Aim Acceleration is pretty bad

Anyone else feel it? It’s harder to aim, not because less aim assist, but due to the acceleration. I’ve played on 10 sensitivity for years, that’s what I’m comfortable with, however, moving a bit makes the sensitivity way too low, then it accelerates rapidly. It’s not as bad as halo 3, but still. It’s so frustrating trying to get headshots but it goes too slow and doesn’t catch up to a target, and if I push a but further, well it accelerates too much and can miss the target. There should be some sort of slider to adjust the acceleration, just like there is for sensitivity, acceleration should be adjustable. Field of view should be increased to at least 90 I think.

Edit: do any of you even know what aim acceleration is? I think a lot of people need to get their priorities sorted out concerning the game…

What I “feel” is that the sensitivity has been tweaked for low numbers in a way that is different than the other Halo titles. I do know it feels like I am at times fighting to pull my weapon in CQB and I cannot adjust my sensitivity to counter because the ranged gunplay takes a serious dive.

I suspect many precision lovers may not feel the effects overtly BUT they do notice them when trying to track a fast moving target up close where to me it feels like I am trying to drag my weapon to track the enemy.
Not blaming the internal Pro team but I am looking at them to heavily influencing the feel of the reticle at the moment because of the level of assists on some weapons requires a tightly controlled stick. But I do not know if they also like something a little more flexible than the Beta build and if it’s been changed by now.

I do agree that there should be a custom acceleration, even a 1-5 scale, to go with the regular sensitivity because my preference of play is very, flexible, but the way I am forced to used my sensitivity to control my reticle, I don’t find it as smooth as H4 or CE (been playing a bit of those lately). If I could find something for ME, I’d be much happier.

(I do think this is something that should be player controlled because we all see frames-per-second differently and therefore not everyone will accelerate in their minds on equal terms anyways.)

Something IS wonky about the aiming. I don’t think that it’s the non-existent aim assist, but I don’t think it’s aim acceleration either. I haven’t noticed any aim acceleration.

It may be now for the first time, the aimer is in the center of the screen and maybe that’s making the turns act differently? I’m most likely wrong, but yeah.

It’s the lack of aim assist, that’s it…

> 2533274826191452;4:
> It’s the lack of aim assist, that’s it…

Aim assist is more than just magnetism, there is also tether and friction. It all comes together to create a similar feeling across Halos. We are also talking about moving the sticks, not registering hits.

Reticle friction’s use and stick sensitivity mess with our sticks, not bullet magnetism or the tether.

Thanks guys.

Halo 3’s doesn’t feel too good, this one feels better but, it’s sometimes hard to fully describe it and pin point it accurately. There is a lot that goes into aiming for console shooters. I suppose there are indeed other factors affecting it but I have trouble when I try to slightly push the thumbstick. I do hope they’ll include more settings for it.

I wonder how many people testing out regularly play at 10. Which ones do you guys play on? 10 is the one who is more likely to get affected I’d guess, but that’s why fine tuning it would be important.

> 2533274809220485;1:
> Anyone else feel it? It’s harder to aim, not because less aim assist, but due to the acceleration. I’ve played on 10 sensitivity for years, that’s what I’m comfortable with, however, moving a bit makes the sensitivity way too low, then it accelerates rapidly. It’s not as bad as halo 3, but still. It’s so frustrating trying to get headshots but it goes too slow and doesn’t catch up to a target, and if I push a but further, well it accelerates too much and can miss the target. There should be some sort of slider to adjust the acceleration, just like there is for sensitivity, acceleration should be adjustable. Field of view should be increased to at least 90 I think.
>
> Edit: do any of you even know what aim acceleration is? I think a lot of people need to get their priorities sorted out concerning the game…

I’m on board with this. Great idea btw.

> 2603643534597848;2:
> What I “feel” is that the sensitivity has been tweaked for low numbers in a way that is different than the other Halo titles. I do know it feels like I am at times fighting to pull my weapon in CQB and I cannot adjust my sensitivity to counter because the ranged gunplay takes a serious dive.
>
> I suspect many precision lovers may not feel the effects overtly BUT t hey do notice them when trying to track a fast moving target up close where to me it feels like I am trying to drag my weapon to track the enemy.
> Not blaming the internal Pro team but I am looking at them to heavily influencing the feel of the reticle at the moment because of the level of assists on some weapons requires a tightly controlled stick. But I do not know if they also like something a little more flexible than the Beta build and if it’s been changed by now.
>
> I do agree that there should be a custom acceleration, even a 1-5 scale, to go with the regular sensitivity because my preference of play is very, flexible, but the way I am forced to used my sensitivity to control my reticle, I don’t find it as smooth as H4 or CE (been playing a bit of those lately). If I could find something for ME, I’d be much happier.
>
> (I do think this is something that should be player controlled because we all see frames-per-second differently and therefore not everyone will a ccelerate in their minds on equal terms anyways.)

This is one of the reasons why I want to be able to set a different sensitivity for each specific weapon (or even weapon category, such as auto, precision, sniper, etc.).

Nope, I had no idea what “aim acceleration” was until you explained it. Is it just the difference in the speed you turn between different degrees of thumbstick push?

The One controller is a different beast, when I play on a 360 controller I can handle more sensitivity because the sticks max out sooner.

Halo 3 had ridiculous amounts of aim acceleration. That was one of the only things I actually hated about that game.

If you want that as an option be my guest, but don’t force me to put up with that -Yoink- by making it mandatory.

> It may be now for the first time

Halo Ce had a centered reticle, but none of the other games did.

My aim has never been as good on a console fps game as it is on Halo 5. And that’s becuse the acceleration, so, for me it has the opposite affect. I hit shots so much better than ever before wih a controller. I play on 8 sensitivity. You just have to make sure you don’t move the the thumb stick too much when you are shooting targets. Try to limit the stick moving like only the half of how much it can move, except, obviously when an enemy is dashing or jumping near to you.
A setting for acceleration would be perfect so it would be playable for both.

> 2533274826191452;4:
> It’s the lack of aim assist, that’s it…

No it’s not. People that play on low sensitivity on big screen tv’s with regular controllers won’t feel much of a difference because they’re used to input lag. I play on a gaming monitor, a Scuf controller with a long right thumbstick, and use a high sensitivity. There’s definitely a difference in the aiming mechanic. It’s even detailed in a recent episode of The Sprint.

OP, what you’re feeling is spot on. It’s the biggest issue plaguing the game right now. Most of us who’ve been playing Halo for years noticed it instantly. I don’t mind less aim assist when it comes to the reticle tracking the enemy, but the new system acts as a hindrance to your aim.

You’re not alone friend. I really hope they fix it. It doesn’t feel like Halo. Aside from that, this is my favorite Halo so far.

Please note the time dates, this is a Beta conversation.

As you can see by response though, 343i as well noticed that ranged gameplay was squirrely and so what we have is the culmination of beta feedback and internal testing.

I have to check out specifically if my X axis is slowed when moving Y with it but it’s understandable why the X is now much faster than Y, we need to adjust quicker for runners and thruster’ers more so than we do against ground pounders or clamber.

> 2603643534597848;13:
> Please note the time dates, this is a Beta conversation.
>
> As you can see by response though, 343i as well noticed that ranged gameplay was squirrely and so what we have is the culmination of beta feedback and internal testing.
>
> I have to check out specifically if my X axis is slowed when moving Y with it but it’s understandable why the X is now much faster than Y, we need to adjust quicker for runners and thruster’ers more so than we do against ground pounders or clamber.

Whoops. Did not notice the time date. Correct you are sir

I don’t know if anyone else has tried this but the with the elite controller you can customize the sensitivity curves for your sticks. I’ve found that the fast start option works quite well. But it needs some fine tuning to neutralize the aim acceleration. I’m just trying to see if and how i can fine tune the sticks without using the presets.

Didn’t even notice it. I did notice less aim assist, though–and I’m loving it!

Yep. Beta thread.