@l_RedJoker_l
They do seem to be paying attention to the community fairly well. The only thing I’m worried they won’t change much is the customization system. I’m assuming that it’s the way it is because of corporate, not because the actual devs thought it would be good this way. But, who knows?
@BepisYeet
I noticed that tonight as well. It would definitely be much more useful and satisfying to have the correct amount of hitmarkers.
Totally agreed!I also have same issues with you!
The radar is too small to see, it’s very hard to notice it in a fight.
The grenades and ammo UI are all on the low right,and it’s less comfortable than classic Halo like Halo3.
The bullet-magnism needs to be improved.
The aim-assist of the sidekick is too weak to exist,and its power needs to be buffed.
The ma40 rifle is too powerful even in a long distance, it needs nerfed.
The distinction of allies and enemies needs improvement,like adding some lights like Titanfall2
My guess has to be corporate.
Even if the current armour segregation did form naturally from good intentions, there’s no way nobody at 343 saw how gamer-unfriendly it was, and raised their hand.
the community is not evenly split on this, almost everyone wants Friendly Fire on
What really? Friendly fire in BTB would be awful, especially if they increase the presence of heavier vehicles (which they absolutely need to do). Maybe a solution could be to turn it on in 4v4 but keep it off in BTB?
The prices for the cosmetics in this game are a colossal joke, why so expensive? Why isn’t there many earnable items? Why put pay walls on armour cores? I get that it’s a free game, but this trend is not for halo, I mean, are you seriously going to tell us this is the right way to do this? I would gladly pay for a full price halo experience where I can earn my armour and choose what I like. And don’t get me started on the gameplay lag spikes…
Don’t get me wrong, the gameplay is amazing, yes, it’s a beta. But come on!
Pretty much agree with everything OP said and what you added. I’d like to see some weapon tuning as well but these other issues are higher priority imo.
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Rank match pools and skill based levels rather then wins (ie you touched the flag , or held the oddball ) too many players focusing on slayer for all objectives.
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Preference search for matchmaking ( ie 1 stronghold game out of 24 games is not gonna help me get that challenge)
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Challenge screen in your menu so you can see your challenges.
Yeah my personally biggest issue with this game, which has been mentioned a lot, is why can’t we earn some form of credits in game? It’s like £100+ for all the cosmetics in the pre release shop???
Normally I wouldnt be too bothered by cosmetics but that’s because usually I can atleast make my character in any game that I play, unique. Here there are so many limited options literally 3/4 players in a match have the same skins, and when someone looks different its a bot half the time, its so strange.
Edit: I also forgot to mention that in the latest update they made exp gain worse somehow
The gameplay is fantastic but it feels like some of the unfriendly interfaces and practices are from a mobile game.
The playlists are the biggest gameplay complaint for me now. I am really sick of playing capture the flag, personally. And I miss my SWAT and infection games, although I’m sure they’re coming and I can wait for them. But in the meantime, PLEASE just add different matchmaking options for the existing gametypes. Master Chief Collection didn’t have any map/gametype voting so I’m not optimistic about that coming back, but I would really prefer to have that option back. And can we get persistent servers? Having to matchmake after every round is a little annoying.
Radar is also small, to the point where it feels borderline useless to me. You don’t notice an enemy until they are on top of you.
Vehicle spawns could use a little rework. Scorpion and wraith spawns shouldn’t be common, but as is I think I have encountered 1 singular wraith and maybe 4 scorpions in my 20 hours of playing. And I haven’t been able to use any of them.
Why split fireteams up in game? There doesn’t seem to be much of a point to squads right now besides their names being green so you can see them easier. I don’t care about the random people in the game, I want to see my fireteam easier so I can coordinate with them.
The blue/red outlines for players make it essentially impossible to sneak by enemies since you’re constantly just a bright red glowing target. It also kinda defeats its own purpose of letting everyone use their own armor color, because instead of your “custom” color everyone pretty much either looks red or blue unless you’re right next to them
Non gameplay complaints:
Customization is terrible, and my biggest disappointment with the game. The coatings are a massive downgrade from being able to choose my primary/secondary color. I don’t see any purpose to armor cores, if I payed for the season pass why can I not mix it with the armor I would get for free anyway? You can only play as one spartan at a time anyway, it only halves your choices for armor. And there aren’t a lot of options to begin with. And I miss customizing my emblem, the emblem/nameplate combos are boring and barely give you any options as is.
Progression is also painful. Reach did it well- earn credits for playing games and your performance in games. Challenges were fun bonuses for some extra credits. As it is right now, my only means of progression is doing challenges, which makes me want to run around and find that one gun I need kills with to finish my challenge instead of helping my team with whatever our objective is.
Good post OP. The game foundation is solid. Beyond the progression system, many of these changes could be easily done and would improve the game without breaking the foundation. My wish list:
- 25-meter radar should be standard for social/BTB
- Turn on all player collision
- Buff most of the tier two weapons so they are worth picking up (heatwave, hydra, ravager in particular pls)
- Make the commando a little easier to aim with and make it the starting weapon for social 4v4/ffa
- BR or Commando starts in BTB
- Take launch site out of 4v4 (it’s a terrible map, sorry)
- Turn off skill based matchmaking for social (let ranked be ranked and social be social)
- Need more playlist selection. Not having a default FFA playlist is criminal
I agree, I’d like to see hit markers per bullet. It would help give me feedback on how to get more bullets hitting per burst with the br.
The flip side of this is that i have to rely on my own estimation of how well i’m aiming to know how well i’m down in the fight.
The game does not feel good or smooth at 1440p … I have to lower my resolution to 1080 to get 144fps… am I doing something wrong? I have an RTX 2080 super… what should I do?
@WidowMakervVv
As far as I can tell, the game is just not very well optimized at the moment. I also have a 2080 and a good CPU, but I get around 80-100 fps (compared to the usual 200+ I get in most other, similar games on High graphics). My FPS doesn’t seem to really change between low and ultra settings.
Hopefully this is something that improves over time.
It used to give hitmarkers every bullet in the flight which was really nice! My current issue with the BR is that I don’t know how to adjust my aim mid-burst. I can’t tell if I am missing the 2nd or third bullets.
Pretty much sums it up. Another minor issue I’ve got: The objective-specific challenges. To be blunt, its turning players into poor sports. People quit matches if its not the game they want. Players will stall and sometimes even throw games to faster complete their challenges. Players get abnormally aggressive trying to get power weapons/vehicles hoping to complete any challenges related to them. Its a mess.
Really any sort of progression challenge that forces players to play a specific or unusual way, especially in multiplayer where other people are leaning on them, is a very bad idea.
I’m mentioning this in like every post like this but i really wish there was more variety in body types. they change next to nothing right now 
They there is no standard legendary or lone wolf achievement but they made it a LASO
Headmaster
Wait till people find out, it’s early enough for them to change it if people complain enough
Not enough people are talking about how short the TTK is, and that is honestly incredibly damaging for Halo’s design. The ‘combat dance’ needs time to breathe, and decisions to be made. Do I fall back to a more advantageous location, do I exit cover to return suppressing fire to cover my teammates, so I switch to another weapon to try to turn the tides. This also grossly limits the possibility of ‘comebacks’ in a 2v1 scenario; you don’t get any chance to make a decision to lead to that comeback because you are already dead.
While these moments CAN happen in Halo Infinite, most combat encounters are going to lead to less moment to moment decision making the combat less fun. Increase the TTK and give me and my opponents more of an opportunity to outplay each other.
Plasma weapons are pointless in MP. There’s no power in any of them. Plasma weapons are good for shields then kinetic weapons do the rest, but if you use a plasma weapon then switch, it’s so slow that you loose the advantage, if you had any,. So why make weapons available that are never going to be used?