As it currently stands, active camo is overpowered. Fortunately, this can be remedied by simply making camouflaged players visible on the motion tracker at base speed just like everyone else. The player would remain virtually invisible to the eye, but could still be detected by their movements on the motion tracker.
This is how active camo worked in previous Halo titles, and for good reason. Being virtually invisible grants a player an undeniable advantage over opponents, and the only way to give another player an adequate chance to defend against it is to keep the camouflaged player’s movements detectable on the motion tracker.
Bringing back motion tracker visibility would also bring active camo in line with the other power ups. Overshield grants a boost to defensive capability, but others can clearly see when you have an active overshield and react accordingly. Speed Boost increases your speed, making it more difficult for enemies to track you with their crosshairs, but (again) other players can clearly see when a player has activated Speed Boost. Damage Boost grants increased offensive capability, but a player would have to be blind not to see the visual effect, and the boosted player’s vision becomes slightly obscured on top of that.
Active Camo, on the other hand, currently has no downside to mitigate its effectiveness. You become invisible AND undetectable on the motion tracker if you choose to move at base speed. It is nearly impossible for an opposing player to react to a camouflaged player, because the camouflaged player is virtually undetectable. Please update active camo so that camouflaged players’ movements can be seen on the motion tracker when they are moving at base speed.
I get noticed all the time when I have camo. I’ll be moving at a normal pace and I’ll start to randomly get shot at, or I’ll be crouching by a wall and someone notices me and chucks a nade to make me show up more. It’s gotten to the point where I think there’s some tv/montior setting that I don’t know about which makes it easier to spot.
Funny I want the old Active Cameo that jams your radar too once I activate it. But Active Cameo isn’t OP as you think. I can usually spot one if they’re slowly creeping towards me, especially on arena maps. Cameo doesn’t last forever and it would be a waste if the only way to stay of radar was to be crouch-walking which would take forever to get places
If you are walking at full speed and someone’s crosshair ends up near you, your name pops up. It’s gotten me killed a few times. Now I only crouch walk in active camo when enemies are in line of sight.
That is really rich and nice to know. Ive been crouch walking whenever ive been around people so they couldn’t see me on radar. Didn’t realize that it was changed.
> 2533274804014404;1:
> Fortunately, this can be remedied by simply making camouflaged players visible on the motion tracker at base speed just like everyone else.
> 2533274792641480;2:
> It’s not OP at all, it works just fine as it is. Just try to enjoy the game, way too many of these threads asking for something to be nerfed.
I agree that there are a lot of posts asking for things to be nerfed. However, the overwhelming majority don’t provide any reasoning for their argument, as I have. You may be right. It may be true that active camo is “fine as it is.” However, you’ve provided no reasoning for your argument. Using more words (and wasting more time), you’ve effectively said, ‘I disagree, so shut up.’
See the problem? I’m open to new ideas, and I’m willing to have a rational discussion about those ideas, but we can’t have a conversation unless you put, at the very least, a modicum of thought into your response. You’ve literally responded to none of my arguments, and simultaneously provided no arguments of your own. Your post amounts to nothing, and adds no value to the conversation.
Again, I’m open to the ideas of others and I want to foster a reasoned, well thought out discussion on this topic. My argument could very well be flawed, but unless you point out why it is flawed, I have no reason to think that active camo is “fine as it is.”
> 2533274881560701;5:
> If you are walking at full speed and someone’s crosshair ends up near you, your name pops up. It’s gotten me killed a few times. Now I only crouch walk in active camo when enemies are in line of sight.
Interesting. I knew this would happen if a friendly player targeted you, but I can’t recall this happening when I’ve targeted a camouflaged enemy. Do you know of any videos where I can see this happening?
> 2533274804014404;8:
> > 2533274792641480;2:
> > It’s not OP at all, it works just fine as it is. Just try to enjoy the game, way too many of these threads asking for something to be nerfed.
>
>
> I agree that there are a lot of posts asking for things to be nerfed. However, the overwhelming majority don’t provide any reasoning for their argument, as I have. You may be right. It may be true that active camo is “fine as it is.” However, you’ve provided no reasoning for your argument. Using more words (and wasting more time), you’ve effectively said, ‘I disagree, so shut up.’
>
> See the problem? I’m open to new ideas, and I’m willing to have a rational discussion about those ideas, but we can’t have a conversation unless you put, at the very least, a modicum of thought into your response. You’ve literally responded to none of my arguments, and simultaneously provided no arguments of your own. Your post amounts to nothing, and adds no value to the conversation.
>
> Again, I’m open to the ideas of others and I want to foster a reasoned, well thought out discussion on this topic. My argument could very well be flawed, but unless you point out why it is flawed, I have no reason to think that active camo is “fine as it is.”
> 2533274804014404;1:
> Being virtually invisible grants a player an undeniable advantage over opponents,
Well, in Warzone, given that it’s a one-time use requisition, it’s supposed to give the player an undeniable advantage. That’s the point of requisitions. If they didn’t unbalance the playing field in some way, they’d be largely worthless. -.-
As for Arena, there’s only one Active Camo on a map at any given time…so the person and his/her team that grabs it first should have an undeniable advantage.
Thus, what’s the problem, OP? I suspect you made this thread because you got wrecked by an Active Camo user a few too many times and finally decided to request a nerf because of a delusional notion that the thing that has been killing you is unfair. In the ballpark?
TL;DR: Active Camo is fine, because it does exactly what it should: Give an undeniable advantage…
Edit: Also, you might want to knock off the DNF’s. Six quits in the last 14 days…I suspect it won’t be long before you make another thread denouncing your unfair ban from Matchmaking.
> 2533274977530102;12:
> > 2533274804014404;1:
> > Being virtually invisible grants a player an undeniable advantage over opponents,
>
>
> Well, in Warzone, given that it’s a one-time use requisition, it’s supposed to give the player an undeniable advantage. That’s the point of requisitions. If they didn’t unbalance the playing field in some way, they’d be largely worthless. -.-
>
> As for Arena, there’s only one Active Camo on a map at any given time…so the person and his/her team that grabs it first should have an undeniable advantage.
>
> Thus, what’s the problem, OP? I suspect you made this thread because you got wrecked by an Active Camo user a few too many times and finally decided to request a nerf because of a delusional notion that the thing that has been killing you is unfair. In the ballpark?
>
> TL;DR: Active Camo is fine, because it does exactly what it should: Give an undeniable advantage…
>
> Edit: Also, you might want to knock off the DNF’s. Six quits in the last 14 days…I suspect it won’t be long before you make another thread denouncing your unfair ban from Matchmaking.
If you had bothered to read my entire post, you would have seen that the problem is not that camo gives an advantage, but that the advantage is not mitigated in any way whatsoever. As I’ve explained, no other power up in the game grants an unmitigated advantage. Try again.
P.S. As far as DNFs go, it is well known that neither Waypoint nor the banhammer can distinguish between intentional quits and good faith disconnects. Aside from the fact that any DNFs on my record are completely irrelevant to the active camo topic, I’ve never intentionally quit a game. If you want to discuss bans and disconnects, there’s a thread for that.
> 2533274804014404;13:
> > 2533274977530102;12:
> > > 2533274804014404;1:
> > > Being virtually invisible grants a player an undeniable advantage over opponents,
> >
> >
> > Well, in Warzone, given that it’s a one-time use requisition, it’s supposed to give the player an undeniable advantage. That’s the point of requisitions. If they didn’t unbalance the playing field in some way, they’d be largely worthless. -.-
> >
> > As for Arena, there’s only one Active Camo on a map at any given time…so the person and his/her team that grabs it first should have an undeniable advantage.
> >
> > Thus, what’s the problem, OP? I suspect you made this thread because you got wrecked by an Active Camo user a few too many times and finally decided to request a nerf because of a delusional notion that the thing that has been killing you is unfair. In the ballpark?
> >
> > TL;DR: Active Camo is fine, because it does exactly what it should: Give an undeniable advantage…
> >
> > Edit: Also, you might want to knock off the DNF’s. Six quits in the last 14 days…I suspect it won’t be long before you make another thread denouncing your unfair ban from Matchmaking.
>
>
> If you had bothered to read my entire post, you would have seen that the problem is not that camo gives an advantage, but that the advantage is not mitigated in any way whatsoever. As I’ve explained, no other power up in the game grants an unmitigated advantage. Try again.
>
> P.S. As far as DNFs go, it is well known that neither Waypoint nor the banhammer can distinguish between intentional quits and good faith disconnects. Aside from the fact that any DNFs on my record are completely irrelevant to the active camo topic, I’ve never intentionally quit a game. If you want to discuss bans and disconnects, there’s a thread for that.
You’re simply a complainer that can’t adapt to Active Camo (a power-up that isn’t even remotely unfair when compared to the other power-ups). If you’re getting consistently fragged by Active Camo users, that’s your problem. Don’t ask for the game to be dumbed down for you.
> 2533274803493024;10:
> > 2533274804014404;8:
> > > 2533274792641480;2:
> > > It’s not OP at all, it works just fine as it is. Just try to enjoy the game, way too many of these threads asking for something to be nerfed.
> >
> >
> > I agree that there are a lot of posts asking for things to be nerfed. However, the overwhelming majority don’t provide any reasoning for their argument, as I have. You may be right. It may be true that active camo is “fine as it is.” However, you’ve provided no reasoning for your argument. Using more words (and wasting more time), you’ve effectively said, ‘I disagree, so shut up.’
> >
> > See the problem? I’m open to new ideas, and I’m willing to have a rational discussion about those ideas, but we can’t have a conversation unless you put, at the very least, a modicum of thought into your response. You’ve literally responded to none of my arguments, and simultaneously provided no arguments of your own. Your post amounts to nothing, and adds no value to the conversation.
> >
> > Again, I’m open to the ideas of others and I want to foster a reasoned, well thought out discussion on this topic. My argument could very well be flawed, but unless you point out why it is flawed, I have no reason to think that active camo is “fine as it is.”
>
>
> Keep it as it.
>
> Reasoning: I like it this way lol
Me too. There you go OP, there’s my argument in it’s entirety.
No, it’s fine the way it is. Get good and get it yourself. If you move, people can easily see you. God forbid it’s viable now. The point of active camo is to be invisible.
> 2727626560040591;3:
> I get noticed all the time when I have camo. I’ll be moving at a normal pace and I’ll start to randomly get shot at, or I’ll be crouching by a wall and someone notices me and chucks a nade to make me show up more. It’s gotten to the point where I think there’s some tv/montior setting that I don’t know about which makes it easier to spot.
High brightness allows you to see the wavey lines when someone’s using it. Although the rare and up camo’s are completely invisible when crouch walking.
> 2533274792641480;15:
> > 2533274803493024;10:
> > > 2533274804014404;8:
> > > > 2533274792641480;2:
> > > > It’s not OP at all, it works just fine as it is. Just try to enjoy the game, way too many of these threads asking for something to be nerfed.
> > >
> > >
> > > I agree that there are a lot of posts asking for things to be nerfed. However, the overwhelming majority don’t provide any reasoning for their argument, as I have. You may be right. It may be true that active camo is “fine as it is.” However, you’ve provided no reasoning for your argument. Using more words (and wasting more time), you’ve effectively said, ‘I disagree, so shut up.’
> > >
> > > See the problem? I’m open to new ideas, and I’m willing to have a rational discussion about those ideas, but we can’t have a conversation unless you put, at the very least, a modicum of thought into your response. You’ve literally responded to none of my arguments, and simultaneously provided no arguments of your own. Your post amounts to nothing, and adds no value to the conversation.
> > >
> > > Again, I’m open to the ideas of others and I want to foster a reasoned, well thought out discussion on this topic. My argument could very well be flawed, but unless you point out why it is flawed, I have no reason to think that active camo is “fine as it is.”
> >
> >
> > Keep it as it.
> >
> > Reasoning: I like it this way lol
>
>
> Me too. There you go OP, there’s my argument in it’s entirety.
I have to disagree. The whole point of active camo is so that you are actually undetectable. I also like how there are different levels of camo that increase the effectiveness of your concealment. On top of that, it has a limited time that you are invisible and that is what makes it balanced.
When you need to get into a base and reck havoc, active camo is ideal and the perfect solution for overcoming an all bases captured situation.
In addition, you still have to be careful how you reveal yourself in attacking because it’s not like you will get away with killing a big group since your position is revealed as soon as you assassinate or shoot your weapon.