Action sack game modes

Can anyone explain why including some new game mode has to exclude the others? I personally don’t care at all for that CTF (Lightning Flag) or Binary rifle, but they remain a constant and in nearly every match they’re among the choices.

I do enjoy Rock and Rail as well as the prior version of Fiesta, for the most part. Suddenly they introduce Fiesta Classic, and for me it’s not nearly as fun as it lacks armor enhancements like jet pack (the only reason I don’t die continuously). I avoid that just like the CTF and Binary games, so that leaves me with only one in that game mode that I would care to play. Never mind I generally get JIP’ed into the same Binary/CTF game over and over, forcing a repeated quit (just can’t stand either one), but having just one game type I enjoy leaves me looking elsewhere.

Why does one force the other out? Can’t there be more than those few in there and let random chance dictate which ones show? Sure would make my own personal experience better. Just sayin’.

They changed Fiesta to “Classic” because so many people were complaining that it was unbalanced since everyone just used Jetpack, and it didn’t even have all the weapons. They probably didn’t see a reason to keep two versions of Fiesta. Most people would vote for Classic anyways. That’s how Fiesta’s always been.

I’m a big fan of lightning flag. It’s a good change of pace and fun game type. The games usually don’t last very long too.

For me I like all of them but I wish they each had their own list. I like Lightning CTF cause it’s fun and I can work on light rifle mastery but like fiesta for splaser. Maybe other people pick for same reasons but I do notice Fiesta gets picked the least. Join with friends to change the vote!

> I’m a big fan of lightning flag. It’s a good change of pace and fun game type. The games usually don’t last very long too.

This.

This would be an excellent point to bring up here:

https://forums.halowaypoint.com/yaf_postsm2362874_Team-Action-Sack-Feedback.aspx#post2362874