You could move the lich and the scarab to places where they arent suppost to go 
Would you like a tut for the Lich one? Getting a Ghost inside is easy, itâs just tough getting into the Lich while it sways back and forth.
That would be awesome! I saw some of your vids. Pretty cool! I could never figure out stuff like that 
Well if Halo 5 supports Cloud AI then we can expect to see some decent AI.
What I would love to see is AI behaviour changing depending on the difficulty. enemies on advanced difficulties will set up patrol formations and stronger defensive strategies as well as use cover more effectively⌠things like that.
As an example, MC could be tasked with ambushing a covenant patrol, on normal this is simple because the group would just be walking almost casually as a group but on legendary the elite leader will have set up jackal scouting packs and lookouts and a group formation that would make it difficult to ambush.
A meta game could also evolve from Sniping elite commanders, as to disorganise a group to make it easier to take out.
It would add replay value for higher difficulties because you would be having a different experience depending on which difficulty you are playing on and I would much prefer changes like this to weapon damage increases and health buffs.
Elites switching between weapons would be awesome as well. It would be funny if you could get noob comboed.
Grunts are supposed to be great climbers so should 343 maybe give them some climbing abilities incase if crawlers dont make a return?
> That would be awesome! I saw some of your vids. Pretty cool! I could never figure out stuff like that 
Well, here you go. 
Unfortunately, all this does is disrupt the Lichâs scripting so you can take it high into the air and possibly deload it. You canât really drive it anywhere because it tries to go back to itâs resting spot.
Let me know if you have any trouble with it.
Btw, thereâs a way to get a Wraith inside the Lich, but it hasnât been documented yet afaik. If youâre interested, I can make a tut for that as well.
> Elites switching between weapons would be awesome as well. It would be funny if you could get noob comboed.
This, Iâve been asking for this ever since Halo 3.
Bungieâs response: âhere weâll give you allied Elites that carry two weapons in Firefight Versus. Just donât expect them to do anything special, they merely have two weapons so you can have more ammo!â
343iâs response: âweâve included several unique Elites in Spartan Ops⌠watch out, some may come with swords! But we didnât do anything with them, youâll only see it happen when you strip their shielding, at which point they will probably be deadâŚâ

Seriously, they need to adapt instead of resorting to grenade spam.
> Grunts are supposed to be great climbers so should 343 maybe give them some climbing abilities incase if crawlers dont make a return?
Heh, theyâre also good at falling off cliffs. 
I always thought ever since the halo 4 E3 demo that Elites and Jackals should be a little more athletic like the enemies in Rage .
> What I would love to see is AI behaviour changing depending on the difficulty. enemies on advanced difficulties will set up patrol formations and stronger defensive strategies as well as use cover more effectively⌠things like that.
>
> As an example, MC could be tasked with ambushing a covenant patrol, on normal this is simple because the group would just be walking almost casually as a group but on legendary the elite leader will have set up jackal scouting packs and lookouts and a group formation that would make it difficult to ambush.
>
> A meta game could also evolve from Sniping elite commanders, as to disorganise a group to make it easier to take out.
>
> It would add replay value for higher difficulties because you would be having a different experience depending on which difficulty you are playing on and I would much prefer changes like this to weapon damage increases and health buffs.
>
> Elites switching between weapons would be awesome as well. It would be funny if you could get noob comboed.
This, All day.
Instead of giving the AI different positions and ways of acting with change of difficulty I think that the change of difficulty should just change the frequency of AI behavior or outright not affect behavior at all. your covenant patrol example seems a bit too scripted with placing snipers on specific places depending on difficulty. I believe it should be more random.
i once made a thread about Marine AI
it needs to be improved, Marines are there to help you, not to be cannon Fodder
a shortened version of my thread:
Marines should behave differently when wielding different weapons
-Marines with Automatics will stay mid-range and target hostiles with shields more frequently
-Marines with Precision weapons will stay at longer ranges, and will frequently target weak, un-shielded targets, or will assist other marines.
-Marines will power weapons will announce when they are firing
etc.
i shouldnât see a Marine trying to snipe with a shotgun, or trying to give hugs with a Sniper rifle.
Marines should also support the player. Instead of following a scripted path, Marines should follow the Player and assist him/her with his/her target, or help to suppress enemies.
Marines should stay in squads of 4 or 5 and target the same hostile from different angles, and should evade VERY frequently to avoid getting hit.
i get that the Covenant is better than the UNSC in terms of Armor and weaponry, but look at modern USMC Marines, are they pushovers?
Aproved. 343 listen what the community wants!
I want to see tactics.
I want to see Jackals slowly push up on your position while Grunts follow behind and/or to the side providing fire support. I want to see Hunters acting like shock troopers, working in pairs and enraging when one dies. I want to see enemy units use tactics more, aim better, fire faster, when Elites/Knights are around and degrade when they are not. I want to see Crawlers swarming in packs like actual dogs.
I also want this to apply to allied AI.
I also want stealth to be a part of this.
I also want the AI to react appropriately so that stealth aspects can play a bigger role. I want them to investigate last known positions, not to magically know where you are at all times (goddam echolocating Wraiths.) I want them to patrol relaxed when first encountered, to make routine checks so you have a limited amount of time after your first kill before they react. And after you do and disappear, I want them to be on high alert.
Should the UNSC have more types of units instead of just plain soldiers and spartans with different weapons? I think that they could add some sort of special heavy spartans like Jorge or even Soldiers with special traits added to them. ODSTâs could be stealthy and hard for the covenant to find. Maybe drones? We briefly saw flying drones in ODST. Maybe there are some land based ones. Even though I am not the most fond of the drone idea I think it is good to think about.
> Should the UNSC have more types of units instead of just plain soldiers and spartans with different weapons?
the more the merrier!
some ideas:
-Standard Marine
nuffâ said
-ODST
Stronger and more agile than a Marine
-Hellbringers
Flamethrower marines with high health and DPS but low movement speed and Range
-Spartan IVâs
10x more agile than a marine, and much more effective with weaponry
-Medics
passive Marines that can Revive fallen soldiers
-Sniper
fast but weak Marines that have an untradeable sniper rifle, and engage targets from long ranges
-Gunner Marines
Teams of two marines that can set up Machine gun turrets in key locations
???
> > > > It most certainly would not. It would simply bounce off their shields.
> > >
> > > Facepalm
> > >
> > > 1. If it lands at their feet itâs explosive radius would cause them to die.
> > >
> > > 2. Even if it did hit the shield, it would bounce off and land right back at their feet.
> >
> > What the hell are you saying?
> >
> > 1. They arenât going to stand still. If a grenade lands at their feet, they move slightly back, and the explosion splashes on the shield.
> >
> > 2. Does that make sense to you? It bounces offâŚand lands at their feet. If you threw a grenade at elastic, and it bounced, it would not go down. It would bounce up, or at a strange angle. Not directly to their feet.
>
> 1. Game mechanics donât work that way (especially considering the Jackal shield does not have the same properties as hardlight shield) and if you havenât noticed, Jackals are notoriously slower now.
>
> 2. True, but itâd land close enough to affect them.
-
SoâŚ343 change it so they recognize a grenade at their feet(Which they already do) and it still splashes off their shields. What is your point?
-
Yes. As it should be. We donât want a super invincible formation that roflstomps your Spartan easily.
> Instead of giving the AI different positions and ways of acting with change of difficulty I think that the change of difficulty should just change the frequency of AI behavior or outright not affect behavior at all. your covenant patrol example seems a bit too scripted with placing snipers on specific places depending on difficulty. I believe it should be more random.
I didnât mean they should necessarily be scripted events but rather for example sniper Jackals would use high ground ridges and vantage points to there advantage and often do things like jump onto high rocks or climb up to places to scout around. But on normal they would just walk with the pack like every one else and wouldnât use any of these more advanced tactics. I absolutely agree AI behaviour should be sandbox. But I would like it to change depending on the difficulty.
In the past difficulty modifiers have been very dependant on things like shield strength, weapon damage, rate of fire, number of enemies, heavy armaments, accuracy⌠But what I would like to see is AI behaviour playing a bigger factor. Ideally you could up against the same number of enemies, with the same weapons and damages but on legendary it would still be harder to take them out simply because they are smarter.
I feel you bro. Thanks for clarifying.
I came up with a few more ideas
-What if drones could pick up marines and drop them from the sky? We saw this in halo 3 but it could be cool to add for Halo: Xbox One
-I have not come up with too many ideas for prometheans. so here are some Ideas for them if they make a return.
-Crawlers could ride on knights backs and shooting at you and then lunge out at the player if they get too close.
-A wall of watchers fly towards you they are all 2 feet apart up and down and they all deploy hardlight shields. They slowly move towards you and when they get close enough they swarm the player. Or they could just protect a large amount of knights and crawlers.