Why can’t 343 just kid rid of these two? Reach would be a lot better just by removing them. Sprint, Evade, Jetpack, Etc don’t slow down gameplay and add some cool gameplay elements. However Active Camo and Armor Lock just slow it down.
Yet why has Bungie/343 completely disregarded Over Shields and Active Camo as pick ups?
Having OS and AC as pick ups would add more depth to the game. Because as long as they were placed in the right place(s) on a map they could add good gameplay. People fighting over an OS or AC would be awesome.
So who agrees. That Over Shields and Active Camo would work better then A.L and AC as a loadout.
P.S-Over Shields are still better then A.L. Regardless of how “strong” it may make a player they run out pretty quick and can easily be defeated, while not SLOWING DOWN the game.
> Sprint, Evade, Jetpack, Etc don’t slow down gameplay
True, but they present their own unique problems. For example, jetpack pretty much kills the integrity of the map geometry. I don’t care for Halo multiplayer anymore, but I’m definitely leaning towards the removal of pretty much every AA besides Sprint (maybe.)
Not really it just makes defending areas harder. You could break maps by doing a number of things without a jetpack. People said Halo 2 ruined a ton of maps when it got rid of fall damage.
Jet Packs perhaps should be pickups. One per base or one per map.
Sprint can work either way. Same with Evade.
Hologram really doesn’t do much so it can be a loadout.
Am I forgetting any?
Armor Lock-Get rid of; Replace with O.S
Active Camo-Get rid of. Replace with Active Camo power up
Sprint-Keep
Evade-Keep
Hologram-Keep
Jet Pack-Remove from Load Out. 1-2 per map (per base/middle of map)
Agree?
> Not really it just makes defending areas harder. You could break maps by doing a number of things without a jetpack. People said Halo 2 ruined a ton of maps when it got rid of fall damage.
>
> Jet Packs perhaps should be pickups. One per base or one per map.
>
> Sprint can work either way. Same with Evade.
>
> Hologram really doesn’t do much so it can be a loadout.
>
> Am I forgetting any?
>
> Armor Lock-Get rid of; Replace with O.S
>
> Active Camo-Get rid of. Replace with Active Camo power up
>
> Sprint-Keep
>
> Evade-Keep
>
> Hologram-Keep
>
> Jet Pack-Remove from Load Out. 1-2 per map (per base/middle of map)
>
> Agree?
yes i agree
ok bear with me I feel that the armour lock problem could be cured when your in lock you are invunrable to damage but not to game physics now think about that and tell me that would not make it fairer.