As we all know, Halo has been a thing of legends. A science fiction, futuristic look towards an advanced war between aliens and humanity, with only one cybernetic and genetically altered hero left to face against the genocide of his entire race.
One of the best things about the game is not just the heroes involved, but the enemies and allies you fight in it. We have seen most of which in firefight and campaign, but something seems to be missing. One big thing in forge mode that could make everything as epic as that one mission in CE where you see flood, humans, and covenant duking it out on the battlefield on a snow covered landscape. Thats right, I’m talking about an interfacing mode allowing the editor to place AI enemies onto a map and altering everything about it.
Here is how it would work. We all know in Reach, that players would alter many aspects of the map, and that players would be represented on the spawn points as Spartans. Now adding an interface showing AI units would come in three different flavors, and a great many ways of changing it. This process will be done through a context menu that pops up when entering the spawn point system for the three different races:
Here is a detailed layout of how one could alter the aspects of the human race as an example:
-Choose which weapons the squad will be armed with.
-You can assign individual weapons to each member of a given squad.
-Between 1 and 6
-Yes or No.
------Start in Vehicle
-Yes or No.
-If yes is selected, select the appropriate vehicle.
-Select the number of the soldiers that will be on the vehicle. No amount higher than the vehicle can be boarded by.
-------Health and Shield Options
-Edit health amount
-Edit shield strength (Spartans only)
-Edit line of sight options (How far they can see other players or AI enemies.)
-Passive (Does not react to players or other AI enemies)
-Defensive (Only attacks enemy players or other AI enemies if they get within a certain range.Can be edited as to how far)
-Aggressive (Attacks any enemy player or AI enemy it sees.
---------Armor Abilities (Spartans and ODSTs only)
-Yes or No.
-If Yes, choose which armor ability
-Edit armor ability attributes (example:Camo and its radar jammer toggled etc.)
-Select the area the AI units will go to upon spawning. Can make as many paths as necessary.
-Choose how long the squad will remain at waypoint before following the next.
-Choose color to which the squad will belong.
(To be edited and revised over time)