With AR starts, it was easy to see why people felt the AR and SMG were overpowered, even if I disagreed that they were: They are now very effective weapons, and you got killed a lot by them, especially since get shot by two AR or SMG’s at once would absolutely shred you.
But having been killed by competent magnum, BR, and DMR users on truth and empire even though I used the AR and SMG on them at close/medium to close distances when I have made mistakes, I was fairly certain that they were in fact balenced, and people were just not used to being killed with the AR or SMG really much at all.
Now, having played BR starts on regret and eden, I am even more sure that they are not overpowered. Eden and regret are both slightly larger then their counterparts, and I find that with BR starts, using the AR or SMG effectively is a lot more difficult (as it should be on larger maps, granted). It requires a lot of flanking and covering fire to make good use of them outside of close or medium close range corridors. It’s not easy by any means to use them here, nor have I seen anybody go on a huge massacre with them.
If somebody legitimately feels they are currently overpowered still, i’d love to hear your thoughts and discuss it with you, but most people who want them nerfed seem to think that if they aren’t niche weapons only useful in close ranges, that they are too powerful, which is pretty unreasonable.
So yeah, thoughts on this?
Note that while I do not think they are overpowered, I agree they need tweaks. Simply holding down the trigger with the AR is too effective, bursting offers an only minimal benefit if even that (it hurts more then it helps on AR on AR fights at close range), and the headshot bonus on the SMG needs to go. The reason I do not consider these nerfs is because they mostly leave the current effectiveness of the weapon the same, it simply makes achieving that level of effectiveness harder. I also want to note that I agree the current time to kill for the weapons is too fast, but I feel that is a universal problem in halo 5, and is not exclusive to the AR and SMG.