

The only thing they don’t have is aim assist, but their accuracy is so high they wouldn’t need it.

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Yeah, I have no idea how a mouse works…maybe mine doesn’t work.

Yeah, the accuracy is so high that the accuracy stats are so far above the controller accuracy stats.

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Do I look like I care about accuracy stats?

Yeah theit higher. So what? Explain what’s wrong then. Aim assist is is obviously going to influence those stats.

So take that variable out and what do you have?

Mice accuracy won’t change because aim assist is gone. It just makes mice more viable than controller. Then you’re back at square one with an unbalanced game.

Your videos are subpar and they aren’t capturing what they need to. The real thing that needs capturing is what a Mouse can do against a controller with no aim assist.

Not a video showcasing aim assist functioning like it’s supposed to

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I would just like a little more of that bullet magnetism on MnK. Even the playing field a bit.

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That I would agree on. MnK just feels so inconsistent.

You don’t care because it’s in your favor, you’re bias to YOUR input of choice. I’m not, I’m being real. IF controller had nothing in it’s favor and MnK were completely destroying crossplay, I would be doing the same thing but in favor of controller. THAT’s the difference between me and you. I want to see this game do good and crossplay is part of this game. You just want your input of choice to have all the advantage over another.

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But it’s got to be fair. Nerfing aim assist isn’t fair. That’s the problem. Why nerf something based on circumstance?

Aim assist isn’t an issue across the board. It only becomes one when crossplay is introduced. That’s my point.

You’re not the only one who wants the game to do good.

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This is somewhat what I have been saying but I rather see bullet magnetism toned down with controller and be more one for one how it is on MnK. This will cerate a better skill gap.

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I didn’t say nerf aim assist. You have aim assist and hit registration/bullet magnetism in one category but it’s not, they’re completely different. They do go hand in hand but technically you can have one or the other. AIm assist is fine, but the stronger bullet magnetism is not. Controllers bullet magnetism needs to be more like it is on MnK. It needs to more of a human skill to land shots and not up to the game.

I, for one defiantly do not want to see a high bullet magnetism on MnK. I never once said MnK aiming is broken or feels off, because it’s not and it feels completely fine to me. I know I earned 100% of my kills and the game did not feed me the kill. I do not get that same reward feeling using controller.

It requires human skill to move the crosshair near the bullet magnetism cone. You don’t exactly have a visual indicator of when or where it kicks in besides the red reticle.

Back before Halo 5 launched 343 showcased how bullet magnetism works in the game. That’s strong aim assist/bullet mag. Infinite’s is nowhere near that level.

Wait. Then why do you care? I’m not really understanding where you’re coming from. I tested MnK on infinite and it feels janked as -Yoink-. :face_with_raised_eyebrow:

Here’s the different between Halo Infinite and Halo 5. Halo 5 was never on PC. You can’t compare the two since Halo 5 was on one playing field.

It doesn’t take much skill at all getting kills with controller. The game is assisting you getting that kill.

Have you really thought about why it feels janked to you? And what is it that feels janked? For me, that aiming is fine, feels smooth and crisp. I don’t get hiccups, I don’t get any screen tearing or dropped/missed frames. It’s completely fine to me. Does it feel janked to you because you’re missing shots? You don’t get the same margin of error with MnK that you get with controller. Is that why it feels janked to you?

THAT’s where I’m coming from. With MnK, the game is how it’s supposed to be, up to you. With controller you’re allowed errors and the game will correct them errors for you.

This is nothing new. Controllers don’t offer the same range of control same as mice. Micro-adjustments are very difficult. It’s not like I’m pulling this info out of nowhere; I’ve played CS: Source for 4 years. If any game were to force you to learn about mice, it’d be counter strike.

That’s why there’s aim-assist in fps games. To keep the game going smoothly for the player who prefers to play on the controller.

That’s all it is.

Currently the assist controller gets is too strong, plenty of facts and stats prove that. It’s a problem and needs to be adjusted.

343i just needs to be transparent about this. They either need to come out and say this is what they were aiming for or they know it’s an issue and are looking into it.

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