Addressing My Worries For The Halo 4 Multiplayer

Loadouts

This is something we had in Halo Reach, and when i say that nothing good came of it, i literally mean that the advantages of having armor abilities is almost non-existent. Granted, there are some things in loadouts that i am looking forward to, for example never having to start with AR’s. However i would like to point out that i would take AR starts for the rest of my life if it means not having to worry about someone running up to me faster than i can get him 1-shot with my bullets and hit me twice. Now that sprinting is a standard ability for everyone, in combination with AA’s, i am already flipping out.

Now, we have seen this before. Yes, i believe we have seen this in Call of Duty’s Modern Warfare 2 and Modern Warfare 3. By this i mean that one company that has done great with a series until they try to “innovate” then everything goes down the tube. Then a different company, with not nearly the amount of experience of the previous, tries to repair it. Well, that failed with Modern Warfare 3, in my opinion. So, that does not give me much hope with Halo 4. Lets face it, Reach isn’t and never will be the social and competitive environment that we received in the previous games.

With that being said, you would think that the next game would not have exactly what “broke” the previous installment of the franchise, but here we are, in the wake of receiving the news that Halo 4, will in fact contain the very game mechanics that gave Reach it’s overall worse game mechanics than previous games. This truly saddens me because i feel like i have been betrayed when they said that they are trying to keep the core halo feel.

Understand this, 343, the core halo feel, as described in a Reach vidoc, is that two people enter in a fight and the better man leaves. In Halo 3, even if you were put in a bad map position, you could constantly count on your skill level to get you out of it if you are good. In Halo Reach that became, if someone is running armor lock then he could delay his death until his team arrived. Like wise with sprint, where people could just run away. Also, with jetpacks where they could just fly away. What i am getting at is that adding all of these handicaps ruins the core Halo experience.

We saw it in Reach and i am sad to say that we might likely see it again in Halo 4.

Halo is nowhere near Call of Duty. If anything, it’s closer to Gears of War. Why not think of it that way?

GoW has weapons that works better at certain ranges, like Halo does.

GoW has power weapons players fight for, like Halo does.

In GoW3, excluding Shotgun selections, we got a close range gun, a medium range gun and a long range gun to select.

In Halo 4, we’re looking at the AR, the Magnum, the BR and the DMR as our loadouts. We may end up picking 2 of them depending on our preferences, and kill each other with them, and power weapons. This eliminates weapon issues on maps, allows more maps to appear on more playlists, and prevents teams winning because some jerkwad on your team thought it was a brilliant idea to take the BR and Carbine, rush to their base, and practically gave them those weapons along with those points.

That’s my two cents.

Random power weapons is pure genius. Just that much has me excited.

There was nothing more awful in Halo games where people would camp the power weapon spawn point. It rendered most of the map useless since no one went to “fight” there.

I’m hoping the gameplay is not fast and the jumping is toned down. The Jumping Rabbit teams and matches online really annoyed me and bored me. That is just me though. I found it so anti-fun.

If jumping in the game is to be like other Halo games, there needs to be a penalty, such as shooting while jumping throws the accuracy waaaaaaaaay off.

> Random power weapons is pure genius. Just that much has me excited.
>
> There was nothing more awful in Halo games where people would camp the power weapon spawn point. It rendered most of the map useless since no one went to “fight” there.
>
> I’m hoping the gameplay is not fast and the jumping is toned down. The Jumping Rabbit teams and matches online really annoyed me and bored me. That is just me though. I found it so anti-fun.
>
> If jumping in the game is to be like other Halo games, there needs to be a penalty, such as shooting while jumping throws the accuracy waaaaaaaaay off.

I can’t say I agree with anything you just said. Especially jumping. Jumping is one of the things that are core to Halo. It’s important to certain strafes and gameplay styles.

> Random power weapons is pure genius. Just that much has me excited.
>
> There was nothing more awful in Halo games where people would camp the power weapon spawn point. It rendered most of the map useless since no one went to “fight” there.
>
> I’m hoping the gameplay is not fast and the jumping is toned down. The Jumping Rabbit teams and matches online really annoyed me and bored me. That is just me though. I found it so anti-fun.
>
> If jumping in the game is to be like other Halo games, there needs to be a penalty, such as shooting while jumping throws the accuracy waaaaaaaaay off.

This whole post has to be sarcastic.

I have my concerns as well, but am holding out hope in 343. We need to wait until some explanation is given, but I agree about some things.

I like the idea of sprint being default. It helps to create a faster game. But I don’t care for the other AAs, especially this new Forerunner Vision. I don’t like the idea of people seeing through walls. Although it will help against camping, I feel like you need to rely on skill and situational awareness rather than X-ray vision.

Also, people need to go pick a different avatar. Seems like 90% of people in these forums have the default Chief.