Active Camo should not be a loadout option

It feels like in 4v4, at least two people on each team will be running with active camo. All it does is promote camping (especially boltshot camping) and active camo with a snipe is just ridiculous.

It was a powerup in Halo 3, Bungie made a big mistake giving it to everyone in Reach, why continue the mistake??

I’m just tired of people sitting and camping and getting the drop on me because they have invisibility whenever they want it. I’m also tired of using PV on each loadout to “combat” it.

Active camo makes you almost impossible to see.

Your enemy is still very visible though, giving you a massive advantage.

Even if he knows you are in the room, he most likely won’t spot you before you spot him.

And this ability lasts a long time.

And this advantage is gained at the press of a button.

Okay waypoint, let’s see what crazy reasons you come up with to justify this.

  • Invisibility requires sacrificing mobility.
  • ‘Radio static’ reveals general location of users.
  • A team can flush out a camo sniper before he does too much damage.
  • Camo campers tend to be lone wolves and avoid helping out their team.
  • A team of camo users will not be so successful locking down power weapons or vehicles.
  • Try to keep an eye on popular camping spots, camo campers are impatient getting there, and you can spot them dashing there for your team.
  • Grenades keep them honest, as well as any explosive weapon.

Think about these details to formulate a counter to the current gimmick. Good luck!

I usually just do the old trickaroo moveing as if im running in then quickly moveing back then forward again with thruster pack. Theres also promethean vision and hologram and if your good with granades and the campers in a closed off area you can bounce it back at him and theres also hardlights shield which if your REALLY good with ive seen people bounce bullets back at their users.

I second this motion. Active camo should only be a power up, not readily available for a person to abuse with the bolt shot.

You know, It does wonders for me.

“Camo sacrifices mobility.” I forgot that you can’t move ever if you have camo in your ability slot.

No, you run to where you want to go, activate camo for a brief period, then move some more.

“Radio static reveals general location”. So I know you’re in a room. You’re still invisible while I am not. And even then, you could be ABOVE or BELOW the room as well.

Even grenades have a limited blast radius.

> “Camo sacrifices mobility.” I forgot that you can’t move ever if you have camo in your ability slot.
>
> No, you run to where you want to go, activate camo for a brief period, then move some more.
>
> “Radio static reveals general location”. So I know you’re in a room. You’re still invisible while I am not. And even then, you could be ABOVE or BELOW the room as well.
>
> Even grenades have a limited blast radius.

The radar indicates if they are below or above, but I do agree with you.

Camo is OP and imo should be available only as a powerup, just like overshields.

I would love to see Camo as an ordnance drop, but I have a list of easier, more likely fixes I’d rather see first.

However, for 343 to go that far would actually earn them my respect, assuming it happened after everything else that needs fixing is sorted out.

> No, you run to where you want to go, activate camo for a brief period, then move some more.

Sacrificing mobility, since that method is much slower than a straight sprint. And let’s not ignore they are visible between rests in your scenario; what is the other team doing during their moments of visibility?

> “Radio static reveals general location”. So I know you’re in a room. You’re still invisible while I am not. And even then, you could be ABOVE or BELOW the room as well.

You’re limiting the potential of this advice. Consider that knowing the general location of a camo user is just as much a warning as it is a potential target. You can deny them a kill if they are camping, simply by not rounding that corner. Curiosity, cats, and all that. It’s also a good indicator of where to lob a grenade to flush them out. And speaking of…

> Even grenades have a limited blast radius.

I’d argue that tossing one in the direction of radio static, for kill or damage, would force them to move or at least light up their shields (which is the bane of camo users).

There are many ways you or a team can counter camo users, please experiment and punish these players with great justice. It gets fun in its own little way after a while.

Active Camo is way too overpowered. You’re invisible AND you have fool dots on your radar. Every time someone uses it on me I have to wait like a minute till their ability runs out. It’s frustrating.

Don’t forget that if your active camo camping your essentially halving your effect to your team.
Your just sitting there meaning your team is effectively a man down.

> I second this motion. Active camo should only be a power up, not readily available for a person to abuse with the bolt shot.

Of course active camo should go from loadouts it’s completely ruining a lot of games. However there is no chance in hell 343 will remove it, and we all know that’s the case.

> Active Camo is way too overpowered. You’re invisible AND you have fool dots on your radar. Every time someone uses it on me I have to wait like a minute till their ability runs out. It’s frustrating.

Those dots fool nobody, and should help you lock down their location. You don’t have to wait them out, you can ignore them and help your team go on with the objective. A good point that goes with this:

> Don’t forget that if your active camo camping your essentially halving your effect to your team.
> Your just sitting there meaning your team is effectively a man down.

As I said before camo users aren’t too immersed with the game at large, not in the obvious way people use it. An aggressive, offensively minded camo user is 7 times scarier than a camo sniper. Trust me.

especially with the sniper rifle being able to be dropped via ordinance drop.

seriously, they made 2 steps forward with halo 4, and then took 4 LEAPS backwards, halo 4 mm no longer feels like halo, vehicles are made of tissue paper, kill times were sped up significantly (by nearly a full second) map flow was DESTROYED, seriously, all i want for halo 4 is correctly balanced loadouts (make standardized weapons and grenades(no more plasma pistol/pg starts), buff thruster pack, while removing camo) rebalance vehicles to make them not GIANT targets, put normal weapons back on the map, remove personal ordinacne ALWAYS rewarding power weapons (remove PA altogether would be preferred) remove the binary rifle (a one shot hitscan sniper rifle with rediculous unscope bloom is a exact copy of call of duty)

> seriously, they made 2 steps forward with halo 4, and then took 4 LEAPS backwards, halo 4 mm no longer feels like halo, vehicles are made of tissue paper,

Vehicles have the same health as Halo 3. The banshee is fragile like it was in Reach, but it’s very mobile and kills in one hit with splash damage.

> kill times were sped up significantly (by nearly a full second)

Not necessarily a bad thing.

> map flow was DESTROYED

It wasn’t, plenty people enjoy how the maps play. They still make use of high ground, cover, and player distribution.

> all i want for halo 4 is correctly balanced loadouts (make standardized weapons and grenades(no more plasma pistol/pg starts), buff thruster pack, while removing camo)

Loadouts only vary the most basic weapons and grenades. Plasma grenades are fairly hard to kill with unless you stick your target. Thruster pack’s great, I’ve used it really well so far. Camo is easy to take care of, because of the radar giveaway. It empowers long range snipers though, and I think there should be a mechanic against that.

> rebalance vehicles to make them not GIANT targets, put normal weapons back on the map, remove personal ordinacne ALWAYS rewarding power weapons (remove PA altogether would be preferred) remove the binary rifle (a one shot hitscan sniper rifle with rediculous unscope bloom is a exact copy of call of duty)

The vehicles are the same sizes as before. When you have a good driver on your team, your warthog could really shred up the other team. Personal ordinance is only in one gametype. They’ll bring back slayer pro soon. The binary rifle has a bright giveaway laser and has terrible no scope accuracy. And it only has a couple shots before reloading. That’s fairly balanced. It’s not a copy of call of duty, because their snipers have more ammo and don’t have laser sights. Besides, the binary rifle is a rare gun.

It’s funny that if people can’t play with something then it must be removed from the loadout. Camo has nothing making it overpowered, becouse it’s a passive bonus (during the fight it gives no help on beating the enemy). While there are many other AA that are active and instead help really a lot on killing, that should be considered more “op”. If you can’t use AC, learn to use it or to avoid who uses it instead of complaining that “they always kill you, it’s unfair to be invisible, bla bla”.

From what I know, the presence of the DMR in the loadout is much worst thant the Camo. The DMR prevents you to play with any other weapon, as it’s the best one. The camo no, leaves you free to play with everything you prefer.

Its people like this that cause Halo 4 multiplayer to be nerfed to the point where nothing is an advantage or disadvantage. You guys got armor lock taken out, be happy! I see it as being like life. Sometimes it’s awesome, sometimes it’s terrible. Learn and adapt. When that jock makes fun of you in front of a chick you like, you don’t complain to the principle, no, you bang his chick too!

I just get tired of the “no dots” camo glitch. That’s what’s really game breaking.