Aim Assist is currently way too strong

HaLo wAs fOuNdEd oN cOnTrOlLeR.

@abcdefgeek Great comeback!

I’m not saying controller should dominate. Ideally the 50th percentile should be more or less equal in terms of aiming ability. This should be the goal in balancing the two input methods.

Where did I say that? I said…

ā€œif controller shot accuracy was lowered to that of MnK that MnK would dominate. That would make it 100% balancedā€

How would that not be balanced? Read what I said againā€¦ā€œif controller shot accuracy was lowered to that of MnKā€. That’s saying if both controller and MnK were on par as far as accuracy goes.

You need to read my whole reply and what I was replying to, to understand what I was saying. If you read my whole reply, and what I was replying to. You would also see I was asking for clarification in what he meant. So I used two examples assuming he meant it one way over the other.

Hence why I editted my post. But yes, in short if aiming gets balanced then it will be balanced :rofl:

I had this exact same problem until I made the jump to PC. I still play on controller, but now aiming feels good, really good and probably on par with or better than any of the previous games.

I have also been playing Halo since CE. I started playing in December 2002, and started playing online in 2007.

That would not be balanced, because accuracy is the one thing controller has the advantage over MKB, while MKB has advantage in movement and quicker aiming. So with that you are saying that controler should not have its advantage on MKB, but MKB should still have its advantage over controler. That is unbalanced. This is also THE reason controler has a higher accuracy (you can discuss how many ofcourse), because it has to counter the advantage of MKB to quicker aim on target.

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In what world does MnK have a movement advantage? I think you need to adjust your settings.

MnK players can spin around ridiculously quick, and that does give them a slight advantage sure, but good controller players are used to keeping everything in front of them.

You already give answer on your own question here…

And also strafing is a lil bit quicker on MKB, because pressing A->D is quicker then turning the thumbstick around. A MKB player can therefore reverse movement in an instance, while on controler there is a lil ā€˜slowdown’ before turning the other way. That might be not that much, but for aiming at a strafing player that can make the difference between hitting and missing.

  1. Good MKB can’t do that? Why you say controler here?
  2. Even is everything is in front of you (wich never always happen), you still have to quickly move your aim from a player you killed to any that is to your right. In the time a controler does that, a MKB player could already have landed a shot at that player. So with the same accuracy, the MKB player would always win that shootout against a controler player, since with the same accuracy the one that lands the first shot would win. That is exactly why controler must have a little higher accuracy.
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If you max out your axial movement dead zone you get the exact same responsive strafe on controller.

You could argue that controller should have a slight aiming advantage but I believe 10% is too much. I think if the gap were under 5% things would be a bit better all around.

No, because you don’t have max speed imidiately, since on the controler your speed is dependend to how far you move the thumbstick to the left/right. On MKB you have max speed input when you press the botton. This is the advantage in strafing.

There is no proof it’s 10%, since all the numbers i have seen is in MKB vs MKB compared to controler vs controler. And as i said before: MKB has an movement advantage, so it’s harder to hit them (wich lowers the accuracy of people firing upon them). Also there are other influences that are not taken into account (wich weapons they use, the skill of the players, etc.). So those numbers are useless to use. The top MKB are just not equally skilled as the top controler players (even MKB admit that by far most pro’s play on controler, so the top controler players probably have more skills then the top MKB players). Also MKB-players have it easier to aim from longer distances, so they do that more often than controler players, wich also affects accuracy numbers, etc., etc., etc. So stop using numbers that don’t say anything.

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If there is a difference in strafing speed, it is extremely minimal. If you haven’t already, try adjusting your axial movement dead zone.

In terms of the accuracy difference between inputs it’s a difficult thing to figure out. Obviously aim assist helps us controller players, and it is necessary as a QoL enhancement. A mouse is easier to aim with than a controller, that is the very reason AA exists at all

Now about the data, I’m sure we’ve all seen the chart. You know, the one that shows there is very little difference (maybe 3%) between the average controller player and the top MnK players. This, is the problem. That small of an accuracy gap should exist between the average controller player and the average MnK player.

I watched that video, and it’s interesting to say the least. He is competing in the highest tier on MnK, but not on controller. That alone could make the difference. He also goes on to say that he was a General in H3, so he is obviously a very good controller player as well as MnK.

Another point to consider is the discrepancy between AA on PC with controller, and AA on Xbox with controller. I don’t know if there is a difference, or if it just has to do with FPS. PC generally has a higher frame rate than console. If you do any amount of digging, (which I’m sure you have) you will find plenty of controller players saying that the aim assist is significantly lower in Infinite than any other Halo. I play on PC and it feels similar, albeit easier than previous installments.

I’m on Xbox, and I definitely don’t get the high accuracy benefits that are reported with aim assist.

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yeah, it says enough, that in a tenth of the time ive spent on controller, im literally there in skill level on mnk already,

keep acting like having your whole arm to aim is hard, i’ll keep laughing

Change your move accelerations etc

Yeah, and?

20 character limit

I’d love to know which Halo Infinite or what halo y’all ever touched cause the aim assist is non-existent in Infinite…and if you think it’s strong here? Pfft

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Are you a PC player who uses controller? Because PC players who choose controller get a bugged Aim Assist that is essentially nonexistent when compared to console (I’ve tested on a friend’s console).

It’s absolutely ridiculous that it’s this broken and 343 hasn’t even acknowedged it.

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No.

Let roller players have at least one game.

Go play COD or Apex or Fortnite on your M&K.

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i agree 100% Aim assist needs a nerf.

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