> seriously, they made 2 steps forward with halo 4, and then took 4 LEAPS backwards, halo 4 mm no longer feels like halo, vehicles are made of tissue paper,
Vehicles have the same health as Halo 3. The banshee is fragile like it was in Reach, but it’s very mobile and kills in one hit with splash damage.
> kill times were sped up significantly (by nearly a full second)
Not necessarily a bad thing.
> map flow was DESTROYED
It wasn’t, plenty people enjoy how the maps play. They still make use of high ground, cover, and player distribution.
> all i want for halo 4 is correctly balanced loadouts (make standardized weapons and grenades(no more plasma pistol/pg starts), buff thruster pack, while removing camo)
Loadouts only vary the most basic weapons and grenades. Plasma grenades are fairly hard to kill with unless you stick your target. Thruster pack’s great, I’ve used it really well so far. Camo is easy to take care of, because of the radar giveaway. It empowers long range snipers though, and I think there should be a mechanic against that.
> rebalance vehicles to make them not GIANT targets, put normal weapons back on the map, remove personal ordinacne ALWAYS rewarding power weapons (remove PA altogether would be preferred) remove the binary rifle (a one shot hitscan sniper rifle with rediculous unscope bloom is a exact copy of call of duty)
The vehicles are the same sizes as before. When you have a good driver on your team, your warthog could really shred up the other team. Personal ordinance is only in one gametype. They’ll bring back slayer pro soon. The binary rifle has a bright giveaway laser and has terrible no scope accuracy. And it only has a couple shots before reloading. That’s fairly balanced. It’s not a copy of call of duty, because their snipers have more ammo and don’t have laser sights. Besides, the binary rifle is a rare gun.