According to the community, I'm supposed to feel "bad" about liking Infinite and hate 343 for the game

Yeah. I was caught off-guard by that “GO JOIN A REAL FIREFIGHT.” I was like, “Holy -Yoink!-. This man is asking us to go to war.”

Thank god, finally someone that understands. And when the community asks for so much at once., they are changing their directives like every hour. And when something is not being put as a priority, everyone says it should be a priority, which is for everything. Expects everything to be there at day one when this is an entirely new engine and they put Campaign first because it had to be perfect. Ridiculous. Out of the games 343i made, this is the game I love the most next to Reach and Halo 3. Like halo 4 and 5 are at the bottom and this goes toe to toe with Reach on my list. This is also a company that dedicated their time to making MCC so much better, added cut content and new ones when they didn’t have to. And now with so many players gone, I for sure cannot find a match in the US. I’m being sent offshore. And then I see post like “343 doesn’t understand Halo” What. They brought back the bungie era style and artwork. What in the !#$%. Invalid reasons to say 343 doesn’t understand halo. Pretty sure what people mean is that 343i was not ready to go live service. But their updates at least have gotten better.

You mean… Basic features that prior games in the series launched with over a decade ago?

Because so much of this game feels like it was put on the cutting room floor to push out a Minimum Viable Product to try and scoop up MTX sales.

Yes, we do (Gigachad Music intensifies)

This is the same engine as Blam! Just re-worked. This is pretty much exactly what happened with Bethesda and the “switch” from Gamebyro to Creation Engine. Literally the same bones as it’s always been.

Considering the narrative messes we’ve had lately, and that Infinite has been “Eh, it’s okay” at best, I honestly wouldn’t mind a Free to Play Halo game just axing the campaign. The story has become so convoluted with layers upon layers that I think it’s easier to just cut it out entirely than to keep trying it.

Honestly nothing wrong with that, more power to you.

…After it was busted for five years, yes.

This is a mixed bag for me. A lot of those armors added to Halo 3 are absolutely garish, and the maps ported from Online have been “okay.” It’s getting further and further from the intent of what MCC was - to be a collection of the original Halo games, exactly the way we remember it X years ago.

This is also while Quality of Life updates got kind of pushed to the wayside for content that I for one, did not ask for.

343’s focus with Halo 5 and Infinite has been on competitive play. 343 wants to will a competitive scene out of thin air instead of allowing one to be created naturally out of something that’s good at its base level.

Smash Brothers, for example, is not created to be a competitive game. It’s designed as fun party game with good balancing first, and then people can take that good balancing and make it a competitive game. To my knowledge, Nintendo doesn’t even have anything remotely close to something like HCS. Halo 2 and 3 were the same way - while Bungie did facilitate competitive play with stuff like MLG playlists, the game was still fun at its core for Casual players. Halo is “competitive” in the sense that two teams fight to win - it is not “competitive” in it’s DNA in that it needs to be designed from the ground-up for higher-level play.

Just because something looks like a duck and walks like a duck doesn’t make it a duck. It needs to quack like a duck too, and Halo Infinite ain’t quacking.

What updates?

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What does that even mean; “New experience all together”?

What kind of changes constitutes “non-change”?
I mean, take Halo 3 as it was, then a hypothetical Halo 4 where they’d take the gameplay of Halo 3 and updated the issues people had with Halo 3, like the BR randomness, upped the framerate to 60, dedicated servers with a proper tickrate.
Reworked the equipment, added new equipment, weapons and vehicles. Explored new ways of traversing the map, not just man cannons, teleporters and conveyor belts. Checked out different types of map hazards. Change up maps with moving platforms, walls, floor and whatnot.
More game modes, improved forge and theatre, better custom games options.
Improved and more customizable Firefight more akin to ODST’s Firefight ( less arcade ), with bigger enemy variation.
Campaign of course getting a new story, with alternative non-story objectives which can change how a later mission plays. For instance, you get two objectives where you can only do one. Destroy a Banshee hangar or Wraith storage. Depending on what you do, a later mission wouldn’t spawn what you destroy, and instead increase the frequency of what you didn’t destroy. Things like that. Could even include hidden objectives.
Bigger better customization options of course.

Of course neglecting graphical and sound improvements as well as more intelligent AI.

Is this the “same experience” as Halo 3?

Others had a different experience with the Advanced movement mechanics and how they felt.

Which was something many who like Reach were arguing for regarding Armor Abilities. It would have been better to have them as map pickups.

Why should it be “new”?
Better yet, what even makes the threshold of “new”?
I find new gameplay experiences by testing other games out.
For what reason should a developer throw out a winning concept?
I’m very certain Halo 5 would’ve been extremely different to what we got, had Halo 4 as it was been received better, as would Halo Infinite. More in line with those games that we currently have.

Money?
Yes, that’s why we see concepts from other popular games all but shoehorned in.

A: They said that?
B: How’s that going for them?

Harking back to what I initially asked, I’ve even asked this many times before.
At what point does changes to a game only muster up half a number in terms of “sequelness”?
How much different does it need to be before a sequel is “a whole number above the previous game”.
Explain how Halo 3 isn’t Halo 2.5, or Halo 2 isn’t Halo 1.5.

That’s also an extremely simplified take on a massive… ignorant view on the original core audience.

Sigh
Warzone was a mode to push sales on loot boxes, it was as simple as that.
The mode was mediocre at best with passive AI, copy pasted assets and samey gameplay across the whole mode.
It wasn’t compatible with the rest of the game, maps couldn’t be forged, game mode not altered and none of it could even be started in customs. All while Arena was lackluster in so many ways, all in favour of Warzone.
If i343 could release something groundbreaking while not sacrificing the integrity of the rest of the game, doubtful, there’d be far less controversy.

Also love that last part.
You mean to tell us that only way to love something is “unconditionally”?
It’s not possible to love Halo while being critical of things in it?

It was a system of complexity giving little depth, as well as even decreasing it in some aspects.

There’s no “today” in gaming, it’s merely buzzwords trying to convey “progression” as opposed to the usually negative “regression” or “conservative”. If you actually look around you’d notice how many concepts in popular games are absent in other popular games. If you think some more, you’d eventually come in on the path that “today” or “current year” things in terms of design, merely would converge on the same thing from everyone.

All weapons being powerful / useful doesn’t lend itself to always being balanced.
Is that a conclusion based on actual fact or just your own biased interpretation on the subject?

Good for you.

What?

Basically a large portion of Infinite then, no?

To push Warzone.

Not really following.
Warzone’s only inclusion would be for the grind?
And look, glancing at another unnamed franchise to draw inspiration from. That has worked well for Halo the last decade.

And yet it should be done because “it brings the game into today” and “like another franchise”.

Appappapp, that’s critisism of something new and talking about wishes of game modes found in older Halo titles. Guess you just want Halo X.5

What is “base of the lore for Halo Multiplayer experience”, other than vague/diffuse?

Since Halo 3 we’ve had five FPS Halo games vastly different to each other, all with varying degrees of success. We’ve also had two strategy games and two top-down-shooters. What exactly are you looking for here?

You’ve likened Halo Infinite to Reach as a bad thing, yet I feel like you think something Halo 5 derivative wouldn’t be bad?

And lastly, if you think the first thing Halo needs at the moment is “something more then the same crap every game”, you have seriously missed what a large part of the critisism has been saying.
I’ll give you a short summary, and I’ll paraphrase;
“This is half -Yoink!-”.

It’s a hard time for all of us here. I for one, do not know why a gun I want so badly, that looks feature complete, NEEDS to wait so long to be released but, everything else…?

Seems good. Sucks that it’s taking so long but, I’m a welder with a wife and a life, I can wait. It’s whatever, because I got a lot else to do.

A lot of folks here don’t. On one hand I’d advise they find other things, on the other hand - perhaps they’ve looked and been found wanting. I don’t know…! What I do know is, this is a sad state of affairs for us all to be in.

I wish it were not this way, but until the underlying motivations for so many of these choices are addressed, well. Nothing will change.

I mean if you support the game at this stage you support microsoft half *** approach to games for maximum revenue you support this being a base model for future game releases as they buy up a lot of studios

maximum revenue for minimum effort with supporters like you

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I think 343 is the worst Microsoft studio looking their balance between resources/performance.

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Very subpar game. Gameplay is OK but i enjoyed 2,3, reach 4 and 5 gameplay more. Overall nothing to write home about. Especially for a 2021 game.

Free and i still feel ripped off. Must be seeing all my favorite armors on set for 20 dollars. The color blue for 10. Very predatory stuff for the fortnite kids.

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Req packs were easily earnable and didnt affect core gameplay modes like arena and custom games. People who spent money on them have no self control.

Hilariously enough Infinite doesnt even have a mode like that to be compared to. It barely has any content.

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The inclusion of Warzone impacted the content of Arena.
Did they ever make any BTB maps for instance?

Who spends money on what for whatever reason is of no actual importance. Neither does it impact what the loot boxes / req packs did to the entire population.

And?

And the game is terrible lol

I used to have that exact same opinion and for a long time, but time has also changed my opinion.

Maybe it’s party because Canadian Bacon is the best meat one can get on a pizza and Hawaiian Pizza comes with it. So, I’ve been willing to take the good with the bad long enough now that I’ve actively stopped minding the bad and have actually come around to appreciating its sweet tasting contribution. In any case, nowadays I’ll happily eat pineapple on a pizza if it justifies that I’m also getting Canadian Bacon too.

you really unleash the hornets nest no matter what even if you hate it, which i do, but you’re just poking harder with stuff like this. you’re free to like whatever but if you dont want opposing opinions than get off the internet.

This post sounds like steam’s Halo Infinite discussions. You can complain about the game from night till day, but you say one good thing about the game they call you a boot licker lol.

That has to do with Halo 5’s Reqs, what exactly?