Aim Assist customization for accessibility

I’m not having trouble aiming, but I feel like it’s kind of an oversight for a game published by an accessibility-focused megacorporation to not include settings for motor impaired individuals. There are also some players that think strafe acceleration is too strong compared to controllers at certain ranges. There was a subsection of console gamers that hated aim assist back in 2009 as well and disabled it in every game they could. Don’t know what happened to them.

Reticle Friction Strength and Distance that slows down the reticle by a percentage up to a specified range when aiming at, or around, enemies, Aim Tracking Strength and Distance to follow enemies relative to default sensitivities and accelerations up to a specified range when not inputting any look motions on mouse or joystick, and Aim Lock Area, Range, and Strength for how large a circular area around the reticle can lock-on to enemies up to a specified distance with reticle movement speed based on default sensitivities.

Bullet Magnetism should never be an accessibility option since it impacts sandbox balance directly. Aim Lock too, if there was a weapon that locked the player’s reticle to an enemy no matter what control scheme was being used.

Obviously controversial in matchmade Multiplayer, but Campaign and other PvE modes, and maybe Custom Games, could probably use these settings.