See you if their line of sight is blocked.
I usually don’t make threads here but this is something I was thinking about yesterday.
The Problem:
In Halo: Reach, the Wraith can fire from phenomenal distances and even if it’s line of sight is blocked by a huge cliff, it can somehow still see you.
My Proposal:
Instead of outright getting rid of this, have Wraiths deploy UAVs. Kinda like Promethean Watchers only they are non-combat and just act as floating cameras that focus in on the player. There would be some way to locate them and they would be within firing range so you don’t have to fire a dozen rockets into the air…
The Reason:
The Scorpion has:
-4 seats on the tread
-antennae
What does the Wraith have to compare?
The Wraith has:
-mortar
-wheelie (hold A), but nearly all Covie ground based vehicles have that
-boost, but nearly all Covie vehicles have this
Seriously, this is the King of Ghosts? There’s nothing unique other than it’s projectile/way of firing.
In fact, the 3 classic Covie vehicles (Ghost, Wraith, Banshee) have barely changed with each game. There hasn’t been any major changes since H2 (with H3 making one change: adding turret seats).
I have a little fear about the Reach Banshee just being thrown into H4 with minimal changes to it’s gameplay (like how the H4 Banshee will have less faster evasive maneuvers and won’t be so vulnerable and hopefully won’t have such a big splash damage) and with new effects and lighting.
Last I checked, Halo was evolving. H4 should strive to be as radical as H2 and CE. Look at how H3, ODST, and Reach turned out. Predominantly mp (in ODST, firefight) with campaign ending within 8 hours even on Legendary. Very cautious, very lacking. This should not be the case.
I find that the Wraith is something unpleasant to now use. It doesn’t deserve to be merely given a new coat of paint with barely any gameplay changes.