That whole Marine idea is brilliant.
> > > It most certainly would not. It would simply bounce off their shields.
> >
> > Facepalm
> >
> > 1. If it lands at their feet it’s explosive radius would cause them to die.
> >
> > 2. Even if it did hit the shield, it would bounce off and land right back at their feet.
>
> What the hell are you saying?
>
> 1. They aren’t going to stand still. If a grenade lands at their feet, they move slightly back, and the explosion splashes on the shield.
>
> 2. Does that make sense to you? It bounces off…and lands at their feet. If you threw a grenade at elastic, and it bounced, it would not go down. It would bounce up, or at a strange angle. Not directly to their feet.
um what if it landed inside the formation so behide the jackles, easy over kill
https://forums.halowaypoint.com/yaf_postst187294_Battle-formations.aspx
I had this idea 6 months ago on the Halo 4 forums
I would be open to seeing formations, but I wouldn’t like them to feel overly scripted (it seems pretty clear that the jackal formation in the Halo 2 E3 demo was nothing but scripting).
Would love to see when grunts panic they cling to elites’ legs or the elites kick them back towards the fight. It seems like the covenant have lost some of their personality from previous games (certainly nothing to match some of the brute pre combat behaviors.
What if Jackals were given more things to do with their shields. Instead of always having it straight in front of them they could hold them in different positions and if you thew a grenade at them they could try to hit it away with their shield.
> I would be open to seeing formations, but I wouldn’t like them to feel overly scripted (it seems pretty clear that the jackal formation in the Halo 2 E3 demo was nothing but scripting).
>
> Would love to see when grunts panic they cling to elites’ legs or the elites kick them back towards the fight.
>
> It seems like the covenant have lost some of their personality from previous games (certainly nothing to match some of the brute pre combat behaviors.
Agreed.
Ha, the Halo 4 E3 demo had that. Despite being scripted, it’d be funny to see it again.
You’re absolutely right.
It could be used as some sort of boss battle. Sure maybe the formation could be scripted but how the formation acts and moves might not be.
I think that the jackal idea would be good for a scripted moment. personally I think that scripted moments in halo games such as in Tayari Plaza add to the game. I don’t believe that there should be a lot of scripted moments or even fully scripted moments. The best scripted moments are dynamic at the same time. Some will argue that the halo 3 scarab sections were scripted but they were still unpredictable in some ways and offered many different ways to defeat the scarab. I believe that something such as a jackal formation could be dealt in a similar manner, maybe make the formations actions unscripted.
> I think that the jackal idea would be good for a scripted moment. personally I think that scripted moments in halo games such as in Tayari Plaza add to the game. I don’t believe that there should be a lot of scripted moments or even fully scripted moments. The best scripted moments are dynamic at the same time. Some will argue that the halo 3 scarab sections were scripted but they were still unpredictable in some ways and offered many different ways to defeat the scarab. I believe that something such as a jackal formation could be dealt in a similar manner, maybe make the formations actions unscripted.
Agreed.
The Scarabs were unique. You could lead them out of maps and to areas they’re not supposed to be.
The Lich, on the other hand, requires a combination of disruption (the Mammoth’s rockets) and a Ghost, or an extremely heavy object (i.e. Wraith) inside it, to be effectively released from it’s scripting.
You could move the lich and the scarab to places where they arent suppost to go 
Would you like a tut for the Lich one? Getting a Ghost inside is easy, it’s just tough getting into the Lich while it sways back and forth.
That would be awesome! I saw some of your vids. Pretty cool! I could never figure out stuff like that 
Well if Halo 5 supports Cloud AI then we can expect to see some decent AI.
What I would love to see is AI behaviour changing depending on the difficulty. enemies on advanced difficulties will set up patrol formations and stronger defensive strategies as well as use cover more effectively… things like that.
As an example, MC could be tasked with ambushing a covenant patrol, on normal this is simple because the group would just be walking almost casually as a group but on legendary the elite leader will have set up jackal scouting packs and lookouts and a group formation that would make it difficult to ambush.
A meta game could also evolve from Sniping elite commanders, as to disorganise a group to make it easier to take out.
It would add replay value for higher difficulties because you would be having a different experience depending on which difficulty you are playing on and I would much prefer changes like this to weapon damage increases and health buffs.
Elites switching between weapons would be awesome as well. It would be funny if you could get noob comboed.
Grunts are supposed to be great climbers so should 343 maybe give them some climbing abilities incase if crawlers dont make a return?
> That would be awesome! I saw some of your vids. Pretty cool! I could never figure out stuff like that 
Well, here you go. 
Unfortunately, all this does is disrupt the Lich’s scripting so you can take it high into the air and possibly deload it. You can’t really drive it anywhere because it tries to go back to it’s resting spot.
Let me know if you have any trouble with it.
Btw, there’s a way to get a Wraith inside the Lich, but it hasn’t been documented yet afaik. If you’re interested, I can make a tut for that as well.
> Elites switching between weapons would be awesome as well. It would be funny if you could get noob comboed.
This, I’ve been asking for this ever since Halo 3.
Bungie’s response: “here we’ll give you allied Elites that carry two weapons in Firefight Versus. Just don’t expect them to do anything special, they merely have two weapons so you can have more ammo!”
343i’s response: “we’ve included several unique Elites in Spartan Ops… watch out, some may come with swords! But we didn’t do anything with them, you’ll only see it happen when you strip their shielding, at which point they will probably be dead…”

Seriously, they need to adapt instead of resorting to grenade spam.
> Grunts are supposed to be great climbers so should 343 maybe give them some climbing abilities incase if crawlers dont make a return?
Heh, they’re also good at falling off cliffs. 
I always thought ever since the halo 4 E3 demo that Elites and Jackals should be a little more athletic like the enemies in Rage .
> What I would love to see is AI behaviour changing depending on the difficulty. enemies on advanced difficulties will set up patrol formations and stronger defensive strategies as well as use cover more effectively… things like that.
>
> As an example, MC could be tasked with ambushing a covenant patrol, on normal this is simple because the group would just be walking almost casually as a group but on legendary the elite leader will have set up jackal scouting packs and lookouts and a group formation that would make it difficult to ambush.
>
> A meta game could also evolve from Sniping elite commanders, as to disorganise a group to make it easier to take out.
>
> It would add replay value for higher difficulties because you would be having a different experience depending on which difficulty you are playing on and I would much prefer changes like this to weapon damage increases and health buffs.
>
> Elites switching between weapons would be awesome as well. It would be funny if you could get noob comboed.
This, All day.
Instead of giving the AI different positions and ways of acting with change of difficulty I think that the change of difficulty should just change the frequency of AI behavior or outright not affect behavior at all. your covenant patrol example seems a bit too scripted with placing snipers on specific places depending on difficulty. I believe it should be more random.