Aggressive Lobby Balancing is Hurting Social Matchmaking

The anti-SBMM comprehend very well.

They hide behind complaints of having to carry teams in sweaty matches.

But they want the stompings. They want them bad. Day and night.

But knowing full well that they are the top of the food chain.

Any examples? You’ll get better connection between the players = better experience, that’s for sure.

As for the skill gap, it will always will be there, that’s just life, some people are better than others in something, this whole snowflake protection policy SBMM is all about is just rubbish, and the best thing is, in Halo’s implementation the only thing it brings is people get stomped, hard, really hard, you go like 32-6 and the rest of your team is 0-11, 3-16, 4-12, same for the other team where there is just one good guy and the rest are basically bots, it’s basically 1vs1 between you two, the rest of the players are just cannon fodder. So on paper if you take KD of both teams combined it all looks oh so balanced, but in practice it’s an awful experience because it’s too easy for one or two people while the others respawn only to die again and again. So it actually does the exact opposite of what it’s supposed to do. So like mamy many other things that work in other games but 343 were too incompetent to just copy.

And given that Halo doesn’t have a proper lobby system to begin with, I honestly don’t see a single reason throwing together people by random/by ping, because even it the match will indeed turn out greatly in favor of one team (like it doesn’t happen already), it’s just one match, and then those people are gone forever and you have to enter matchmaking all over again.

As in the problems it causes?

It’s simply the unbalanced games that result. A player on the right hand of the tail of the curve just spends their time time stomping. And hard.

A new player, on the left of the curve. Just get’s smashed.

True, for so many skills in life.

Why?

And just an observation, but discussions never trend well when one party brings the term snowflake to the table.

If you decide to play baseball - the last thing the local club is going to do is stand you at the plate vs a professional pitcher.

How far is a new player going to go in Chess if their first game is against a grand master? Who just laughs at you and tells you to get gud.

Which is not the intention of the match maker.

It is desperately trying to narrow the skill ranges of the players involved.

But it can’t. Either because the population on the server is so stretched, or because someone is running around in ridiculously wide ranged squads with their mates.

The thing is that random match making creates exactly the same experience. Except that the team’s K/D don’t balance. So not only do you get one player carrying hard… but they are now doing it in a side that has an significant advantage in average team MMR (usually by 200 or more points).

They still go 32 and 6. And their team-mates do poorly. But now they can ā€œchillā€ because none of their opponents have a K/D above 1.

At least SBMM tries to give everyone a chance to be on the winning team.

A different problem entirely.

And one we can agree on.

There needs to be better social connections, particular post game.

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And don’t get me wrong.

The current lobby set ups are frustrating.

343 need to think outside the box and find a solution…

But we need to get out of this mindset that going back to random is the way to fix things. It doesn’t.

But… that’s precisely what’s going on now due to SBMM.

Your oint are all fair and true, and the conclusion I think we all can agree with is that it’s impossible to balance things out anyway. So that brings up my whole point - at least bring together players with similar ping, because as of now, your neither get balanced teams nor good connection.

Although I want to add that if the matchmaking thriws you into a game in what? 2s? 3? It means the population is healthier than it never was, and it is the best time to make the necessary changes until the community dries out yet again.

And the more I think about balancing teams/players, I think time played should be one of the biggest factor, someone with 200h put into the gane will most definitely stomp a newcomer with 20h who has to kearn the maps, the modes, game mechanics etc., no matter how good he is mechanically.

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I think that 343 should’ve kept more of this process under wraps and not been so transparent about it. Matches are hugely different depending solely on communication. When your whole squad has comms I know that my play style is much slower and more detailed out.

Totally agree the SBMM is struggling and there are too many games where one player on a team carries hard and the rest get stompted. But it’s not nearly every game and hopefully those players getting stomped are getting reasonable match up in between those games. Giving up on SBMM just means they will get stomped even more regualarly.

Plus I can’t speak for anyone else but I have more fun if I’m the worst player in a hard fought game vs the worst player in a one sided game. At least my play matters and I can influence the outcome.

As for bringing players together with lower ping, I’ve found the local matchmaking option has been working really well in that regard. I’m in Australia and it was truly terrible previously.

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To the nth degree. Sure.

But some balance is way better than no balance.

But we are getting balanced teams. At least relatively. And it’s still a better game experience than going random.

I think the MMR system accounts for this.

But in today’s world time played isn’t that relevant. The player could still have years of experience in FPS. And with the F2P model their Halo account may just be one of many they have started up.

I imagine we are no where near the AI ability to pick four players and predict that they will function perfectly as a team.

Yeah. I’m enjoying matches at lot more with the 25-60ms pings.

The only problem is I’ve pretty much given up on Ranked. Haven’t been able to get a single ranked game since the update.

And I’m not sure I want to go back to the 200+ pings I was getting before in that play list.

:frowning:

Aussie Aussie Aussie…

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Nice to know there’s at least one fellow Australian on here. I’m pretty much locked in on 20-25 ms ping since enabling local match making.

I gave up on ranked a long time ago. I usually get 160-200 ms ping and it’s not really playable. I honestly haven’t tried since the local match making option but I guess I’ll give it a go at the start of season 3. Hopefully there will be an influx of players and I can get some local games, then I might keep playing.

Apologies for the taking this thread off topic but it seems like it might have run its course anyway.

I’m down in Tassie. So I get 25ms to 60ms. Which plays really well.

I kept my stats for the first half of Season 2. Over 100 games. Average was over 200ms.

It was brutal. :frowning:

Don’t worry. It seems like anti-SBMM threads pop up every week or so.

I just wish the conversation was more around how we could improve SBMM. And how we could change the game to suit.

But instead it just keeps circling back to random. :frowning:

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