AI behaviors would you like to see in infinite

Halo has in the past had some of the greatest enemy AI decision trees in gaming. What sort of new behaviors would you like to see in gameplay? For me seeing suicide grunts presumably get thrown by brutes looks like some super interesting and fun gameplay. I would really like to see the brutes be a bit more aggressive and tough to fight as opposed to their counterparts in halo 3 and halo reach.

Honestly… I hate the typical “cannon fodder” shoot outs thats in every halo. Every opponent you face always just stands in the open and sprays like they’re Tony Montana. I want to fight an enemy that has some actual tactical prowess and is actually threatening to engage. Half the time I just run out in the open and one shot everything with a precision weapon because its a duck hunt shooting gallery.

Enemies should take cover, stay silent instead of yelling wort, flank, etc.

I want the AI to be like the Elites in Reach again.

Zealots like in the second last mission in Reach were aggressive and also fast retreating, the Ultra Elites especially in Firefight were like fanatics that’s just want to kill you and had no problem when you run a shotgun or an particle sword - they run directly towards you, ready to give up their own live just to kill you.

Ranger were like the scouts and snipers trying to stand away from you, only going into hand-to-hand combat when they are forced to.

Captains were a mix of an offensive but also in-line standing elites.

Just play Halo Reach and you will see how they act.

Just make enemy AI behave like Halo CE or Reach,those were the best in the series imo.

Grunts should be mostly unchanged, just make them faster and seek cover more.
Jackals should be coordinated, creating pseudo-phalanx formations to cover the weak points in their shields.
Drones should be chaotic, and swarm you all at once.
Elites should have strong shields, dodge and seek cover often.
Brutes should be extremely fast and tanky, and be at maximum aggression at all times, always trying to close distance. And not so easily telegraphed like in Halo 2/3.
Hunters should be very fast moving but very slow fighters. They should be VERY tanky, but also just as, if not more so, vulnerable in their exposed parts.

AI in general should just be more competent. I don’t want to see Halo 3 levels of stupidity ever again.

i’m more interested in skilled ways to tackle ai. i think the ai itself is fine. it should be like doom where each enemy has a vital weakness but a more interesting design would be tackling that weakness with a huge risk vs reward factor, or you could play it safe and shoot spongey enemies. we should have a choice choosing style of gameplay.

here is an example. if you slide into an elite it should trip him and it should turn into some cool assassination animation. In order for it to be challenging though, the elite should be able shoot you out of sprint so you cant slide. that would be risk vs reward.

I actually woundnt mind this as a starting ability in multiplayer because assassination animations are risky and the enemy team have a chance to kill you and save their teammate.

what do you mean by brutes in reach and 3 ? after certain point of damage they just charge you causing havok in their place and at higher difficulty if you miss that head shot your as good as dead after a wack or two.

> 2533274951753761;4:
> Just make enemy AI behave like Halo CE or Reach,those were the best in the series imo.

> 2535406868639540;5:
> Jackals should be coordinated, creating pseudo-phalanx formations to cover the weak points in their shields.
> Drones should be chaotic, and swarm you all at once.
> Brutes should be extremely fast and tanky, and be at maximum aggression at all times, always trying to close distance. And not so easily telegraphed like in Halo 2/3.

> 2533274821339472;6:
> i’m more interested in skilled ways to tackle ai. i think the ai itself is fine. it should be like doom where each enemy has a vital weakness but a more interesting design would be tackling that weakness with a huge risk vs reward factor, or you could play it safe and shoot spongey enemies. we should have a choice choosing style of gameplay.

> 2533274868747146;7:
> what do you mean by brutes in reach and 3 ? after certain point of damage they just charge you causing havok in their place and at higher difficulty if you miss that head shot your as good as dead after a wack or two.

Firstly, yes CE and Reach were the peaks
Secondly, Jackals already do this and it’s hella annoying
Base Halo 3 Drones are the worst
The Halo 2 Brutes are exactly what you just said, the only indicator you have is them rushing towards you to launch a straight foward punch and hit you in midair, before pinning you in a corner as you unload mag after mag… don’t want a repeat of that, Halo 3 Brutes but a bit more aggressive
Thirdly, You mean Hunters? Or the Halo 2 Elites, how you could stab them through the heart and then they just punch you BOOM last checkpoint?
Fourth and finally, I have never once had a single Reach Brute scare me, you could replace 'em with Elites and I wouldn’t notice they were gone, Halo 3 Brutes charge one at a time, and they only when they’re the last in their troop and with broken armor, they rampage with slow, weak, and predictable attacks
Change the stuff that’s BS, make the Marines competent.

reach’s elites and basically everything we saw about prometheans

I just want the Brutes to have amusing gestures and dialogue like in Halo 3 and ODST. When they roar or say things like “let’s eat him together” it makes the experience a lot more fun.

So we have had all these different great AI behaviours for different species in different game. But in most cases every AI of the same species within one and the same game, were pretty much exactly the same, except some cases of higher ranks like chieftains. I’d like each individual to feel more unique to fight, though ofc there can’t be unlimited AI’s in one game.

This might be too much to ask from Infinite since it’s gonna be for XbO (idk maybe it’s too much anyway), but I’d like it if they made a few different AI variants for each rank of each species (at least the more common ranks).
Imagine a Halo games where some Brute-Minors act like the Halo 2 Brutes, some like the Halo 3 Brutes, Some Reach alike and others like the Infinite variant we saw in the gameplay, this level of almost “personality” would make the battle so unpredictable (until you get very familiar with the game at least) and would keep you on your toes, I feel like it would ad to re-playability too. And that’s only the Brutes, imagine the potential for Elites and Hunters, slight differences in behaviour would be a huge difference to my experience, I would love this to be the future of Halo. Maybe it’s just me, one can dream.

I’d also like Buggers to be able to “melee” you, so when they swarm you, sometimes they might shoot and sometimes they might dive down and attack

Edit: I also miss specifically how Elites used to shake like hell, screaming, then pull out their sword

> 2533274815938300;2:
> Honestly… I hate the typical “cannon fodder” shoot outs thats in every halo. Every opponent you face always just stands in the open and sprays like they’re Tony Montana. I want to fight an enemy that has some actual tactical prowess and is actually threatening to engage. Half the time I just run out in the open and one shot everything with a precision weapon because its a duck hunt shooting gallery.
>
> Enemies should take cover, stay silent instead of yelling wort, flank, etc.

Reach Legendary Elites would like a word with you

Make brutes really aggressive again. I personally loved how aggressive they were as it required you to use different tactics against them than you would against elites. I also think Halo 2 brutes had the best berserking. I was actually kind of scary, but also not too difficult to counter. You had plenty of options to counter it, and if you didn’t use them you had a serious threat on your hands. H3/ODST Brutes berserk is a joke. They slowly jog in your general direction and give you an easy headshot on them. H2 brutes at least got their head low making it more difficult to hit.
I’d like enemies to behave generally more like they did in CE and 2. I was playing Halo 2 yesterday, brutes knocked out my shields so I cloaked and went into cover to hide, they start searching and then one of them says something along the lines of “HE still has to come this way so lets guard the door so he can’t escape,” and they all went back to guard the door. Amazing moment because the enemy was using what they knew about me to try to get the upper hand in the fight. Or how in CE, enemies would try to flank you to kill you easier. Rather than go with the Halo 5 route of just throwing a ton of stupid AI on the map and making the challenge be solely in the numbers you have to fight, I’d rather have less enemies in an encounter, but have them all be more intelligent so that they can challenge me.
What if jackals used their shields to try to guard grunts as well? Have them potentially serve as a form of mobile cover for different covenant infantry? Just a thought.

> 2535447788054505;13:
> Make brutes really aggressive again. I personally loved how aggressive they were as it required you to use different tactics against them than you would against elites. I also think Halo 2 brutes had the best berserking. I was actually kind of scary, but also not too difficult to counter. You had plenty of options to counter it, and if you didn’t use them you had a serious threat on your hands. H3/ODST Brutes berserk is a joke. They slowly jog in your general direction and give you an easy headshot on them. H2 brutes at least got their head low making it more difficult to hit.
> I’d like enemies to behave generally more like they did in CE and 2. I was playing Halo 2 yesterday, brutes knocked out my shields so I cloaked and went into cover to hide, they start searching and then one of them says something along the lines of “HE still has to come this way so lets guard the door so he can’t escape,” and they all went back to guard the door. Amazing moment because the enemy was using what they knew about me to try to get the upper hand in the fight. Or how in CE, enemies would try to flank you to kill you easier. Rather than go with the Halo 5 route of just throwing a ton of stupid AI on the map and making the challenge be solely in the numbers you have to fight, I’d rather have less enemies in an encounter, but have them all be more intelligent so that they can challenge me.
> What if jackals used their shields to try to guard grunts as well? Have them potentially serve as a form of mobile cover for different covenant infantry? Just a thought.

I never noticed that about the brutes, but better intelligence like that would be awesome to have, especially with the open world that Infinite is looking to have. It would be really cool to see encounters set up in a way similar to MGS V so that the player could have a lot of different ways to approach situation especially with some basic adaptive AI. Although I think that the brutes could do with a nerf compared to halo 2, as they were far too tanky combined with their aggression. Brutes from halo 3 with more aggressive AI and less hit stuns like when their armor is popped would be great. Somewhere in between H2 and H3 brutes would be perfection though.

> 2614366390849210;12:
> > 2533274815938300;2:
> > Honestly… I hate the typical “cannon fodder” shoot outs thats in every halo. Every opponent you face always just stands in the open and sprays like they’re Tony Montana. I want to fight an enemy that has some actual tactical prowess and is actually threatening to engage. Half the time I just run out in the open and one shot everything with a precision weapon because its a duck hunt shooting gallery.
> >
> > Enemies should take cover, stay silent instead of yelling wort, flank, etc.
>
> Reach Legendary Elites would like a word with you

Do they have tactical prowess, or do they just have powerful weapons that can kill you quick? Every enemy I’ve fought has, more often than not, been a psychopath and runs straight at you with no regards for anything. Literally grunts sometimes run at you with live grenades in hand lol

> 2533274947805189;11:
> So we have had all these different great AI behaviours for different species in different game. But in most cases every AI of the same species within one and the same game, were pretty much exactly the same, except some cases of higher ranks like chieftains. I’d like each individual to feel more unique to fight, though ofc there can’t be unlimited AI’s in one game.
>
> This might be too much to ask from Infinite since it’s gonna be for XbO (idk maybe it’s too much anyway), but I’d like it if they made a few different AI variants for each rank of each species (at least the more common ranks).
> Imagine a Halo games where some Brute-Minors act like the Halo 2 Brutes, some like the Halo 3 Brutes, Some Reach alike and others like the Infinite variant we saw in the gameplay, this level of almost “personality” would make the battle so unpredictable (until you get very familiar with the game at least) and would keep you on your toes, I feel like it would ad to re-playability too. And that’s only the Brutes, imagine the potential for Elites and Hunters, slight differences in behaviour would be a huge difference to my experience, I would love this to be the future of Halo. Maybe it’s just me, one can dream.
>
> I’d also like Buggers to be able to “melee” you, so when they swarm you, sometimes they might shoot and sometimes they might dive down and attack

Extreme variety, especially since the forces are Banished, that means they’re a giant mishmash of groups and mercenaries, whom approach enemies in different ways. Adding life to them by making plenty more intelligent and tactful, but even some not as clever as others. Rank would determine their experience, but even an Elite minor might make a better decision than a Chieftain who is the last of his squad. Iunno.

Also though, Drones if there is enough of them, should be able to lift you up and drop you. That’d make an intense “shoot and punch before you get tossed over a cliff” sort of situation haha.

> 2533275013832713;16:
> > 2533274947805189;11:
> > So we have had all these different great AI behaviours for different species in different game. But in most cases every AI of the same species within one and the same game, were pretty much exactly the same, except some cases of higher ranks like chieftains. I’d like each individual to feel more unique to fight, though ofc there can’t be unlimited AI’s in one game.
> >
> > This might be too much to ask from Infinite since it’s gonna be for XbO (idk maybe it’s too much anyway), but I’d like it if they made a few different AI variants for each rank of each species (at least the more common ranks).
> > Imagine a Halo games where some Brute-Minors act like the Halo 2 Brutes, some like the Halo 3 Brutes, Some Reach alike and others like the Infinite variant we saw in the gameplay, this level of almost “personality” would make the battle so unpredictable (until you get very familiar with the game at least) and would keep you on your toes, I feel like it would ad to re-playability too. And that’s only the Brutes, imagine the potential for Elites and Hunters, slight differences in behaviour would be a huge difference to my experience, I would love this to be the future of Halo. Maybe it’s just me, one can dream.
> >
> > I’d also like Buggers to be able to “melee” you, so when they swarm you, sometimes they might shoot and sometimes they might dive down and attack
>
> Extreme variety, especially since the forces are Banished, that means they’re a giant mishmash of groups and mercenaries, whom approach enemies in different ways. Adding life to them by making plenty more intelligent and tactful, but even some not as clever as others. Rank would determine their experience, but even an Elite minor might make a better decision than a Chieftain who is the last of his squad. Iunno.
>
> Also though, Drones if there is enough of them, should be able to lift you up and drop you. That’d make an intense “shoot and punch before you get tossed over a cliff” sort of situation haha.

That would be amazing! At least I think it could be, hard to imagine how it would be implemented, how would the mechanics work? How would chief punch or shoot the Buggers on his back for example?

Ai Behaviors I would like to see:
**1:**I would particularly like the elites to be similar to reach as Dein Exfund mentioned, retreating when low shields, rush you when your shields down, evading grenades, some being stealthy etc. Maybe not as accurate excluding the higher ranking elites.

**2:**Expanding on the squad mechanics with the Banished, jackals creating shield walls to hold a position, elites grabbing grunts to safety, retreating to bigger squads when their squad leader or the majority of their squad are dead.

3: AI making use of the sandbox and environment: Part of this was shown in the gameplay demo where the banished kicked a suicidal grunt but hopefully more can be expanded, Brutes tossing fusion coils at the player, elites using the player own weapon sandbox against them (Such as grabbing the dropwall)

**4:**Brutes being more aggressive, similar to H2 but not as bullet spongy

5:A bit more character to some of the Banished, maybe even a reputation system depending how many of them you killed.

> 2533274947805189;17:
> > 2533275013832713;16:
> > > 2533274947805189;11:
> > > So we have had all these different great AI behaviours for different species in different game. But in most cases every AI of the same species within one and the same game, were pretty much exactly the same, except some cases of higher ranks like chieftains. I’d like each individual to feel more unique to fight, though ofc there can’t be unlimited AI’s in one game.
> > >
> > > This might be too much to ask from Infinite since it’s gonna be for XbO (idk maybe it’s too much anyway), but I’d like it if they made a few different AI variants for each rank of each species (at least the more common ranks).
> > > Imagine a Halo games where some Brute-Minors act like the Halo 2 Brutes, some like the Halo 3 Brutes, Some Reach alike and others like the Infinite variant we saw in the gameplay, this level of almost “personality” would make the battle so unpredictable (until you get very familiar with the game at least) and would keep you on your toes, I feel like it would ad to re-playability too. And that’s only the Brutes, imagine the potential for Elites and Hunters, slight differences in behaviour would be a huge difference to my experience, I would love this to be the future of Halo. Maybe it’s just me, one can dream.
> > >
> > > I’d also like Buggers to be able to “melee” you, so when they swarm you, sometimes they might shoot and sometimes they might dive down and attack
> >
> > Extreme variety, especially since the forces are Banished, that means they’re a giant mishmash of groups and mercenaries, whom approach enemies in different ways. Adding life to them by making plenty more intelligent and tactful, but even some not as clever as others. Rank would determine their experience, but even an Elite minor might make a better decision than a Chieftain who is the last of his squad. Iunno.
> >
> > Also though, Drones if there is enough of them, should be able to lift you up and drop you. That’d make an intense “shoot and punch before you get tossed over a cliff” sort of situation haha.
>
> That would be amazing! At least I think it could be, hard to imagine how it would be implemented, how would the mechanics work? How would chief punch or shoot the Buggers on his back for example?

I’m thinking maybe it being slightly scripted, perhaps requiring a sort of quick-time event where you have to hit the melee button at certain intervals or a combination of that and shooting, or maybe just mash the button? Reminds me heavily of that short story involving Black Team and Hopalong.

As for AI behaviors, I’m thinking a lot of it would be similar to the Red Blue and Yellow skulls from Reach’s firefight, but I mean the most variable enemies ought to be on heroic, it being generally the canon difficulty.

AI can only be so advanced as to the base hardware is it being developed on.

So don’t expect to see AI improvement with the game also being on old gen consoles.