> 2535421313077380;1:
> It’s blatantly obvious at this point that all the people that are disliking what’s happening with Halo 5 simply dislike all change, all together. No matter how balanced these changes are, no matter how small these changes are in comparison to the other games, it doesn’t matter. And because it’s different, therefore it must be bad. They say “but we only like change that goes along with the core gameplay”. Yeah right. As if thruster packs, climbing, and sprint(which is severely nerfed), will really destroy the franchise.
You know what? No. Disliking what a change is and disliking change are two different things. Personally, I’m intrigued by thrusters. I haven’t played Titanfall, or destiny, or advanced warefare, or any of the other games that have uitilized this mechanic since the first time I saw it several years ago. I legitimately don’t mind it, because unlike sprint and unlike clamber, there’s a purpose. It actually adds some depth to the game and to how you move around the map.
But what about sprint, what about clamber? Sprint, for all intents and purposes, limits your movement options. You can only move at maximum capacity for a brief period of time, you can’t do it in combat, and you can only do it while moving forwards. Really? So what about jumps, what about all the things in map design that add depth to the gameplay and the movement? Well we’ve said bugger all to that because people need the illusion that they’re moving faster on maps that are, on average, larger than before and combined with an inconsistent max movement speed will take arguably longer to traverse. Sprint works in other games because movement during combat isn’t as important. Being able to traverse the map and shoot while doing it isn’t a logical strategy in a game with split second kill times.
Good luck hitting a trick jump that needs sprint if you happen to get shot once by a pea shooter, because it’s going to cut your speed in half. Good luck using that trick jump at all in combat because you can’t make it without sprinting and you can’t sprint and defend yourself simultaniously.
For all intents and purposes, sprint completely screws over the seamless movement and combat duo that Halo offered.
How about clamber then, surely something so insignificant isn’t a problem? Well, to quote frankie from the reveal trailer:
> “There’s really satisfying things like just not making that jump and then hitting the clamber button and making it, the way you felt like you should have made it.” - Frank O’Connor
Essentially, the mechanic is implemented for when you miss a jump. Because, you know, rather than getting up and doing that jump again, here’s a get out of jail free card. It supports bad gameplay. It supports not learning how to actually make that jump, or getting up and trying again. It is essentially put in for those who can’t be bothered to learn.
If the jumps aren’t scaled for this new mechanic so that you need it to land them, then jumps will be too easy to pull of, relieving the challenge from them (and thus getting rid of the reason I enjoyed them in the first place). If the jumps ARE scaled to this new mechanic, it’s essentially the same as we had it before, except now instead of just making it over the jump and continuing on, I have to watch an (albeit brief) animation that again, splits the movement and combat. It’s an unnecessary divide or cut from action.
> 2535421313077380;1:
> But seriously, what do you all want? Do you want a repackaged Halo 2? What can they change, and what can’t they change? Are they allowed to change damn anything?
How about rather than adding things because every other major FPS title that launched this year has them, you add things that could actually compliment the game. Did Halo need smart scope on all weapons, which for all intents and purposes appears to be the mechanic equivelant of Aim Down Sights? Why not have a scoped automatic as a seperate weapon instead, allowing for more diverse weapon sets and balancing options?
How about not adding things for the soul purpose of catering to people who could otherwise not be bothered, like the clamber ability?
What are good additions? Good aditions are vehicle boarding. Good additions are forge, and firefight and theatre. Good additions bring something new to the table or add to the gameplay in a meaningful way. Sprint has not added to the combat in any meaningful way. Clamber is not adding to the game in any meaningful way. They’ve brought nothing to the table that couldn’t already be accomplished and they’ve taken things away.
Smart Scope is however debatable, and I’m still interested in the thruster mechanics because those could add to the game.
> 2535421313077380;1:
> They get rid of AAs? Never mind, just complain all day about spartan abilities which are pretty much completely balanced since everyone spawns with them.
Yes, and I’m very happy that I don’t have to deal with jetpack or the Armor Ability equivelant of Wall Hacks anymore. That said, the addition of spartan abilities is questionable.
Balanced between players doesn’t mean balanced with the whole sandbox.
> 2535421313077380;1:
> They nerf sprint significantly? Never mind again, just complain all day about sprint.
Because the problems with sprint aren’t just about being able to run away. Who gets to decide what people are allowed to complain about? I’m all for people being thankful to the devs and I’m really happy with MCC, in fact the constant 343i bashing is getting on my nerves, but people are allowed to (and should) complain when they don’t like something.
I don’t care if sprint was heavily nerfed, it’s still going to be a problem. And while I’m happy that it’s nerfed, it’s one mechanic that I’m not sure I can compromise on.
> 2535421313077380;1:
> They get rid of loadouts? Never mind! Lets complain about ADS, which is mostly a visual feature and doesn’t make much difference to the gameplay
Again, I’m super happy loadouts are gone, I’m super happy ordinance is gone, I’m super happy all the random balogna from Halo 4 is gone, but that doens’t mean I’m not allowed to complain about other features.
I can understand why people are complaining about smart scope given that it’s usable on all weapons in the game. Hence, the AR can SS and get an accuracy bonus from it. That’s a legitimate complaint, it changes how weapons behave and what situations those weapons could be useful. Personally I don’t care, because it will make the assault rifle hopefully usable at longer distances which is (arguably) a good thing.
> 2535421313077380;1:
> Lol, and people are actually complaining about clamber? Give me a break.
It’s almost as though people play the game differently and different mechanics will affect how those people play. It’s almost as though people are subject to different opinions and will have different complains about how certain mechanics interact with the game. No, that would be silly, people have to think just like me and anyone who doesn’t is clearly just whining, right?
…
I mean come on. Just because you don’t agree with someone doesn’t make them wrong. We all have views on what we want this game to look like. So what if someone elses views or complaints don’t match your own?
Rather than going “lol people are complaining about things. They’re stupid. These things are good because change.” how about coming up with some reasons as to why these changes are important and how they affect the gameplay in a positive manner? Would that be so hard?