Active Camo Problem

i love active camo since Halo CE, and i understand its returning as an armor ability in Halo 4, which im glad about.

343 said Halo 4 is going to have fast paced gameplay, and if u had Active Camo in Reach u had to moved very slow…

i would like to see it fully invisable like Halo 3’s camo

so will u be seen very esaily seen in Halo 4 if u have active camo or will it be like Halo 1-3’s camo, since it does have a lot of things that counter agenst it…
to keep up with fast paced gameplay u’d think u would be fully camoflaged, cuz even i could spot it out if someone was using camo

> i love active camo since Halo CE, and i understand its returning as an armor ability in Halo 4, which im glad about.
>
> 343 said Halo 4 is going to have fast paced gameplay, and if u had Active Camo in Reach u had to moved very slow…
>
> i would like to see it fully invisable like Halo 3’s camo
>
> so will u be seen very esaily seen in Halo 4 if u have active camo or will it be like Halo 1-3’s camo, since it does have a lot of things that counter agenst it…
> to keep up with fast paced gameplay u’d think u would be fully camoflaged, cuz even i could spot it out if someone was using camo

I agree halo reach’s active camo was terrible

Link to source saying it’s back as an armor ability?
It makes more sense as a power up seeing as how Overshield is returning in ordinance.

> Link to source saying it’s back as an armor ability?
> It makes more sense as a power up seeing as how Overshield is returning in ordinance.

I wondering that as well. The Reach camo was a joke.

Bring back active camo powerups…that is all.

Hopefully totally invisible. Reach’s was alright just hated moving slow…but I get it. Didn’t want it to be over powered

> Link to source saying it’s back as an armor ability?
> It makes more sense as a power up seeing as how Overshield is returning in ordinance.

I refuse to link to a source, you’ll find out post-game release. There will be no powerups on the map such as overshield and active camo. Overshield and speed boost and damage increase are the 3 power ups that are now part of ordinance.

Active Camo was confirmed as an AA along with jetpack months before E3.

The scrambling feature of stalker you have to admit was dammed useful to conceal team movement. Also if you got your hands on a instant kill weapon, particularly the sniper, stalker was a ridonkulous aa.

If active camo worked like it did it Halo 3 everyone would choose it because it would be massively overpowered. I gotta say I am disappointed that it is back as a power in Halo 4.

I think it was confirmed an AA long ago, though I’m not quite sure how it’s going to work.

Active Camo have still not been confirmed officially as an AA, leaks is all I will say.

yes it was confirmed along with jetpack a very long time ago

It should be a power-up, not an AA.

> It should be a power-up, not an AA.

It isn’t.
And I’m happy with it.

> > It should be a power-up, not an AA.
>
> It isn’t.
> And I’m happy with it.

Nothing has been confirmed.

And it was much better as a pick-up.

> yes it was confirmed along with jetpack a very long time ago

Jetpack has been seen in Spartan Ops but not MM, neither has camo.

Neither should be AA in the multiplayer.

i think its fine. it takes skill to kill whats not there. and its esay to shoot a bird outta the sky

I quite like the idea of actve camo as an AA, as long as it’s well executed. I found Reach’s camo to be awful.

Substitute it with a Radar Jammer AA. Camo is best as a power-up that snipers must earn.

> Substitute it with a Radar Jammer AA. Camo is best as a power-up that snipers must earn.

I think it’d just be easier to make it so that you have to constantly be on the move with camo AA or else it fades/it drains quicker.