ADS Damage Threshold before "de-scoping" Idea

I think they should add a damage threshold to the zooming or ADS on the weapons. Why? So it would make sense for players to engage in medium or long range fire fights with weapons that are automatic or any weapon in general because it would kindly be useless as automatic weapons wil have no chance against precise weapons during firefights since they’ll just de-scope after one shot or
it’s only effective for flanking the enemy which will be unlikely since there are motion trackers present.
In general terms this idea will balance all weapons as they all have “Zoom-in” feature and will be more effective for war zone and even arena or slayer gametypes, and this is nothing like call-of-duty either; the damage threshold on the ADS or “Zoom-in” will keep a balance between distance fire fights as the player can be able to shoot at distances while being shot at but since there’s a threshold they can be de-scoped. Example while the player is zoomed in if they took 2 BR shots or 3 they’ll de-scope 5 AR shots will de-scope or one sniper shot will de-scope etc… This will give a more dynamic aspect in firefights in multiplayer or campaign in opinion.

No.

I don’t think it would work out very well. Its too confusing and is not very consistent across the board.

it’s perfect the way it is IMO.Not a bad idea though.

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> I don’t think it would work out very well. Its too confusing and is not very consistent across the board.

My argument has details across your board, what is your point

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> I think they should add a damage threshold to the zooming or ADS on the weapons. Why? So it would make sense for players to engage in medium or long range fire fights with weapons that are automatic or any weapon in general because it would kindly be useless as automatic weapons wil have no chance against precise weapons during firefights since they’ll just de-scope after one shot or
> it’s only effective for flanking the enemy which will be unlikely since there are motion trackers present.
> In general terms this idea will balance all weapons as they all have “Zoom-in” feature and will be more effective for war zone and even arena or slayer gametypes, and this is nothing like call-of-duty either; the damage threshold on the ADS or “Zoom-in” will keep a balance between distance fire fights as the player can be able to shoot at distances while being shot at but since there’s a threshold they can be de-scoped. Example while the player is zoomed in if they took 2 BR shots or 3 they’ll de-scope 5 AR shots will de-scope or one sniper shot will de-scope etc… This will give a more dynamic aspect in firefights in multiplayer or campaign in opinion.

Please stop trying to change halo more than it already has. This nearly gave me cancer with how unbalanced all of your ideas are :stuck_out_tongue: