Aesthetic armor changes

Just wanted to mention a couple of things and see what any details other people had noticed or recommend changed.

-Bring back the combat knife to Mark 5(b) armor chest pieces. Reach had this as standard and positioning would change slightly depending on which chest you used. Why do they have it as a blank chest piece with just the knife?

-Armor emblem is covered by pretty much any non blank chest piece which defeats the purpose of having the emblem. Just change the positioning for each chest piece so that it’s not covered.

-Rakshasha should really have some sort of back plate or piece. Armor looks epic until you’re spectating someone from the back and then it just looks goofy. Makes it feel more like odst armor and less like power armor which would have a reactor in the back.

-Add the ability to combine helmet attachments. Why can’t I use the UA attachment and have a side attachment on each side of the helmet? As long as they don’t overlap I should be able to have at least 3-4 slots for helmet mods. Both sides, top, and chin/face.

-Cross core coatings. Already something asked for many times by the community, visors was a good start and example of this working.

-Some people might like this but on the Rakshasha core your coating changes the color of the elite skull. Kinda goofy that it wouldn’t just stay skull colored but like I said some people probably like having a gold elite skull.

-On the Mark 7 and Rakshasha the uparmored chest pieces are just a flat grey. Perhaps make this a toggle between the flat grey and the uparmored portions having your armor coating.

-Cross core armor in general. More customization is always great but I can see why they would want to keep some sort of core integrity between the armors. I think having at least helmets work across cores would be pretty logical lore/function compromise. Should be able to do things such as use Mark 5 or 6 on my Mark 7 core and vice versa

Thoughts on these aesthetic changes and any further thoughts on the small details?

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