Adjust spawn rates based on player count.

What do you guys think? Should the spawn rates adjust dynamically based on player count ? This can really help in those cases where people leave a game early specially with zone control, capture the flag etc. Having faster spawn rates for a team of 2-3 will allow them to adjust for a missing team mate sense they are able to get back into the game and counter.

Let me know your comments below.

No. IMO this would have a negative impact to the flow of the game.

Good idea, but I am fine with the current spawn timer. It allows me to choose weapon, use a boost with no hurries. People bail on games when your team is losing, increasing the spawn rate will only increase the other teams kill rate.

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> No. IMO this would have a negative impact to the flow of the game.

Could you be more elaborate how this could negatively impact the flow of the game ?
Ideally when a team mate leaves for what ever the reason it impacts that teams abilities.

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> Good idea, but I am fine with the current spawn timer. It allows me to choose weapon, use a boost with no hurries. People bail on games when your team is losing, increasing the spawn rate will only increase the other teams kill rate.

Yes this is a possibility, but specifically i’m speaking for capture the flag / zones (Weapon choosing isn’t available in these modes). When you are down a player in these modes it really impacts your ability to capture a flag/zone, specially if you are the power player in the match. If you are capturing that zone and they kill you taking you out of the game your team is now down to 2 or even 1 thus making it very difficult to come back from because you are waiting to have to spawn then go back to that zone and take it over again. If they have a full team in the amount of time it takes for you to have to wait to spawn they can capture a zone and move on to the next.