AFK players ruining multiplayer

Today I’ve been trying to clear the weekly challenges.

It’s been a real pain, as usual there are the challenges which are objective specific for game modes you can’t choose to play but several games have been ruined by AFK players who don’t disconnect/get kicked until the game is essentially already over.

It’s really annoying to have to be trying hard to win and having teammates with 0 score.

One of my weekly challenges was to win a game of strongholds. I got 19 captures, the rest of my team got 4 combined because they literally spent most of the game just standing there.

The game has been out for months now, it’s really annoying that AFK players don’t get auto kicked quickly.

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Don’t you think that’s a bit selfish? Deliberately negatively impacting the 3 other people on your team?

Think of it another way, has there ever been a time in a game you’ve been trying to achieve something? Would you find it annoying if you had to contend not just with the enemy team trying to stop you but all of your own team as well?

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What’s selfish is trying to complete a challenge instead of trying to win normally. I don’t feel bad for players going for challenges because challenges shouldn’t even be in the game.

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Lmao!! What a -Yoink!- you are haha

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You’re making the assumption that players can’t do challenges which support the team, like winning a match of stronghold for example, if I were to achieve that challenge I would be helping everyone on my team, that’s the opposite of selfish.

I suspect that really you can understand how you stopping the rest of your team from achieving something is selfish.

Well they are in the game, whether you want them to be or not doesn’t change that. By that logic I could play ranked games and deliberately try to make my team lose and that would be fine if I justified it by saying I don’t think ranked should be a thing.

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The thing is you wouldn’t sacrifice your own rank to do what your saying. That’s why you don’t see afk people that much in ranked because it’s ment to be taken seriously. Social modes aren’t ment to be taken seriously and I treat it as such by going afk from time to time. Maybe if the game was more fun or maybe if the game had more ranked modes I wouldn’t go afk

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The question isn’t whether or not I or anyone else would actually do that, the question is would it be seen as the right thing for someone to do? There seems to be a double standard, it’s ok for you to negatively impact your team mates when they are trying to achieve something but it wouldn’t be ok for them to negatively impact you when you are trying to achieve something.

Why not? Where does it state that? Ultimately the majority of people play the game to have fun so who are you to say that their fun isn’t important or that it is morally right for you to negatively impact other people’s fun?

If you want to play a game, play the game, if you decide you want to go off and do something else then leave the game so someone else can take your place. Don’t choose to negatively impact your teammates especially since you don’t gain anything by doing so.

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Nah…you’re def selfish. Got a giant ego eh?

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People like this is why I always advocate people into forming parties before queuing up for matches, even in social.

Willing to ruin 3 other peoples fun because “only I matter” way of thinking…

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Don’t be surprised if/when your account gets banned for that behavior though, since AFK’ing in games is bannable.

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Would it be an easy fix if they set the DC timer to 15 seconds of no activity and then if they don’t shoot an enemy after another 10 seconds they get DC’d and it counts towards a ban counter?

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I actually think they have a system in place for afkers.
Had one yesterday in Fiesta, and some point in they got thrown out.
Entirely possible their connection bugged oit, considering the state of the game, but one can have a sliver of hope they did make it?

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No, that is to short. Remember that sometimes you have to ‘camp’ to be tactical. For instance if your shield is down and you only have a little bit of cover. Then you can’t move untill your shield is up and that 15 seconds is over before you know it. But also think about if you have the sword or bulldog and you camp around a corner when you hear an enemy walking nearby. You want to be able to stay put behind that corner untill the enemy comes around.
Or think about Oddball where you want to camp and let your teammates protect you. That would be impossible and get you kicked then. You are thus punished for going for the win?

That would be ridiculous and would get everybody kicked.

  • If you got killed by an enemy, you have 8 seconds before reloading and then only 2 seconds left to find an enemy and shoot them? Impossible. And even when it only starts after respawning: in Oddball when you load in at the other side of the map of where the enemy is camping, you won’t be able to hit an enemy within 10 seconds.
  • With the huge amount of skill gaps, the lower skilled players won’t even be able often to get to shoot an enemy within 10 seconds, because the enemy already got killed by a way better skilled player on their team, or they already get killed by a way better skilled player on the enemy team before being able to shoot back.
  • In BTB when you load in, you have to be able to fight ánd hit an enemy within 10 seconds? Impossible for most. Let alone that you can’t even pick up the weapons at your base then…
  • On the map Fragmentation you will be unable to open the vault, because that takes 30 seconds and you’re not allowed to walk away from the door. If no enemy comes to you, you will be kicked just for trying to get the powerweapon to help your team?

Just to name a couple of examples…

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You’re bad at the game

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I also don’t care about social Playlists and not even the daily / weekly challenges. But to ward those who like those Playlists they could add BOTs. The ban is madness As a sanction for leaving social Playlists

There probably is something in place to deal with AFK players but I don’t think it’s working very well. Ideally those that aren’t active (for whatever reason) should probably be disconnected quicker.

To be clear I’m not blaming everyone that goes AFK for going AFK, there will be some genuine reasons why someone might have to step away from their console/PC, it’s not about blame, but if someone does go AFK and doesn’t return then the game needs to be better at dealing with that to limit the impact it has on everyone else.

I know you’ve had 15 seconds being flagged as being too short a time, when you actually sit there and wait for 15 seconds it actually feels much longer and even if you were hiding around a corner to lay in wait for an enemy or to recharge your shields you’re likely not taking your hands off the controls entirely, you’ll likely be looking around, adjusting your position etc.

For me though I think we’re maybe talking a few minutes or maybe in concert with something like if you get killed X number of times without having moved. If you get killed say 3 times and during that time you haven’t touched your controller or your keyboard and mouse then you clearly aren’t present in the match.

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True, though the one I got stuck with ran backwards in a circle looking down from the start if the match.

Thankfully an AFKer helped me get the commando perfect achievement.

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Idlers/AFKers have been a problem in video games since the Dawn of Online Gaming. They do it for whatever excuses they come up with, some people have legitimate reasons but unfortunately the majority of what you see are intentional, like sending a message while in-game, checking menus, de-ranking etc.

I’m not 100% sure but can’t players AFK through games to lower their hidden MMR? If so, this could be a reason. It artificially inflates a player’s skill and ego to stomp lesser skilled players or bots, it makes them sleep better at night or something. It’s really no different than cheating or using mods/hacks.

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