Nope. PUBG looks kinda like DayZ but without zombies.
Much better than DayZ. Plus PUBG knows how to do content. Halo should learn something from them.
Because controller. Itâs really as simple as that.
if controller never existed (and/or isnât in the OP state that it is in), nobody would be complaining that KBM âdoesnât feel rightâ. KBM feels completely fine, everything is 1 for 1. You miss your shot, you miss. There is so much headroom for errors with controller that itâll correct your errors. You do not get this with KBM. Your perfects are earned, thatâs why they are rare. Human errors are always made. Errors are made with controller, too but controller corrects them for you.
Thereâs a hand full of videos online back when AA would turn off on PC while using a controller. Just look at the down spiral that happened to those players games. Went from landing perfects left and right to not even hitting a shot. Yes, it is a dramatic difference from going full on to full off but that shows you just how over tuned the AA is. If AA âwasnât strongâ or âOPâ, then there would be little to no difference with or without it.
But, Iâd like to think weâre past that myth of AA not being over powered. Right? By now, we all should know it is.
This is the reason why KBM pretty much doesnât exist anymore. The reason why you donât see the high level players in the tournaments. Those high level KBM players ARE high level players, but they stand no chance against a good to decent team with controllers.
So youâre just actually not reading anything about what Iâm saying why bother replying.
Play MCC and KBM and Controller both feel good.
Halo was designed to have forgiving aim, it was never about having perfect accuracy or missing shots. If you are slightly hovering over the target and the reticle turns red (also deleted from PC which also is an issue) then you are supposed to hit, this is by design, it shouldnt be âa slight hit is a miss.â
The games were always easy and accessible to get into and yet even with assists extremely hard to play against actual professionals.
AA in previous games is better, currently you need to aim at a target, with a tiny slowdown ontop of the target, after which it locks on and tracks if you are (obviously unintentionally) making your controllerâs sticks drift.
In previous games you would only get a slowdown and youâd still have to aim yourself. Going to this system would be both an improvement in controller feel and would give more control to the player rather than let the game aim for them. AA is currently not an assist but rather an auto tracker, but only if your sticks drift.
You also keep saying that âKBM feels completely fineâ and that we can âall agree controller is the REAL issue hereâ yet thereâs been many many people complaing that THE GAME FEELS BAD TO PLAY and even then when someone literally replies to you stating they have such an issue you just completely ignore their opinion while stating âfixesâ that would only make the game feel worse for people while not making it better for the KBM community at all.
Halo has always been accessible and easy to pick up and play and extremely competitive at the top end. It has never been about trying to learn to aim and struggling with dogwater controls in order to even play the game. If you donât see this as an actual issue after having played the games since the very first one then I legit donât know what to tell you
You should give them a shot as it would help you to make a more balanced opinion and maybe understand aiming is not as fluid as it should be.