Aim Assist Is Bad Enough

The game handles like crap with a controller. Just split the damn player bases and make it actually usable.

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This is why you can’t tweak the Aim Assist and players like Snipedown are correct. These below average players would leave the game very quickly if you tweaked the aim assist down.

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Of course it’s not overpowered it doesn’t even work half the time. Doesn’t work when shields are broken, becomes 50% weaker when firing a weapon, doesn’t work when jumping, and doesn’t work after a melee.

343 literally made these design choices to “even” the playing field but it didn’t work. Why? because the vast majority of Halo players play controller and Halo from a fundamental design stand point is designed for controller and not M&KB

It’s also not like M&KB players don’t have an advantage anyway. They have an advantage with movement, technically an “advantage” at aiming , and have an advantage with input latency.

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Because rather than practice and learn to aim well they want the game to do it for them. They are alot of the same people that complain about “sweats” when they lose and actually think mouse is better on this game.

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Mice are harder to master than controller. It’s always been like that so I don’t see why you’re complaining.

Maybe you should practice what you preach and, well, practice. I surely wasn’t hand held through my venture into counter-strike.

Y’all are lucky that you even get bullet magnetism. But that’s neither here nor there. The problem is, 343 have done a piss poor job of keeping kbm entertained and engaged in the multiplayer experience.

Instead of holding separate leagues for each input, they mashed them together and just hoped for the best. It doesn’t feel good to know that you’re being cast aside. Halo is may be a controller game by heart, but it’s a game where everyone should feel welcome.

Crossplay stomps on that idea because both inputs weren’t designed to play against one another. Yet, the tourney organizers seem to not get this idea.

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huh? there is literally an accuracy skew that is bias to controller players. Ur making no sense mate. Even the top 100 kbm players struggle to keep up with the top 100 controller players. Mind u they are also veterans of halo.

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To respond to OP, Aim-Assist when playing a controller on PC is VERY different from Aim-Assist when playing on Xbox Console.

PC they turn Aim-Assist up to very high since you will be more likely to pair up with PC players that typically have the advantage of using M&K, which makes them masters at accuracy weapons and spin-around at speeds faster than controller players can.

Whereas Aim-Assist on Console is as it has always been in Halo : lightly-tugging your targeting reticle as a player passes by IF your weapon is in ideal range.

As a result, players on PC are more often plugging a controller into their PC Tower and getting to play with aim-assist that is pretty much how aim-assist works in Call-of Duty, which is borderline aimlock onto the guy’s head.

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That’s a population count, my guy. At least some stats from it.

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Idk man I’m playing on console and the aim assist is the weakest I’ve ever played. Literally feels like I’m playing splitgate

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What I mean is that Aim Assist in Halo Infinite functions like it did in every other Halo game.
It lightly tugs at your reticle if it is pointed at the enemy hitbox within a certain range, allowing you to move around and keep your reticle on target a bit more easily.

Unlike how Aim Assist is like in other games such as Call of Duty or Fallout 4, where just going ADS locks your aim on target center or target head.

Sure it might not be as strong as it was in previous titles. But then again, the joysticks of the modern Xbox Controllers compared to the classic joysticks of Xbox and Xbox 360 are different. They move more smoothly and with less resistance.
That and camera controls in more modern games have aim-acceleration and deadzone you can adjust. Classic Halo doesn’t do that.

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I know what you meant. I’m just complaining that it’s too weak. The whole having to adjust deadzone settings thing might have to do with it. Not sure why these games are implementing this now

Aftermarket controller support.

My afterglow controller and my Xbox Series X controller have different specs where it counts. And as for the Elite Controllers, I dunno about them and their joysticks.

Plus it might also be a way to prevent controllers with damaged joysticks from being tossed out. Adjust the deadzone on the camera joystick to be different than the movement joystick to fix an issue of a busted right joystick, and you end up solving a problem instead of tossing a controller and buying a new one.

Only issue ends up being is playing with the settings for literal hours and never finding one that feels right. I’d rather just buy a new control in that case instead of wasting my free time not enjoying the game partially because aiming is so messed up

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PC AA is kinda strong, but Console AA is inconsistent.

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There is so much misinformation in this topic I don’t know where to begin.

  1. CoD does not have aim aissist that LOCKS ON TO A TARGET in multiplayer. It ONLY does this in SINGLE PLAYER. I have seen this said multiple times on these forums and I just can’t believe how sheltered and/or stupid some halo players are. You are so wrapped up with your tribalism you are just parroting some bullcrap one of your friends told you at a sleepover but have obviously never played the game. Please stop saying this.

  2. Aim assist on this game is stronger than any other game I’ve ever played. I have it on xbox and pc and both feel strong. I do not know where this ‘pc has more aim assist’ came from. If it does have more it is very minor. Xbox still feels like aimbot.

  3. I think a lot of the people downplaying the aim assist are testing incorrectly. You need to either be moving your character or your aim for aim assist to activate. If you are testing by standing still and watching bots strafe in and out of reticle you will not see major movement. Simply input a TINY fraction of movement on either stick and the aim assist will trigger and follow your targets to a comical amount.

  4. Aim assist needs to be addressed either with a straight nerf or adding inertia on strafing.

How long will you keep up this narrative of controller not being an advantage in every Halo game?

In all honesty, this was the determining factor that drove Halo to revolutionize Console FPS’s in 2001.

Halo would not have been as popular as it was without its accessibility.

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I didn’t enjoy playing people with Kbm even on the MCC where the aim assist is significantly higher.
Aiming in Infinite is really weird. I don’t see myself playing too much of the MP until I can switch of crossplay.

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Are you listening to a word I’m saying?

Where did I say anything about advantages? I don’t care about advantages. I know that controller has it because it’s easier to pickup.

My point is, just because something is harder to use doesn’t mean it’s completely inept.

I was trying to show that most of the M&K players left because that is a graph of population…

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