After Cyber Punk, y'all should stop hounding 343

We’ve seen another major developer stumble over a pressured release date. Let’s calm down as a community for 343 since 2020 was filled with a pandemic.

I think they got pressure from the suits upstairs more so than they did the fans. Most people I’ve seen and read about say they’re willing to wait as long as they receive a quality product, and i agree with those guys. Patience is a virtue.

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> I think they got pressure from the suits upstairs more so than they did the fans. Most people I’ve seen and read about say they’re willing to wait as long as they receive a quality product, and i agree with those guys. Patience is a virtue.

I think you might find it was a two horned attack. Suits pressure was there we know that now, but the abuse they got from the (so called) fans when they delayed was a disgrace, they even got death threats over social media.

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> > 2533274815938300;2:
> > I think they got pressure from the suits upstairs more so than they did the fans. Most people I’ve seen and read about say they’re willing to wait as long as they receive a quality product, and i agree with those guys. Patience is a virtue.
>
> I think you might find it was a two horned attack. Suits pressure was there we know that now, but the abuse they got from the (so called) fans when they delayed was a disgrace, they even got death threats over social media.

Oh lord I forgot about this… talk about a new level of cringe.

I feel like “a delayed game is eventually good” is a huge fallacy. This implies more time = more quality, when this simply isn’t true at all. The practice of releasing unfinished games has just traumatized people into believing a turd can be polished into a diamond.

Any good project requires talent, dedication, and extensive planning. Setting reasonable goals, achieving them, then building off of them. As the scale increases and multiple teams of people get involved, coordination and communication become essential. It’s hard to overstate what a massive undertaking developing a video game can be.

The amount of time invested is only impressive because it implies that years were spent carefully following these principles, that the game was only getting progressively better. As we can see with the likes of Duke Nukem Forever and Cyberpunk, this isn’t necessarily true. It doesn’t really matter if it takes 5, 10, or 20 years, how that time is actually being spent is important. Adding more won’t fix a project that is flawed in conception and execution. In fact, consistently failing to meet deadlines can often imply fatal flaws.

Cyberpunk should’ve been delayed at least another year, pretty crazy lol I hope Infinite runs smoothly on the XB1. Sub 30fps is just embarrassing.

I think for the most part the community was pretty accepting of the delay news. Yeah there were the people freaking out and even sending death threats like psychopaths, but overall the comments I saw seemed mostly supportive. For me at least, it seemed like a good 80% were good with them taking a bit more time, even if they weren’t like over-the-moon ecstatic about it.

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> > 2592250499819446;3:
> > > 2533274815938300;2:
> > > I think they got pressure from the suits upstairs more so than they did the fans. Most people I’ve seen and read about say they’re willing to wait as long as they receive a quality product, and i agree with those guys. Patience is a virtue.
> >
> > I think you might find it was a two horned attack. Suits pressure was there we know that now, but the abuse they got from the (so called) fans when they delayed was a disgrace, they even got death threats over social media.
>
> Oh lord I forgot about this… talk about a new level of cringe.

Social media is such a hive of scum and villainy sometimes. I know most if not all of the threats are just done by emotional outbursts and people looking to get a rise, but honestly it’s so ridiculous to threaten people for anything at all especially a video game.

Cyberpunk is a story of bad management and unrealistic expectations of executives and shareholders, it is quite possible for 343 and the higher ups to fall flat on their face all on their own. They were well on their way to their own potential cyberpunk debacle without any real community input. The community “hounding” 343 for more details after an embarrassing gameplay reveal and months of silence bar some more details of about how they plan to monetize colors, is not an excuse for 343 management to mistreat their employees via crunch.

The pressure to release an unfinished game comes mainly from higher executives, than the public itself. I think no developer would risk the health of their employees with crunch just because there are “”“fans”"" raging out on the internet, but executives, shareholders or the people you can call is only interested with money are the ones who force this unacceptable situation. 343 already had problems with releasing games at rush with a pratically broken MCC and a polished Halo 5 but with lack of content so I truly hope none of this happens with them. It is proven time and time again this culture of chunch and rushing is a disgrace and it should end.

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> Cyberpunk should’ve been delayed at least another year, pretty crazy lol I hope Infinite runs smoothly on the XB1. Sub 30fps is just embarrassing.

I don’t have high hopes for the xb1 edition of the game tbh. Halo 5 had some extreme cutbacks in order to maintain performance, and I’m expecting more out of Halo Infinite than we even saw in 5

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> > 2533275031939856;6:
> > Cyberpunk should’ve been delayed at least another year, pretty crazy lol I hope Infinite runs smoothly on the XB1. Sub 30fps is just embarrassing.
>
> I don’t have high hopes for the xb1 edition of the game tbh. Halo 5 had some extreme cutbacks in order to maintain performance, and I’m expecting more out of Halo Infinite than we even saw in 5

That’s why I think they might just settle for 30fps. H5 was 60 but considering Infinite is looking to be semi open world I’m guessing they’re gonna have to either sacrifice framerate or graphics heavily.

343 and cdpr are mirror images of each other in many ways in my opinion. Both are standing on the huge successes of the past and instead of continuing success proceed to drop the ball. Both with repeated delays, clear management issues, and I’m willing to bet halo infinite drops with the graphics issues and bugs that cyberpunk is experiencing. I have not yet played cyberpunk so I as of now can’t comment on whether the story and gameplay quality is comparable to the witcher or if it totally drops the ball (aka halo guardians).

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> 343 and cdpr are mirror images of each other in many ways in my opinion. Both are standing on the huge successes of the past and instead of continuing success proceed to drop the ball. Both with repeated delays, clear management issues, and I’m willing to bet halo infinite drops with the graphics issues and bugs that cyberpunk is experiencing. I have not yet played cyberpunk so I as of now can’t comment on whether the story and gameplay quality is comparable to the witcher or if it totally drops the ball (aka halo guardians).

CDPR were floating off the success of their past game and were one of the most trusted companies in the industry for the longest time. They had one of the most perfect track records a developer could have. That is the perfect environment for complacency in the mid-range stages of the development cycle.

343 on the other hand are in the polar opposite situation. They have yet to prove themselves. They know they have to build up trust, so false promises are out of the window, something that plagued Cyberpunk 2077. And also, ‘repeated delays?’ They’ve delayed the game only once. From Holiday 2020 (the first announced release) to Fall 2021 (the second).

On top of that, the scope of Halo Infinite is substantially smaller than Cyberpunk 2077. I don’t know what you’re on about when you say Infinite will have the same graphics issues and bugs as Cyberpunk did. AND they’ve hinted at a flighting test/beta with the recent update. If anything, after that last blog update, graphical bugs are the least of my many worries with Infinite. This is one of the strangest takes I’ve ever heard on this forum.

> 2535473219036906;13:
> 343 and cdpr are mirror images of each other in many ways in my opinion. Both are standing on the huge successes of the past and instead of continuing success proceed to drop the ball. Both with repeated delays, clear management issues, and I’m willing to bet halo infinite drops with the graphics issues and bugs that cyberpunk is experiencing. I have not yet played cyberpunk so I as of now can’t comment on whether the story and gameplay quality is comparable to the witcher or if it totally drops the ball (aka halo guardians).

As in cdpr made thieir reputation on quality games that put the costomer first, without egregious monetisation snd until cyberpunk were highly respected by most gamers whereas 343 inherited one of gamings most famous and successful franchises and have continuely underperformed and added some rather egregious monetisation and have taken halo to a new low at each release. Infinite looks to continueing down the same tired road.

im not sure how they mirror. each other in any way except that they are both gaming devs.

> 2535473219036906;13:
> 343 and cdpr are mirror images of each other in many ways in my opinion. Both are standing on the huge successes of the past and instead of continuing success proceed to drop the ball. Both with repeated delays, clear management issues, and I’m willing to bet halo infinite drops with the graphics issues and bugs that cyberpunk is experiencing. I have not yet played cyberpunk so I as of now can’t comment on whether the story and gameplay quality is comparable to the witcher or if it totally drops the ball (aka halo guardians).

343i and Cyberpunk are similar but not in the way you think they are. From a development point of view I think they’re similar. Both announced their games far too early in the process and created unrealistic expectations imho. CDPR was riding on the success of the Witcher 3 and rightly so, but that was not the issue. The problem was management was pushing too hard to get the game out.

Cyberpunk is an excellent game, good story, good gameplay and to some extent it looks good and plays well on Series X, PS5 and PC. However, they outright lied about how it played on base Xbox One and PS4. It needed more time, just like Halo Infinite, and it should have got it. I keep reading about 8 years in development (not you) but it barely had 4 years, another delay would have been better.

The biggest thing 343i and CDPR have in common is pressure, but I believe both companies brought that upon themselves. They need to stop showing unrealistic “in engine” footage years before release imo.

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> > 2535473219036906;13:
> > 343 and cdpr are mirror images of each other in many ways in my opinion. Both are standing on the huge successes of the past and instead of continuing success proceed to drop the ball. Both with repeated delays, clear management issues, and I’m willing to bet halo infinite drops with the graphics issues and bugs that cyberpunk is experiencing. I have not yet played cyberpunk so I as of now can’t comment on whether the story and gameplay quality is comparable to the witcher or if it totally drops the ball (aka halo guardians).
>
> CDPR were floating off the success of their past game and were one of the most trusted companies in the industry for the longest time. They had one of the most perfect track records a developer could have. That is the perfect environment for complacency in the mid-range stages of the development cycle.
>
> 343 on the other hand are in the polar opposite situation. They have yet to prove themselves. They know they have to build up trust, so false promises are out of the window, something that plagued Cyberpunk 2077. And also, ‘repeated delays?’ They’ve delayed the game only once. From Holiday 2020 (the first announced release) to Fall 2021 (the second).
>
> On top of that, the scope of Halo Infinite is substantially smaller than Cyberpunk 2077. I don’t know what you’re on about when you say Infinite will have the same graphics issues and bugs as Cyberpunk did. AND they’ve hinted at a flighting test/beta with the recent update. If anything, after that last blog update, graphical bugs are the least of my many worries with Infinite. This is one of the strangest takes I’ve ever heard on this forum.

Agreed the take is very strange. 343 isnt a photorealistic graphical powerhouse. Halo’s art style carries it and allows it to look beautiful without pushing the limits of bleeding edge hardware. Its one of halo’s biggest strengths. As for ambition, the scope of 2077 was unreachable and the game wound up being a hollow open world action game with non impactful choices that dont actually matter in the scope of the story lol.

Halo infinite is a standard halo campaign with a linear set of levels. Some of the levels will be gigantic sure, but not some kind of dense open world city. Comparing cdpr’s failings with 2077’s game code to halo infinite and assuming infinite is going to have 2077 tier graphical issues makes no logical sense imo.

I think the community wants the 343 during Halo 4 days. They took 1 percent of the pops opinion and stopped doing those sort of things.

I think most people were pretty reasonable about the delay.
With a record like 343’s though a lot of people are losing faith in Halo. We need some info on what infinite is going to be like. Pretty sure this has been the longest time between Halo games.

Here’s hoping for a 343 redemption arc.

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> I think the community wants the 343 during Halo 4 days. They took 1 percent of the pops opinion and stopped doing those sort of things.

Odd, most of the people I hear say they want 343 when they worked on Reach with Bungie.
But something tells me no matter what happens a lot of the fandoms going to be unhappy because gamers are, as a whole, perfectionists.