We also know that when the game is not fully optimized, which is the case in our tech preview builds, aiming does not “feel” as good as it would at launch.
I sure hope this is true because the aiming on console controller was outright terrible. Halo used to be the gold standard and MCC still feels great, and now Infinite is a big step backward.
There was a strong focus on raising the skill ceiling without removing the fun, natural aiming feel that you expect from a Halo game.
As a result of this closer look, we’ve made minor changes to the “cone angle” of aim assist on select weapons for launch.
I’m glad they are doing something, but this concerns me. The default controller settings were terrible and I know many people were upset about how slow you could turn even on max settings. They definitely removed the fun. I understand wanting to raise the skill ceiling, but I’d argue they are making Halo Infinite too inaccessible where a new, unskilled player will not enjoy the game at all. At a minimum, 343 needs to make the default settings as close to Halo MCC as possible, even if aiming is tuned to be a bit more difficult. Aiming needs to FEEL like Halo always has - this is a spiritual reboot.