Active Camo should not be on spawn.

Especially with care packages thrown into the mix.

Ugh don’t make COD comparisons. Please. They’re annoying.

On topic though. I agree. Camo would be much better as an ordinance drop or custom game pick up. Without the scrambling effect.

Care packages? Okay, whatever.

I agree, though. Camo shouldn’t be an AA. It should be a power-up like in Halo 3. It was a lot more balanced that way.

Ordinances… Care packages, same differences… anyways yeah, AC has brought the numbers up in campers by alot.

If camo goes the DMR or boltsot goes.

> If camo goes the DMR or boltsot goes.

The people who abuse the combo go.

Camo is a fabulous part of the Halo sandbox.

When it’s served as a powerup. It’s been on par with OS since the first halo.

I can’t play BTB anymore because of how bad the latency is, and the fact that I can get killed from across the map by someone using a powerup meant to be sneaky in CQC.

I can see camo being perfectly fine as an AA, if the entire player population used it to evade enemies, or get out of sticky situations. Not to rely on it as a source of an easy K/D spread.

Active camo is the AA that I use the most frequently and effectively and I still agree with this. I preferred when it was a power up that was sought after.

> If camo goes the DMR or boltsot goes.

Sounds like you can’t survive without it. Either way camo has always been an overpowered ability and they did the wrong thing by it and made it an AA, it should’ve been a pickup much like the overshield is. I would prefer for the DMR to receive a higher skillgap but I don’t think its kill-time should be decreased because it is already outclassed in CQC by Assault Rifles.

About the boltshot, I agree. I hate that it is more effective than that of an actual CQC power weapon.

As incredibly annoying as active camo or camo snipers can be, I’ve never found it to be that big of an issue. Never get tricked by it very often, and I cackle with glee when I look for, spot, and BR the life out of that distorted silhouette. Sometimes people rely on it too much, use it as a crutch, and pay for it by having to respawn.

> As incredibly annoying as active camo or camo snipers can be, I’ve never found it to be that big of an issue. Never get tricked by it very often, and I cackle with glee when I look for, spot, and BR the life out of that distorted silhouette. Sometimes people rely on it too much, use it as a crutch, and pay for it by having to respawn.

I haven’t had many bad experiences with Active Camo Snipers but I have of that of players sitting in dark corners with the Assault Rifle or Boltshot waiting the whole time for me to come around. Now that is really annoying especially when they have the perk that makes them invisible on PV which is what I use to protect myself from CQC weapons. That’s broken.

I didn’t like Camo as an AA in Reach, and don’t like it as an AA in Halo 4 either (Though it isn’t as bad as Reach’s was). Don’t see why 343i did this. I understand having Camo as an AA in Camapign/Spartan Ops, but not in Multiplayer. Multiplayer Camo needs to be like OS, DB, and SB.

Or you could just stay away from the radar jams?

/thread

I cant decide if I hate jet pack or wall hack the most… AC is way down on my list. Fight a mixed bag of AA’s and its not so bad but if the opposing team are all using the same AA then any of them can be annoying.

Active Camo should take the place of Damage Boost as an Ordnance Drop. It was balanced before as in only one player could only be in camo every 2 minutes and it only lasted for what, 30 seconds or something? I forget.

But now everyone is entitled to it off spawn and free to use it almost at any time. It lasts for too long and coupled with AA efficiency, has a stupidly quick recharge time.

Its too good an ability to be used at will. In my opinion anyways.

promethean vision is much more annoying/ game breaking

> promethean vision is much more annoying/ game breaking

Hardly. You aren’t invisible when using Pro Vision. Promethean Vision just acts as a better radar.
It’s still a crutch, and it is still a dumb ability, but it’s not game-breaking.
Camo, on the other hand, is.

I’ve never seen a care package in Halo 4. Did you somehow lag yourself into another video game? Or are you really that silly?

What I don’t understand is since they brought back Overshield why did they keep camo as an AA?

It works INFINITELY better as a power-up.

I can’t believe they goofed so hard.

> I’ve never seen a care package in Halo 4. Did you somehow lag yourself into another video game? Or are you really that silly?

Ordnance is much like care packages, they share the same effects on the game. For example you could get 2 equally skilled teams fighting one another for victory, both being in line with one another, then suddenly one of the teams gets a better ordnance drop then the other team, which can then suddenly change who the Victor is. This is a huge problem because the dice throwing essentially throws aside the opposing teams skill. The same can be said when one team is more skilled than the other, the weaker team could get lucky on the weapons and thus brush aside the better teams effort and skill.

It happens in Call of Duty a lot, if I’m on the losing team and I suddenly get a Swarm from a care package, I essentially have won the game for us without any effort, whether it be when the teams are equal or when the teams are different in skill. The dice throwing just isn’t Halo at all.

Ordnance does not take skill to obtain, you can die and still get it, or set up your tent with the DMR and then get the option to rub the magic lamp. Also, power weapons used to be fought over ALL the time, the conflicts over power weapons were a massive part of Halo.

Ordnance also creates an absurd abundance of power weapons, combined with the DMR, ordnance can also be to blame for the massive amounts of camping. There is more camping in this game than there was in all the previous games put together.

Ordnance: Little risk-High reward

Map pickups: High Risk-High reward.

Here’s how Camo could be balanced a little better, so that its inclusion in loadouts may not be so bad:

-you have to hold in AA button to keep camo active. Same as how jetpack works. My theory is this would make camo harder to use, depending on control scheme used

-also make your shields slowly deplete. So the longer you are in camo, the more vulnerable you will be. It could be explained that using camo requires diverting some of the shields battery power

EDIT: and lose motion tracker completely when in camo. Explanation? It interferes with the motion tracker. Simple. NOTE: I really hate using camo, so I’m not sure if motion tracker is there when you use it