So, this thread is getting pretty hot over at Bnet. Thought I’d bring it here for you all to see.
This was written by me (Taco033/FlamboyantBacon) about an hour ago.
Let me start with the following: this thread is not a “let’s bash Reach thread”. I’ve started enough of those and was smart enough to realize my voice, echoed by the likes of many others, will never be heard because the developers simply no longer care.
Thinly veiled hating aside, this thread focuses on two major aspects of Halo: AFKers and Quitters.
At this point, I’m sure we all understand what AFK is, but if you don’t know, that stands for Away from Keyboard. Naturally, consoles are controlled by well…controllers. AFC is the same thing.
Before I go any further, I want to say that I am an indie game developer and a “legit” computer programmer. Game design is not foreign to me. Bungie has been far longer in the business than myself, nonetheless, it’s worrisome to see the core FPS franchise for Xbox falling apart by their own hand.
So, let’s venture forth on the first of my two subjects and proposed solutions.
AFK
Naturally, the most ideal thing would be to simply have a server admin that could boot a AFK player. This is matchmaking, however, and that’s not a viable option.
To prevent a player from doing something, you need to understand why they do it in the first place.
AFKing in this game is essentially credit--Yoink!- (harloting, prostituting, call it what you will). Essentially, you sit there like a -Yoink- and win credits.
We’ve got a system that “catches” AFKers, but has a noted impact on low scoring players as well.
As a result, THIS SYSTEM IS FLAWED. Even if one player is wrongly accused, that’s far worse that none at all.
What I propose is so ungodly simple I don’t even understand how it wasn’t discussed at a meeting over in Kirkland.
PRESS X TO RESPAWN
“Hold it, Taco. I don’t want CoD in mah Halo!!!”
Well, thankfully, the press X to respawn system is not a trademark of CoD, you worried fanboys. Battlefield runs it to, as does most other class based games.
On respawn, you still get the three beeps, but it forces you to the loadout screen. You better select a loadout (by default, its already on your last loadout) or YOU DON’T RESPAWN. Nope. Not at all.
If you sit at that loadout screen to long, the game takes notice and boom, is_AFK = true. gain_Credits = false.
And you can’t just keep X pressed in, you need to lift the button and then press (think of how if you continuously press A, you don’t bunny hop everywhere).
Boom, players actively have to monitor their game for respawn. And if you actively monitor, why not just play and get the kills to.
Righto:
QUITTING
Second big problem in Reach. This could be quickly balanced by allowing a player to join in progress. That isn’t exactly Halo though, so not so much.
Why do players Quit? A couple of reasons: they’re pissed, they just got their challenge, a friend unplugged the xbox, power went out, fire alarm, the girlfriend wants to do it right now, your older brother tosses the xbox out the window, nuclear war…the list goes on.
Focusing on the more legitimate reasons - most importantly, they got that challenge they needed - the absolute most simple thing would be all challenge credits are forfeit on a quit. You get the challenge and leave, not only does the challenge count as completed but you also get nothing for it. That sounds extreme, yes, but it forces players to stay in game.
Quit to many times? Challenges are no longer available for the day. Keep pushing it, you lose challenges for the week, even the weekly. Ouch.
“But Taco, what if we have sucky internet and disconnect?”
Get better internet. Sorry. I know, but we CAN’T BUILD A GAME AROUND THE MINORITY.
Clever players may notice I haven’t played in the last couple months, apart from the occasional night. Why? My home internet sucks, I play largely at the university. And because I have friends and a social life, not playing Halo 24/7 isn’t a huge problem, I’ll get over it. Not calling anyone a no-lifer, that’s rude, but it’s no big deal. Seriously.
We’ll put the daily challenge sacrifice high enough the occasional disconnect wont hurt. But if you are playing in a lightning storm and you constantly lose power and hit that wall, that might be a problem with your brain power. Like, IDK, wait a bit.
Since Reach runs on credits, the best focus is yes, to go after those when players start screwing around. But a total credit ban? Meh, seems a little poorly implemented. Sounds like the lazy way out, one that may result in hurt feelings.
So, Bungie, you probably won’t read this. I don’t pretend to act like you will. But if there are 343 scouts on this forum right now, I hear Halo 4 sounds cool, amiright?
And I’m taking credit. Better put “Thank you, Taco033/FlamboyantBacon for insuring our game isn’t a matchmaking vacuum cleaner disguised as a church going harlot. As in it sucks, a lot.”
kthnxbai -
Taco033/FlamboyantBacon
TL;DR - Vacuum cleaners suck.