Admit it people, you don't want Halo to change.

It’s blatantly obvious at this point that all the people that are disliking what’s happening with Halo 5 simply dislike all change, all together. No matter how balanced these changes are, no matter how small these changes are in comparison to the other games, it doesn’t matter. And because it’s different, therefore it must be bad. They say “but we only like change that goes along with the core gameplay”. Yeah right. As if thruster packs, climbing, and sprint(which is severely nerfed), will really destroy the franchise. This is really insignificant actually. It’s almost as if everyone forgets how substantial the changes in Reach were to the franchise, in comparison to that and Halo 4, this game is incredibly reserved. Any more reserved and the game will be stagnant creatively.

But seriously, what do you all want? Do you want a repackaged Halo 2? What can they change, and what can’t they change? Are they allowed to change damn anything? What COULD they add to the multiplayer then, if you’re the expert? And if they didn’t change anything, wouldn’t you -Yoink- and moan about the game being exactly the same? What portions of the community is expecting from Halo 5 is absolutely stupid. They expect it to be Halo 2, but not be Halo 2, to be different but to not be different. Really, it’s self contradicting. I’m happy to see changes to the combat with thruster packs, and I’m also happy to see it going back to its roots. But anymore backwards and the game will be dead creatively.

They get rid of AAs? Never mind, just complain all day about spartan abilities which are pretty much completely balanced since everyone spawns with them. They nerf sprint significantly? Never mind again, just complain all day about sprint. They get rid of loadouts? Never mind! Lets complain about ADS, which is mostly a visual feature and doesn’t make much difference to the gameplay. Lol, and people are actually complaining about clamber? Give me a break.

I think they don’t want to be forced to learn new things and adapt. I keep seeing complaints about the skill gap being gone, but to me, it’s back. Balance necessitates skill and Reach and H4 were not balanced because everyone started with different abilities, perks, and weapons, some of which are inherently better than others.

People are on equal footing again for the first time in years and they can’t stand it because the way it was implemented is going to require them to learn new abilities instead of immediately booting up the game and owning everyone.

Agreed. I also agree with most of the criticisms of Halo 4 and Reach, but most of the criticisms of Halo 5 so far are completely unjustified. People really don’t realize how much of an improvement 5 is over Reach/4 thus far. Give 343 some credit for once is what I say.

It’s staring to get better. I called this reaction when AW was released. The cgi trailer showed us almost everything before cod was announced, then they come out with the same abilities. H5 is getting unfairly ridiculed.

its also worth mentioning that the next cod may not have the Exo suit in the game, as sledgehammer isn’t developing it, though it might have other mechanics that try to refresh the game.

The franchise was already destroyed… we’re not waiting to see if that will happen or not.

The question is if goofing around with core mechanical changes from CE/2/3 are the way to resurrect the franchise or not. I say no. I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken (abilities/sprint). I’m also opposed to significantly speeding up the game, as I think that will turn the game into a chaotic CoD-lite. Does not seem like they have learned any lessons from Reach/4 about concepts that don’t work in Halo.

And like it or not, 343i currently has a bad track record. Halo 4 was a turd. The MCC is among the most broken games at launch in recent memory. Halo 5 is toying with lots of unproven mechanical departures from CE/2/3.

343i currently deserves zero good faith from the community, in my opinion.

> 2535421313077380;1:
> It’s blatantly obvious at this point that all the people that are disliking what’s happening with Halo 5 simply dislike all change, all together. No matter how balanced these changes are, no matter how small these changes are in comparison to the other games, it doesn’t matter. And because it’s different, therefore it must be bad. They say “but we only like change that goes along with the core gameplay”. Yeah right. As if thruster packs, climbing, and sprint(which is severely nerfed), will really destroy the franchise.

You know what? No. Disliking what a change is and disliking change are two different things. Personally, I’m intrigued by thrusters. I haven’t played Titanfall, or destiny, or advanced warefare, or any of the other games that have uitilized this mechanic since the first time I saw it several years ago. I legitimately don’t mind it, because unlike sprint and unlike clamber, there’s a purpose. It actually adds some depth to the game and to how you move around the map.

But what about sprint, what about clamber? Sprint, for all intents and purposes, limits your movement options. You can only move at maximum capacity for a brief period of time, you can’t do it in combat, and you can only do it while moving forwards. Really? So what about jumps, what about all the things in map design that add depth to the gameplay and the movement? Well we’ve said bugger all to that because people need the illusion that they’re moving faster on maps that are, on average, larger than before and combined with an inconsistent max movement speed will take arguably longer to traverse. Sprint works in other games because movement during combat isn’t as important. Being able to traverse the map and shoot while doing it isn’t a logical strategy in a game with split second kill times.

Good luck hitting a trick jump that needs sprint if you happen to get shot once by a pea shooter, because it’s going to cut your speed in half. Good luck using that trick jump at all in combat because you can’t make it without sprinting and you can’t sprint and defend yourself simultaniously.

For all intents and purposes, sprint completely screws over the seamless movement and combat duo that Halo offered.

How about clamber then, surely something so insignificant isn’t a problem? Well, to quote frankie from the reveal trailer:

> “There’s really satisfying things like just not making that jump and then hitting the clamber button and making it, the way you felt like you should have made it.” - Frank O’Connor

Essentially, the mechanic is implemented for when you miss a jump. Because, you know, rather than getting up and doing that jump again, here’s a get out of jail free card. It supports bad gameplay. It supports not learning how to actually make that jump, or getting up and trying again. It is essentially put in for those who can’t be bothered to learn.

If the jumps aren’t scaled for this new mechanic so that you need it to land them, then jumps will be too easy to pull of, relieving the challenge from them (and thus getting rid of the reason I enjoyed them in the first place). If the jumps ARE scaled to this new mechanic, it’s essentially the same as we had it before, except now instead of just making it over the jump and continuing on, I have to watch an (albeit brief) animation that again, splits the movement and combat. It’s an unnecessary divide or cut from action.

> 2535421313077380;1:
> But seriously, what do you all want? Do you want a repackaged Halo 2? What can they change, and what can’t they change? Are they allowed to change damn anything?

How about rather than adding things because every other major FPS title that launched this year has them, you add things that could actually compliment the game. Did Halo need smart scope on all weapons, which for all intents and purposes appears to be the mechanic equivelant of Aim Down Sights? Why not have a scoped automatic as a seperate weapon instead, allowing for more diverse weapon sets and balancing options?

How about not adding things for the soul purpose of catering to people who could otherwise not be bothered, like the clamber ability?

What are good additions? Good aditions are vehicle boarding. Good additions are forge, and firefight and theatre. Good additions bring something new to the table or add to the gameplay in a meaningful way. Sprint has not added to the combat in any meaningful way. Clamber is not adding to the game in any meaningful way. They’ve brought nothing to the table that couldn’t already be accomplished and they’ve taken things away.

Smart Scope is however debatable, and I’m still interested in the thruster mechanics because those could add to the game.

> 2535421313077380;1:
> They get rid of AAs? Never mind, just complain all day about spartan abilities which are pretty much completely balanced since everyone spawns with them.

Yes, and I’m very happy that I don’t have to deal with jetpack or the Armor Ability equivelant of Wall Hacks anymore. That said, the addition of spartan abilities is questionable.

Balanced between players doesn’t mean balanced with the whole sandbox.

> 2535421313077380;1:
> They nerf sprint significantly? Never mind again, just complain all day about sprint.

Because the problems with sprint aren’t just about being able to run away. Who gets to decide what people are allowed to complain about? I’m all for people being thankful to the devs and I’m really happy with MCC, in fact the constant 343i bashing is getting on my nerves, but people are allowed to (and should) complain when they don’t like something.

I don’t care if sprint was heavily nerfed, it’s still going to be a problem. And while I’m happy that it’s nerfed, it’s one mechanic that I’m not sure I can compromise on.

> 2535421313077380;1:
> They get rid of loadouts? Never mind! Lets complain about ADS, which is mostly a visual feature and doesn’t make much difference to the gameplay

Again, I’m super happy loadouts are gone, I’m super happy ordinance is gone, I’m super happy all the random balogna from Halo 4 is gone, but that doens’t mean I’m not allowed to complain about other features.

I can understand why people are complaining about smart scope given that it’s usable on all weapons in the game. Hence, the AR can SS and get an accuracy bonus from it. That’s a legitimate complaint, it changes how weapons behave and what situations those weapons could be useful. Personally I don’t care, because it will make the assault rifle hopefully usable at longer distances which is (arguably) a good thing.

> 2535421313077380;1:
> Lol, and people are actually complaining about clamber? Give me a break.

It’s almost as though people play the game differently and different mechanics will affect how those people play. It’s almost as though people are subject to different opinions and will have different complains about how certain mechanics interact with the game. No, that would be silly, people have to think just like me and anyone who doesn’t is clearly just whining, right?

I mean come on. Just because you don’t agree with someone doesn’t make them wrong. We all have views on what we want this game to look like. So what if someone elses views or complaints don’t match your own?

Rather than going “lol people are complaining about things. They’re stupid. These things are good because change.” how about coming up with some reasons as to why these changes are important and how they affect the gameplay in a positive manner? Would that be so hard?

> 2533274865508111;5:
> The franchise was already destroyed… we’re not waiting to see if that will happen or not.
>
> The question is if goofing around with core mechanical changes from CE/2/3 are the way to resurrect the franchise or not. I say no. I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken (abilities/sprint). I’m also opposed to significantly speeding up the game, as I think that will turn the game into a chaotic CoD-lite. Does not seem like they have learned any lessons from Reach/4 about concepts that don’t work in Halo.
>
> And like it or not, 343i currently has a bad track record. Halo 4 was a turd. The MCC is among the most broken games at launch in recent memory. Halo 5 is toying with lots of unproven mechanical departures from CE/2/3.
>
> 343i currently deserves zero good faith from the community, in my opinion.

TLDR; I’m not saying I’m against all changes, I’m just against all changes.

TLDR2; Re-release Halo 2, and never change the game, or I will be upset.

Your words are empty and dishonest, and you didn’t answer my question: What CAN they damn change then? What SHOULD they change? What NEW things can be added without you complaining about everything?

The answer is nothing can be added without the game being ‘chaotic’ or ‘like cod’. The game would be MORE like cod if nothing was changed. You want a rehashed Halo CE/2/3, stop lying and trying to slip around it.

They’re NOTHING like armour abilities. It’s completely EVEN starts. How the hell could that be broken, let alone PROVEN to be broken because of AAs? They’re not AAs.

> 2533274908238201;6:
> I can understand why people are complaining about smart scope given that it’s usable on all weapons in the game. Hence, the AR can SS and get an accuracy bonus from it. That’s a legitimate complaint, it changes how weapons behave and what situations those weapons could be useful. Personally I don’t care, because it will make the assault rifle hopefully usable at longer distances which is (arguably) a good thing.

No it does not get an accuracy bonus for using smart scope and I have posted many time about how skill gap can be added with these new abilities so i will not repeat myself here but get your facts right first please. As the OP says you are one of those who basically cannot accept change even though you say you like thruster you one who will likely complain because you throw a nade or fired a rocket and someone dodged it.

> 2535421313077380;7:
> > 2533274865508111;5:
> > The franchise was already destroyed… we’re not waiting to see if that will happen or not.
> >
> > The question is if goofing around with core mechanical changes from CE/2/3 are the way to resurrect the franchise or not. I say no. I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken (abilities/sprint). I’m also opposed to significantly speeding up the game, as I think that will turn the game into a chaotic CoD-lite. Does not seem like they have learned any lessons from Reach/4 about concepts that don’t work in Halo.
> >
> > And like it or not, 343i currently has a bad track record. Halo 4 was a turd. The MCC is among the most broken games at launch in recent memory. Halo 5 is toying with lots of unproven mechanical departures from CE/2/3.
> >
> > 343i currently deserves zero good faith from the community, in my opinion.
>
>
>
>
> TLDR; I’m not saying I’m against all changes, I’m just against all changes.
>
> TLDR2; Re-release Halo 2, and never change the game, or I will be upset.
>
> Your words are empty and dishonest, and you didn’t answer my question: What CAN they damn change then? What SHOULD they change? What NEW things can be added without you complaining about everything?
>
> The answer is nothing can be added without the game being ‘chaotic’ or ‘like cod’. The game would be MORE like cod if nothing was changed. You want a rehashed Halo CE/2/3, stop lying and trying to slip around it.
>
> They’re NOTHING like armour abilities. It’s completely EVEN starts. How the hell could that be broken, let alone PROVEN to be broken because of AAs? They’re not AAs.

No, you just don’t know how to read. Here, try again:

> I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken

I disagree that Spartan abilities are different in substance from AAs. Implementation is very different, but the concept is the same.

I think they could mess with the weapon/grenade sandbox fairly easily, similar to what they did in the change from CE → 2. I don’t know why they feel like they have to be locked into essentially the same weapon setup they’ve had since 2004. Ditch the BR/DMR/Carbine/Light Rifle and put a new primary weapon in the game. Make substantial balance changes to the existing weapon set. If you want to add player abilities, make them map pickups that players have to fight over. I dunno… just don’t rehash things that have already been shown not to work in Halo.

Halo 5 changes aren’t really that drastic imo.

Smart Scope=zoom like other Halos. Just a cosmetic change from straight to zoom to an Aim Down Sight animation. There is no movement penalty and the reticle stays the same for the most part.

Stability= From what I understand its tied to Smart scope. If you scope in mid air you float a little. Since DESCOPE IS BACK both Smart Scope and Stability should be balanced.

Thrusters=Probably the least hated AA made universal. Looks like H5’s version is nerfed a bit but more useful in combat since its just a short juke.

Clamber= I’m not sure how to feel about this one. It seems useful and makes me think more verticality will be in H5.

Ground Pound= Another one I’m not sure about. We’ve seen it in Crysis and more recently CODAW. I’m not against new ways to kill an opponent even if its melee. It looks like it can be potentially annoying. Thrusters could counter it if used skillfully. Also I’m not sure if it kills or just damages.

Charge and Sprint= Charge is tied to Sprint…I don’t like Sprint in Halo. 343 should consider scraping Sprint like they did Loadouts. Charge could be holding the melee button to charge for a harder hit that drops shields in one hit.

I’m more open to these additions than AAs since everyone gets them. Also Loadouts are GONE. It looks like a true evolution of the Arena Shooter. People need to understand that Arena doesn’t mean stripped down and basic. It means even footing off spawn. If that means 5 abilities in addition to normal movement then so be it. Learn to use them just like you learned to strafe and shoot.

> 2533274865508111;9:
> > 2535421313077380;7:
> > > 2533274865508111;5:
> > > The franchise was already destroyed… we’re not waiting to see if that will happen or not.
> > >
> > > The question is if goofing around with core mechanical changes from CE/2/3 are the way to resurrect the franchise or not. I say no. I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken (abilities/sprint). I’m also opposed to significantly speeding up the game, as I think that will turn the game into a chaotic CoD-lite. Does not seem like they have learned any lessons from Reach/4 about concepts that don’t work in Halo.
> > >
> > > And like it or not, 343i currently has a bad track record. Halo 4 was a turd. The MCC is among the most broken games at launch in recent memory. Halo 5 is toying with lots of unproven mechanical departures from CE/2/3.
> > >
> > > 343i currently deserves zero good faith from the community, in my opinion.
> >
> >
> >
> > TLDR; I’m not saying I’m against all changes, I’m just against all changes.
> >
> > TLDR2; Re-release Halo 2, and never change the game, or I will be upset.
> >
> > Your words are empty and dishonest, and you didn’t answer my question: What CAN they damn change then? What SHOULD they change? What NEW things can be added without you complaining about everything?
> >
> > The answer is nothing can be added without the game being ‘chaotic’ or ‘like cod’. The game would be MORE like cod if nothing was changed. You want a rehashed Halo CE/2/3, stop lying and trying to slip around it.
> >
> > They’re NOTHING like armour abilities. It’s completely EVEN starts. How the hell could that be broken, let alone PROVEN to be broken because of AAs? They’re not AAs.
>
>
>
> No, you just don’t know how to read. Here, try again:
>
>
>
> > I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken
>
>
> I disagree that Spartan abilities are different in substance from AAs. Implementation is very different, but the concept is the same.
>
> I think they could mess with the weapon/grenade sandbox fairly easily, similar to what they did in the change from CE → 2. I don’t know why they feel like they have to be locked into essentially the same weapon setup they’ve had since 2004. Ditch the BR/DMR/Carbine/Light Rifle and put a new primary weapon in the game. Make substantial balance changes to the existing weapon set. If you want to add player abilities, make them map pickups that players have to fight over. I dunno… just don’t rehash things that have already been shown not to work in Halo.

So basically don’t change the game or again don’t change the game just change all the weapons put new ones in that do the same as the replaced weapons and you will be happy because they have new skins on essentially?

> 2535415904697909;11:
> > 2533274865508111;9:
> > > 2535421313077380;7:
> > > > 2533274865508111;5:
> > > > The franchise was already destroyed… we’re not waiting to see if that will happen or not.
> > > >
> > > > The question is if goofing around with core mechanical changes from CE/2/3 are the way to resurrect the franchise or not. I say no. I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken (abilities/sprint). I’m also opposed to significantly speeding up the game, as I think that will turn the game into a chaotic CoD-lite. Does not seem like they have learned any lessons from Reach/4 about concepts that don’t work in Halo.
> > > >
> > > > And like it or not, 343i currently has a bad track record. Halo 4 was a turd. The MCC is among the most broken games at launch in recent memory. Halo 5 is toying with lots of unproven mechanical departures from CE/2/3.
> > > >
> > > > 343i currently deserves zero good faith from the community, in my opinion.
> > >
> > >
> > >
> > >
> > > TLDR; I’m not saying I’m against all changes, I’m just against all changes.
> > >
> > > TLDR2; Re-release Halo 2, and never change the game, or I will be upset.
> > >
> > > Your words are empty and dishonest, and you didn’t answer my question: What CAN they damn change then? What SHOULD they change? What NEW things can be added without you complaining about everything?
> > >
> > > The answer is nothing can be added without the game being ‘chaotic’ or ‘like cod’. The game would be MORE like cod if nothing was changed. You want a rehashed Halo CE/2/3, stop lying and trying to slip around it.
> > >
> > > They’re NOTHING like armour abilities. It’s completely EVEN starts. How the hell could that be broken, let alone PROVEN to be broken because of AAs? They’re not AAs.
> >
> >
> >
> >
> > No, you just don’t know how to read. Here, try again:
> >
> >
> >
> > > I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken
> >
> >
> >
> >
> > I disagree that Spartan abilities are different in substance from AAs. Implementation is very different, but the concept is the same.
> >
> > I think they could mess with the weapon/grenade sandbox fairly easily, similar to what they did in the change from CE → 2. I don’t know why they feel like they have to be locked into essentially the same weapon setup they’ve had since 2004. Ditch the BR/DMR/Carbine/Light Rifle and put a new primary weapon in the game. Make substantial balance changes to the existing weapon set. If you want to add player abilities, make them map pickups that players have to fight over. I dunno… just don’t rehash things that have already been shown not to work in Halo.
>
>
>
>
> So basically don’t change the game or again don’t change the game just change all the weapons put new ones in that do the same as the replaced weapons and you will be happy because they have new skins on essentially?

I think your reading comprehension needs a little work.

Let me try and keep this very simple for you. I am opposed to:

  1. Core mechanical changes to player abilities, including but not limited to player movement abilities.
  2. Rehashing concepts which were proven to not work in Reach/H4, including but not limited to the things covered under #1

Your conclusion that this means H5 must be a reskin or re-release of H2 just shows that you lack imagination. Halo is composed of many different elements, and I don’t know why the devs are content to leave the weapon/vehicle sandbox alone but seem intent on changing the movement/ability sandbox when it’s been proven not to work.

Halo 2 is fundamentally a change in the weapon and vehicle sandbox from Halo CE, and it plays like a COMPLETELY different game, not a reskin at all. I don’t see why something similar can’t be done for H5.

@OP

I disagree with you. Myself and many others here have played halo since 1. I have NP with changes

Case in point, I’m not a fan of sprint but I’ve always said if u must have it, make maps around it and make it so your shields don’t recharge while running. They did this, I’m totally willing to try it.

I have no problem with charge, the climber thing, sliding and even ground pound.

I’m not big on thrusters and the smart scope (the old look of smart scope was better, it was the REAL smart scope… This new look is 100% for appealing to the COD,BF etc crowd, we all know this and this is the ONLY reason it’s in. Would love the option for the other look)

So out of there 7 Spartan abilities, I’m fine with 4, One I’m willing to see how it plays, and two I’m not fans of.

I’d say I’m ok with change and so are many others.

The problem is people are tired of change just for the shake of change. If something works good, leave it in the game… Like why was de-scope ever taking out… It worked great (its back now thank god) …Zooming was fine before, why mess with it? They change the look of it SO much, we know why they did and most people hate it.I don’t want halo to look/feel like every other FPS… These kind of changes do that. It’s not needed.

It’s things like this that piss me and people off. There’s no reason to do these things. Making new things like sliding, charge etc are fine and good! I’ve heard almost ZERO complains on those… Ever stop and think why?

The message here, that myself and many others wish 343 would hear is Stop messing with what worked before already! It’s not rocket science!!!

I agree with you OP.

I, for one, welcome our new thrusting overlords.

> 2533274908238201;6:
> You can only move at maximum capacity for a brief period of time, you can’t do it in combat, and you can only do it while moving forwards. Really? So what about jumps, what about all the things in map design that add depth to the gameplay and the movement? Well we’ve said bugger all to that because people need the illusion that they’re moving faster on maps that are, on average, larger than before and combined with an inconsistent max movement speed will take arguably longer to traverse. Sprint works in other games because movement during combat isn’t as important. Being able to traverse the map and shoot while doing it isn’t a logical strategy in a game with split second kill times.Good luck hitting a trick jump that needs sprint if you happen to get shot once by a pea shooter, because it’s going to cut your speed in half. Good luck using that trick jump at all in combat because you can’t make it without sprinting and you can’t sprint and defend yourself simultaniously.

Actually sprint in Halo 5 is unlimited. Well first of all it allows you to find opponents faster/get to engagements faster, while you’re not fighting. Sure the maps are on average larger, but exactly, on average. It’s not significantly larger, it’s only slightly. Just checkout the midship remake. It’s a little bigger, but not THAT much bigger. It’s bigger to the extent that it dampens the effect of sprint, but also allows sprint to be effective and speed up the game. Then why cut down speed in half while they’re getting shot? This is also why sprinting is a tactical decision. Sprinting gives you speed, at the cost of firing your weapon, which is the entire point. Sometimes you need to go faster, and sometimes you don’t. If you just have the player running fast by default then you remove the option of the player being able to move faster than the baseline at the cost of being able to shoot while sprinting.

> Essentially, the mechanic is implemented for when you miss a jump. Because, you know, rather than getting up and doing that jump again, here’s a get out of jail free card. It supports bad gameplay. It supports not learning how to actually make that jump, or getting up and trying again. It is essentially put in for those who can’t be bothered to learn.

Yeah, because all of the ledges are automatically close enough to make without using clamber. Your peeve here seems to be with the design of the jumps, rather than clamber as a mechanic itself. That would only be a problem if the jumps are made too easy without clamber in mind. When Frankie says “the way you felt like you should have made it”, he isn’t necessarily meaning “you can make all these jumps SO easily now, because clamber makes it SO easy”. What if most of the jumps are like this, that require you run to the very edge, jump at the last moment, and press the clamber button at the last minute, wouldn’t that make it more skillful? There could very well be skill jumps on the map that require heaps of practice, maybe even in combination with the thruster pack! There’s other uses too you know, like climbing up objects. It’s actually quite useful to be able to climb up things, it’s a natural progression of the movement.

> If the jumps ARE scaled to this new mechanic, it’s essentially the same as we had it before, except now instead of just making it over the jump and continuing on, I have to watch an (albeit brief) animation that again, splits the movement and combat. It’s an unnecessary divide or cut from action.

Not at all. You can now make jumps to higher areas, and you can have heaps of verticality in the maps with more freedom of movement because of it. Before you couldn’t do any of that. You would have had to scale the map down to have the same level of verticality significantly to allow access to higher platforms by jumping. I really don’t think you’re looking at the benefits.

> How about rather than adding things because every other major FPS title that launched this year has them, you add things that could actually compliment the game. Did Halo need smart scope on all weapons, which for all intents and purposes appears to be the mechanic equivelant of Aim Down Sights? Why not have a scoped automatic as a seperate weapon instead, allowing for more diverse weapon sets and balancing options?

Because Halo has never had ADS since Halo CE. The ADS is Halo 5 is mostly cosmetic for weapons like the BR. Sure, there’s a smart scope on all the weapons, including AR, but it’s very balanced since you get descoped when shot, so it’s just as good as firing from the hip, and you don’t have to use it. Why make two different weapons when you can just put a scope on it? You forget to mention that smart scope on spawn weapons, like the AR, means that if you spawn, you can actually stand somewhat of a chance against someone with a BR in the distance by zooming in.

> What are good additions? Good aditions are vehicle boarding. Good additions are forge, and firefight and theatre. Good additions bring something new to the table or add to the gameplay in a meaningful way. Sprint has not added to the combat in any meaningful way. Clamber is not adding to the game in any meaningful way. They’ve brought nothing to the table that couldn’t already be accomplished and they’ve taken things away.

Lol, I could use most of your arguments to vehicle boarding: Now killing the driver of a vehicle takes NO SKILL! What, it makes it EASIER to get someone out of a vehicle? It’s terrible. All you have to do is push the x button? No skill! Why do we have to wait an entire animation? It slows down the game. Why don’t you just use a rocket launcher to shoot at the vehicle? Or stick it? It just slows down the game. Vehicle boarding is not adding to the game in any meaningful way. They’ve brought nothing to the table that couldn’t already be accomplished and they’ve taken things away!

> I can understand why people are complaining about smart scope given that it’s usable on all weapons in the game. Hence, the AR can SS and get an accuracy bonus from it. That’s a legitimate complaint, it changes how weapons behave and what situations those weapons could be useful. Personally I don’t care, because it will make the assault rifle hopefully usable at longer distances which is (arguably) a good thing.

I think it’s a good thing too. Even then, it doesn’t much much difference though, because if you get shot you descope.

> Rather than going “lol people are complaining about things. They’re stupid. These things are good because change.” how about coming up with some reasons as to why these changes are important and how they affect the gameplay in a positive manner? Would that be so hard?

The main purpose of this thread was to point out that people were complaining about these things, and going overboard with it. It’s not that bad.

> 2535415904697909;8:
> > 2533274908238201;6:
> > I can understand why people are complaining about smart scope given that it’s usable on all weapons in the game. Hence, the AR can SS and get an accuracy bonus from it. That’s a legitimate complaint, it changes how weapons behave and what situations those weapons could be useful. Personally I don’t care, because it will make the assault rifle hopefully usable at longer distances which is (arguably) a good thing.
>
>
> No it does not get an accuracy bonus for using smart scope and I have posted many time about how skill gap can be added with these new abilities so i will not repeat myself here but get your facts right first please.

My bad, could you source the bit about weapons not getting an accuracy bonus for smart scope? Because the video I watched made it look like the AR was more accurate while SS. I suppose I shouldn’t have assumed before commenting.

Also, I don’t like repeating myself either but if I don’t know your stance on how these abilities add to the skill gap I really can’t refute those points.

> 2535415904697909;8:
> As the OP says you are one of those who basically cannot accept change even though you say you like thruster you one who will likely complain because you throw a nade or fired a rocket and someone dodged it.

Ok, you could just ignore the rest of my post :stuck_out_tongue: that works too.

Not like I explained my stance on thruster pack (which was positive) or anything. Let’s just go around and accuse someone of being close minded despite them blatantly stating the opposite.

> 2533274908238201;16:
> > 2535415904697909;8:
> > > 2533274908238201;6:
> > > I can understand why people are complaining about smart scope given that it’s usable on all weapons in the game. Hence, the AR can SS and get an accuracy bonus from it. That’s a legitimate complaint, it changes how weapons behave and what situations those weapons could be useful. Personally I don’t care, because it will make the assault rifle hopefully usable at longer distances which is (arguably) a good thing.
> >
> >
> >
> >
> > No it does not get an accuracy bonus for using smart scope and I have posted many time about how skill gap can be added with these new abilities so i will not repeat myself here but get your facts right first please.
>
>
>
>
> My bad, could you source the bit about weapons not getting an accuracy bonus for smart scope? Because the video I watched made it look like the AR was more accurate while SS. I suppose I shouldn’t have assumed before commenting.
>
> Also, I don’t like repeating myself either but if I don’t know your stance on how these abilities add to the skill gap I really can’t refute those points.
>
>
>
> > 2535415904697909;8:
> > As the OP says you are one of those who basically cannot accept change even though you say you like thruster you one who will likely complain because you throw a nade or fired a rocket and someone dodged it.
>
>
>
> Ok, you could just ignore the rest of my post :stuck_out_tongue: that works too.
>
> Not like I explained my stance on thruster pack (which was positive) or anything. Let’s just go around and accuse someone of being close minded despite them blatantly stating the opposite.

It does seem like there’s a slight edge when using zoom on AR, but rewatching the video it seems the camera does jerk around quite a bit, so there is still spreading there, it’s just a bit of an illusion. It might mitigate the spread slightly because it’s zooming it, which is probably the only reason why it has less spread.

Also, there’s a difference between accuracy in precision. When you zoom in it appears that you lose most of your precision, but gain accuracy. That is, there’s less spread of your bullets, but the precision of your aim diminishes.

> 2533274865508111;12:
> > 2535415904697909;11:
> > > 2533274865508111;9:
> > > > 2535421313077380;7:
> > > > > 2533274865508111;5:
> > > > > The franchise was already destroyed… we’re not waiting to see if that will happen or not.
> > > > >
> > > > > The question is if goofing around with core mechanical changes from CE/2/3 are the way to resurrect the franchise or not. I say no. I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken (abilities/sprint). I’m also opposed to significantly speeding up the game, as I think that will turn the game into a chaotic CoD-lite. Does not seem like they have learned any lessons from Reach/4 about concepts that don’t work in Halo.
> > > > >
> > > > > And like it or not, 343i currently has a bad track record. Halo 4 was a turd. The MCC is among the most broken games at launch in recent memory. Halo 5 is toying with lots of unproven mechanical departures from CE/2/3.
> > > > >
> > > > > 343i currently deserves zero good faith from the community, in my opinion.
> > > >
> > > >
> > > >
> > > >
> > > > TLDR; I’m not saying I’m against all changes, I’m just against all changes.
> > > >
> > > > TLDR2; Re-release Halo 2, and never change the game, or I will be upset.
> > > >
> > > > Your words are empty and dishonest, and you didn’t answer my question: What CAN they damn change then? What SHOULD they change? What NEW things can be added without you complaining about everything?
> > > >
> > > > The answer is nothing can be added without the game being ‘chaotic’ or ‘like cod’. The game would be MORE like cod if nothing was changed. You want a rehashed Halo CE/2/3, stop lying and trying to slip around it.
> > > >
> > > > They’re NOTHING like armour abilities. It’s completely EVEN starts. How the hell could that be broken, let alone PROVEN to be broken because of AAs? They’re not AAs.
> > >
> > >
> > >
> > >
> > > No, you just don’t know how to read. Here, try again:
> > >
> > >
> > >
> > > > I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken
> > >
> > >
> > >
> > >
> > > I disagree that Spartan abilities are different in substance from AAs. Implementation is very different, but the concept is the same.
> > >
> > > I think they could mess with the weapon/grenade sandbox fairly easily, similar to what they did in the change from CE → 2. I don’t know why they feel like they have to be locked into essentially the same weapon setup they’ve had since 2004. Ditch the BR/DMR/Carbine/Light Rifle and put a new primary weapon in the game. Make substantial balance changes to the existing weapon set. If you want to add player abilities, make them map pickups that players have to fight over. I dunno… just don’t rehash things that have already been shown not to work in Halo.
> >
> >
> >
> >
> > So basically don’t change the game or again don’t change the game just change all the weapons put new ones in that do the same as the replaced weapons and you will be happy because they have new skins on essentially?
>
>
> I think your reading comprehension needs a little work.
>
> Let me try and keep this very simple for you. I am opposed to:
> 1) Core mechanical changes to player abilities, including but not limited to player movement abilities.
> 2) Rehashing concepts which were proven to not work in Reach/H4, including but not limited to the things covered under #1
>
> Your conclusion that this means H5 must be a reskin or re-release of H2 just shows that you lack imagination. Halo is composed of many different elements, and I don’t know why the devs are content to leave the weapon/vehicle sandbox alone but seem intent on changing the movement/ability sandbox when it’s been proven not to work.
>
> Halo 2 is fundamentally a change in the weapon and vehicle sandbox from Halo CE, and it plays like a COMPLETELY different game, not a reskin at all. I don’t see why something similar can’t be done for H5.

No I think you need to know what your talking about as Halo 1 and 2 feel very different because of the fact they changed how movement worked compared with Halo 1 the weapons sandbox other than adding duel wield which changed the game up in a big way was essentially the same as before weapons just re-skinned Pistol became BR and Assault Rifle became the SMG ect.

This is what they are doing with Halo 5 changing how the movement around the maps works adding in new mechanics which will increase the skill gap. It will all be about how well you can move round the map and your positioning the core elements behind arena gameplay, unlike Reach and Halo 4 which ruined movement because you didn’t really have to control the map, you could stand in one spot get lucky and call power weapons to yourself learn to understand the basic principles of an arena shooter.

> 2533274908238201;16:
> > 2535415904697909;8:
> > > 2533274908238201;6:
> > > I can understand why people are complaining about smart scope given that it’s usable on all weapons in the game. Hence, the AR can SS and get an accuracy bonus from it. That’s a legitimate complaint, it changes how weapons behave and what situations those weapons could be useful. Personally I don’t care, because it will make the assault rifle hopefully usable at longer distances which is (arguably) a good thing.
> >
> >
> >
> > No it does not get an accuracy bonus for using smart scope and I have posted many time about how skill gap can be added with these new abilities so i will not repeat myself here but get your facts right first please.
>
>
>
>
> My bad, could you source the bit about weapons not getting an accuracy bonus for smart scope? Because the video I watched made it look like the AR was more accurate while SS. I suppose I shouldn’t have assumed before commenting.
>
> Also, I don’t like repeating myself either but if I don’t know your stance on how these abilities add to the skill gap I really can’t refute those points.
>
>
>
> > 2535415904697909;8:
> > As the OP says you are one of those who basically cannot accept change even though you say you like thruster you one who will likely complain because you throw a nade or fired a rocket and someone dodged it.
>
>
> Ok, you could just ignore the rest of my post :stuck_out_tongue: that works too.
>
> Not like I explained my stance on thruster pack (which was positive) or anything. Let’s just go around and accuse someone of being close minded despite them blatantly stating the opposite.

Sorry someone else can probably find it for you but it was a tweet from somebody at 343 explaining how smart scope works. Also I did read your post I did not ignore it I know you said you are for thrust and it is my bad for jumping to conclusions but as you said you have not played or experienced this type of addition first hand I was jumping ahead and making an excuse for you as to why you may not like it as a feature.

> 2535415904697909;18:
> > 2533274865508111;12:
> > > 2535415904697909;11:
> > > > 2533274865508111;9:
> > > > > 2535421313077380;7:
> > > > > > 2533274865508111;5:
> > > > > > The franchise was already destroyed… we’re not waiting to see if that will happen or not.
> > > > > >
> > > > > > The question is if goofing around with core mechanical changes from CE/2/3 are the way to resurrect the franchise or not. I say no. I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken (abilities/sprint). I’m also opposed to significantly speeding up the game, as I think that will turn the game into a chaotic CoD-lite. Does not seem like they have learned any lessons from Reach/4 about concepts that don’t work in Halo.
> > > > > >
> > > > > > And like it or not, 343i currently has a bad track record. Halo 4 was a turd. The MCC is among the most broken games at launch in recent memory. Halo 5 is toying with lots of unproven mechanical departures from CE/2/3.
> > > > > >
> > > > > > 343i currently deserves zero good faith from the community, in my opinion.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > TLDR; I’m not saying I’m against all changes, I’m just against all changes.
> > > > >
> > > > > TLDR2; Re-release Halo 2, and never change the game, or I will be upset.
> > > > >
> > > > > Your words are empty and dishonest, and you didn’t answer my question: What CAN they damn change then? What SHOULD they change? What NEW things can be added without you complaining about everything?
> > > > >
> > > > > The answer is nothing can be added without the game being ‘chaotic’ or ‘like cod’. The game would be MORE like cod if nothing was changed. You want a rehashed Halo CE/2/3, stop lying and trying to slip around it.
> > > > >
> > > > > They’re NOTHING like armour abilities. It’s completely EVEN starts. How the hell could that be broken, let alone PROVEN to be broken because of AAs? They’re not AAs.
> > > >
> > > >
> > > >
> > > >
> > > > No, you just don’t know how to read. Here, try again:
> > > >
> > > >
> > > >
> > > > > I’m not opposed to change per-se, but I’m opposed to all the changes I’ve seen so far, which are just rehashes of ideas proven to be broken
> > > >
> > > >
> > > >
> > > >
> > > > I disagree that Spartan abilities are different in substance from AAs. Implementation is very different, but the concept is the same.
> > > >
> > > > I think they could mess with the weapon/grenade sandbox fairly easily, similar to what they did in the change from CE → 2. I don’t know why they feel like they have to be locked into essentially the same weapon setup they’ve had since 2004. Ditch the BR/DMR/Carbine/Light Rifle and put a new primary weapon in the game. Make substantial balance changes to the existing weapon set. If you want to add player abilities, make them map pickups that players have to fight over. I dunno… just don’t rehash things that have already been shown not to work in Halo.
> > >
> > >
> > >
> > >
> > > So basically don’t change the game or again don’t change the game just change all the weapons put new ones in that do the same as the replaced weapons and you will be happy because they have new skins on essentially?
> >
> >
> >
> >
> > I think your reading comprehension needs a little work.
> >
> > Let me try and keep this very simple for you. I am opposed to:
> > 1) Core mechanical changes to player abilities, including but not limited to player movement abilities.
> > 2) Rehashing concepts which were proven to not work in Reach/H4, including but not limited to the things covered under #1
> >
> > Your conclusion that this means H5 must be a reskin or re-release of H2 just shows that you lack imagination. Halo is composed of many different elements, and I don’t know why the devs are content to leave the weapon/vehicle sandbox alone but seem intent on changing the movement/ability sandbox when it’s been proven not to work.
> >
> > Halo 2 is fundamentally a change in the weapon and vehicle sandbox from Halo CE, and it plays like a COMPLETELY different game, not a reskin at all. I don’t see why something similar can’t be done for H5.
>
>
>
> No I think you need to know what your talking about as Halo 1 and 2 feel very different because of the fact they changed how movement worked compared with Halo 1 the weapons sandbox other than adding duel wield which changed the game up in a big way was essentially the same as before weapons just re-skinned Pistol became BR and Assault Rifle became the SMG ect.
>
> This is what they are doing with Halo 5 changing how the movement around the maps works adding in new mechanics which will increase the skill gap. It will all be about how well you can move round the map and your positioning the core elements behind arena gameplay, unlike Reach and Halo 4 which ruined movement because you didn’t really have to control the map, you could stand in one spot get lucky and call power weapons to yourself learn to understand the basic principles of an arena shooter.

There are no fundamental movement mechanic differences between 1 and 2. Jump was higher and that’s about it. If you think the weapon sandbox didn’t fundamentally change, you don’t understand either game.