Achieved 200k on all FF maps solo?

I‘ve done Chasm, Alpha & Platoon solo so far. Working on the rest.

Tips: Work to get multi-kills and sprees (sniper, hammer, shotgun, sticks, etc.), due to the point bonuses.

Learn how to efficiently defeat hammers, fire grenades and hunters.

Score well during the bonus round (helps your score and adds bonus lives). Plan for the bonus round before the set ends. There’s usually a best place to be and a best weapon combo to use. I prefer to have an automag & FRG for the bonus round. For example, the best I’ve done is 37,000 points during a bonus round on Lost Platoon. Still haven’t found the best spot for Windward…

If you’re playing Chasm or any night mission, concentrate your effort on the engineer(s) as soon as they appear. Don’t waste valuable ammunition and grenades on enemies with overshields.

Get CaptFrost7’s fileshare vids and forum tips for the maps. He’s done them all solo, and makes it look easy.

Ive done every map solo and 200k on each. Its not difficult.at all it just took me 2 hours on each on the easy difficulty.

I did it solo as well.

All I did was using a Grav Hammer to get Hammer Sprees and Dream Crushers because even a hammer without “ammo” could give you those medals.

Did a couple more FF achievements over the weekend. Only a couple more to go…

Bonus Rounds are a big part of succeeding in the shortest time and gaining bonus lives. Here are the strategies I found that work for the bonus rounds on four maps. Anyone have suggestions on the others?

Lost Platoon - Starting in the spot where the Hog appears, out then turn right onto the field and walk a ways around the corner of the building. Have an FRG and an automag, and grenades. The phantom will appear just out from and a little to the left of the Hog bay. Shoot the door gunner with the FRG when the side door opens, and wait till a dozen or more grunts are on the ground, then lay in a few more rounds of FRG. The corner of the building will provide cover from the phantom’s chin turret. Switch to the automag, and get head shots from that point on while staying just out of range of and/or dodging the grenade throwing grunts. Reload - repeat. Use your grenades and any remaining FRG rounds if you’re not staying ahead of them.

Crater - Be equipped with an automag and FRG. Cross the crater to the upper street on the left side of the map opposite the spawn area. Only one door will open on the street level during the bonus round (the one you entered during the campaign), with just 4 grunts emerging once the bonus round begins. Kill them quickly. The remaining grunts will climb the stairs from the crater toward you on the street level, and be lined up for head shots. Stay back a ways to give you more room to dodge grenades. If you survive the bonus round, grab your choice of either the sniper rifle or rocket launcher on the way back to the safe zone.

Last Exit - Be equipped with an automag and FRG. Go to the far side of the upper parking lot on the right. Four grunts will emerge from the covered driveway ramp near that spot, but the rest will come up the steps from the central plaza and a couple monster closets far enough away to allow making par on this bonus round. Headshot chains are the key.

Chasm Ten - On the upper level, use the long sight lines to line up grunts for head shot chains. Only wait long enough to get 3 or 4 in a row, or they will deluge you with plasma grenades. The FRG isn’t as effective as the automag or covenant carbine.