Advanced movement in Halo Infinite confirmed?

Bonnie Ross, Head of 343, recently liked a tweet from Halo esports player snip3down stating the following:

“I’ve spent so much time appreciating Halo 3 and how good of a game it was when it launched, but IMO, the next Halo needs to be closer to H5 for it to appeal to the masses. Halo 3 just isn’t that exciting besides insane plays, meet me in the middle somewhere and I’ll be thrilled.”

Sounds like a pretty strong indication that advanced movement is coming to Halo Infinite.

Here is a screenshot of her liked tweets showing this is liked: Imgur: The magic of the Internet

What are everyone’s thoughts?

[EDIT: It turns out Unyshek, Community Manager at 343, also liked the same tweet from snip3down]

Btw if you’re reading this 343 please bring back dual wielding!

I wouldn’t mind too much for somewhere between 3 and 5. I really liked the thrusters in 5 and feel like just adding those to 3’s mechanics with maps suited to the addition would make for an interesting game.

> 2533274964025169;2:
> I wouldn’t mind too much for somewhere between 3 and 5. I really liked the thrusters in 5 and feel like just adding those to 3’s mechanics with maps suited to the addition would make for an interesting game.

I wouldn’t mind no sprint just thrusters. I think they did that as a “Mythic Playlist” on Halo 5, and people seemed to like it.

As long as they only keep the Thrusters and perhaps the Slide, I’m fine with everything else gone, specially Clamber. On the other hand, Sprint creates many unbalanced situations when someone is moving backwards and the enemy forward, not to mention maps are made larger for it and base movement is given less importance in gameplay. I was really keen on Halo 5 multiplayer but the Halo 2 one felt so clear and responsive.

Sprint and the other abilities ruined classic BTB so much that 343 didn’t even bother supporting it beyond a playlist of community made maps in Halo 5. Was very sad.

I will be very, very sad if this is true. The advanced movement mechanics really broke the game and H4/H5 are just not Halo games. It’s not about 343 vs Bungie, it’s Halo vs Not Halo. And 4/5 are Not Halo. I will be really disappointed if Infinite has any of this stuff as it made H5 unplayable for me.

I’ve been playing a good amount of MCC and H5 both recently.

My opinion

  1. Remove sprint. (I go either way, but since overeating both MCC and H5 at the same time, I think grav cannons serve the same purpose better).
  2. Significantly change Spartan Charge (or remove it outright).
  3. Keep other advanced movement abilities, but design maps so there are crouch jumps which are faster than clambering.

I think removing sprint but keeping the thruster boost would yield some great game play.

Appeal to the masses? Just like Halo 4 and 5 tried to do? It’s his opinion, but I don’t agree with it. I am glad he said meet in the middle though. If advanced movement is his style of gameplay and the classic style is mine. Meeting in the middle would be best. But just to “appeal to the masses” as a reason to why include advanced movement I completely disagree with.

No offense, but I couldnt care less what Snipedown says or what any Halo esports player says. Make the game for your community and for who actually will play it for years to come. Esports is just a small fraction of who plays the game.

Halo 4 and Halo 5 went trend chasing and we all know that those games did not have a sustained population.

I agree that a middle ground is probably where Halo should go, but Halo needs to be Halo. Don’t mimic other games. Please!

I really hope it isn’t another 5. Sprint, thrust, clamber negatively affect the playstyle that hooked many fans back in the 1-3 days by allowing someone to dodge out of a firefight and overall map design by stretching maps and raising all ledges. Advanced movement is NOT the way to evolve halo and after 4 and 5’s rapid decline in player numbers and poor reception 343 should understand that by now.

My ideal Infinite gameplay style would be Halo 3 but with movement speed turned up to 110-115% with a higher default fov than the average game to make the game feel much faster without having to accommodate two different types of movement (running and sprint) while having advanced movement abilities from 5 turned into limited use power-ups/equipment on top of existing equipment like bubble shields and landmines. In competitive modes, these would be disabled to keep the game about skill and map control based on weapon pickups.

I think someone liking a tweet and pulling all this info from it is a bit of a stretch.

Interacting with the community is part of the job. I’ve seen Ske7ch & Unyshek like loads of tweets but doesn’t mean that’s going to affect the next Halo game.

We’re all eager for news, less than a week to go and we’ll see what’s coming. Hold tight.

I wouldn’t look too much into just because it’s a tweet and nothing is confirmed yet. However I do prefer Halo 5’s gameplay compared to past Halos. I would just get rid of ground pound and spartan charge. With that said though I have become quite fond of Halo 2 Anniversary multiplayer gameplay so if Infinite played like that I wouldn’t mind.

I liked Halo 5 gameplay

If they find a middle ground ill be happy.

If they go with the middle ground, I hope it works out. That has the potential to satisfy both sides of the advanced movement debate if done correctly. The part that I’m worried about is if it’s done incorrectly and meeting in the middle just alienates both sides of the debate

I have two schools of thought, and no concrete stances - but here they are.

The recent cosmetic additions to the MCC with the toggle on/off switch got me to thinking maybe they would do the same thing with advanced movement. Make sure that in campaign it wouldn’t make a huge difference (although maybe you have to toggle it on in some areas to reach some collectibles), and that in multiplayer there are split playlists. It would be a typical 343 attempt to try and please the entire fanbase, where instead it would probably just piss everyone off.

Or - they could be running all these updates to MCC games so that Halo fans who like classic movement games can keep playing them, because all future games will have advanced movement.

> 2533274850493408;15:
> I have two schools of thought, and no concrete stances - but here they are.
>
> The recent cosmetic additions to the MCC with the toggle on/off switch got me to thinking maybe they would do the same thing with advanced movement. Make sure that in campaign it wouldn’t make a huge difference (although maybe you have to toggle it on in some areas to reach some collectibles), and that in multiplayer there are split playlists. It would be a typical 343 attempt to try and please the entire fanbase, where instead it would probably just piss everyone off.
>
> Or - they could be running all these updates to MCC games so that Halo fans who like classic movement games can keep playing them, because all future games will have advanced movement.

It’s probably the latter. Turns out Unyshek, another high up at 343, liked snip3down’s tweet.

Not being able to have a classic halo game since Halo 3, and being forced to play the same bungie games for what is longer than a decade at this point, really sucks.

“At least it’s on PC though!”

Advance movement is needed as well as the higher base movement speed of Halo 5 compared to 3.

First off it’s realistic, doesn’t make sense why super soldiers can’t sprint I mean in the books you have Kinda able to do 60kmph.
Secondly removing sprint and other advanced movement for players creates a huge imbalance between players vs vehicles. Infantry would get stomped even more. They’ll be no escape from being chased by vehicles.

I don’t know why people only think about Halo from an Arena perspective as oppose to a Big Team Battle and Warzone perspective.

If anything I would like movement changes to turrets to be changed like Gears of War where you can sprint with turrets and the base movement speed penalty is minor.

Nerfing players would mean a nerf to vehicles be needed, a nerf to vehicles would follow on to a nerf in projectile and maybe hit scan weapons. That cannot be allowed to happen.

> 2533274967369999;17:
> Advance movement is needed as well as the higher base movement speed of Halo 5 compared to 3.
>
> First off it’s realistic, doesn’t make sense why super soldiers can’t sprint I mean in the books you have Kinda able to do 60kmph.
> Secondly removing sprint and other advanced movement for players creates a huge imbalance between players vs vehicles. Infantry would get stomped even more. They’ll be no escape from being chased by vehicles.
>
> I don’t know why people only think about Halo from an Arena perspective as oppose to a Big Team Battle and Warzone perspective.
>
> If anything I would like movement changes to turrets to be changed like Gears of War where you can sprint with turrets and the base movement speed penalty is minor.

If sprint is realistic to the lore, then why cant these spartan super soldiers sprint and shoot at the same time?

I would be for things like jet packs or thrusters, so long as they come in the form of single-use pickups scattered around the map -that would make for more interesting game design. Still against sprint, though, but an increase in base movement speed could be good.