This has been discussed before, but I’m changing it slightly.
Right when the match ends your HUD disappears and mobility is lost. Why not let us still be able to play until the screen goes black and we go back to the lobby? To make it more fun, just enable friendly fire. We don’t need anymore time then what is already there. I counted exactly 10 seconds from when the game over indicator pops up to when the screen goes black while watching a video. All need is to be able to play, we don’t even need the HUD, if its not to much, it would also be nice to have friendly fire enabled.
I think friendly fire should be a default to cut down on spam, but since its not, it can be used here.
It won’t bother me that much, but it would be nice to continue messing around. Always fun to grenade team mates or finish that last battle with no reticle.
Yeah it sucks there is nothing more satisfying than noscoping an enemy with no reticle. Though I’ve had a few exterms ruined by the last kill being in postgame.
> Yeah it sucks there is nothing more satisfying than noscoping an enemy with no reticle. Though I’ve had a few exterms ruined by the last kill being in postgame.
You just gave me an idea. What if, when in post game, if you were to get something that would give you a medal in normal game, the announcer still calls it, but you don’t actually get the medal? I’d like that, maybe everyone can hear the announcer talk in post game.
Agreed, it’s fun to be able to get that final kill even though the match is over, or final -Yoink!- sometimes
Unless they have the same betrayal booting system as in Reach, I see no problem with allowing people to have fun for the last few secs ^^
When the game ends I usually try to find a teammate to give a celebratory high-five to. This high-five generally takes the form of a rocket, frag to the feet, sticky 'nade, and/or bonk. I’d be doubly sad if friendly fire is gone AND the post-game seconds are also gone. Those would be 2 terrible, disappointing design choices. But maybe expectations are too high for a studio’s first game.
I, personally, think it should be more like Invasion where you get the victory notification, the end game music, and the ability to free roam and mess around with your teamates after te game is over before the game cuts to black.
> I, personally, think it should be more like Invasion where you get the victory notification, the end game music, and the ability to free roam and mess around with your teamates after te game is over before the game cuts to black.
Pretty much the same thing as what usually happens.
> Normally, I would have said that we should be able to keep messing around.
>
> BUT, messing around isn’t important, and the new victory/defeat message is really cool looking.
It can stay. I said in the OP that we don’t need the HUD, keep the screen as it is, we just want to make total anarchy of the last 10 in game seconds.
> > I, personally, think it should be more like Invasion where you get the victory notification, the end game music, and the ability to free roam and mess around with your teamates after te game is over before the game cuts to black.
>
> Pretty much the same thing as what usually happens.
With the inclusion of the victory/defeat notification and the end game music.
> Agreed, it’s fun to be able to get that final kill even though the match is over, or final -Yoink!- sometimes
> Unless they have the same betrayal booting system as in Reach, I see no problem with allowing people to have fun for the last few secs ^^