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> Agreed. Even if they pull another spnkr situation like they did with Halo 5, it’ll probably just be added to the multiplayer and forever be missing from campaign, like Halo 5.
> Plus, we’re returning to a more classic art style but then we’re removing the classic Halo Magnum? Huh? What? Come again? I beg your pardon? Excuse me?
> I politely accepted the ugly Reach AR because I have manners and everyone else seemed to like it, so whatever (seriously, 343’s ARs in Halo 4, 5, CEA, & H2A are incredible. Why the one from Reach? Gross.) I never once even complained about the redesign of the shotgun in Halo 4 or Halo 5.
> But to remove the Magnum and shotgun altogether? In Halo? That’s too far. I will raise a stink about that.
> Just have the new shotgun AND the old. It’s a big open world sandbox, right?
Campaign is my biggest concern as well. Even if the weapons are added in multiplayer, they won’t be for campaign if Halo 5 is any indication.
I think the new Sidekick pistol needs some lights and maybe a larger trigger guard to make it more Halo-esque. Maybe look at the Halo 4/5 pistol (not the gunfighter variant) for some ideas of what I mean if they don’t want to use Bungies design.
That said, the pistol has been very different in each Halo game, Halo CE had a pistol so powerful there was no reason to swap it out, 2 nerfed it a lot and changed the design, 3 brought back the classic design somewhat but no zoom, Reach’s pistol was ruined by bloom (in my opinion) so I get why they may have gone for a new pistol but still would be nice to have at least two variants / skins even if they perform similarly.
As for the shotgun, even Halo 4/5 whilst I wasn’t the biggest fan of the design to say the least and it did look a little bit like the ship Infinity on the side lol, my biggest gripe with Infinite’s shotgun is that it is mechanically different to every shotgun in every single Halo game so far, chiefly changing from loading the individual shells etc to a drum magazine. The tactical shotgun has been a staple of the franchise for almost 20 years.
For campaign, I believe some Halo 5 REQ variants (I actually really liked them) were in campaign and I think it adds variety as well as sort of being a little easter egg. If Infinite’s world is as large as they are making it out to be, I can’t think how more weapons in a campaign of that scale would be a detriment to design.
To conclude, I can get behind the new pistol if they make some changes to the design like lights etc or something rather than making it look like a Glock or smtg, especially as the battle rifle is in the game so we don’t need a CE level pistol. However, I would like the original shotgun to be an alternative to the Bulldog. Even in their blog post, they said the weapons perform differently to what we might expect from the originals so they definitely can perform slightly different roles or have different uses. I know some people may say that too many weapons of the same type clutters the sandbox but as OP said, more weapons are welcome and add variety as long as they don’t replace old ones. It’s not like there are going to be 5 different pistols spawning on the same multiplayer map.
At the very least, I hope if they aren’t in at launch, when they are added in the game (for free, don’t even think of making them microtransactions), they are added in campaign as well.