Aim Assist is currently way too strong

So the aim assist is too strong. Accuracy is what wins the games. Doesn’t matter that I can spin fast when my shots are harder to land. Spinning fast doesn’t kill the enemy, but aim assisted tracking of shots does.
That’s the central focus point right here.

1v1, both are strafing and using the BR, the Controller has the advantage not because the player is better but because the game heaves his accuracy above the AVERAGE kb/m human input capabilities.
So two equally skilled players get unequal outcomes because the advantages of one input device favor the game mechanics more than the other.
In SWAT it’s the other way around, here mkb has the advantage because you only need one snap on their head but with shields, you need to track the target and here the aim assist nudges the controller palyers accuracy above what the average kbm player can achieve and this ultimately decides games.

2 solutions:.
easy one: split queues
hard one: fine tune the AA on either side until it’s an even engagement

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I agree with you on pretty much everything but the SWAT part. It would make sense that MnK has the advantage, but I think maybe this is the one playlist where it’s a little more even but the advantage is still favored with controller.

I really need to get around to making a video showing this, maybe this Sunday but we’ll see. Work, gym, life blah.

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https://www.youtube.com/watch?v=llyIojBUGag

Watch that clip, and here’s the thing you got to remember. He doesn’t play on controller, that’s not his native input but yet he can pick up a controller and compete at a very good level. Let’s see a native controller player do that with MnK.

Also, @5:05 in his video when he picks up the Commando. THAT does not happen with MnK, it’s very rare to get a kill without reloading. He makes it look easy with controller because, well it is easy with controller.

I also just looked his stats up…

Solo MnK Ranked
Onyx 1,506
22 Hrs played
1.10 KD
47.8% Shot Acc
67.7% HS Acc

Solo Controller Ranked
Diamond 2
3 Hrs Played
1.11 KD
53% Shot Acc
74% HS Acc

Again, he is a native MnK player but yet he’s able to pick up a controller and be almost 10% more accurate? That’s a problem.

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I’m not sure what “aim assist” you’re talking about. On xbox series x I jump back and forth from Infinite to MCC, and MCC is way easier to aim and feels much better. Heck even Halo 5 aiming feels better than infinite.

So I’m not sure I’ve you are playing on both PC, and Xbox, but I only play on xbox and Infinite is the worst aiming experience I’ve had on a Halo game thus far.

how can you not feel it dragging your cross hair around the screen? lmao you seriously think there’s no aim assist in Infinite?

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Why is it that I get 5x the amount of Perfect medals on a controller than I do playing m&k when this is the first time I’ve touched a controller since the Xbox 360 and have been a mouse and keyboard user almost my whole life?

It has nothing to do with being disillusioned and everything to do with aim assist literally making aim easier. I still perform better kill/death-wise on m&k but that’s simply because it’s my preferred input method. My accuracy is still higher on controller despite not hardly being able to hit a shot in most other games.

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This is the exact same thing that happens with me. But I can see where it’s gonna go, people are going to argue that the 10% shot accuracy difference in input methods makes up for the difference in how PC players can whip around super fast and flick on people.

Which I can kind of understand to be honest. Maybe that is where they strike the balance. If controller players shot accuracy was lowered to that of a keyboard and mouse player, there is a lot of situations the k&m player would dominate.

I still get more Perfect medals on controller despite not having used a controller since Xbox 360. But that’s besides the point; I think everyone should just focus on playing to the strengths of their input methods because both methods offer advantages in different areas and I think maybe that’s what they were aiming for (no pun intended) when it came to striking some sort of balance between two input methods that will literally never be able to be truly balanced.

Hi, native controller player here, been using MnK on games for a year and a half, it’s not hard, and it never was hard to use, delusional kbm users act like it’s near impossible to use, it’s easier than controller!

Y’all think it’s difficult because y’all are nowhere near as good as you think you all are.

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Enough said…20 characters

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This covers the issue well I think. :ok_hand:

I don’t know what their plan was or idea of balancing the two are. I do know it’s not balanced at all. Just like the pro’s have mentioned, movement doesn’t matter in Halo. You mentioned if controller shot accuracy was lowered to that of MnK that MnK would dominate. That would make it 100% balanced but I’m not sure how I read it what you meant by that. I’m pretty sure what you meant was if they lower controller aiming to be like it is on MnK, controller with no assisting whatsoever, right? Then yeah, MnK would dominate.

If they could find away to tighten that gap between the top controller and top MnK players and so on, let’s say by a 2 to 4 percent difference (favoring controller) then that’s balancing. I do focus on the strengths I have with MnK, and I use them but being able to turn around faster is not an advantage. Just like the pro’s have said, movement doesn’t win you fights in Halo and in the real world that is true.

In real world (the game), be honest. When you’re at a one on one BR fight, it can take up to 7 burst to win that fight. Am I right? Sometimes more sometimes less but on average I’d say 7 burst in a good one on one fight. If you win that fight and move on to the next fight right away. You only have 5 burst to win the next one on one. With controller, you have a better chance at winning 3 one on one’s without the need of reloading.

I absolutely will not accept that movement does not matter. I’ve watched enough games back now to see what an advantage MnK have in this regard.

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If movement mattered, than MnK would be able to compete in the HCS. Only a hand full of MnK only teams have entered in HCS (and the ones that do are the top MnK players) but they don’t get far.

Just think about it. Everybody seems to be pinning movement as the advantage MnK has. While this is true, you certainly can move way faster on MnK than controller but this is not an advantage, or THE advantage that is making MnK winning fights in Halo. Because MnK struggle to win fights against controller.

I’ve never been arguing about aim assist, just that movement adds to the complexity of fairness between input methods and as you have clearly said MnK is way faster.

I do not believe it adds no advantage at all.

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let me try saying it like this. Yes, it’s an advantage but it’s not an advantage that the game is doing for me to help me out. I completely control my own turning, aiming, movement etc. It’s a raw movement that I control. It’s an advantage over controller, I never once denied that but it defiantly isn’t an advantage that’s putting MnK at the top, far above controller.

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Ok, well we agree then.

My aim rockets past most targets if I am not careful.

mine seems to turn on and off based on how close the match’s score is

Agreed as a console player with controller my aim is already worse than any Halo in the series. If its nerfed anymore i will abandon Infinite. I’m not fighting the aim. If i can go to any other Halo and get 20 kills easily and aim really well i’d be good. The aim in this game makes me feel like i’ve never played a halo game in my life and i’ve played since CE on the original Xbox.

I’m a Brigadier in Halo 3 and have massive amount of hours in Each Halo as i’m a Inheritor in Reach and a SR152 in Guardians. I’d rather be playing any other Halo because Infinite’s aiming system alienates me it makes me feel like i’m an alien or a baby just learning to crawl.

Meanwhile i’m told by a friend on PC his aim with controller is much better which makes no sense.

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Did you seriously just say it would be 100% balanced if MnK would dominate?

What in the what? Controller dominates now and all you MnK players are complaining, yet you want to completely flip the script even though Halo was founded on controller. Yeah…okay

Edit: My bad, I was scrolling from the bottom up and didn’t realize that was in response to another user. Oops smfh lol