Curious to hear everyone’s take on this topic . . . .
To me (this is just me speaking here) is that achievements are quickly becoming totally and utterly meaningless.
That really cool feeling to go out and earn them in the “wild” while playing online is just lost now. People that boost or cheat for them really cheapens when you see a person with that achievement. Yes, I understand its “your game” and you paid “your $60” for that game. There is no debating that. And you SHOULD play how you want (unless that involves AFK or teamkilling).
But boosting with friends to just “get them” (once again this is just my thoughts – not putting anyone down at all with this) gives it a “checklist” type feeling.
Jeter’s 3,000th hit the other night was a home run. Pretty nice. But just imagine if that pitcher threw it down the middle on purpose just so he could crack that ball and go yard with it. If I was Jeter I would feel so cheap and not only the 3,00th hit would be empty to me but so would the home run.
I’m a bit of an achievement -Yoink!- and I DESPISE multiplayer achievements. When I play the multiplayer I want to play it to play the game and not got for specific requirements that differ from my natural play style. As long as they add multiplayer achievements people will always find ways to get them out of the way and just have fun.
I absolutely agree with you. All my achievements, no just those in Halo, are “earned”.
The only achievement I ever boosted for was You Ate All the Chips, and only because it’s virtually impossible to get it “in the wild”. Not that it’s impossible to earn it once you actually play Stockpile, it’s getting a Stockpile game in SWAT or BTB in the first place. That is nigh impossible.
And since YAATC was the only achievement missing in Reach, I searched for people who needed it too over on B.net and we boosted to get it.
Yep. I can go with that. Single player acheivements are fun. Deff have a place there.
I’m just not a fan of playing a game (this could be ANY game) in multiplayer where people are not playing the game for fun or to play the game. They are JUST playing for the achievement. Destroys the whole expierence to me. Both for THAT game that night, and that achievement.
Just want to pull that ESPN thing and say to them: “C’mon, man!”
> I’m a bit of an achievement -Yoink!- and I DESPISE multiplayer achievements. When I play the multiplayer I want to play it to play the game and not got for specific requirements that differ from my natural play style.
This. Very much this.
And the only thing even worse are games that are basically single-player only anyway, and then have some half–Yoinked!- multiplayer mode smacked on top of it that has half the achievements for the game. RE5 and AC:Brotherhood are the best examples for that.
> > I’m a bit of an achievement -Yoink!- and I DESPISE multiplayer achievements. When I play the multiplayer I want to play it to play the game and not got for specific requirements that differ from my natural play style.
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> This. Very much this.
>
> And the only thing even worse are games that are basically single-player only anyway, and then have some half-Yoink! multiplayer mode smacked on top of it that has half the achievements for the game. RE5 and AC:Brotherhood are the best examples for that.
Don’t even get me started on Extreme Variety for the Abstergo Employee of the Month achievement, I had to boost that in a private match. BS MP achievements, and nothing worse than tacked on MP. I love Halo’s MP and I play it for fun all the time, but some of the achievements are super annoying like “You Ate All the Chips”. Stockpile is the rarest gametype ever now and I used to love it a lot.
> > I’m a bit of an achievement -Yoink!- and I DESPISE multiplayer achievements. When I play the multiplayer I want to play it to play the game and not got for specific requirements that differ from my natural play style.
>
> This. Very much this.
>
> And the only thing even worse are games that are basically single-player only anyway, and then have some half-Yoink! multiplayer mode smacked on top of it that has half the achievements for the game. RE5 and AC:Brotherhood are the best examples for that.
EXACTLY!!!
Games like The Darkness. A fun and enjoyable single player game that developers just put multiplayer in there for the sake of having a multiplayer mode. The mode was HORRIBLY done. Rather slam my head into a brick wall then ever play that game in multi.
I don’t boost Achievements and I definitely support the idea of both Single- and Multiplayer Achievements. YOU can always take pride in what YOU’VE earned, even if others make all the effort not to.
> I’m a bit of an achievement -Yoink!- and I DESPISE multiplayer achievements. When I play the multiplayer I want to play it to play the game and not got for specific requirements that differ from my natural play style. As long as they add multiplayer achievements people will always find ways to get them out of the way and just have fun.
This. No multi player achievements means no need to boost for them, no need to coordinate anything. And it utterly pisses me off when you have an achievement like the stockpile one for Noble, and then have very few opportunities to get it without resorting to a boosting party.
Halo at least is a game where multiplayer will exist for years… imagine all those other games like Catan where nobody plays anymore so good luck trying to get online achievements.
It’s a sad but true fact that the more money you give a developer towards a game, the easier/more achievements you get. That’s how businesses work, however wrong it may be to the consumer.
I have every Halo achievement for every Halo game (Marathon, Wars, H2:PC, ODST, H3 & Reach).
I agree that MP cheevo’s shouldn’t exist (at least ones that involve or promote boositng). I enjoy tough SP ones as opposed to ones that can deter from the natural way to play MP. I can admit to boosting on a few of them (General rank on Halo Wars), but that is one that requires hours and hours and hours of grinding out.
I AM excited for H:CEA for their new achievements. Cant wait.
You’re right, OP. But I’m inclined to disagree partially. Let me explain:
I had a single achievement on my list: You ate all the chips. I played SWAT for days before we could even play it, because everyone has either boosted to get it, not bought the DLC to get it, or would rather play sword base.
After fifty or so matches, stockpile actually showed up on the votes, wasn’t the first time, but it was the first time it was actually voted for. During a brutal fight during the last few seconds of the countdowns, I managed to sucessfully get the last flag in and score myself an achievement. I knew that none of my team had picked the gametype, so I actually felt bad. 3 other people on the other team had voted AGAINST sword base to get this single achievement, which they couldn’t get because my teammates were pummelling them down. After a minute of thinking, I ended up taking flags and intentionally walking in the opposite direction to our base so that these fellows could get their achievement.
I don’t feel bad for sabotaging the match to get the other team what they’d got me, because unlike the majority of the community, I actually WANT to not be above everyone else.
The problem isn’t that boosting the achievements are easier in all cases, in some cases, it’s that so few people can actually manage to get these damn things because they have been made so impossible to even play the match. Stockpile is now only in two gametypes, and in both of which, no-one will ever pick it. Thus, the only way to get the achievements, short of playing for months on end hoping for the one-in-five-hundred chance to actually happen, is to boost to get them, since so few of the community actually care about the others to help them get an achievement.
I despise multiplayer achievements >.> unless it’s one’s like ‘get to set 5 in Firefight matchmaking’ that way it’s a challenge, can’t be boosted and means you can use your own playstyle to achieve it.
Also a prime example of the ‘bad multiplayer’ on XBL is Doom 1 on XBLA, not only does no-one seem to play it but I don’t even think its on the marketplace anymore unless you bought it already! >.> It’s basically a necessity to boost the 100 kills achievement
That being said I got all my achievo’s with mates in MM against randoms, made ‘you ate all the chips’ rather easy and when we did it stockpile showed up more than once in a blue moon
> the Worst achievement ever created is ‘‘Download Complete’’ in Assassins Creed Brotherhood!!!
Worst achievement ever created? That, my friend, would be Number One from Quake 4; Achieved the number one rank on the All Gametypes leaderboard. In fact, most of Quake 4’s multiplayer achievement can be gained only via boosting because they’re really hard to get on one hand, and the multiplayer population for it was a joke on the other.
Anyway, I don’t mind multiplayer achievements that don’t have very specific requirements. “Get a killtacular” might take some while, but I’ll get it sooner or later if I keep playing. “Earn a spree with -insert weapon- on -insert map-”, on the other hand, is just plain annoying.
But what really takes the cake are achievements that can only be earned in a certain gametype that gets removed from its main playlist (Team Objective) and is only available in two other playlists where it not only doesn’t belong at all whatsoever but also never gets voted for exactly because it doesn’t belong there.