Action Sack Post-Update?

Hey everyone, haven’t really played Action Sack since the last major update and I’m wondering about the changes made to it. I know that they added race and another gametype I believe… so my questions would be…

  1. What games are now in rotation? Did they take any out?

  2. Approx. percentage of the time you play these various gametypes? For example, I loved Mongoose Sumo in the original Action Sack playlist, same with Rift Ball, and felt that I got into those gametypes maybe 30-40% of the time I played Action Sack.

The reason I ask is that I don’t really have at ton of time currently to be playing Halo, so rather than experiment in the playlist myself for a bit, I’m hoping someone has a rough idea of the changes here so the next time I’m on I can opt to play it again or not!

> Action Sack (UPDATED)
>
> With the introduction of Minigames and hundreds of new Forge objects and scripts, we expect this playlist to evolve in ways we never thought possible. For now, we have used Minigames to create two Race variants, two King of the Hill variants, and Battle Golf. You aren’t ready for Battle Golf.
>
> Minigames: Battle Golf on Sandtrap Resort (NEW), Crazy King on Blok Pit (NEW), Diminishing Kings on Freight (NEW), Ghost Race on Jungle Rush (NEW), Rally Hog Race on Alpine Rally (NEW), Ground Pound Arena, Husky Raid, Mantis Breakout, Minotaurs, Mongoose Sumo, Paintball, Rift Ball, Tankworld

Edit: And Snowball Fight

Plastic Hassle, you’re the man. Thanks! Hopefully that article gives me an idea of how often I’d expect to play each gametype as well…

last time I did it (December) I got snowball fight.

> 2535418181827410;4:
> last time I did it (December) I got snowball fight.

I’ve yet to try that one out.