Loadouts
This is something we had in Halo Reach, and when i say that nothing good came of it, i literally mean that the advantages of having armor abilities is almost non-existent. Granted, there are some things in loadouts that i am looking forward to, for example never having to start with AR’s. However i would like to point out that i would take AR starts for the rest of my life if it means not having to worry about someone running up to me faster than i can get him 1-shot with my bullets and hit me twice. Now that sprinting is a standard ability for everyone, in combination with AA’s, i am already flipping out.
Now, we have seen this before. Yes, i believe we have seen this in Call of Duty’s Modern Warfare 2 and Modern Warfare 3. By this i mean that one company that has done great with a series until they try to “innovate” then everything goes down the tube. Then a different company, with not nearly the amount of experience of the previous, tries to repair it. Well, that failed with Modern Warfare 3, in my opinion. So, that does not give me much hope with Halo 4. Lets face it, Reach isn’t and never will be the social and competitive environment that we received in the previous games.
With that being said, you would think that the next game would not have exactly what “broke” the previous installment of the franchise, but here we are, in the wake of receiving the news that Halo 4, will in fact contain the very game mechanics that gave Reach it’s overall worse game mechanics than previous games. This truly saddens me because i feel like i have been betrayed when they said that they are trying to keep the core halo feel.
Understand this, 343, the core halo feel, as described in a Reach vidoc, is that two people enter in a fight and the better man leaves. In Halo 3, even if you were put in a bad map position, you could constantly count on your skill level to get you out of it if you are good. In Halo Reach that became, if someone is running armor lock then he could delay his death until his team arrived. Like wise with sprint, where people could just run away. Also, with jetpacks where they could just fly away. What i am getting at is that adding all of these handicaps ruins the core Halo experience.
We saw it in Reach and i am sad to say that we might likely see it again in Halo 4.