I loved the Missile Pod turret from H3 Campaign and would be great to put them on bases in the next halo.
Also please bring back some old Vehicles even create some new ones.
I loved the Missile Pod turret from H3 Campaign and would be great to put them on bases in the next halo.
Also please bring back some old Vehicles even create some new ones.
I wouldn’t hesitate to agree with this, but I was disappointed to find out that I couldn’t place mounted Missile Pods/Flamethrowers in Forge with Halo 3.
Agreed.
We should be able to spawn every turret.
-Machine Gun Turret
-Missile Pod Turret
-Rocket Turret (on mammoth in halo 4)
-Gauss Turret
-Plasma Cannon
-Shade Turret
-Heavy Shade Turret (fires fuel rods)
i’m fine with adding this long list of turrets into Halo:
the only problem is, the Missile pod has unlimited ammo and no cool down timer when mounted, meaning it is VERY overpowered.
I’d be okay with the missile pod, as long as the rocket launcher doesn’t get nerfed because of its inclusion. I still want to be able to lock on to aircraft.
> i’m fine with adding this long list of turrets into Halo:
>
>
>
>
> - MG turret (the one we have now)
> - Minigun Turret (Halo 3 style, it fires much faster, but deals much less damage per shot
> - Plasma Cannon
> - Hovering Shade (H3/Reach style)
> - Ground Shade (CE/H4 style)
> - Shielded Shade (Halo 2 style)
> - Mounted Missile Pod
> - Mounted Warthog LAAG (as seen in ODST)
> - Mounted Guass cannon (as seen in ODST)
> - Mounted Warthog Rockets (like on the mammoth)
>
>
> the only problem is, the Missile pod has unlimited ammo and no cool down timer when mounted, meaning it is VERY overpowered.
Don’t you remember the angle on the missile pod only allows it to shoot straight up into the air, and could ONLY hit the ground if it locked on to something, and even then its had to be far away enough or else the missile couldn’t reach because the target was too close.
The way it behaved in turret form was really balanced.
> I’d be okay with the missile pod, as long as the rocket launcher doesn’t get nerfed because of its inclusion. I still want to be able to lock on to aircraft.
Actually, having the Missile Pod would be very redundant due to the Mounted Rocket Launcher being much more balanced and practical.
> i’m fine with adding this long list of turrets into Halo:
>
>
>
>
> - MG turret (the one we have now)
> - Minigun Turret (Halo 3 style, it fires much faster, but deals much less damage per shot
> - Plasma Cannon
> - Hovering Shade (H3/Reach style)
> - Ground Shade (CE/H4 style)
> - Shielded Shade (Halo 2 style)
> - Mounted Missile Pod
> - Mounted Warthog LAAG (as seen in ODST)
> - Mounted Guass cannon (as seen in ODST)
> - Mounted Warthog Rockets (like on the mammoth)
>
>
> the only problem is, the Missile pod has unlimited ammo and no cool down timer when mounted, meaning it is VERY overpowered.
Well then give it limited ammo and a cool down period, just because it was like that in 3 doesn’t mean it has to function the exact same way in the next.
I would like to see the missile pod return. However, that would probably mean the Rocket Launcher would no longer have lock on to air vehicles. 
Personally, I would love to see the Missile Pod/Turret return in the next title, however, to have it in MM, it would be too OP. I think it would work best in SpOps and Firefight (If it appears), as well as the Shade Turret. Everything else is alright.