> > Now im sure there are a lot of people who think that the system catches them but i will say for certain that its missing by a longshot.
> > If i go into firefight arcade or firefight doubles i will see 1 afk player per 2-3 games.
> > I would see in their history games that they barely get 20-30 kills/game and stay in a corner without getting killed. This is rampant and i swear to you all that i find them easier just by playing.
> > I would love to know how 343 will be fighting these disgraceful players who have made firefight matchmaking nearly impossible to have fun as a team.
> My idea;turn friendly fire back on and take out the option of booting. That will make the AFK’ers start playing because they can’t handle the risk of losing the chance of getting their commendations for not dying in FF.
The problem with that is if you turn on the friendly fire then you will have people who will only be trolling you by just killing you all the time.
This was a problem that was the reason for the friendly fire being turned off.
> I’d be very excited if 343 addressed this in the title update. Something that detects that they haven’t been moving or contributing at all, and automatically removes them from the match for inactivity.
This is a perfect idea but i seriously doubt that it would work like that. Maybe in the next game they could code it in.
> I know that in World of Warcraft, if a player hasn’t moved in like 60 seconds or something like that, and at least 50% of the team reports them as AFK they will be booted out. A solution to having games with less people because of quitters would be to let friends join games with less than the players than the limit. That way you don’t have drop-in-drop-out and you don’t have to play 1v4.
I love the idea of a reporting system for ingame. The thing is. If you have a team of 2-3 who just wants to kick a random the random player out then they can just go for the vote. This would actually be more abused then the turning on the friendly fire.