Disclaimer : This post is not meant to bash controller players in the slightest. I realize Halo is a game that originated on controller, and I believe controller should be as good or slightly better than mouse and keyboard. But as of right now, the sheer gap in difficulty to even compete using M&K is honestly ridiculous.
There is data backing this claim showing that the 50th percentile (average controller player) is as accurate, or MORE accurate than most of the top 100 Mouse and keyboard players. See link for data:
https://www.reddit.com/r/halo/comments/r3es60/accuracy_stats_for_kbm_vs_controller/
For context, I am a Diamond 5 M&K player, but I’ve played Halo for many years since CE on Original Xbox. I switched to PC gaming in 2014 and played MCC mostly on M&K and was able to get top frags pretty consistently despite aim assist also being quite strong in that game. Infinite on the other hand is much more difficult due to fast strafe speed and aim assist being ludicrously strong.
In Infinite, A good MK player will average around 45-50% accuracy while controller players easily push 60-70%. This is objectively imbalanced to a massive degree.
I don’t expect 100% parity but it’s very frustrating for many players like myself that have invested a lot of time in aim trainers and in various games trying to maximize human potential for aiming only to realize it’s very unlikely to win a fight at close range purely due to an artificial handicap of you having to out-aim a robot that does a large portion of lateral tracking by itself, and allows you to snap to heads with little fear of over/under shooting.
Again, this is no shade to controller players. This is just how the game’s system currently works. There are many videos on youtube showing the effectiveness of aim assist if you want proof.
But even if you are in that godly 1% of M&K players that can match these numbers, average Gold-Platinum controller players are hitting accuracy levels that are equal to or better than the highest ranked Onyx M&K players. Which is obviously not balanced.
And unfortunately, a single ranked playlist for M&K doesn’t solve the issue when every other mode in the game including casual is cross-input.
I worry that we are already seeing a mass exodus of PC FPS fans leaving the game. The viewership for streams and tournies as well as Pro player participation will also suffer if only one input method is viable for competitive play.
It’s not realistic to expect every MK player to learn an entirely different input they don’t enjoy as much just to be on a semi- level playing field with an average controller player. Other major FPS games in the market are able to make the two inputs competitive so there is no reason why Halo couldn’t follow suit. It’s present day, and Halo isn’t just a console shooter anymore.
My suggestion would be to make a very slight nerf to aim assist to try to get a little closer to parity between the inputs as far as accuracy metrics. Again, it’s okay if controller is considered a little stronger (Like in Warzone for example), but when it’s to this level, M&K can’t compete even if you are extremely proficient with it after many years like myself and others. 343, please consider this for the long term health of the PC population in this game. Thank you for reading.