I understand fully the decisions made by the developers with the game, the original and larger fanbase that was alienated years ago are not coming back, so it would be pointless to make Infinite resemble a Halo game. When playing, I realised that it isn’t worth putting any effort into using weapons that actually require thought. It is far much easier and convenient to just turn my brain off and spray the AR across the map at anyone still pathetically clinging onto the concept of the game rewarding the player for putting effort into the gunfights.
Truthfully I shouldn’t be surprised with the state of the product especially given a bunch of employees quitting under the hashtag “Classhalofan” a while ago. I’ve accepted that the developers want to create their own product and that the only way to market it is by putting the name of a succsessful franchise on it instead. It’s been over a decade since a Halo game was released and I’m okay with that.
As entertaining as it is to run as a team of four and stat on people, I can’t ignore the well reasonably well-made sandbox being made irrelevant by the AR, a weapon that if tuned correctly would be average at mid-range and semi-decent in close range (reflective of the lack of effort required by the player). But as we know that this free to play game is pandering to such an audience, I doubt that steps would be made to encourage new players to improve, as that could be potentially offputting to an audience isn’t fully committed to this game (and therefore less profitable). At the end of the day, it’s a business. Fair enough.
I hope the best for the franchise and those that actually have a passion for it (I used to have it years ago when it was a Halo game), but I genuinely can’t take this game seriously.