This is a topic that I’ve been mulling over for a while, and with LateNightGaming’s most recent video (I’m not gonna bother posting a link because I’m a recruit, and a few people have already posted his video here anyways) I figured it was a proper time to bring it up.
When people on Halo Waypoint complain about Halo 5 not “feeling like Halo”, they’re usually talking about the new gameplay additions/changes, but rarely do I see people mention the game’s aesthetics. In my opinion, the two biggest problems with Halo 5 are
- The lack of content (obviously) - And it’s quite frankly, poor aesthetic direction.The reason I don’t mention the gameplay is because honestly, this game does try it’s best to build off of the roots of Halo gameplay while still keeping it modern. You can tell due to the focus on weapon and map balance, low time to kill, and even the usefulness of the pistol, a blatant callback to Halo: Combat Evolved.
But back to aesthetics.
I feel like I’ve seen Halo 5’s environments and weapons before. The human environments and weapons are metallic and chunky with some bright and shiny parts here-and-there, while the Forerunner environments/weapons are sharp, angular and with some shiny, bright parts here and-there. The only unique aspect of Halo 5’s environments and weapons is the Covenant, which is borrowed heavily from the original trilogy and is under-represented in Halo 5 anyways.
It baffles me how many armor variants there are in the REQ system because most of these look the same. All sleek and angular ninja-like designs, with color pallets that are just a bit too into the whole neon thing.
Lastly, the sound design. The original trilogy was praised for it’s sound design, it was very well done, unique and original, high quality, blah blah blah and so on. It’s fine that 343 wants to make their sound different from the original trilogy, and credit-where-credit-is-due, it all sounds chunky and satisfying.
But it’s not memorable. None of it sounds unique, and it doesn’t stick in my mind. Not like the original trilogy, anyways.
That’s goes for all of the aesthetics. It’s just flashy, boring, generic Sci-fi. It feels so familiar, and I don’t care for it. Halo has no aesthetic identity anymore. It blends it with the rest of sci-fi movies, television, and video games.
I now realize that the tone of this post has quickly gone very bitter, and could be easily interpreted as another mindless, pessimistic, 343-bashing thread. But my intention is not to hate on 343. I want 343 to make good Halo games that stick in fans’ minds, and that resonate with the general public. And I really think that a good, memorable Halo game requires a strong and unique aesthetic direction.
But I also don’t want 343 to outright copy the aesthetics of the original trilogy either. Besides, that really doesn’t exist. Like how each game has gameplay differences, each game has aesthetic differences as well. For example:
- Halo Combat Evolved: colorful but subdued even watercolor-esque style. Case in point: play through the mission “Halo”. - Halo 2: a bit more gritty. More emphasis and the browns and purples as opposed to the greens and blues. - Halo 3: pretty all around. Throughout the entire campaign and multiplayer maps, you can see a consistently clean and simple color scheme.Please, consider my argument, and by all means, prove me insane.