Every good game has this. It’s why we keep playing games. To level up, unlock the next things. The next prestige. New spells/gear.
Halo 4 is using the level system and SP for loadouts, as well as new armour.
The problem is these are all gimmicks. Shiny new armour doesn’t mean anything.
Halo 3 had the addictive mechanic right. A ranking system (not perfect) but a ranking system none-the-less. I played halo 3 more than I have any other game ever in search of the next rank. The highs and lows, the pains and joys were what made that game truly exciting and (re)playable.
Halo reach failed. Can halo 4 and 343i make it happen again??